buildling
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@ -64,7 +64,7 @@ Parry - (Block RR) Avoid all damage for this turn
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# Destruction Type (blue) #
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Blast - (Attack BB) Deal significant `Blue` damage
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Ruin - (Stun BB) - AOE stun on the enemy team for remaind of turn
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Ruin - (Stun BB) - AOE stun on the enemy player for remaind of turn
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Amplify - (Buff BB) Increased blue damage dealt by target ally
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Curse - (Debuff BB) Decrease damage dealt by target enemy
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Plague Life - (Block BB) Apply dot debuff to attackers
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@ -2,12 +2,12 @@
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Items - Base colours / skills / specs and associated upgrades
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### Sources of money
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### Sources of money
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- Start with money and gain income after each battle
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- Higher income from winning
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- Higher income from winning
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- Selling items in inventory or equipped on character refunds
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- Selling from inventory full refund
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- Selling from inventory full refund
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- Selling from charcter 50% refund
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### Uses for money
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@ -32,7 +32,7 @@ Base specs have a base 3 cost
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Round #1
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All costs are base costs
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# Team #1 and Team #2 (They both bought the same things)
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# Player #1 and Player #2 (They both bought the same things)
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Cryp #1 Strike (Attack + RR), (2 + 1 + 1) = (4) cost
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Cryp #1 Empower (Buff + RR), (2 + 1 + 1) = (4) cost
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Cryp #3 Attack, 2 cost
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@ -51,7 +51,7 @@ The costs of red for round #2 are now (1 + 1) = 2
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If they were to buy the same skill setup it would be as follows:
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# Team #1 and Team #2 (They both bought the same things)
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# Player #1 and Player #2 (They both bought the same things)
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Cryp #1 Strike (Attack + RR), (2 + 2 + 2) = (6) cost
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Cryp #1 Empower (Buff + RR), (2 + 2 + 2) = (6) cost
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Cryp #3 Attack, 2 cost
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@ -60,8 +60,8 @@ Total cost - 14
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### Philosophy of increasing item costs
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- Two games will never feel exactly the same
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- Costs change over rounds to diversify skill choice and gameplay
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- Two games will never feel exactly the same
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- Costs change over rounds to diversify skill choice and gameplay
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- As optimal builds emerge the paths to reach them will change every game
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- Rewarded for going (hipster) builds nobody else is trying
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- Some reward for hoarding items in your inventory while they cheaper (hodl red)
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@ -4,16 +4,16 @@
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skill phase:
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1.1 -> block (sp 10) -> on self
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1.2 -> attack (sp 5) -> on team 2
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1.2 -> attack (sp 5) -> on player 2
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2.1 -> hex (sp 3) -> on team 1
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2.2 -> attack (sp 5) -> on team 1
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2.1 -> hex (sp 3) -> on player 1
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2.2 -> attack (sp 5) -> on player 1
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target phase:
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team 2 targets 1.2 on 2.2
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player 2 targets 1.2 on 2.2
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team 1 targets 2.1 on 1.1
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team 1 targets 2.2 on 1.1
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player 1 targets 2.1 on 1.1
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player 1 targets 2.2 on 1.1
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resolve phase:
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1.1 <- block
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@ -116,7 +116,7 @@ Its members now scour the lands in search of magic, censoring its teaching, purg
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* Silence
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* Magic resistance
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* Information gathering
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* team composition
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* player composition
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* available skills etc
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Universal Chaos
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@ -1,10 +1,10 @@
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### Specs ###
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Numbers are placeholder
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`Specs get a bonus dependent on the total of Red / Green / Blue in team skills & specs`
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`Specs get a bonus dependent on the total of Red / Green / Blue in player skills & specs`
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# Example to meet 5 red gem bonus from skills only
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In your team Cryp #1 has `Strike`, Cryp #2 has `Slay` and `Heal`, Cryp #3 has `Snare`
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In your player Cryp #1 has `Strike`, Cryp #2 has `Slay` and `Heal`, Cryp #3 has `Snare`
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- RR skill `Strike` contributes 2 red gems to the total red gems (2 total)
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- RG skill `Slay` contributes 1 red gem to the total red gems (3 total)
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- GG skill `Heal` contirubtes 0 red gems to the total red gems (3 total)
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@ -30,7 +30,7 @@ In your team Cryp #1 has `Strike`, Cryp #2 has `Slay` and `Heal`, Cryp #3 has `S
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Cryp #2 -> Give Attack -> Attack
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Cryp #3 -> Give Stun -> Stun
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Team Total (4 Red + 2 Basic gems)
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Player Total (4 Red + 2 Basic gems)
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### Round 2
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@ -87,12 +87,12 @@ In your team Cryp #1 has `Strike`, Cryp #2 has `Slay` and `Heal`, Cryp #3 has `S
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# Basic % GreenLife
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`Base` -> 5% inc hp
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`Team Bonus` -> 3 basic gems -> +5% // 6 basic gems -> +10% // 12 basic gems -> +15%
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`Player Bonus` -> 3 basic gems -> +5% // 6 basic gems -> +10% // 12 basic gems -> +15%
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Maximum 35% inc hp
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# Basic Speed
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`Base` -> 5% inc speed
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`Team Bonus` -> 3 basic gems -> +10% // 6 basic gems -> +15% // 12 basic gems -> +20%
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`Player Bonus` -> 3 basic gems -> +10% // 6 basic gems -> +15% // 12 basic gems -> +20%
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Maximum 50% inc speed
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# Basic Class Spec
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@ -106,37 +106,37 @@ Generate by combining `Generic Spec (Basic Damage)` with respective RGB
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# Red Damage (Dmg + RR)
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Add 2 `red gems`
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`Base` -> 10% inc red dmg
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`Team Bonus` 5 red gems -> +10% // 10 red gems -> +15% // 20 red gems -> +25%
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`Player Bonus` 5 red gems -> +10% // 10 red gems -> +15% // 20 red gems -> +25%
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Maximum +60% red damage
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# Blue Damage (Dmg + BB) #
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Add 2 `blue gems`
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`Base` -> 10% inc blue dmg
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`Team Bonus` 5 blue gems -> +10% // 10 blue gems -> +15% // 20 blue gems -> +25%
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`Player Bonus` 5 blue gems -> +10% // 10 blue gems -> +15% // 20 blue gems -> +25%
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Maximum +60% blue damage
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# Healing (Dmg + GG) #
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Add 2 `green gems`
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`Base` -> 10% inc healing
