Merge branch 'battleui'

This commit is contained in:
Mashy 2018-11-19 22:21:07 +10:00
commit a67cd1521c
4 changed files with 282 additions and 43 deletions

90
client/src/scenes/combat.js Executable file
View File

@ -0,0 +1,90 @@
const Phaser = require('phaser');
const fs = require('fs');
class PhaserCombat extends Phaser.Scene {
constructor() {
super('combat');
}
preload() {
/* Static Images */
this.textures.addBase64('alk', `data:image/png;base64,${new Buffer.from(fs.readFileSync('./assets/alakazam-f.png')).toString('base64')}`);
this.textures.addBase64('magmar', `data:image/png;base64,${new Buffer.from(fs.readFileSync('./assets/magmar.png')).toString('base64')}`);
this.load.image('sky', 'http://labs.phaser.io/assets/skies/nebula.jpg');
this.load.image('proj', 'http://labs.phaser.io/assets/sprites/bullet.png');
this.load.image('blue', 'http://labs.phaser.io/assets/particles/blue.png');
this.load.image('green', 'http://labs.phaser.io/assets/particles/green.png');
this.load.image('red', 'http://labs.phaser.io/assets/particles/red.png');
this.load.image('white', 'http://labs.phaser.io/assets/particles/white.png');
this.load.image('yellow', 'http://labs.phaser.io/assets/particles/yellow.png');
/* Spritesheets */
this.load.spritesheet({
key: 'explosion',
url: 'http://labs.phaser.io/assets/sprites/explosion.png',
frameConfig: { frameWidth: 64, frameHeight: 64, endFrame: 23 },
});
}
create() {
this.add.image(400, 300, 'sky');// Background image
this.createPlayers();
this.createAnim();
this.cursors = this.input.keyboard.createCursorKeys();
this.combat = false;
this.registry.events.on('changedata', this.updateData, this);
this.input.keyboard.on('keydown_S', () => {
this.scene.switch('passives'); // Switch to battle scene
}, 0, this);
}
createPlayers() {
this.players = this.physics.add.staticGroup();
const img = this.players.create(100, 300, 'alk');
const imgTwo = this.players.create(500, 300, 'magmar');
img.setScale(0.5);
imgTwo.setScale(0.5);
this.playerOneHp = this.add.text(20, 200, '', { fontFamily: 'Arial', fontSize: 24, color: '#00ff00' });
this.playerTwoHp = this.add.text(450, 200, '', { fontFamily: 'Arial', fontSize: 24, color: '#00ff00' });
}
createAnim() {
const config = {
key: 'explodeAnimation',
frames: this.anims.generateFrameNumbers('explosion', { start: 0, end: 23, first: 23 }),
frameRate: 20,
repeat: 0,
};
this.anims.create(config);
}
explode(proj) {
this.proj.disableBody(true, true);
this.emitter.stop();
const sprite = this.add.sprite(proj.x, proj.y, 'explosion').play('explodeAnimation');
sprite.setScale(3);
}
updateData(parent, key, data) {
if (key === 'playerCryps') {
this.playerOneHp.text = (`${data.cryps[0].hp.base.toString()} / ${data.cryps[0].stamina.base.toString()} HP`);
if (data.cryps[0].hp.base === 0) {
// this.PhaserCombat.skills('blast', 400, -150);
this.skills('wall', 'green', 400, -250);
}
}
if (key === 'enemyCryps') {
this.playerTwoHp.text = `${data.cryps[0].hp.base.toString()} / ${data.cryps[0].stamina.base.toString()} HP`;
if (data.cryps[0].hp.base === 0) {
// this.PhaserCombat.skills('blast', 180, 150);
this.skills('wall', 'green', 180, 250);
}
}
}
}
PhaserCombat.prototype.skills = require('./phaser.skills.js');
module.exports = PhaserCombat;

