nerf purge -> flat (2 / 3 / 4)T no lockout scaling
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660607dc60
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a512bcb76c
@ -385,102 +385,102 @@ impl Item {
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pub fn into_skill(&self) -> Option<Skill> {
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match self {
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Item::Absorb => Some(Skill::Absorb),
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Item::AbsorbPlus => Some(Skill::AbsorbPlus),
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Item::AbsorbPlusPlus => Some(Skill::AbsorbPlusPlus),
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Item::Amplify => Some(Skill::Amplify),
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Item::AmplifyPlus => Some(Skill::AmplifyPlus),
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Item::AmplifyPlusPlus => Some(Skill::AmplifyPlusPlus),
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Item::Attack => Some(Skill::Attack),
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Item::Banish => Some(Skill::Banish),
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Item::BanishPlus => Some(Skill::BanishPlus),
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Item::BanishPlusPlus => Some(Skill::BanishPlusPlus),
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Item::Bash => Some(Skill::Bash),
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Item::BashPlus => Some(Skill::BashPlus),
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Item::BashPlusPlus => Some(Skill::BashPlusPlus),
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Item::Blast => Some(Skill::Blast),
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Item::BlastPlus => Some(Skill::BlastPlus),
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Item::BlastPlusPlus => Some(Skill::BlastPlusPlus),
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Item::Block => Some(Skill::Block),
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Item::Buff => Some(Skill::Buff),
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Item::Chaos => Some(Skill::Chaos),
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Item::ChaosPlus => Some(Skill::ChaosPlus),
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Item::ChaosPlusPlus => Some(Skill::ChaosPlusPlus),
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Item::Counter => Some(Skill::Counter),
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Item::CounterPlus => Some(Skill::CounterPlus),
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Item::CounterPlusPlus => Some(Skill::CounterPlusPlus),
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Item::Curse => Some(Skill::Curse),
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Item::CursePlus => Some(Skill::CursePlus),
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Item::CursePlusPlus => Some(Skill::CursePlusPlus),
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Item::Debuff => Some(Skill::Debuff),
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Item::Decay => Some(Skill::Decay),
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Item::DecayPlus => Some(Skill::DecayPlus),
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Item::DecayPlusPlus => Some(Skill::DecayPlusPlus),
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Item::Electrify => Some(Skill::Electrify),
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Item::ElectrifyPlus => Some(Skill::ElectrifyPlus),
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Item::ElectrifyPlusPlus => Some(Skill::ElectrifyPlusPlus),
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Item::Haste => Some(Skill::Haste),
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Item::HastePlus => Some(Skill::HastePlus),
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Item::HastePlusPlus => Some(Skill::HastePlusPlus),
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Item::Heal => Some(Skill::Heal),
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Item::HealPlus => Some(Skill::HealPlus),
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Item::HealPlusPlus => Some(Skill::HealPlusPlus),
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Item::Hybrid => Some(Skill::Hybrid),
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Item::HybridPlus => Some(Skill::HybridPlus),
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Item::HybridPlusPlus => Some(Skill::HybridPlusPlus),
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Item::Intercept => Some(Skill::Intercept),
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Item::InterceptPlus => Some(Skill::InterceptPlus),
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Item::InterceptPlusPlus => Some(Skill::InterceptPlusPlus),
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Item::Invert => Some(Skill::Invert),
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Item::InvertPlus => Some(Skill::InvertPlus),
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Item::InvertPlusPlus => Some(Skill::InvertPlusPlus),
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Item::Purge => Some(Skill::Purge),
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Item::PurgePlus => Some(Skill::PurgePlus),
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Item::PurgePlusPlus => Some(Skill::PurgePlusPlus),
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Item::Purify => Some(Skill::Purify),
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Item::PurifyPlus => Some(Skill::PurifyPlus),
