animation construct ko
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@ -59,11 +59,16 @@ class GameConstruct extends preact.Component {
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player,
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} = this.props;
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const ko = construct.green_life.value === 0 ? 'ko' : '';
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// construct green_life comes from game state and won't update during animations
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// treat the construct as ko for the remainder of the anims if ko event occurs
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const ko = construct.green_life.value === 0 || this.ko ? 'ko' : '';
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const koEvent = () => {
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if (resolution) {
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const [type, variant] = resolution.event;
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if (variant.construct === construct.id && type === 'Ko') return 'ko-transition';
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if (variant.construct === construct.id && type === 'Ko') {
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this.ko = true;
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return 'ko-transition';
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}
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}
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return '';
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};
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