instance mobile stuff and no sword slay
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@@ -9,6 +9,6 @@ require('./assets/styles/vbox.less');
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require('./assets/styles/game.less');
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require('./assets/styles/player.less');
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require('./assets/styles/styles.mobile.css');
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require('./assets/styles/instance.mobile.css');
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require('./assets/styles/instance.mobile.less');
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require('./src/animations.test.jsx');
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@@ -44,7 +44,10 @@ aside {
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button {
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width: 100%;
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font-size: 150%;
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margin-bottom: 0.5em;
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&:last-child {
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margin-bottom: 0;
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}
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}
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button.ready:enabled {
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@@ -1,5 +1,20 @@
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@import 'colours.less';
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// tablet / ipad
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@media (max-width: 1100px) {
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.instance {
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grid-template-columns: 1fr2;
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grid-template-rows: min-content 1fr;
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grid-template-areas:
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"vbox"
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"constructs";
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.info {
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display: none;
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}
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}
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}
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@media (max-width: 800px) {
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.instance {
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font-size: 8pt;
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@@ -32,6 +47,10 @@
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&:not(.visible) {
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display: none;
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}
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.vbox-vbox {
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margin-bottom: 1em;
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}
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}
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.vbox-arrow {
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@@ -124,6 +124,7 @@ button, input {
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font-size: 100%;
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flex: 1;
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border-radius: 0.5em;
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line-height: 2em;
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/*the transitions */
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transition-property: border-color, color, background;
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@@ -33,6 +33,7 @@
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margin: 0;
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background-color: @gray-box;
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height: 3em;
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line-height: 1em;
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border-width: 0;
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:active, :hover, :focus {
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@@ -21,20 +21,14 @@ function projectile(x, y, radius, colour) {
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cx={x}
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cy={y}
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r={radius}
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fill="url(#grad1)"
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stroke-width="2"
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stroke={colour}
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fill={colour}
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/>
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);
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}
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function sword(colour) {
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return (
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<svg version="1.1" xmlns="http://www.w3.org/2000/svg" viewBox="0 0 1280 720">
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<g transform="rotate(90, 640, 360) translate(0,720) scale(0.1,-0.1)" fill={colour} stroke={colour} filter="url(#explosion)" id="sword">
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<path d="M4110 5071 c-294 -119 -436 -228 -457 -350 -4 -25 -7 -230 -6 -454 2 -380 1 -408 -15 -402 -9 4 -48 16 -87 26 -160 41 -215 44 -815 41 -719 -4 -1088 13 -1475 69 -270 38 -384 75 -468 148 -67 58 -111 75 -193 74 -104 -1 -204 -59 -264 -153 -130 -202 -159 -698 -59 -998 62 -188 174 -282 335 -282 77 0 114 14 174 67 87 77 198 114 456 152 386 56 724 73 1459 70 676 -2 728 1 937 68 15 4 16 -29 15 -419 -2 -500 -4 -492 93 -582 45 -41 99 -74 217 -133 87 -43 182 -86 212 -96 172 -55 197 16 78 226 -114 202 -160 347 -187 587 -16 144 -27 371 -18 376 4 3 299 0 655 -5 2030 -31 2627 -35 3953 -23 903 8 1433 17 1665 28 l340 16 450 79 c248 44 491 88 540 99 234 50 777 180 796 190 18 10 19 14 7 26 -7 8 -198 57 -423 109 -346 80 -483 106 -885 170 -417 66 -517 78 -815 100 -312 24 -424 27 -1370 36 -1039 11 -2548 7 -3645 -10 -327 -5 -748 -11 -934 -13 l-339 -3 2 75 c3 130 22 331 41 441 25 147 71 276 142 404 34 61 70 127 80 147 21 42 24 108 6 126 -23 23 -100 13 -198 -27z"/>
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</g>
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</svg>
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<polygon points='150,150 75,75, 150,300, 225,75' fill={colour} id="sword" filter="url(#slayFilter)"></polygon>
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);
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}
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@@ -54,18 +48,11 @@ class Slay extends Component {
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version="1.1"
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id="slay"
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xmlns="http://www.w3.org/2000/svg"
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viewBox="0 0 300 400">
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<defs>
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<radialGradient id="grad1" cx="50%" cy="0%" r="85%" fx="50%" fy="50%">
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<stop offset="0%" style="stop-color:#dba9a9;stop-opacity:0.6" />
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<stop offset="100%" style={`stop-color:${this.colour};stop-opacity:1`} />
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</radialGradient>
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</defs>
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<filter id="explosion">
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viewBox="0 0 300 300">
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<filter id="slayFilter">
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<feGaussianBlur stdDeviation="4"/>
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<feTurbulence type="turbulence" baseFrequency="0.001" numOctaves="3" result="turbulence"/>
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<feDisplacementMap in2="turbulence" in="SourceGraphic" scale="1" xChannelSelector="A" yChannelSelector="A"/>
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</filter>
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{sword(this.colour)}
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{this.charges}
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@@ -94,13 +81,14 @@ class Slay extends Component {
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translateY: -1 * (window.screen.height) * 0.35,
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translateX: 0,
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});
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anime.set('#explosion feDisplacementMap', {
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scale: 100,
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anime.set('#slayFilter feDisplacementMap', {
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scale: 0,
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});
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anime.set('#sword', {
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fill: this.colour,
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stroke: this.colour,
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opacity: 1,
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});
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this.animations.push(anime({
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@@ -119,10 +107,11 @@ class Slay extends Component {
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duration: (duration * 1 / 2),
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easing: 'easeInQuad',
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}));
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this.animations.push(anime({
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targets: '#explosion feDisplacementMap',
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scale: 10000,
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loop: false,
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targets: ['#slayFilter feTurbulence', '#slayFilter feDisplacementMap'],
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baseFrequency: 100,
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scale: 100,
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delay: (TIMES.TARGET_DELAY_MS + duration * 1 / 2),
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duration: (duration * 1 / 2),
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easing: 'easeInQuad',
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@@ -130,8 +119,7 @@ class Slay extends Component {
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this.animations.push(anime({
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targets: '#sword',
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fill: '#1FF01F',
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stroke: '#1FF01F',
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opacity: 0,
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delay: (TIMES.TARGET_DELAY_MS + duration + TIMES.POST_SKILL_DURATION_MS * 0.7),
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}));
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