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Item::PurifyPlusPlus => Some(Skill::PurifyPlusPlus),
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Item::Recharge => Some(Skill::Recharge),
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Item::RechargePlus => Some(Skill::RechargePlus),
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Item::RechargePlusPlus => Some(Skill::RechargePlusPlus),
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Item::Reflect => Some(Skill::Reflect),
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Item::ReflectPlus => Some(Skill::ReflectPlus),
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Item::ReflectPlusPlus => Some(Skill::ReflectPlusPlus),
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Item::Restrict => Some(Skill::Restrict),
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Item::RestrictPlus => Some(Skill::RestrictPlus),
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Item::RestrictPlusPlus => Some(Skill::RestrictPlusPlus),
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Item::Ruin => Some(Skill::Ruin),
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Item::RuinPlus => Some(Skill::RuinPlus),
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Item::RuinPlusPlus => Some(Skill::RuinPlusPlus),
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Item::Link => Some(Skill::Link),
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Item::LinkPlus => Some(Skill::LinkPlus),
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Item::LinkPlusPlus => Some(Skill::LinkPlusPlus),
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Item::Silence => Some(Skill::Silence),
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Item::SilencePlus => Some(Skill::SilencePlus),
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Item::SilencePlusPlus => Some(Skill::SilencePlusPlus),
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Item::Siphon => Some(Skill::Siphon),
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Item::SiphonPlus => Some(Skill::SiphonPlus),
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Item::SiphonPlusPlus => Some(Skill::SiphonPlusPlus),
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Item::Slay => Some(Skill::Slay),
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Item::SlayPlus => Some(Skill::SlayPlus),
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Item::SlayPlusPlus => Some(Skill::SlayPlusPlus),
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Item::Sleep => Some(Skill::Sleep),
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Item::SleepPlus => Some(Skill::SleepPlus),
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Item::SleepPlusPlus => Some(Skill::SleepPlusPlus),
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Item::Strike => Some(Skill::Strike),
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Item::StrikePlus => Some(Skill::StrikePlus),
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Item::StrikePlusPlus => Some(Skill::StrikePlusPlus),
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Item::Stun => Some(Skill::Stun),
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Item::Sustain => Some(Skill::Sustain),
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Item::SustainPlus => Some(Skill::SustainPlus),
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Item::SustainPlusPlus => Some(Skill::SustainPlusPlus),
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Item::Break => Some(Skill::Break),
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Item::BreakPlus => Some(Skill::BreakPlus),
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Item::BreakPlusPlus => Some(Skill::BreakPlusPlus),
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Item::Triage => Some(Skill::Triage),
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Item::TriagePlus => Some(Skill::TriagePlus),
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Item::TriagePlusPlus => Some(Skill::TriagePlusPlus),
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_ => None,
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Item::Absorb => Some(Skill::Absorb),
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Item::AbsorbPlus => Some(Skill::AbsorbPlus),
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Item::AbsorbPlusPlus => Some(Skill::AbsorbPlusPlus),
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Item::Amplify => Some(Skill::Amplify),
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Item::AmplifyPlus => Some(Skill::AmplifyPlus),
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Item::AmplifyPlusPlus => Some(Skill::AmplifyPlusPlus),
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Item::Attack => Some(Skill::Attack),
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Item::Banish => Some(Skill::Banish),
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Item::BanishPlus => Some(Skill::BanishPlus),
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Item::BanishPlusPlus => Some(Skill::BanishPlusPlus),
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Item::Bash => Some(Skill::Bash),
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Item::BashPlus => Some(Skill::BashPlus),
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Item::BashPlusPlus => Some(Skill::BashPlusPlus),
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Item::Blast => Some(Skill::Blast),
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Item::BlastPlus => Some(Skill::BlastPlus),
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Item::BlastPlusPlus => Some(Skill::BlastPlusPlus),
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Item::Block => Some(Skill::Block),
