All skills draggable, hitbox change color on hover with skill
This commit is contained in:
parent
d4e213297e
commit
a24a64c811
@ -6,14 +6,22 @@ const CRYP_WIDTH = COMBAT.width() * 0.2;
|
||||
const TEAM_MARGIN = COMBAT.width() * 0.775;
|
||||
const Y_PADDING = COMBAT.height() * 0.1;
|
||||
|
||||
const teamHitBox = (scene, size, team, cback) => {
|
||||
class TeamHitBox extends Phaser.GameObjects.Rectangle {
|
||||
constructor(scene, size, team, cback) {
|
||||
const height = CRYP_HEIGHT * (size) + (Y_PADDING * 0.5) * (size - 1);
|
||||
scene.add
|
||||
.rectangle(TEAM_MARGIN * team, Y_PADDING, CRYP_WIDTH, height, 0x222222)
|
||||
.setInteractive()
|
||||
.setOrigin(0)
|
||||
.on('pointerup', cback);
|
||||
};
|
||||
super(scene, TEAM_MARGIN * team, Y_PADDING, CRYP_WIDTH, height, 0x222222);
|
||||
this.setOrigin(0);
|
||||
this.clickHandler = () => cback();
|
||||
}
|
||||
|
||||
select() {
|
||||
this.setFillStyle(0x003300);
|
||||
}
|
||||
|
||||
deselect() {
|
||||
this.setFillStyle(0x222222);
|
||||
}
|
||||
}
|
||||
|
||||
class CrypHitBox extends Phaser.GameObjects.Rectangle {
|
||||
constructor(scene, iter, team, cback) {
|
||||
@ -22,6 +30,14 @@ class CrypHitBox extends Phaser.GameObjects.Rectangle {
|
||||
this.setOrigin(0);
|
||||
this.clickHandler = () => cback();
|
||||
}
|
||||
|
||||
select() {
|
||||
this.setFillStyle(0x003300);
|
||||
}
|
||||
|
||||
deselect() {
|
||||
this.setFillStyle(0x222222);
|
||||
}
|
||||
}
|
||||
|
||||
class CombatHitBox extends Phaser.Scene {
|
||||
@ -74,7 +90,7 @@ class CombatHitBox extends Phaser.Scene {
|
||||
};
|
||||
const team = t.id === account.id ? 0 : 1;
|
||||
const size = t.cryps.length;
|
||||
teamHitBox(this, size, team, cback);
|
||||
this.add.existing(new TeamHitBox(this, size, team, cback));
|
||||
});
|
||||
this.scene.sendToBack();
|
||||
}
|
||||
|
||||
@ -29,6 +29,17 @@ const targetTextPosition = (crypIter, teamIter) => {
|
||||
return [ skillTextX, skillTextY ];
|
||||
};
|
||||
|
||||
const skillCheckHitBox = (scenePlugin, pointer) => {
|
||||
const { list } = scenePlugin.get('CombatHitBox').children;
|
||||
for (let i = 0; i < list.length; i += 1) {
|
||||
if (Phaser.Geom.Rectangle.ContainsPoint(list[i].getBounds(),
|
||||
pointer.position)) return list[i];
|
||||
}
|
||||
// If we didn't find a hitbox deselect them all
|
||||
for (let i = 0; i < list.length; i += 1) list[i].deselect();
|
||||
return false;
|
||||
};
|
||||
|
||||
class CrypName extends Phaser.GameObjects.Text {
|
||||
constructor(scene, x, y, cryp) {
|
||||
super(scene, x, y, cryp.name, TEXT.HEADER);
|
||||
@ -82,20 +93,18 @@ class CombatSkills extends Phaser.Scene {
|
||||
this.registry.events.on('changedata', this.updateData, this);
|
||||
this.account = this.registry.get('account');
|
||||
|
||||
this.input.on('dragstart', (pointer, obj) => {
|
||||
obj.clickHandler();
|
||||
});
|
||||
|
||||
this.input.on('dragstart', (pointer, obj) => obj.clickHandler());
|
||||
this.input.on('drag', (pointer, obj, dragX, dragY) => {
|
||||
const hitBox = skillCheckHitBox(this.scene, pointer);
|
||||
if (hitBox) hitBox.select();
|
||||
obj.setPosition(dragX, dragY);
|
||||
});
|
||||
|
||||
this.input.on('dragend', (pointer, obj) => {
|
||||
const hitBoxScene = this.scene.get('CombatHitBox');
|
||||
hitBoxScene.children.list.forEach((hitBox) => {
|
||||
if (Phaser.Geom.Rectangle
|
||||
.ContainsPoint(hitBox.getBounds(), pointer.position)) hitBox.clickHandler();
|
||||
});
|
||||
const hitBox = skillCheckHitBox(this.scene, pointer);
|
||||
if (hitBox) {
|
||||
hitBox.clickHandler();
|
||||
hitBox.deselect();
|
||||
}
|
||||
obj.setPosition(obj.origX, obj.origY);
|
||||
});
|
||||
|
||||
@ -131,6 +140,7 @@ class CombatSkills extends Phaser.Scene {
|
||||
const addSkill = (i, j, skill, cryp) => {
|
||||
const skillTextPos = skillTextPosition(i, j + 2);
|
||||
const skillObj = new CrypSkill(this, skillTextPos[0], skillTextPos[1], skill, cryp);
|
||||
this.input.setDraggable(skillObj);
|
||||
this.add.existing(skillObj);
|
||||
return skillObj;
|
||||
};
|
||||
|
||||
Loading…
x
Reference in New Issue
Block a user