View File

@ -0,0 +1,141 @@
// Skill function called by phaser combat
const Phaser = require('phaser');
function skills(skill, img, location, spd) {
if (this.combat) {
return;
}
this.combat = true;
const particles = this.add.particles(img);
switch (skill) {
case 'blast':
this.proj = this.physics.add.image(-100, 300, 'proj');
this.emitter = particles.createEmitter({
speed: 25,
scale: { start: 1, end: 0 },
blendMode: 'ADD',
});
this.emitter.startFollow(this.proj);
this.physics.add.overlap(this.proj, this.players, this.explode, null, this);
this.proj.x = location;
this.proj.setVelocity(spd, 0);
break;
case 'wall':
this.emitter = particles.createEmitter({
x: location,
y: { min: 200, max: 350 },
lifespan: 2000,
speedX: { min: spd, max: spd * 2 },
scale: { start: 0.4, end: 0 },
quantity: 4,
blendMode: 'ADD',
});
this.time.delayedCall(1000, () => { this.emitter.stop(); }, [], this);
break;
case 'spit':
if (location > 250) {
this.angleMin = 180;
this.angleMax = 220;
} else {
this.angleMin = 320;
this.angleMax = 360;
}
this.emitter = particles.createEmitter({
x: location,
y: 300,
lifespan: 2000,
angle: { min: this.angleMin, max: this.angleMax },
speed: spd * 2,
scale: { start: 0.4, end: 1 },
gravityY: 250,
quantity: 4,
blendMode: 'ADD',
});
this.time.delayedCall(1000, () => { this.emitter.stop(); }, [], this);
break;
case 'gravBomb':
this.well = particles.createGravityWell({
x: 150,
y: 150,
power: 4,
gravity: 500,
});
this.emitter = particles.createEmitter({
x: 150,
y: 150,
lifespan: 1500,
speed: 1000,
scale: { start: 0.7, end: 1 },
blendMode: 'ADD',
});
this.time.delayedCall(1000, () => {
this.emitter.stop();
this.well.active = false;
}, [], this);
break;
case 'gravBlast':
this.well = particles.createGravityWell({
x: 400,
y: 300,
power: 4,
gravity: 500,
});
this.emitter = particles.createEmitter({
x: 400,
y: 300,
lifespan: 2000,
speed: 1000,
scale: { start: 0.7, end: 1 },
blendMode: 'ADD',
bounds: {
x: 0, y: 250, w: 450, h: 150,
},
});
this.time.delayedCall(1000, () => {
this.emitter.stop();
this.well.x = 100;
}, [], this);
this.time.delayedCall(3000, () => {
this.well.active = false;
}, [], this);
break;
case 'chargeBall':
this.emitter = particles.createEmitter({
x: -400,
y: -100,
lifespan: 1000,
moveToX: 450,
moveToY: 150,
scale: 0.75,
quantity: 4,
_frequency: 20,
blendMode: 'ADD',
emitZone: { source: new Phaser.Geom.Rectangle(0, 0, 1600, 700) },
});
this.emitter2 = particles.createEmitter({
radial: false,
x: { min: 450, max: 50, steps: 256 },
y: { min: 150, max: 300, steps: 256 },
lifespan: 1000,
speedX: { min: 200, max: 400 },
quantity: 4,
gravityY: 0,
scale: { start: 1.5, end: 0, ease: 'Power3' },
blendMode: 'ADD',
active: false,
});
this.time.delayedCall(1000, () => { this.emitter.stop(); }, [], this);
this.time.delayedCall(2000, () => { this.emitter2.active = true; }, [], this);
this.time.delayedCall(3000, () => { this.emitter2.stop(); }, [], this);
break;
default:
break;
}
}
module.exports = skills;

View File

@ -6,7 +6,7 @@ class PassiveNode extends Phaser.GameObjects.Sprite {
this.setTexture('eye'); this.setTexture('eye');
this.scene = scene; this.scene = scene;
this.alloc = alloc; this.alloc = alloc;
this.text = text; this.text = (text.indexOf(',') > -1) ? text.split(',') : text;
this.id = id; this.id = id;
this.setPosition(x, y); this.setPosition(x, y);
@ -30,11 +30,7 @@ class PassiveNode extends Phaser.GameObjects.Sprite {
} }
allocate(alloc) { allocate(alloc) {
if (alloc !== undefined) { this.alloc = (alloc !== undefined) ? alloc : !this.alloc;
this.alloc = alloc;
} else {
this.alloc = !this.alloc;
}
this.updateNode(); this.updateNode();
} }