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Item::Buff => Some(Skill::Buff),
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Item::Chaos => Some(Skill::Chaos),
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Item::ChaosPlus => Some(Skill::ChaosPlus),
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Item::ChaosPlusPlus => Some(Skill::ChaosPlusPlus),
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Item::Counter => Some(Skill::Counter),
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Item::CounterPlus => Some(Skill::CounterPlus),
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Item::CounterPlusPlus => Some(Skill::CounterPlusPlus),
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Item::Curse => Some(Skill::Curse),
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Item::CursePlus => Some(Skill::CursePlus),
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Item::CursePlusPlus => Some(Skill::CursePlusPlus),
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Item::Debuff => Some(Skill::Debuff),
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Item::Decay => Some(Skill::Decay),
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Item::DecayPlus => Some(Skill::DecayPlus),
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Item::DecayPlusPlus => Some(Skill::DecayPlusPlus),
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Item::Electrify => Some(Skill::Electrify),
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Item::ElectrifyPlus => Some(Skill::ElectrifyPlus),
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Item::ElectrifyPlusPlus => Some(Skill::ElectrifyPlusPlus),
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Item::Haste => Some(Skill::Haste),
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Item::HastePlus => Some(Skill::HastePlus),
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Item::HastePlusPlus => Some(Skill::HastePlusPlus),
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Item::Heal => Some(Skill::Heal),
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Item::HealPlus => Some(Skill::HealPlus),
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Item::HealPlusPlus => Some(Skill::HealPlusPlus),
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Item::Hybrid => Some(Skill::Hybrid),
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Item::HybridPlus => Some(Skill::HybridPlus),
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Item::HybridPlusPlus => Some(Skill::HybridPlusPlus),
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Item::Intercept => Some(Skill::Intercept),
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Item::InterceptPlus => Some(Skill::InterceptPlus),
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Item::InterceptPlusPlus => Some(Skill::InterceptPlusPlus),
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Item::Invert => Some(Skill::Invert),
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Item::InvertPlus => Some(Skill::InvertPlus),
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Item::InvertPlusPlus => Some(Skill::InvertPlusPlus),
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Item::Purge => Some(Skill::Purge),
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Item::PurgePlus => Some(Skill::PurgePlus),
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Item::PurgePlusPlus => Some(Skill::PurgePlusPlus),
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Item::Purify => Some(Skill::Purify),
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Item::PurifyPlus => Some(Skill::PurifyPlus),
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Item::PurifyPlusPlus => Some(Skill::PurifyPlusPlus),
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Item::Recharge => Some(Skill::Recharge),
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Item::RechargePlus => Some(Skill::RechargePlus),
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Item::RechargePlusPlus => Some(Skill::RechargePlusPlus),
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Item::Reflect => Some(Skill::Reflect),
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Item::ReflectPlus => Some(Skill::ReflectPlus),
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Item::ReflectPlusPlus => Some(Skill::ReflectPlusPlus),
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Item::Restrict => Some(Skill::Restrict),
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Item::RestrictPlus => Some(Skill::RestrictPlus),
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Item::RestrictPlusPlus => Some(Skill::RestrictPlusPlus),
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Item::Ruin => Some(Skill::Ruin),
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Item::RuinPlus => Some(Skill::RuinPlus),
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Item::RuinPlusPlus => Some(Skill::RuinPlusPlus),
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Item::Link => Some(Skill::Link),
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Item::LinkPlus => Some(Skill::LinkPlus),
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Item::LinkPlusPlus => Some(Skill::LinkPlusPlus),
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Item::Silence => Some(Skill::Silence),
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Item::SilencePlus => Some(Skill::SilencePlus),
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Item::SilencePlusPlus => Some(Skill::SilencePlusPlus),
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Item::Siphon => Some(Skill::Siphon),