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`Team Bonus` 5 green gems -> +10% // 10 green gems -> +15% // 20 green gems -> +25%
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`Player Bonus` 5 green gems -> +10% // 10 green gems -> +15% // 20 green gems -> +25%
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Maximum +60% inc healing
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# Red damage and healing (Dmg + RG)
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Add 1 red 1 green gem
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`Base` -> 5% inc red damage and 5% inc healing
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`Team Bonus` (2R + 2G gems) -> +5% + 5% // (5R + 5G gems) -> +10% + 10% % // (10R + 10G) gems -> +15% + 15%
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`Player Bonus` (2R + 2G gems) -> +5% + 5% // (5R + 5G gems) -> +10% + 10% % // (10R + 10G) gems -> +15% + 15%
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Maximum +35% inc red damage and 35% inc healing
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# Red and blue damage (Dmg + RB)
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Add 1 red and 1 blue gem
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`Base` -> 5% inc red damage and 5% inc healing
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`Team Bonus` (2 red + 2 green gems) -> +5% + 5% // (5 red + 5 green gems) -> +10% + 10% % // 20 green gems -> +15% + 15%
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`Player Bonus` (2 red + 2 green gems) -> +5% + 5% // (5 red + 5 green gems) -> +10% + 10% % // 20 green gems -> +15% + 15%
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Maximum +35% inc damage and 35% inc healing
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# Blue damage and healing (Dmg + BG)
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Add 1 blue and 1 green gem
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`Base` -> 5% inc blue damage and 5% inc healing
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`Team Bonus` (2B + 2G gems) -> +5% + 5% // (5B + 5G gems) -> +10% + 10% % // (10B + 10G) gems -> +15% + 15%
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`Player Bonus` (2B + 2G gems) -> +5% + 5% // (5B + 5G gems) -> +10% + 10% % // (10B + 10G) gems -> +15% + 15%
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Maximum +35% inc blue damage and 35% inc healing
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### Increased GreenLife Combos ###
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@ -146,37 +146,37 @@ Generate by combining `Generic Spec (Basic GreenLife)` with respective RGB
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# Increased % Red Life (Basic %HP + 2R)
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Add 2 `red gems`
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`Base` -> 10% inc red shield
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`Team Bonus` 5 red gems -> +10% // 10 red gems -> +15% // 20 red gems -> +20%
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`Player Bonus` 5 red gems -> +10% // 10 red gems -> +15% // 20 red gems -> +20%
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Maximum +55% inc red shield
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# Increased % Red Life and GreenLife (Basic %HP + 1R1G)
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Add 1 red 1 green gem
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`Base` -> 5% inc red shield and 5% inc hp
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`Team Bonus` (2R + 2G gems) -> +5% + 5% // (5R + 5G gems) -> +10% + 10% % // (10R + 10G) gems -> +15% + 15%
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`Player Bonus` (2R + 2G gems) -> +5% + 5% // (5R + 5G gems) -> +10% + 10% % // (10R + 10G) gems -> +15% + 15%
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Maximum +35% inc red shield and 35% inc hp
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# Increased % Blue Life (Basic %HP + 2B)
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Add 2 `blue gems`
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`Base` -> 10% inc red shield
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`Team Bonus` 5 blue gems -> +10% // 10 blue gems -> +15% // 20 blue gems -> +20%
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`Player Bonus` 5 blue gems -> +10% // 10 blue gems -> +15% // 20 blue gems -> +20%
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Maximum +55% inc blue shield
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# Increased % Blue Life and GreenLife (Basic %HP + 1B1G)
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Add `1 blue and 1 green gems`
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`Base` -> 5% inc red shield and 5% inc hp
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`Team Bonus` (2B + 2G gems) -> +5% + 5% // (5B + 5G gems) -> +10% + 10% % // (10B + 10G) gems -> +15% + 15%
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`Player Bonus` (2B + 2G gems) -> +5% + 5% // (5B + 5G gems) -> +10% + 10% % // (10B + 10G) gems -> +15% + 15%
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Maximum +35% inc blue shield and 35% inc hp
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# Increased % GreenLife (Basic %HP + 2G)
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Add `2 green gems`
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`Base` -> 10% inc hp
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`Team Bonus` 5 green gems -> +10% // 10 green gems -> +15% // 20 green gems -> +20%
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`Player Bonus` 5 green gems -> +10% // 10 green gems -> +15% // 20 green gems -> +20%
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Maximum +55% inc hp
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# Increased % Blue and Red Life (Basic %HP + 1B1R)
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Add `1 blue and 1 red gem`
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`Base` -> 5% inc red shield and 5% inc hp
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`Team Bonus` (2B + 2R gems) -> +5% + 5% // (5B + 5R gems) -> +10% + 10% % // (10B + 10R) gems -> +15% + 15%
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`Player Bonus` (2B + 2R gems) -> +5% + 5% // (5B + 5R gems) -> +10% + 10% % // (10B + 10R) gems -> +15% + 15%
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Maximum +35% inc blue shield and 35% inc red shield
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## Upgraded Attack Spec Combos
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@ -185,31 +185,31 @@ Maximum +35% inc blue shield and 35% inc red shield
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Cryp Requires `8 red gems`
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Adds `6 red gems`
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`Base` -> 15% increased strike damage
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`Team Bonus` 15 red gems -> +15% // 20 red gems -> +20% // 30 red gems -> +30%
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`Player Bonus` 15 red gems -> +15% // 20 red gems -> +20% // 30 red gems -> +30%
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Maximum 80% increased strike damage
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# Improved Heal (Combine Heal + Healing Spec x 2)
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Cryp Requires `8 green gems`
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`Base` -> 15% increased heal healing
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`Team Bonus` 15 green gems -> +15% // 20 green gems -> +20% // 30 green gems -> +30%
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`Player Bonus` 15 green gems -> +15% // 20 green gems -> +20% // 30 green gems -> +30%
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Maximum 80% increased heal healing
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# Increased Blast Damage (Combine Blast + Blue Spec x 2)
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Cryp Requires `8 blue gems`
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`Base` -> 15% increased blast damage
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`Team Bonus` 15 blue gems -> +15% // 20 blue gems -> +20% // 30 blue gems -> +30%
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`Player Bonus` 15 blue gems -> +15% // 20 blue gems -> +20% // 30 blue gems -> +30%
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Maximum 80% increased blast damage
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# Increased Slay Damage (Combine Slay + Red Damage Spec + Healing Spec)
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Cryp Requires `4 red 4 green gems`
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`Base` -> 15% increased slay damage
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`Team Bonus` (8R + 8G) gems -> +15% // (10R + 10G) gems -> +20% // (15R + 15G) gems -> +30%
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`Player Bonus` (8R + 8G) gems -> +15% // (10R + 10G) gems -> +20% // (15R + 15G) gems -> +30%
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Maximum 80% increased slay damage
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# Increased Banish Damage (Combine Slay + Red Damage Spec + Blue Damage Spec)
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Cryp Requires `4 red 4 blue gems`
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`Base` -> 15% increased slay damage
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`Team Bonus` (8R + 8B) gems -> +15% // (10R + 10B) gems -> +20% // (15R + 15B) gems -> +30%
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`Player Bonus` (8R + 8B) gems -> +15% // (10R + 10B) gems -> +20% // (15R + 15B) gems -> +30%
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Maximum 80% increased banish damage
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## Other Combos
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@ -217,7 +217,7 @@ Maximum 80% increased banish damage
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# Increased % Red Speed (Basic Speed + 2R)
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Add 2 red gems
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`Base` -> 15% inc red speed
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`Team Bonus` 5 red gems -> +15% // 10 red gems -> +20% // 20 red gems -> +25%
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`Player Bonus` 5 red gems -> +15% // 10 red gems -> +20% // 20 red gems -> +25%
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Maximum 80% inc red speed
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# Nature Affinity (Basic Class spec + 2R)
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@ -21,7 +21,7 @@
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* games
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check updated timestamps
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once a second?
