added siphon tick
This commit is contained in:
@@ -89,7 +89,7 @@ class AttackCharge extends Component {
|
||||
translateY: 0,
|
||||
translateX: 0,
|
||||
loop: false,
|
||||
duration: (duration * 2 / 3),
|
||||
duration: (duration * 1 / 2),
|
||||
easing: 'easeInQuad',
|
||||
});
|
||||
anime({
|
||||
|
||||
@@ -0,0 +1,110 @@
|
||||
const preact = require('preact');
|
||||
const { Component } = require('preact');
|
||||
const anime = require('animejs').default;
|
||||
|
||||
const { TIMES } = require('../../constants');
|
||||
|
||||
const duration = TIMES.START_SKILL;
|
||||
|
||||
|
||||
function projectile(x, y, radius, colour) {
|
||||
return (
|
||||
<circle
|
||||
cx={x}
|
||||
cy={y}
|
||||
r={radius}
|
||||
fill="url(#grad1)"
|
||||
stroke-width="0.1"
|
||||
stroke={colour}
|
||||
id="projectile"
|
||||
/>
|
||||
);
|
||||
}
|
||||
|
||||
class SiphonTick extends Component {
|
||||
constructor(props) {
|
||||
super();
|
||||
this.team = props.team;
|
||||
// this.colour = props.colour;
|
||||
this.colour = '#3498db';
|
||||
const points = new Array(15).fill(0);
|
||||
this.charges = points.map(() => projectile(150, 150, 7, '#1FF01F'));
|
||||
}
|
||||
|
||||
render() {
|
||||
return (
|
||||
<svg
|
||||
class={'skill-anim'}
|
||||
version="1.1"
|
||||
id="Layer_1"
|
||||
xmlns="http://www.w3.org/2000/svg"
|
||||
viewBox="0 0 300 400">
|
||||
<filter id="blur">
|
||||
<feGaussianBlur in="SourceGraphic" stdDeviation="2" />
|
||||
</filter>
|
||||
<circle id="siphon" r="20" cx="150" cy="150" stroke="#3498db" stroke-width="2.5%" filter="url(#blur)"/>
|
||||
|
||||
<defs>
|
||||
<radialGradient id="grad1" cx="50%" cy="0%" r="85%" fx="50%" fy="50%">
|
||||
<stop offset="0%" style="stop-color:#3498db;stop-opacity:0.4" />
|
||||
<stop offset="100%" style={'stop-color:#1FF01F;stop-opacity:1'} />
|
||||
</radialGradient>
|
||||
</defs>
|
||||
<filter id="explosion">
|
||||
<feGaussianBlur stdDeviation="4"/>
|
||||
<feTurbulence type="turbulence" baseFrequency="0.001" numOctaves="3" result="turbulence"/>
|
||||
<feDisplacementMap in2="turbulence" in="SourceGraphic" scale="1" xChannelSelector="A" yChannelSelector="A"/>
|
||||
</filter>
|
||||
|
||||
{this.charges}
|
||||
</svg>
|
||||
);
|
||||
}
|
||||
|
||||
componentDidMount() {
|
||||
if (!this.props.team) {
|
||||
anime.set('.skill-anim', {
|
||||
rotate: Math.random() * 180 + 90,
|
||||
});
|
||||
} else {
|
||||
anime.set('.skill-anim', {
|
||||
rotate: Math.random() * 180 + 270,
|
||||
});
|
||||
}
|
||||
|
||||
anime.set('#projectile', {
|
||||
cx: 150,
|
||||
cy: 150,
|
||||
});
|
||||
|
||||
anime.set('#siphon', {
|
||||
r: '80',
|
||||
stroke: '#3498db',
|
||||
});
|
||||
|
||||
anime({
|
||||
targets: '#siphon',
|
||||
keyframes: [
|
||||
{ r: '50', stroke: '#3498db' },
|
||||
{ r: '20', stroke: '#3498db' },
|
||||
{ r: '0', stroke: '#3498db' },
|
||||
],
|
||||
duration: duration * 2 / 3,
|
||||
easing: 'easeInCubic',
|
||||
});
|
||||
|
||||
const projectiles = document.querySelectorAll('#projectile');
|
||||
projectiles.forEach(proj => {
|
||||
anime({
|
||||
targets: proj,
|
||||
cx: Math.random() * 250 + 25,
|
||||
cy: Math.random() * 200 - 100,
|
||||
delay: (Math.random() * duration * 1 / 2),
|
||||
duration,
|
||||
easing: 'easeInQuad',
|
||||
});
|
||||
});
|
||||
}
|
||||
}
|
||||
|
||||
module.exports = SiphonTick;
|
||||
@@ -15,27 +15,21 @@ function projectile(x, y, radius, colour) {
|
||||
cy={y}
|
||||
r={radius}
|
||||
fill="url(#grad1)"
|
||||
stroke-width="2"
|
||||
stroke-width="0.1"
|
||||
stroke={colour}
|
||||
id="projectile"
|
||||
/>
|
||||
);
|
||||
}
|
||||
|
||||
function arc() {
|
||||
return (
|
||||
<circle id="siphon" r="140" cx="150" cy="150" stroke="#3498db" stroke-width="2.5%" filter="url(#blur)"/>
|
||||
);
|
||||
}
|
||||
|
||||