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Item::SiphonPlus => Some(Skill::SiphonPlus),
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Item::SiphonPlusPlus => Some(Skill::SiphonPlusPlus),
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Item::Slay => Some(Skill::Slay),
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Item::SlayPlus => Some(Skill::SlayPlus),
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Item::SlayPlusPlus => Some(Skill::SlayPlusPlus),
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Item::Sleep => Some(Skill::Sleep),
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Item::SleepPlus => Some(Skill::SleepPlus),
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Item::SleepPlusPlus => Some(Skill::SleepPlusPlus),
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Item::Strike => Some(Skill::Strike),
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Item::StrikePlus => Some(Skill::StrikePlus),
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Item::StrikePlusPlus => Some(Skill::StrikePlusPlus),
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Item::Stun => Some(Skill::Stun),
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Item::Sustain => Some(Skill::Sustain),
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Item::SustainPlus => Some(Skill::SustainPlus),
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Item::SustainPlusPlus => Some(Skill::SustainPlusPlus),
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Item::Break => Some(Skill::Break),
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Item::BreakPlus => Some(Skill::BreakPlus),
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Item::BreakPlusPlus => Some(Skill::BreakPlusPlus),
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Item::Triage => Some(Skill::Triage),
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Item::TriagePlus => Some(Skill::TriagePlus),
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Item::TriagePlusPlus => Some(Skill::TriagePlusPlus),
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_ => None,
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}
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}
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@ -817,66 +817,70 @@ impl Skill {
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match self {
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// Modifiers
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Skill::Amplify => vec![ConstructEffect {effect: Effect::Amplify, duration: 2,
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meta: Some(EffectMeta::Multiplier(150)), tick: None}],
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meta: Some(EffectMeta::Multiplier(150)), tick: None}],
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Skill::AmplifyPlus => vec![ConstructEffect {effect: Effect::Amplify, duration: 3,
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meta: Some(EffectMeta::Multiplier(175)), tick: None}],
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meta: Some(EffectMeta::Multiplier(175)), tick: None}],
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Skill::AmplifyPlusPlus => vec![ConstructEffect {effect: Effect::Amplify, duration: 4,
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meta: Some(EffectMeta::Multiplier(200)), tick: None}],
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meta: Some(EffectMeta::Multiplier(200)), tick: None}],
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Skill::Banish => vec![ConstructEffect {effect: Effect::Banish, duration: 1,meta: None, tick: None}],
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Skill::BanishPlus => vec![ConstructEffect {effect: Effect::Banish, duration: 2,meta: None, tick: None}],
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Skill::BanishPlusPlus => vec![ConstructEffect {effect: Effect::Banish, duration: 3,meta: None, tick: None}],
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Skill::Block => vec![ConstructEffect {effect: Effect::Block, duration: 1,
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meta: Some(EffectMeta::Multiplier(50)), tick: None}],
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meta: Some(EffectMeta::Multiplier(50)), tick: None}],
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Skill::Buff => vec![ConstructEffect {effect: Effect::Buff, duration: 2,
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meta: Some(EffectMeta::Multiplier(125)), tick: None }],
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meta: Some(EffectMeta::Multiplier(125)), tick: None }],
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Skill::Electrify => vec![ConstructEffect {effect: Effect::Electric, duration: 1,
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meta: Some(EffectMeta::Skill(Skill::Electrocute)), tick: None}],
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meta: Some(EffectMeta::Skill(Skill::Electrocute)), tick: None}],
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Skill::ElectrifyPlus => vec![ConstructEffect {effect: Effect::Electric, duration: 1,
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meta: Some(EffectMeta::Skill(Skill::ElectrocutePlus)), tick: None}],
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meta: Some(EffectMeta::Skill(Skill::ElectrocutePlus)), tick: None}],
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Skill::ElectrifyPlusPlus => vec![ConstructEffect {effect: Effect::Electric, duration: 1,
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meta: Some(EffectMeta::Skill(Skill::ElectrocutePlusPlus)), tick: None}],