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add a timestamp to each team
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add a timestamp to each player
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after 30s issue warning (client)
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after 1m automove
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increment warnings
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@ -89,7 +89,7 @@ make strike *really* hit first / resolve at same time?
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* not sure hwo to get sets of player games
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* set joined_games_$account [game_id]
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* move team -> player
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* move player -> player
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* chat
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* notifications
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@ -121,7 +121,7 @@ $$$
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* empower on ko
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# Mechanic Ideas
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teams
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players
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1v1 2v2 3v3
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gem td style attr combinations
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@ -122,7 +122,7 @@ impl CrypStat {
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// self.recalculate(specs)
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// }
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pub fn recalculate(&mut self, specs: &Vec<Spec>, team_colours: &Colours) -> &mut CrypStat {
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pub fn recalculate(&mut self, specs: &Vec<Spec>, player_colours: &Colours) -> &mut CrypStat {
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let specs = specs
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.iter()
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.filter(|s| s.affects().contains(&self.stat))
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@ -131,7 +131,7 @@ impl CrypStat {
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// applied with fold because it can be zeroed or multiplied
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// but still needs access to the base amount
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let value = specs.iter().fold(self.base, |acc, s| s.apply(acc, self.base, team_colours));
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let value = specs.iter().fold(self.base, |acc, s| s.apply(acc, self.base, player_colours));
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self.value = value;
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self.max = value;
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@ -259,17 +259,17 @@ impl Cryp {
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self
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}
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pub fn apply_modifiers(&mut self, team_colours: &Colours) -> &mut Cryp {
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pub fn apply_modifiers(&mut self, player_colours: &Colours) -> &mut Cryp {
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self.specs.sort_unstable();
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self.red_damage.recalculate(&self.specs, team_colours);
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self.red_life.recalculate(&self.specs, team_colours);
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self.blue_damage.recalculate(&self.specs, team_colours);
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self.blue_life.recalculate(&self.specs, team_colours);
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self.evasion.recalculate(&self.specs, team_colours);
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self.speed.recalculate(&self.specs, team_colours);
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self.green_damage.recalculate(&self.specs, team_colours);
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self.green_life.recalculate(&self.specs, team_colours);
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self.red_damage.recalculate(&self.specs, player_colours);
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self.red_life.recalculate(&self.specs, player_colours);
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self.blue_damage.recalculate(&self.specs, player_colours);
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self.blue_life.recalculate(&self.specs, player_colours);
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self.evasion.recalculate(&self.specs, player_colours);
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self.speed.recalculate(&self.specs, player_colours);
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self.green_damage.recalculate(&self.specs, player_colours);
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self.green_life.recalculate(&self.specs, player_colours);
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self
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}
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@ -836,21 +836,21 @@ mod tests {
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}
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#[test]
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fn cryp_team_modifiers_test() {
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fn cryp_player_modifiers_test() {
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let mut cryp = Cryp::new()
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.named(&"team player".to_string());
