added heal, refactor cryp dmg during combat
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@@ -3,7 +3,7 @@ const range = require('lodash/range');
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const molecule = require('./molecule');
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const { STATS, eventClasses, eventLife, getCombatText } = require('../utils');
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const { STATS, eventClasses, getCombatText } = require('../utils');
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const GameCryp = require('./game.cryp');
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const SkillBtn = require('./skill.btn');
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@@ -108,9 +108,8 @@ function GamePanel(props) {
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}
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function OpponentCryp(cryp, i) {
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const classes = eventClasses(resolution, cryp);
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eventLife(resolution, cryp);
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const ko = cryp.green_life.value === 0 ? 'ko' : '';
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const classes = eventClasses(resolution, cryp);
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const stats = [STATS.greenLife, STATS.redLife, STATS.blueLife].map((s, j) => (
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<figure key={j} alt={s.stat}>
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@@ -4,7 +4,7 @@ const range = require('lodash/range');
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const molecule = require('./molecule');
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const actions = require('../actions');
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const { STATS, eventClasses, eventLife, getCombatText } = require('../utils');
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const { STATS, eventClasses, getCombatText } = require('../utils');
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const SkillBtn = require('./skill.btn');
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@@ -58,10 +58,8 @@ function GameCryp(props) {
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selectSkillTarget,
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} = props;
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const classes = eventClasses(resolution, cryp);
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eventLife(resolution, cryp);
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const ko = cryp.green_life.value === 0 ? 'ko' : '';
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const classes = eventClasses(resolution, cryp);
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const skills = range(0, 3)
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.map(i => <SkillBtn key={i} cryp={cryp} i={i} />);
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