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meta: Some(EffectMeta::Skill(Skill::ElectrocutePlusPlus)), tick: None}],
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Skill::Electrocute => vec![ConstructEffect {effect: Effect::Electrocute, duration: 2,
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meta: Some(EffectMeta::Skill(Skill::ElectrocuteTick)), tick: None}],
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meta: Some(EffectMeta::Skill(Skill::ElectrocuteTick)), tick: None}],
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Skill::ElectrocutePlus => vec![ConstructEffect {effect: Effect::Electrocute, duration: 3,
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meta: Some(EffectMeta::Skill(Skill::ElectrocuteTickPlus)), tick: None}],
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meta: Some(EffectMeta::Skill(Skill::ElectrocuteTickPlus)), tick: None}],
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Skill::ElectrocutePlusPlus => vec![ConstructEffect {effect: Effect::Electrocute, duration: 4,
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meta: Some(EffectMeta::Skill(Skill::ElectrocuteTickPlusPlus)), tick: None}],
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meta: Some(EffectMeta::Skill(Skill::ElectrocuteTickPlusPlus)), tick: None}],
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Skill::Sustain => vec![ConstructEffect {effect: Effect::Sustain, duration: 1, meta: None, tick: None }],
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Skill::SustainPlus => vec![ConstructEffect {effect: Effect::Sustain, duration: 1, meta: None, tick: None }],
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Skill::SustainPlusPlus => vec![ConstructEffect {effect: Effect::Sustain, duration: 1, meta: None, tick: None }],
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Skill::Curse => vec![ConstructEffect {effect: Effect::Curse, duration: 2,
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meta: Some(EffectMeta::Multiplier(150)), tick: None}],
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Skill::CursePlus => vec![ConstructEffect {effect: Effect::Curse, duration: 2,
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meta: Some(EffectMeta::Multiplier(200)), tick: None}],
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Skill::CursePlusPlus => vec![ConstructEffect {effect: Effect::Curse, duration: 3,
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meta: Some(EffectMeta::Multiplier(250)), tick: None}],
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Skill::Curse => vec![ConstructEffect {effect: Effect::Curse, duration: 2,
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meta: Some(EffectMeta::Multiplier(150)), tick: None}],
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Skill::CursePlus => vec![ConstructEffect {effect: Effect::Curse, duration: 2,
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meta: Some(EffectMeta::Multiplier(200)), tick: None}],
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Skill::CursePlusPlus => vec![ConstructEffect {effect: Effect::Curse, duration: 3,
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meta: Some(EffectMeta::Multiplier(250)), tick: None}],
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Skill::Debuff => vec![ConstructEffect {effect: Effect::Slow, duration: 3,
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meta: Some(EffectMeta::Multiplier(50)), tick: None }],
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meta: Some(EffectMeta::Multiplier(50)), tick: None }],
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Skill::Decay => vec![ConstructEffect {effect: Effect::Wither, duration: 3, meta: Some(EffectMeta::Multiplier(50)), tick: None },
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ConstructEffect {effect: Effect::Decay, duration: 3,
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Skill::Decay => vec![ConstructEffect {effect: Effect::Wither, duration: 3,
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meta: Some(EffectMeta::Multiplier(50)), tick: None },
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ConstructEffect {effect: Effect::Decay, duration: 3,
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meta: Some(EffectMeta::Skill(Skill::DecayTick)), tick: None}],
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Skill::DecayPlus => vec![ConstructEffect {effect: Effect::Wither, duration: 3, meta: Some(EffectMeta::Multiplier(35)), tick: None },
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ConstructEffect {effect: Effect::Decay, duration: 3,
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Skill::DecayPlus => vec![ConstructEffect {effect: Effect::Wither, duration: 3,
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meta: Some(EffectMeta::Multiplier(35)), tick: None },
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ConstructEffect {effect: Effect::Decay, duration: 3,
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meta: Some(EffectMeta::Skill(Skill::DecayTickPlus)), tick: None}],
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Skill::DecayPlusPlus => vec![ConstructEffect {effect: Effect::Wither, duration: 4, meta: Some(EffectMeta::Multiplier(20)), tick: None },
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ConstructEffect {effect: Effect::Decay, duration: 4,
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Skill::DecayPlusPlus => vec![ConstructEffect {effect: Effect::Wither, duration: 4,
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meta: Some(EffectMeta::Multiplier(20)), tick: None },