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.named(&"player player".to_string());
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cryp.spec_add(Spec::RedDamageI).unwrap();
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cryp.spec_add(Spec::GreenDamageI).unwrap();
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cryp.spec_add(Spec::BlueDamageI).unwrap();
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let team_colours = Colours {
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let player_colours = Colours {
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red: 5,
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green: 15,
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blue: 25,
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};
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cryp.apply_modifiers(&team_colours);
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cryp.apply_modifiers(&player_colours);
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assert!(cryp.red_damage.value == cryp.red_damage.base + cryp.red_damage.base.pct(20));
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assert!(cryp.green_damage.value == cryp.green_damage.base + cryp.green_damage.base.pct(40));
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@ -18,56 +18,6 @@ use skill::{Skill, Effect, Cast, Resolution, Event, resolve};
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use player::{Player};
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use instance::{instance_game_finished, global_game_finished};
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#[derive(Debug,Clone,Serialize,Deserialize)]
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pub struct Team {
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pub id: Uuid,
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pub player: Option<Uuid>,
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pub bot: bool,
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pub cryps: Vec<Cryp>,
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pub ready: bool,
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}
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impl Team {
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pub fn new(account: Uuid) -> Team {
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return Team {
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id: account,
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player: None,
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cryps: vec![],
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bot: false,
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ready: false,
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};
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}
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pub fn set_bot(&mut self) -> &mut Team {
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self.bot = true;
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self
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}
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fn skills_required(&self) -> usize {
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let required = self.cryps.iter()
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.filter(|c| !c.is_ko())
|
||||
.filter(|c| c.available_skills().len() > 0)
|
||||
.collect::<Vec<&Cryp>>().len();
|
||||
// println!("{:} requires {:} skills this turn", self.id, required);
|
||||
return required;
|
||||
}
|
||||
|
||||
fn taunting(&self) -> Option<&Cryp> {
|
||||
self.cryps.iter()
|
||||
.find(|c| c.affected(Effect::Taunt))
|
||||
}
|
||||
|
||||
pub fn set_cryps(&mut self, mut cryps: Vec<Cryp>) -> &mut Team {
|
||||
cryps.sort_unstable_by_key(|c| c.id);
|
||||
self.cryps = cryps;
|
||||
self
|
||||
}
|
||||
|
||||
pub fn cryp_by_id(&mut self, id: Uuid) -> Option<&mut Cryp> {
|
||||
self.cryps.iter_mut().find(|c| c.id == id)
|
||||
}
|
||||
}
|
||||
|
||||
#[derive(Debug,Clone,Copy,PartialEq,Serialize,Deserialize)]
|
||||
pub enum Phase {
|
||||
Start,
|
||||
@ -90,9 +40,9 @@ pub enum GameMode {
|
||||
#[derive(Debug,Clone,Serialize,Deserialize)]
|
||||
pub struct Game {
|
||||
pub id: Uuid,
|
||||
pub team_size: usize,
|
||||
pub team_num: usize,
|
||||
pub teams: Vec<Team>,
|
||||
pub player_cryps: usize,
|
||||
pub player_num: usize,
|
||||
pub players: Vec<Player>,
|
||||
pub phase: Phase,
|
||||
pub stack: Vec<Cast>,
|
||||
pub resolved: Vec<Resolution>,
|
||||
@ -106,9 +56,9 @@ impl Game {
|
||||
pub fn new() -> Game {
|
||||
return Game {
|
||||
id: Uuid::new_v4(),
|
||||
team_size: 0,
|
||||
team_num: 0,
|
||||
teams: vec![],
|
||||
player_cryps: 0,
|
||||
player_num: 0,
|
||||
players: vec![],
|
||||
phase: Phase::Start,
|
||||
stack: vec![],
|
||||
resolved: vec![],
|
||||
@ -119,13 +69,13 @@ impl Game {
|
||||
};
|
||||
}
|
||||
|
||||
pub fn set_team_num(&mut self, size: usize) -> &mut Game {
|
||||
self.team_num = size;
|
||||
pub fn set_player_num(&mut self, size: usize) -> &mut Game {
|
||||
self.player_num = size;
|
||||
self
|
||||
}
|
||||
|
||||
pub fn set_team_size(&mut self, size: usize) -> &mut Game {
|
||||
self.team_size = size;
|
||||
pub fn set_player_cryps(&mut self, size: usize) -> &mut Game {
|
||||
self.player_cryps = size;
|
||||
self
|
||||
}
|
||||
|
||||
@ -143,47 +93,47 @@ impl Game {
|
||||
self.can_start()
|
||||
}
|
||||
|
||||
pub fn team_add(&mut self, team: Team) -> Result<&mut Game, Error> {
|
||||
if self.teams.len() == self.team_num {
|
||||
return Err(err_msg("maximum number of teams"));
|
||||
pub fn player_add(&mut self, player: Player) -> Result<&mut Game, Error> {
|
||||
if self.players.len() == self.player_num {
|
||||
return Err(err_msg("maximum number of players"));
|
||||
}
|
||||
|
||||
if self.teams.iter().any(|t| t.id == team.id) {
|
||||
return Err(err_msg("team already in game"));