86
client/src/scenes/passives.js Normal file → Executable file
View File

@ -7,29 +7,23 @@ const passiveDataEdge = require('./passive.data.edge');
// Mouse click hold to move, Q + E to zoom in and out // Mouse click hold to move, Q + E to zoom in and out
// Press 'A' to reset allocated passive nodes // Press 'A' to reset allocated passive nodes
class Passives extends Phaser.Scene { class PhaserPassives extends Phaser.Scene {
constructor() {
super('passives');
}
preload() { preload() {
this.load.image('eye', 'https://labs.phaser.io/assets/particles/green-orb.png'); this.load.image('eye', 'https://labs.phaser.io/assets/particles/green-orb.png');
this.load.image('background', 'http://labs.phaser.io/assets/skies/nebula.jpg');
} }
create() { create() {
this.background = this.add.image(0, 0, 'background');
this.background.setScale(5);
this.background.setInteractive();
this.graphics = this.add.graphics(); this.graphics = this.add.graphics();
this.nodeText = this.add.text(10000, 10000, 'grep', {
fontSize: '32px',
fontFamily: 'Arial',
color: '#ffffff',
backgroundColor: '#000000',
}).setPadding(32);
this.passiveNodeData = passiveDataNode; this.passiveNodeData = passiveDataNode;
this.passiveEdgeData = passiveDataEdge; this.passiveEdgeData = passiveDataEdge;
this.addPassiveNodes(); this.addPassiveNodes();
this.addCameraControl();
this.addEvents();
this.drawPassiveEdges(); this.drawPassiveEdges();
this.addCanmeraControl();
} }
addPassiveNodes() { addPassiveNodes() {
@ -39,20 +33,32 @@ class Passives extends Phaser.Scene {
new PassiveNode(this, n.x, n.y, n.id, n.alloc, n.text) new PassiveNode(this, n.x, n.y, n.id, n.alloc, n.text)
).setInteractive(); ).setInteractive();
}); });
}
addCameraControl() {
this.controls = new Phaser.Cameras.Controls.SmoothedKeyControl({
camera: this.cameras.main,
zoomIn: this.input.keyboard.addKey(Phaser.Input.Keyboard.KeyCodes.Q),
zoomOut: this.input.keyboard.addKey(Phaser.Input.Keyboard.KeyCodes.E),
acceleration: 0.005,
drag: 0.0005,
maxSpeed: 0.001,
});
}
addEvents() {
this.input.on('pointerover', (pointer, gameObjects) => { this.input.on('pointerover', (pointer, gameObjects) => {
if (gameObjects[0] instanceof PassiveNode) { if (gameObjects[0] instanceof PassiveNode) {
if (!gameObjects[0].alloc) gameObjects[0].setTint(0xff00ff); if (!gameObjects[0].alloc) {
this.nodeText.x = pointer.x + this.cameras.main.scrollX; gameObjects[0].setTint(0xff00ff);
this.nodeText.y = pointer.y + this.cameras.main.scrollY; }
this.nodeText.text = gameObjects[0].text; this.displayPassiveText(gameObjects[0], pointer);
} else {
this.nodeText.text = '';
} }
}); });
this.input.on('pointerout', (pointer, gameObjects) => { this.input.on('pointerout', (pointer, gameObjects) => {
if (gameObjects[0] instanceof PassiveNode) { if (gameObjects[0] instanceof PassiveNode) {
if (!gameObjects[0].alloc) gameObjects[0].clearTint(); if (!gameObjects[0].alloc) gameObjects[0].clearTint();
this.nodeText.destroy();
} }
}); });
this.input.on('pointerup', (pointer, gameObjects) => { this.input.on('pointerup', (pointer, gameObjects) => {
@ -65,10 +71,20 @@ class Passives extends Phaser.Scene {
} }
} }
}); });
this.input.on('pointermove', (pointer) => {
const zoomFactor = 2 / this.cameras.main.zoom;
if (this.pan) {
const points = pointer.getInterpolatedPosition(2);
this.cameras.main.scrollX -= zoomFactor * (points[1].x - points[0].x);
this.cameras.main.scrollY -= zoomFactor * (points[1].y - points[0].y);
}
}, this);
this.input.keyboard.on('keydown_A', () => { this.input.keyboard.on('keydown_A', () => {
this.updatePassives(); // Will update nodes from state this.updatePassives(); // Will update nodes from state
}, 0, this); }, 0, this);
this.input.keyboard.on('keydown_S', () => {
this.scene.switch('combat');
}, 0, this);
} }
drawPassiveEdges() { drawPassiveEdges() {
@ -87,22 +103,18 @@ class Passives extends Phaser.Scene {
}); });
} }
addCanmeraControl() { displayPassiveText(node, pointer) {
this.input.on('pointermove', (pointer) => { if (this.nodeText) this.nodeText.destroy();
if (this.pan) { this.nodeText = this.add.text(node.x, node.y, node.text, {
const points = pointer.getInterpolatedPosition(2); fontSize: '20px',
this.cameras.main.scrollX -= (points[1].x - points[0].x) * 2; fontFamily: 'Arial',
this.cameras.main.scrollY -= (points[1].y - points[0].y) * 2; color: '#ffffff',
} backgroundColor: '#222222',
}, this); }).setPadding(32);
this.controls = new Phaser.Cameras.Controls.SmoothedKeyControl({ this.nodeText.setAlpha(0.8);
camera: this.cameras.main, this.nodeText.setOrigin(pointer.x >= 600 ? 1 : 0, pointer.y >= 450 ? 1 : 0);
zoomIn: this.input.keyboard.addKey(Phaser.Input.Keyboard.KeyCodes.Q), this.nodeText.setWordWrapWidth(450);
zoomOut: this.input.keyboard.addKey(Phaser.Input.Keyboard.KeyCodes.E), this.nodeText.setScale(1 / this.cameras.main.zoom);
acceleration: 0.005,
drag: 0.0005,
maxSpeed: 0.001,
});
} }
updatePassives() { updatePassives() {
@ -123,4 +135,4 @@ class Passives extends Phaser.Scene {
} }
} }
module.exports = Passives; module.exports = PhaserPassives;