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ConstructEffect {effect: Effect::Decay, duration: 4,
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meta: Some(EffectMeta::Skill(Skill::DecayTickPlusPlus)), tick: None}],
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Skill::Haste => vec![ConstructEffect {effect: Effect::Haste, duration: 2,
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meta: Some(EffectMeta::Multiplier(150)), tick: None }],
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Skill::HastePlus => vec![ConstructEffect {effect: Effect::Haste, duration: 3,
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meta: Some(EffectMeta::Multiplier(175)), tick: None }],
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Skill::HastePlusPlus => vec![ConstructEffect {effect: Effect::Haste, duration: 4,
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meta: Some(EffectMeta::Multiplier(225)), tick: None }],
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Skill::Haste => vec![ConstructEffect {effect: Effect::Haste, duration: 2,
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meta: Some(EffectMeta::Multiplier(150)), tick: None }],
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Skill::HastePlus => vec![ConstructEffect {effect: Effect::Haste, duration: 3,
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meta: Some(EffectMeta::Multiplier(175)), tick: None }],
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Skill::HastePlusPlus => vec![ConstructEffect {effect: Effect::Haste, duration: 4,
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meta: Some(EffectMeta::Multiplier(225)), tick: None }],
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Skill::Hex => vec![ConstructEffect {effect: Effect::Hex, duration: 2, meta: None, tick: None}],
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Skill::HexPlus => vec![ConstructEffect {effect: Effect::Hex, duration: 3, meta: None, tick: None}],
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Skill::HexPlusPlus => vec![ConstructEffect {effect: Effect::Hex, duration: 4, meta: None, tick: None}],
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Skill::HexPlus => vec![ConstructEffect {effect: Effect::Hex, duration: 3, meta: None, tick: None}],
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Skill::HexPlusPlus => vec![ConstructEffect {effect: Effect::Hex, duration: 4, meta: None, tick: None}],
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Skill::Absorb => vec![ConstructEffect {effect: Effect::Absorb, duration: 2,
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meta: Some(EffectMeta::Skill(Skill::Absorption)), tick: None}],
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@ -885,87 +889,90 @@ impl Skill {
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Skill::AbsorbPlusPlus => vec![ConstructEffect {effect: Effect::Absorb, duration: 4,
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meta: Some(EffectMeta::Skill(Skill::AbsorptionPlusPlus)), tick: None}],
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Skill::Absorption => vec![ConstructEffect {effect: Effect::Absorption, duration: 5, meta: None, tick: None}],
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Skill::AbsorptionPlus => vec![ConstructEffect {effect: Effect::Absorption, duration: 7, meta: None, tick: None}],
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Skill::AbsorptionPlusPlus => vec![ConstructEffect {effect: Effect::Absorption, duration: 9, meta: None, tick: None}],
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Skill::Absorption => vec![ConstructEffect {effect: Effect::Absorption, duration: 5, meta: None, tick: None}],
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Skill::AbsorptionPlus => vec![ConstructEffect {effect: Effect::Absorption, duration: 7, meta: None, tick: None}],
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Skill::AbsorptionPlusPlus => vec![ConstructEffect {effect: Effect::Absorption, duration: 9, meta: None, tick: None}],
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Skill::Hybrid => vec![ConstructEffect {effect: Effect::Hybrid, duration: 2,
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Skill::Hybrid => vec![ConstructEffect {effect: Effect::Hybrid, duration: 2,
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meta: Some(EffectMeta::Multiplier(150)), tick: None }],
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Skill::HybridPlus => vec![ConstructEffect {effect: Effect::Hybrid, duration: 3,
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Skill::HybridPlus => vec![ConstructEffect {effect: Effect::Hybrid, duration: 3,
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meta: Some(EffectMeta::Multiplier(175)), tick: None }],
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Skill::HybridPlusPlus => vec![ConstructEffect {effect: Effect::Hybrid, duration: 4,
|
||||
Skill::HybridPlusPlus => vec![ConstructEffect {effect: Effect::Hybrid, duration: 4,
|
||||
meta: Some(EffectMeta::Multiplier(225)), tick: None }],
|
||||
|
||||
Skill::Invert => vec![ConstructEffect {effect: Effect::Invert, duration: 2, meta: None, tick: None}],
|
||||
Skill::InvertPlus => vec![ConstructEffect {effect: Effect::Invert, duration: 3, meta: None, tick: None}],
|
||||
Skill::InvertPlusPlus => vec![ConstructEffect {effect: Effect::Invert, duration: 4, meta: None, tick: None}],
|
||||
Skill::Invert => vec![ConstructEffect {effect: Effect::Invert, duration: 2, meta: None, tick: None}],
|
||||
Skill::InvertPlus => vec![ConstructEffect {effect: Effect::Invert, duration: 3, meta: None, tick: None}],
|
||||