|
||||
if self.players.iter().any(|t| t.id == player.id) {
|
||||
return Err(err_msg("player already in game"));
|
||||
}
|
||||
|
||||
if team.cryps.iter().all(|c| c.skills.len() == 0) {
|
||||
if player.cryps.iter().all(|c| c.skills.len() == 0) {
|
||||
return Err(err_msg("your cryps have no skills"));
|
||||
}
|
||||
|
||||
let team_description = team.cryps.iter().map(|c| c.name.clone()).collect::<Vec<String>>().join(", ");
|
||||
self.log.push(format!("{:} has joined the game.", team_description));
|
||||
let player_description = player.cryps.iter().map(|c| c.name.clone()).collect::<Vec<String>>().join(", ");
|
||||
self.log.push(format!("{:} has joined the game.", player_description));
|
||||
|
||||
self.teams.push(team);
|
||||
self.players.push(player);
|
||||
|
||||
Ok(self)
|
||||
}
|
||||
|
||||
// handle missing team properly
|
||||
pub fn team_by_id(&mut self, id: Uuid) -> &mut Team {
|
||||
match self.teams.iter_mut().find(|t| t.id == id) {
|
||||
Some(t) => t,
|
||||
None => panic!("id not in game {:}", id),
|
||||
}
|
||||
// handle missing player properly
|
||||
pub fn player_by_id(&mut self, id: Uuid) -> Result<&mut Player, Error> {
|
||||
self.players
|
||||
.iter_mut()
|
||||
.find(|t| t.id == id)
|
||||
.ok_or(format_err!("{:?} not in game", id))
|
||||
}
|
||||
|
||||
pub fn cryp_by_id(&mut self, id: Uuid) -> Option<&mut Cryp> {
|
||||
match self.teams.iter_mut().find(|t| t.cryps.iter().any(|c| c.id == id)) {
|
||||
Some(team) => team.cryps.iter_mut().find(|c| c.id == id),
|
||||
match self.players.iter_mut().find(|t| t.cryps.iter().any(|c| c.id == id)) {
|
||||
Some(player) => player.cryps.iter_mut().find(|c| c.id == id),
|
||||
None => None,
|
||||
}
|
||||
}
|
||||
|
||||
pub fn cryp_by_id_take(&mut self, id: Uuid) -> Cryp {
|
||||
match self.teams.iter_mut().find(|t| t.cryps.iter().any(|c| c.id == id)) {
|
||||
Some(team) => {
|
||||
let i = team.cryps.iter().position(|c| c.id == id).unwrap();
|
||||
team.cryps.remove(i)
|
||||
match self.players.iter_mut().find(|t| t.cryps.iter().any(|c| c.id == id)) {
|
||||
Some(player) => {
|
||||
let i = player.cryps.iter().position(|c| c.id == id).unwrap();
|
||||
player.cryps.remove(i)
|
||||
}
|
||||
None => panic!("id not in game {:}", id),
|
||||
}
|
||||
@ -191,7 +141,7 @@ impl Game {
|
||||
|
||||
|
||||
fn all_cryps(&self) -> Vec<Cryp> {
|
||||
self.teams.clone()
|
||||
self.players.clone()
|
||||
.into_iter()
|
||||
.flat_map(
|
||||
|t| t.cryps
|
||||
@ -200,12 +150,12 @@ impl Game {
|
||||
}
|
||||
|
||||
fn update_cryp(&mut self, cryp: &mut Cryp) -> &mut Game {
|
||||
match self.teams.iter_mut().find(|t| t.cryps.iter().any(|c| c.id == cryp.id)) {
|
||||
Some(team) => {
|
||||
let index = team.cryps.iter().position(|t| t.id == cryp.id).unwrap();
|
||||
team.cryps.remove(index);
|
||||
team.cryps.push(cryp.clone());
|
||||
team.cryps.sort_unstable_by_key(|c| c.id);
|
||||
match self.players.iter_mut().find(|t| t.cryps.iter().any(|c| c.id == cryp.id)) {
|
||||
Some(player) => {
|
||||
let index = player.cryps.iter().position(|t| t.id == cryp.id).unwrap();
|
||||
player.cryps.remove(index);
|
||||
player.cryps.push(cryp.clone());
|
||||
player.cryps.sort_unstable_by_key(|c| c.id);
|
||||
},
|
||||
None => panic!("cryp not in game"),
|
||||
};
|
||||
@ -214,8 +164,8 @@ impl Game {
|
||||
}
|
||||
|
||||
fn can_start(&self) -> bool {
|
||||
return self.teams.len() == self.team_num
|
||||
&& self.teams.iter().all(|t| t.cryps.len() == self.team_size)
|
||||
return self.players.len() == self.player_num
|
||||
&& self.players.iter().all(|t| t.cryps.len() == self.player_cryps)
|
||||
}
|
||||
|
||||
pub fn start(mut self) -> Game {
|
||||
@ -244,10 +194,10 @@ impl Game {
|
||||
fn pve_add_skills(&mut self) -> &mut Game {
|
||||
let mut pve_skills = vec![];
|
||||
|
||||
for mobs in self.teams
|
||||
for mobs in self.players
|
||||
.iter()
|
||||
.filter(|t| t.bot) {
|
||||
let player_team = self.teams.iter().find(|t| t.id != mobs.id).unwrap();
|
||||
let player_player = self.players.iter().find(|t| t.id != mobs.id).unwrap();
|
||||
|
||||
for mob in mobs.cryps.iter() {
|
||||
let skill = mob.mob_select_skill();
|
||||
@ -261,7 +211,7 @@ impl Game {
|
||||
let mut find_target = || {
|
||||
match s.defensive() {
|
||||
true => &mobs.cryps[rng.gen_range(0, mobs.cryps.len())],
|
||||
false => &player_team.cryps[rng.gen_range(0, player_team.cryps.len())],
|
||||
false => &player_player.cryps[rng.gen_range(0, player_player.cryps.len())],
|
||||
}
|
||||
};
|
||||
|
||||
@ -278,8 +228,8 @@ impl Game {
|
||||
}
|
||||
}
|
||||
|
||||
for (team_id, mob_id, target_id, s) in pve_skills {
|
||||
match self.add_skill(team_id, mob_id, target_id, s) {
|
||||
for (player_id, mob_id, target_id, s) in pve_skills {
|
||||
match self.add_skill(player_id, mob_id, target_id, s) {
|
||||
Ok(_) => (),
|
||||
Err(e) => {
|
||||
println!("{:?}", self.cryp_by_id(mob_id));
|
||||
@ -291,7 +241,10 @@ impl Game {
|
||||
self
|
||||
}
|
||||
|
||||
fn add_skill(&mut self, team_id: Uuid, source_cryp_id: Uuid, target_cryp_id: Option<Uuid>, skill: Skill) -> Result<Uuid, Error> {
|
||||
fn add_skill(&mut self, player_id: Uuid, source_cryp_id: Uuid, target_cryp_id: Option<Uuid>, skill: Skill) -> Result<Uuid, Error> {
|
||||
// check player in game
|
||||
self.player_by_id(player_id)?;
|
||||
|
||||
if self.phase != Phase::Skill {
|
||||
return Err(err_msg("game not in skill phase"));
|
||||
}
|
||||
@ -348,20 +301,27 @@ impl Game {
|
||||
self.stack.remove(s);
|
||||
}
|
||||
|
||||
let skill = Cast::new(source_cryp_id, team_id, final_target_id, skill);
|
||||
let skill = Cast::new(source_cryp_id, player_id, final_target_id, skill);
|
||||
let skill_id = skill.id;
|
||||
self.stack.push(skill);
|
||||
|
||||
return Ok(skill_id);
|
||||
}
|
||||
|
||||
fn player_ready(&mut self, player_id: Uuid) -> Result<&mut Game, Error> {
|
||||
self.player_by_id(player_id)?
