green damage resolutions
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@ -20,11 +20,6 @@
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- fx for buffs when applied to enemies
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- fx for buffs when applied to enemies
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- invert + haste -> doubles all cooldowns
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- invert + haste -> doubles all cooldowns
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- haste
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- additional attack with red skills if affected
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- deal % dmg based on speed difference between source and target?
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- l2 maybe reduce cooldowns or something
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- heal
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- heal
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- buff %
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- buff %
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@ -34,7 +29,6 @@
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*CLIENT*
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*CLIENT*
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purge green disable
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rework scatter
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rework scatter
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hatred maybe
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hatred maybe
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@ -121,6 +121,11 @@ function eventClasses(resolution, construct) {
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construct.blue_life.value = resolution.target.blue;
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construct.blue_life.value = resolution.target.blue;
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return 'blue-damage';
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return 'blue-damage';
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}
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}
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if (colour === 'Green') {
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construct.green_life.value = resolution.target.green;
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return 'green-damage';
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}
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}
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}
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}
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}
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@ -246,7 +251,9 @@ function getCombatText(construct, resolution) {
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}
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}
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if (type === 'Damage') {
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if (type === 'Damage') {
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const { skill, amount, mitigation, colour } = event;
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const { skill, mitigation, colour } = event;
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let { amount } = event;
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if (colour === 'Green') amount *= -1;
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const mitigationText = mitigation
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const mitigationText = mitigation
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? `(${mitigation})`
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? `(${mitigation})`
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: '';
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: '';
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