Skill::InvertPlusPlus => vec![ConstructEffect {effect: Effect::Invert, duration: 4, meta: None, tick: None}],
|
||||
|
||||
Skill::Counter => vec![ConstructEffect {effect: Effect::Counter, duration: 1,
|
||||
Skill::Counter => vec![ConstructEffect {effect: Effect::Counter, duration: 1,
|
||||
meta: Some(EffectMeta::Skill(Skill::CounterAttack)), tick: None}],
|
||||
Skill::CounterPlus => vec![ConstructEffect {effect: Effect::Counter, duration: 1,
|
||||
Skill::CounterPlus => vec![ConstructEffect {effect: Effect::Counter, duration: 1,
|
||||
meta: Some(EffectMeta::Skill(Skill::CounterAttackPlus)), tick: None}],
|
||||
Skill::CounterPlusPlus => vec![ConstructEffect {effect: Effect::Counter, duration: 1,
|
||||
Skill::CounterPlusPlus => vec![ConstructEffect {effect: Effect::Counter, duration: 1,
|
||||
meta: Some(EffectMeta::Skill(Skill::CounterAttackPlusPlus)), tick: None}],
|
||||
|
||||
Skill::Reflect => vec![ConstructEffect {effect: Effect::Reflect, duration: 1, meta: None, tick: None }],
|
||||
Skill::ReflectPlus => vec![ConstructEffect {effect: Effect::Reflect, duration: 1, meta: None, tick: None }],
|
||||
Skill::ReflectPlusPlus => vec![ConstructEffect {effect: Effect::Reflect, duration: 1, meta: None, tick: None }],
|
||||
|
||||
Skill::Break => vec![ConstructEffect {effect: Effect::Stun, duration: 1, meta: None, tick: None},
|
||||
ConstructEffect {effect: Effect::Vulnerable, duration: 3, meta: Some(EffectMeta::Multiplier(150)), tick: None}],
|
||||
Skill::BreakPlus => vec![ConstructEffect {effect: Effect::Stun, duration: 1, meta: None, tick: None},
|
||||
ConstructEffect {effect: Effect::Vulnerable, duration: 4, meta: Some(EffectMeta::Multiplier(200)), tick: None}],
|
||||
Skill::BreakPlusPlus => vec![ConstructEffect {effect: Effect::Stun, duration: 2, meta: None, tick: None},
|
||||
ConstructEffect {effect: Effect::Vulnerable, duration: 4, meta: Some(EffectMeta::Multiplier(250)), tick: None}],
|
||||
Skill::Break => vec![ConstructEffect {effect: Effect::Stun, duration: 1, meta: None, tick: None},
|
||||
ConstructEffect {effect: Effect::Vulnerable, duration: 3,
|
||||
meta: Some(EffectMeta::Multiplier(150)), tick: None}],
|
||||
Skill::BreakPlus => vec![ConstructEffect {effect: Effect::Stun, duration: 1, meta: None, tick: None},
|
||||
ConstructEffect {effect: Effect::Vulnerable, duration: 4,
|
||||
meta: Some(EffectMeta::Multiplier(200)), tick: None}],
|
||||
Skill::BreakPlusPlus => vec![ConstructEffect {effect: Effect::Stun, duration: 2, meta: None, tick: None},
|
||||
ConstructEffect {effect: Effect::Vulnerable, duration: 4,
|
||||
meta: Some(EffectMeta::Multiplier(250)), tick: None}],
|
||||
|
||||
Skill::Ruin => vec![ConstructEffect {effect: Effect::Stun, duration: 1, meta: None, tick: None}],
|
||||
Skill::RuinPlus => vec![ConstructEffect {effect: Effect::Stun, duration: 1, meta: None, tick: None}],
|
||||
Skill::RuinPlusPlus => vec![ConstructEffect {effect: Effect::Stun, duration: 2, meta: None, tick: None}],
|
||||
Skill::Ruin => vec![ConstructEffect {effect: Effect::Stun, duration: 1, meta: None, tick: None}],
|
||||
Skill::RuinPlus => vec![ConstructEffect {effect: Effect::Stun, duration: 1, meta: None, tick: None}],
|
||||
Skill::RuinPlusPlus => vec![ConstructEffect {effect: Effect::Stun, duration: 2, meta: None, tick: None}],
|
||||
|
||||
Skill::Purge => vec![ConstructEffect {effect: Effect::Purge, duration: 1, meta: None, tick: None}],
|
||||
Skill::PurgePlus => vec![ConstructEffect {effect: Effect::Purge, duration: 2, meta: None, tick: None}],
|
||||
Skill::PurgePlusPlus => vec![ConstructEffect {effect: Effect::Purge, duration: 3, meta: None, tick: None}],
|
||||
Skill::Purge => vec![ConstructEffect {effect: Effect::Purge, duration: 2, meta: None, tick: None}],
|
||||
Skill::PurgePlus => vec![ConstructEffect {effect: Effect::Purge, duration: 3, meta: None, tick: None}],
|
||||
Skill::PurgePlusPlus => vec![ConstructEffect {effect: Effect::Purge, duration: 4, meta: None, tick: None}],
|
||||
|
||||
Skill::Link => vec![ConstructEffect {effect: Effect::Stun, duration: 3, meta: None, tick: None}],
|
||||
Skill::LinkPlus => vec![ConstructEffect {effect: Effect::Stun, duration: 2, meta: None, tick: None}],
|
||||
Skill::LinkPlusPlus => vec![ConstructEffect {effect: Effect::Stun, duration: 1, meta: None, tick: None}],
|
||||
Skill::Link => vec![ConstructEffect {effect: Effect::Stun, duration: 3, meta: None, tick: None}],
|
||||
Skill::LinkPlus => vec![ConstructEffect {effect: Effect::Stun, duration: 2, meta: None, tick: None}],
|
||||
Skill::LinkPlusPlus => vec![ConstructEffect {effect: Effect::Stun, duration: 1, meta: None, tick: None}],
|
||||
|
||||
Skill::Silence => vec![ConstructEffect {effect: Effect::Silence, duration: 2, meta: None, tick: None}],
|
||||
Skill::SilencePlus => vec![ConstructEffect {effect: Effect::Silence, duration: 3, meta: None, tick: None}],
|
||||
Skill::SilencePlusPlus => vec![ConstructEffect {effect: Effect::Silence, duration: 4, meta: None, tick: None}],
|
||||
Skill::Silence => vec![ConstructEffect {effect: Effect::Silence, duration: 2, meta: None, tick: None}],
|
||||
Skill::SilencePlus => vec![ConstructEffect {effect: Effect::Silence, duration: 3, meta: None, tick: None}],
|
||||
Skill::SilencePlusPlus => vec![ConstructEffect {effect: Effect::Silence, duration: 4, meta: None, tick: None}],
|
||||
|
||||
Skill::Siphon => vec![ConstructEffect {effect: Effect::Siphon, duration: 2,
|
||||
meta: Some(EffectMeta::Skill(Skill::SiphonTick)), tick: None}],
|
||||
Skill::SiphonPlus => vec![ConstructEffect {effect: Effect::Siphon, duration: 3,
|
||||
meta: Some(EffectMeta::Skill(Skill::SiphonTickPlus)), tick: None}],
|
||||