|
||||
.set_ready(true);
|
||||
|
||||
Ok(self)
|
||||
}
|
||||
|
||||
fn skill_phase_finished(&self) -> bool {
|
||||
self.teams.iter().all(|t| t.ready)
|
||||
// self.teams.iter()
|
||||
// // for every team
|
||||
self.players.iter().all(|t| t.ready)
|
||||
// self.players.iter()
|
||||
// // for every player
|
||||
// .all(|t| self.stack.iter()
|
||||
// // the number of skills they have cast
|
||||
// .filter(|s| s.source_team_id == t.id).collect::<Vec<&Cast>>()
|
||||
// .filter(|s| s.source_player_id == t.id).collect::<Vec<&Cast>>()
|
||||
// // should equal the number required this turn
|
||||
// .len() == t.skills_required()
|
||||
// )
|
||||
@ -398,7 +358,7 @@ impl Game {
|
||||
}
|
||||
|
||||
fn cryp_aoe_targets(&self, cryp_id: Uuid) -> Vec<Uuid> {
|
||||
self.teams.iter()
|
||||
self.players.iter()
|
||||
.find(|t| t.cryps.iter().any(|c| c.id == cryp_id))
|
||||
.unwrap()
|
||||
.cryps
|
||||
@ -408,11 +368,11 @@ impl Game {
|
||||
}
|
||||
|
||||
fn get_targets(&self, skill: Skill, source: &Cryp, target_cryp_id: Uuid) -> Vec<Uuid> {
|
||||
let target_team = self.teams.iter()
|
||||
let target_player = self.players.iter()
|
||||
.find(|t| t.cryps.iter().any(|c| c.id == target_cryp_id))
|
||||
.unwrap();
|
||||
|
||||
if let Some(t) = target_team.taunting() {
|
||||
if let Some(t) = target_player.taunting() {
|
||||
return vec![t.id];
|
||||
}
|
||||
|
||||
@ -576,11 +536,11 @@ impl Game {
|
||||
}
|
||||
|
||||
pub fn finished(&self) -> bool {
|
||||
self.teams.iter().any(|t| t.cryps.iter().all(|c| c.is_ko()))
|
||||
self.players.iter().any(|t| t.cryps.iter().all(|c| c.is_ko()))
|
||||
}
|
||||
|
||||
pub fn winner(&self) -> Option<&Team> {
|
||||
self.teams.iter().find(|t| t.cryps.iter().any(|c| !c.is_ko()))
|
||||
pub fn winner(&self) -> Option<&Player> {
|
||||
self.players.iter().find(|t| t.cryps.iter().any(|c| !c.is_ko()))
|
||||
}
|
||||
|
||||
fn finish(mut self) -> Game {
|
||||
@ -588,7 +548,7 @@ impl Game {
|
||||
self.log.push(format!("Game finished."));
|
||||
|
||||
{
|
||||
let winner = self.teams.iter().find(|t| t.cryps.iter().any(|c| !c.is_ko()));
|
||||
let winner = self.players.iter().find(|t| t.cryps.iter().any(|c| !c.is_ko()));
|
||||
match winner {
|
||||
Some(w) => self.log.push(format!("Winner: {:}", w.id)),
|
||||
None => self.log.push(format!("Game was drawn.")),
|
||||
@ -603,7 +563,7 @@ impl Game {
|
||||
}
|
||||
|
||||
pub fn upkeep(mut self) -> Game {
|
||||
// give teams a ready status
|
||||
// give players a ready status
|
||||
// on time out if not enough skills selected
|
||||
// add a warning
|
||||
// on 3 warnings forfeit
|
||||
@ -723,8 +683,8 @@ pub fn game_global_startup(tx: &mut Transaction) -> Result<(), Error> {
|
||||
let mut game = Game::new();
|
||||
|
||||
game
|
||||
.set_team_num(2)
|
||||
.set_team_size(3)
|
||||
.set_player_num(2)
|
||||
.set_player_cryps(3)
|
||||
.set_mode(GameMode::Pvp);
|
||||
|
||||
game_write(tx, &game)?;
|
||||
@ -843,7 +803,7 @@ pub fn game_skill(params: GameSkillParams, tx: &mut Transaction, account: &Accou
|
||||
pub fn game_ready(params: GameSkillParams, tx: &mut Transaction, account: &Account) -> Result<Game, Error> {
|
||||
let mut game = game_get(tx, params.game_id)?;
|
||||
|
||||
game.player_ready(account.id, params.cryp_id, params.target_cryp_id, params.skill)?;
|
||||
game.player_ready(account.id)?;
|
||||
|
||||
if game.skill_phase_finished() {
|
||||
game = game.resolve_phase_start();
|
||||
@ -865,7 +825,7 @@ pub fn game_ready(params: GameSkillParams, tx: &mut Transaction, account: &Accou
|
||||
// .collect::<Result<Vec<Cryp>, Error>>()?;
|
||||
|
||||
// if cryps.len() > 3 {
|
||||
// return Err(err_msg("team size too large (3 max)"));
|
||||
// return Err(err_msg("player size too large (3 max)"));
|
||||
// }
|
||||
|
||||
// // create the game
|
||||
@ -873,22 +833,22 @@ pub fn game_ready(params: GameSkillParams, tx: &mut Transaction, account: &Accou
|
||||
// // let game_id = game.id;
|
||||
|
||||
// game;
|
||||
// .set_team_num(2)
|
||||
// .set_team_size(cryps.len())
|
||||
// .set_player_num(2)
|
||||
// .set_player_cryps(cryps.len())
|
||||
// .set_mode(mode);
|
||||
|
||||
// // create the mob team
|
||||
// let mob_team = generate_mob_team(mode, &cryps);
|
||||
// // create the mob player
|
||||
// let mob_player = generate_mob_player(mode, &cryps);
|
||||
|
||||
// // add the players
|
||||
// let mut plr_team = Team::new(account.id);
|
||||
// plr_team
|
||||
// let mut plr_player = Player::new(account.id);
|
||||
// plr_player
|
||||
// .set_cryps(cryps);
|
||||
|
||||
|
||||
// game
|
||||
// .team_add(plr_team)?
|
||||
// .team_add(mob_team)?;
|
||||
// .player_add(plr_player)?
|
||||
// .player_add(mob_player)?;
|
||||
|
||||
// game.start();
|
||||
|
||||
@ -910,16 +870,14 @@ pub fn game_instance_new(tx: &mut Transaction, players: Vec<Player>, game_id: Uu
|
||||
game.id = game_id;
|
||||
|
||||
game
|
||||
.set_team_num(2)
|
||||
.set_team_size(3)
|
||||
.set_player_num(2)
|
||||
.set_player_cryps(3)
|
||||
.set_instance(instance_id)
|
||||
.set_mode(GameMode::Pvp);
|
||||
|
||||
// create the initiators team
|
||||
// create the initiators player
|
||||
for player in players {
|
||||
let mut team = Team::new(player.id);
|
||||