class AttackCharge extends Component {
|
||||
constructor(props) {
|
||||
super();
|
||||
this.team = props.team;
|
||||
// this.colour = props.colour;
|
||||
this.colour = '#c5a443';
|
||||
const points = new Array(30).fill(0);
|
||||
this.charges = points.map(() => projectile(150, 420, 7, '#1FF01F'));
|
||||
this.colour = '#3498db';
|
||||
const points = new Array(15).fill(0);
|
||||
this.charges = points.map(() => projectile(150, 150, 7, '#1FF01F'));
|
||||
}
|
||||
|
||||
render() {
|
||||
@@ -49,78 +43,69 @@ class AttackCharge extends Component {
|
||||
<filter id="blur">
|
||||
<feGaussianBlur in="SourceGraphic" stdDeviation="2" />
|
||||
</filter>
|
||||
{arc()}
|
||||
<circle id="siphon" r="20" cx="150" cy="150" stroke="#3498db" stroke-width="2.5%" filter="url(#blur)"/>
|
||||
|
||||
<defs>
|
||||
<radialGradient id="grad1" cx="50%" cy="0%" r="85%" fx="50%" fy="50%">
|
||||
<stop offset="0%" style="stop-color:#3498db;stop-opacity:0.4" />
|
||||
<stop offset="100%" style={'stop-color:#1FF01F;stop-opacity:1'} />
|
||||
</radialGradient>
|
||||
</defs>
|
||||
<filter id="explosion">
|
||||
<feGaussianBlur stdDeviation="4"/>
|
||||
<feTurbulence type="turbulence" baseFrequency="0.001" numOctaves="3" result="turbulence"/>
|
||||
<feDisplacementMap in2="turbulence" in="SourceGraphic" scale="1" xChannelSelector="A" yChannelSelector="A"/>
|
||||
</filter>
|
||||
|
||||
{this.charges}
|
||||
</svg>
|
||||
);
|
||||
}
|
||||
|
||||
componentDidMount() {
|
||||
/* if (!this.props.team) {
|
||||
if (!this.props.team) {
|
||||
anime.set('.skill-anim', {
|
||||
rotate: Math.random() * 180 + 90,
|
||||
rotate: Math.random() * 45 + 90,
|
||||
});
|
||||
} else {
|
||||
anime.set('.skill-anim', {
|
||||
rotate: Math.random() * 180 + 270,
|
||||
rotate: Math.random() * 45 + 270,
|
||||
});
|
||||
}
|
||||
anime.set('.skill-anim', {
|
||||
translateY: -400,
|
||||
translateX: 0,
|
||||
|
||||
anime.set('#projectile', {
|
||||
cx: 150,
|
||||
cy: 150,
|
||||
});
|
||||
anime.set('#explosion feDisplacementMap', {
|
||||
scale: 100,
|
||||
|
||||
anime.set('#siphon', {
|
||||
r: '80',
|
||||
stroke: '#3498db',
|
||||
});
|
||||
|
||||
anime({
|
||||
targets: '.skill-anim',
|
||||
translateY: 0,
|
||||
translateX: 0,
|
||||
loop: false,
|
||||
duration: (duration * 1 / 2),
|
||||
easing: 'easeInQuad',
|
||||
});
|
||||
anime({
|
||||
targets: '#explosion feDisplacementMap',
|
||||
scale: 10000,
|
||||
loop: false,
|
||||
delay: (duration * 1 / 2),
|
||||
duration: (duration * 1 / 2),
|
||||
easing: 'easeInQuad',
|
||||
});
|
||||
|
||||
anime({
|
||||
targets: '#sword',
|
||||
fill: '#1FF01F',
|
||||
stroke: '#1FF01F',
|
||||
delay: (duration * 3 / 4),
|
||||
targets: '#siphon',
|
||||
keyframes: [
|
||||
{ r: '50', stroke: '#3498db' },
|
||||
{ r: '20', stroke: '#3498db' },
|
||||
{ r: '0', stroke: '#3498db' },
|
||||
],
|
||||
duration: duration * 2 / 3,
|
||||
easing: 'easeInCubic',
|
||||
});
|
||||
|
||||
const projectiles = document.querySelectorAll('#projectile');
|
||||
projectiles.forEach(proj => {
|
||||
anime({
|
||||
targets: proj,
|
||||
cx: Math.random() * 250 + 25,
|
||||
cy: Math.random() * 200 - 100,
|
||||
delay: (duration * 1 / 3),
|
||||
duration: (duration * 2 / 3),
|
||||
delay: (Math.random() * duration * 1 / 2),
|
||||
duration,
|
||||
easing: 'easeInQuad',
|
||||
});
|
||||
});
|
||||
*/
|
||||
const siphon = document.querySelectorAll('#siphon');
|
||||
anime({
|
||||
targets: siphon,
|
||||
keyframes: [
|
||||
{ r: '110', stroke: '#1FF01F' },
|
||||
{ r: '80', stroke: '#1FF01F' },
|
||||
{ r: '50', stroke: '#3498db' },
|
||||
{ r: '20', stroke: '#3498db' },
|
||||
],
|
||||
duration,
|
||||
easing: 'easeInCubic',
|
||||
loop: true,
|
||||
});
|
||||
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
Reference in New Issue
Block a user