Skill::SiphonPlusPlus => vec![ConstructEffect {effect: Effect::Siphon, duration: 4,
|
||||
meta: Some(EffectMeta::Skill(Skill::SiphonTickPlusPlus)), tick: None}],
|
||||
Skill::Siphon => vec![ConstructEffect {effect: Effect::Siphon, duration: 2,
|
||||
meta: Some(EffectMeta::Skill(Skill::SiphonTick)), tick: None}],
|
||||
Skill::SiphonPlus => vec![ConstructEffect {effect: Effect::Siphon, duration: 3,
|
||||
meta: Some(EffectMeta::Skill(Skill::SiphonTickPlus)), tick: None}],
|
||||
Skill::SiphonPlusPlus => vec![ConstructEffect {effect: Effect::Siphon, duration: 4,
|
||||
meta: Some(EffectMeta::Skill(Skill::SiphonTickPlusPlus)), tick: None}],
|
||||
|
||||
Skill::Sleep => vec![ConstructEffect {effect: Effect::Stun, duration: 2, meta: None, tick: None}],
|
||||
Skill::SleepPlus => vec![ConstructEffect {effect: Effect::Stun, duration: 3, meta: None, tick: None}],
|
||||
Skill::SleepPlusPlus => vec![ConstructEffect {effect: Effect::Stun, duration: 4, meta: None, tick: None}],
|
||||
Skill::Sleep => vec![ConstructEffect {effect: Effect::Stun, duration: 2, meta: None, tick: None}],
|
||||
Skill::SleepPlus => vec![ConstructEffect {effect: Effect::Stun, duration: 3, meta: None, tick: None}],
|
||||
Skill::SleepPlusPlus => vec![ConstructEffect {effect: Effect::Stun, duration: 4, meta: None, tick: None}],
|
||||
|
||||
Skill::Restrict => vec![ConstructEffect {effect: Effect::Restrict, duration: 2, meta: None, tick: None}],
|
||||
Skill::RestrictPlus => vec![ConstructEffect {effect: Effect::Restrict, duration: 3, meta: None, tick: None}],
|
||||
Skill::RestrictPlusPlus => vec![ConstructEffect {effect: Effect::Restrict, duration: 4, meta: None, tick: None}],
|
||||
Skill::Restrict => vec![ConstructEffect {effect: Effect::Restrict, duration: 2, meta: None, tick: None}],
|
||||
Skill::RestrictPlus => vec![ConstructEffect {effect: Effect::Restrict, duration: 3, meta: None, tick: None}],
|
||||
Skill::RestrictPlusPlus => vec![ConstructEffect {effect: Effect::Restrict, duration: 4, meta: None, tick: None}],
|
||||
|
||||
Skill::Bash => vec![ConstructEffect {effect: Effect::Stun, duration: 2,
|
||||
meta: Some(EffectMeta::Skill(Skill::Bash)), tick: None}],
|
||||
Skill::BashPlus => vec![ConstructEffect {effect: Effect::Stun, duration: 2,
|
||||
meta: Some(EffectMeta::Skill(Skill::BashPlus)), tick: None}],
|
||||
Skill::BashPlusPlus => vec![ConstructEffect {effect: Effect::Stun, duration: 2,
|
||||
meta: Some(EffectMeta::Skill(Skill::BashPlusPlus)), tick: None}],
|
||||
Skill::Stun => vec![ConstructEffect {effect: Effect::Stun, duration: 2, meta: None, tick: None}],
|
||||
Skill::Bash => vec![ConstructEffect {effect: Effect::Stun, duration: 2,
|
||||
meta: Some(EffectMeta::Skill(Skill::Bash)), tick: None}],
|
||||
Skill::BashPlus => vec![ConstructEffect {effect: Effect::Stun, duration: 2,
|
||||
meta: Some(EffectMeta::Skill(Skill::BashPlus)), tick: None}],
|
||||
Skill::BashPlusPlus => vec![ConstructEffect {effect: Effect::Stun, duration: 2,
|
||||
meta: Some(EffectMeta::Skill(Skill::BashPlusPlus)), tick: None}],
|
||||
Skill::Stun => vec![ConstructEffect {effect: Effect::Stun, duration: 2, meta: None, tick: None}],
|
||||
|
||||
Skill::Intercept => vec![ConstructEffect {effect: Effect::Intercept, duration: 2, meta: None, tick: None}],
|
||||
Skill::InterceptPlus => vec![ConstructEffect {effect: Effect::Intercept, duration: 3, meta: None, tick: None}],
|
||||
Skill::InterceptPlusPlus => vec![ConstructEffect {effect: Effect::Intercept, duration: 4, meta: None, tick: None}],
|
||||
Skill::Intercept => vec![ConstructEffect {effect: Effect::Intercept, duration: 2, meta: None, tick: None}],
|
||||
Skill::InterceptPlus => vec![ConstructEffect {effect: Effect::Intercept, duration: 3, meta: None, tick: None}],
|
||||
Skill::InterceptPlusPlus => vec![ConstructEffect {effect: Effect::Intercept, duration: 4, meta: None, tick: None}],
|
||||
|
||||
Skill::Triage => vec![ConstructEffect {effect: Effect::Triage, duration: 2,
|
||||
meta: Some(EffectMeta::Skill(Skill::TriageTick)), tick: None}],
|
||||
Skill::Triage => vec![ConstructEffect {effect: Effect::Triage, duration: 2,
|
||||
meta: Some(EffectMeta::Skill(Skill::TriageTick)), tick: None}],
|
||||
Skill::TriagePlus => vec![ConstructEffect {effect: Effect::Triage, duration: 3,
|
||||
meta: Some(EffectMeta::Skill(Skill::TriageTickPlus)), tick: None}],
|
||||
Skill::TriagePlusPlus => vec![ConstructEffect {effect: Effect::Triage, duration: 4,
|
||||
Skill::TriagePlusPlus => vec![ConstructEffect {effect: Effect::Triage, duration: 4,
|
||||
meta: Some(EffectMeta::Skill(Skill::TriageTickPlusPlus)), tick: None}],
|
||||
_ => {
|
||||
panic!("{:?} no skill effect", self);
|
||||
@ -1717,7 +1724,9 @@ fn purge(source: &mut Construct, target: &mut Construct, mut results: Resolution
|
||||
.event(Event::Removal { effect: ce.effect, construct_effects: target.effects.clone() }));
|
||||
}
|
||||
|
||||
let mut turns = 1;
|
||||
results.push(Resolution::new(source, target).event(target.add_effect(skill, effect)).stages(EventStages::PostOnly));
|
||||
|
||||
/*let mut turns = 1;
|
||||
for cs in target.skills.iter_mut() {
|
||||
if Effect::Purge.disables_skill(cs.skill) {
|
||||
turns += 1;
|
||||
@ -1727,8 +1736,7 @@ fn purge(source: &mut Construct, target: &mut Construct, mut results: Resolution
|
||||
if turns > 1 {
|
||||
let mut effect = skill.effect()[0];
|
||||
effect.duration = effect.duration * turns;
|
||||
results.push(Resolution::new(source, target).event(target.add_effect(skill, effect)).stages(EventStages::PostOnly));
|
||||
}
|
||||
}*/
|
||||
|
||||
return results;
|
||||
}
|
||||
|
||||
Loading…
x
Reference in New Issue
Block a user