team.set_cryps(player.cryps);
|
||||
game.team_add(team)?;
|
||||
game.player_add(player)?;
|
||||
}
|
||||
|
||||
if game.can_start() {
|
||||
@ -935,9 +893,7 @@ pub fn game_instance_new(tx: &mut Transaction, players: Vec<Player>, game_id: Uu
|
||||
pub fn game_instance_join(tx: &mut Transaction, player: Player, game_id: Uuid) -> Result<Game, Error> {
|
||||
let mut game = game_get(tx, game_id)?;
|
||||
|
||||
let mut team = Team::new(player.id);
|
||||
team.set_cryps(player.cryps);
|
||||
game.team_add(team)?;
|
||||
game.player_add(player)?;
|
||||
|
||||
if game.can_start() {
|
||||
game = game.start();
|
||||
@ -983,24 +939,20 @@ mod tests {
|
||||
let mut game = Game::new();
|
||||
|
||||
game
|
||||
.set_team_num(2)
|
||||
.set_team_size(1);
|
||||
.set_player_num(2)
|
||||
.set_player_cryps(1);
|
||||
|
||||
let x_team_id = Uuid::new_v4();
|
||||
x.account = x_team_id;
|
||||
let mut x_team = Team::new(x_team_id);
|
||||
x_team
|
||||
.set_cryps(vec![x]);
|
||||
let x_player_id = Uuid::new_v4();
|
||||
x.account = x_player_id;
|
||||
let mut x_player = Player::new(x_player_id, &"ntr".to_string(), vec![x]);
|
||||
|
||||
let y_team_id = Uuid::new_v4();
|
||||
y.account = y_team_id;
|
||||
let mut y_team = Team::new(y_team_id);
|
||||
y_team
|
||||
.set_cryps(vec![y]);
|
||||
let y_player_id = Uuid::new_v4();
|
||||
y.account = y_player_id;
|
||||
let mut y_player = Player::new(y_player_id, &"mash".to_string(), vec![y]);
|
||||
|
||||
game
|
||||
.team_add(x_team).unwrap()
|
||||
.team_add(y_team).unwrap();
|
||||
.player_add(x_player).unwrap()
|
||||
.player_add(y_player).unwrap();
|
||||
|
||||
assert!(game.can_start());
|
||||
|
||||
@ -1031,26 +983,22 @@ mod tests {
|
||||
let mut game = Game::new();
|
||||
|
||||
game
|
||||
.set_team_num(2)
|
||||
.set_team_size(2);
|
||||
.set_player_num(2)
|
||||
.set_player_cryps(2);
|
||||
|
||||
let i_team_id = Uuid::new_v4();
|
||||
i.account = i_team_id;
|
||||
j.account = i_team_id;
|
||||
let mut i_team = Team::new(i_team_id);
|
||||
i_team
|
||||
.set_cryps(vec![i,j]);
|
||||
let i_player_id = Uuid::new_v4();
|
||||
i.account = i_player_id;
|
||||
j.account = i_player_id;
|
||||
let mut i_player = Player::new(i_player_id, &"ntr".to_string(), vec![i, j]);
|
||||
|
||||
let x_team_id = Uuid::new_v4();
|
||||
x.account = x_team_id;
|
||||
y.account = x_team_id;
|
||||
let mut x_team = Team::new(x_team_id);
|
||||
x_team
|
||||
.set_cryps(vec![x,y]);
|
||||
let x_player_id = Uuid::new_v4();
|
||||
x.account = x_player_id;
|
||||
y.account = x_player_id;
|
||||
let mut x_player = Player::new(x_player_id, &"mashy".to_string(), vec![x, y]);
|
||||
|
||||
game
|
||||
.team_add(i_team).unwrap()
|
||||
.team_add(x_team).unwrap();
|
||||
.player_add(i_player).unwrap()
|
||||
.player_add(x_player).unwrap();
|
||||
|
||||
assert!(game.can_start());
|
||||
|
||||
@ -1061,14 +1009,14 @@ mod tests {
|
||||
fn phase_test() {
|
||||
let mut game = create_test_game();
|
||||
|
||||
let x_team = game.teams[0].clone();
|
||||
let y_team = game.teams[1].clone();
|
||||
let x_player = game.players[0].clone();
|
||||
let y_player = game.players[1].clone();
|
||||
|
||||
let x_cryp = x_team.cryps[0].clone();
|
||||
let y_cryp = y_team.cryps[0].clone();
|
||||
let x_cryp = x_player.cryps[0].clone();
|
||||
let y_cryp = y_player.cryps[0].clone();
|
||||
|
||||
game.add_skill(x_team.id, x_cryp.id, Some(y_cryp.id), Skill::Attack).unwrap();
|
||||
game.add_skill(y_team.id, y_cryp.id, Some(x_cryp.id), Skill::Attack).unwrap();
|
||||
game.add_skill(x_player.id, x_cryp.id, Some(y_cryp.id), Skill::Attack).unwrap();
|
||||
game.add_skill(y_player.id, y_cryp.id, Some(x_cryp.id), Skill::Attack).unwrap();
|
||||
|
||||
assert!(game.skill_phase_finished());
|
||||
|
||||
@ -1083,14 +1031,14 @@ mod tests {
|
||||
fn stun_test() {
|
||||
let mut game = create_test_game();
|
||||
|
||||
let x_team = game.teams[0].clone();
|
||||
let y_team = game.teams[1].clone();
|
||||
let x_player = game.players[0].clone();
|
||||
let y_player = game.players[1].clone();
|
||||
|
||||
let x_cryp = x_team.cryps[0].clone();
|
||||
let y_cryp = y_team.cryps[0].clone();
|
||||
let x_cryp = x_player.cryps[0].clone();
|
||||
let y_cryp = y_player.cryps[0].clone();
|
||||
|
||||
let _x_stun_id = game.add_skill(x_team.id, x_cryp.id, Some(y_cryp.id), Skill::TestStun).unwrap();
|
||||
game.add_skill(y_team.id, y_cryp.id, Some(x_cryp.id), Skill::TestTouch).unwrap();
|
||||
let _x_stun_id = game.add_skill(x_player.id, x_cryp.id, Some(y_cryp.id), Skill::TestStun).unwrap();
|
||||
game.add_skill(y_player.id, y_cryp.id, Some(x_cryp.id), Skill::TestTouch).unwrap();
|
||||
|
||||
assert!(game.skill_phase_finished());
|
||||
game = game.resolve_phase_start();
|
||||
@ -1098,34 +1046,34 @@ mod tests {
|
||||
// should auto progress back to skill phase
|
||||
assert!(game.phase == Phase::Skill);
|
||||
|
||||
// assert!(game.team_by_id(y_team.id).cryps[0].is_stunned());
|
||||
// assert!(game.team_by_id(y_team.id).skills_required() == 0);
|
||||
// assert!(game.player_by_id(y_player.id).cryps[0].is_stunned());
|
||||
// assert!(game.player_by_id(y_player.id).skills_required() == 0);
|
||||
}
|
||||
|
||||
#[test]
|
||||
fn ko_resolution_test() {
|
||||
let mut game = create_test_game();
|
||||
|
||||
