ko checks
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@ -129,6 +129,7 @@ module.exports = {
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'Strangle', // physical dot and disable
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'Strangle', // physical dot and disable
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'Stun',
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'Stun',
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'Throw',
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'Evade', // actively evade
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'Evade', // actively evade
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'Evasion', // adds evasion to cryp
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'Evasion', // adds evasion to cryp
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@ -12,9 +12,6 @@ function errorToast(err) {
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});
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});
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}
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}
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// Create WebSocket connection.
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// requires the redux store in order to push updates
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// to components
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function createSocket(events) {
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function createSocket(events) {
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let ws;
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let ws;
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@ -179,6 +179,11 @@ impl Cryp {
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}
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}
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pub fn immune(&self, skill: Skill) -> Immunity {
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pub fn immune(&self, skill: Skill) -> Immunity {
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if self.is_ko() {
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return Immunity { immune: true, effects: vec![Effect::Ko]};
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}
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let immunities = self.effects.iter()
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let immunities = self.effects.iter()
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.filter(|e| e.effect.immune(skill))
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.filter(|e| e.effect.immune(skill))
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.map(|e| e.effect)
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.map(|e| e.effect)
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@ -436,6 +436,8 @@ impl Game {
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// println!("progressing durations for {:?}", cryp.name);
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// println!("progressing durations for {:?}", cryp.name);
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if cryp.is_ko() {
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if cryp.is_ko() {
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self.log.push(format!("{:?} KO", cryp.name));
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cryp.effects.clear();
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continue;
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continue;
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}
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}
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@ -1045,7 +1047,7 @@ mod tests {
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assert!(game.resolved.iter().any(|r| r.skill == Skill::DrainTick));
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assert!(game.resolved.iter().any(|r| r.skill == Skill::DrainTick));
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// println!("{:#?}", game);
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println!("{:#?}", game);
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}
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}
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#[test]
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#[test]
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@ -1074,8 +1076,6 @@ mod tests {
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assert!([Phase::Skill, Phase::Finish].contains(&game.phase));
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assert!([Phase::Skill, Phase::Finish].contains(&game.phase));
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println!("{:#?}", game);
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return;
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return;
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}
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}
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@ -117,6 +117,8 @@ pub enum Effect {
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SpeedDrain,
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SpeedDrain,
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SpeedIncrease,
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SpeedIncrease,
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Ko,
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}
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}
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impl Effect {
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impl Effect {
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@ -209,6 +211,8 @@ impl Effect {
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Effect::SpeedDrain => Category::SpellDebuff,
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Effect::SpeedDrain => Category::SpellDebuff,
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Effect::SpeedIncrease => Category::SpellBuff,
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Effect::SpeedIncrease => Category::SpellBuff,
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Effect::Ko => Category::Ko,
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}
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}
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}
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}
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}
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}
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@ -225,6 +229,7 @@ pub enum Category {
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SpellHeal,
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SpellHeal,
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SpellDebuff,
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SpellDebuff,
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SpellBuff,
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SpellBuff,
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Ko,
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}
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}
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#[derive(Debug,Clone,Copy,PartialEq,Serialize,Deserialize)]
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#[derive(Debug,Clone,Copy,PartialEq,Serialize,Deserialize)]
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