let x_team = game.teams[0].clone();
|
||||
let y_team = game.teams[1].clone();
|
||||
let x_player = game.players[0].clone();
|
||||
let y_player = game.players[1].clone();
|
||||
|
||||
let x_cryp = x_team.cryps[0].clone();
|
||||
let y_cryp = y_team.cryps[0].clone();
|
||||
let x_cryp = x_player.cryps[0].clone();
|
||||
let y_cryp = y_player.cryps[0].clone();
|
||||
|
||||
game.team_by_id(y_team.id).cryp_by_id(y_cryp.id).unwrap().red_damage.force(u64::max_value());
|
||||
game.team_by_id(y_team.id).cryp_by_id(y_cryp.id).unwrap().speed.force(u64::max_value());
|
||||
game.player_by_id(y_player.id).unwrap().cryp_by_id(y_cryp.id).unwrap().red_damage.force(u64::max_value());
|
||||
game.player_by_id(y_player.id).unwrap().cryp_by_id(y_cryp.id).unwrap().speed.force(u64::max_value());
|
||||
|
||||
// just in case
|
||||
// remove all mitigation
|
||||
game.team_by_id(x_team.id).cryp_by_id(x_cryp.id).unwrap().red_life.force(0);
|
||||
game.player_by_id(x_player.id).unwrap().cryp_by_id(x_cryp.id).unwrap().red_life.force(0);
|
||||
|
||||
let _x_stun_id = game.add_skill(x_team.id, x_cryp.id, Some(y_cryp.id), Skill::TestStun).unwrap();
|
||||
game.add_skill(y_team.id, y_cryp.id, Some(x_cryp.id), Skill::Attack).unwrap();
|
||||
let _x_stun_id = game.add_skill(x_player.id, x_cryp.id, Some(y_cryp.id), Skill::TestStun).unwrap();
|
||||
game.add_skill(y_player.id, y_cryp.id, Some(x_cryp.id), Skill::Attack).unwrap();
|
||||
|
||||
assert!(game.skill_phase_finished());
|
||||
game = game.resolve_phase_start();
|
||||
|
||||
assert!(!game.team_by_id(y_team.id).cryps[0].is_stunned());
|
||||
assert!(!game.player_by_id(y_player.id).unwrap().cryps[0].is_stunned());
|
||||
assert!(game.phase == Phase::Finish);
|
||||
}
|
||||
|
||||
@ -1133,71 +1081,71 @@ mod tests {
|
||||
fn cooldown_test() {
|
||||
let mut game = create_test_game();
|
||||
|
||||
let x_team = game.teams[0].clone();
|
||||
let y_team = game.teams[1].clone();
|
||||
let x_player = game.players[0].clone();
|
||||
let y_player = game.players[1].clone();
|
||||
|
||||
let x_cryp = x_team.cryps[0].clone();
|
||||
let y_cryp = y_team.cryps[0].clone();
|
||||
let x_cryp = x_player.cryps[0].clone();
|
||||
let y_cryp = y_player.cryps[0].clone();
|
||||
|
||||
// should auto progress back to skill phase
|
||||
assert!(game.phase == Phase::Skill);
|
||||
|
||||
assert!(game.team_by_id(y_team.id).cryps[0].skill_on_cd(Skill::Block).is_none());
|
||||
assert!(game.team_by_id(y_team.id).cryps[0].skill_on_cd(Skill::Stun).is_some());
|
||||
assert!(game.team_by_id(x_team.id).cryps[0].skill_on_cd(Skill::Block).is_none());
|
||||
assert!(game.player_by_id(y_player.id).unwrap().cryps[0].skill_on_cd(Skill::Block).is_none());
|
||||
assert!(game.player_by_id(y_player.id).unwrap().cryps[0].skill_on_cd(Skill::Stun).is_some());
|
||||
assert!(game.player_by_id(x_player.id).unwrap().cryps[0].skill_on_cd(Skill::Block).is_none());
|
||||
|
||||
let _x_stun_id = game.add_skill(x_team.id, x_cryp.id, Some(y_cryp.id), Skill::TestTouch).unwrap();
|
||||
game.add_skill(y_team.id, y_cryp.id, Some(x_cryp.id), Skill::TestTouch).unwrap();
|
||||
let _x_stun_id = game.add_skill(x_player.id, x_cryp.id, Some(y_cryp.id), Skill::TestTouch).unwrap();
|
||||
game.add_skill(y_player.id, y_cryp.id, Some(x_cryp.id), Skill::TestTouch).unwrap();
|
||||
|
||||
game = game.resolve_phase_start();
|
||||
|
||||
// should auto progress back to skill phase
|
||||
assert!(game.phase == Phase::Skill);
|
||||
assert!(game.team_by_id(y_team.id).cryps[0].skill_on_cd(Skill::Stun).is_none());
|
||||
assert!(game.player_by_id(y_player.id).unwrap().cryps[0].skill_on_cd(Skill::Stun).is_none());
|
||||
|
||||
// second round
|
||||
// now we block and it should go back on cd
|
||||
let _x_block_id = game.add_skill(x_team.id, x_cryp.id, Some(y_cryp.id), Skill::Stun).unwrap();
|
||||
let _y_touch_id = game.add_skill(y_team.id, y_cryp.id, Some(x_cryp.id), Skill::TestTouch).unwrap();
|
||||
let _x_block_id = game.add_skill(x_player.id, x_cryp.id, Some(y_cryp.id), Skill::Stun).unwrap();
|
||||
let _y_touch_id = game.add_skill(y_player.id, y_cryp.id, Some(x_cryp.id), Skill::TestTouch).unwrap();
|
||||
|
||||
game = game.resolve_phase_start();
|
||||
|
||||
assert!(game.team_by_id(x_team.id).cryps[0].skill_on_cd(Skill::Stun).is_some());
|
||||
assert!(game.team_by_id(y_team.id).cryps[0].skill_on_cd(Skill::Block).is_none());
|
||||
assert!(game.player_by_id(x_player.id).unwrap().cryps[0].skill_on_cd(Skill::Stun).is_some());
|
||||
assert!(game.player_by_id(y_player.id).unwrap().cryps[0].skill_on_cd(Skill::Block).is_none());
|
||||
}
|
||||
|
||||
#[test]
|
||||
fn parry_test() {
|
||||
let mut game = create_test_game();
|
||||
|
||||
let x_team = game.teams[0].clone();
|
||||
let y_team = game.teams[1].clone();
|
||||
let x_player = game.players[0].clone();
|
||||
let y_player = game.players[1].clone();
|
||||
|
||||
let x_cryp = x_team.cryps[0].clone();
|
||||
let y_cryp = y_team.cryps[0].clone();
|
||||
let x_cryp = x_player.cryps[0].clone();
|
||||
let y_cryp = y_player.cryps[0].clone();
|
||||
|
||||
let _x_block_id = game.add_skill(x_team.id, x_cryp.id, None, Skill::TestParry).unwrap();
|
||||
game.add_skill(y_team.id, y_cryp.id, Some(x_cryp.id), Skill::TestStun).unwrap();
|
||||
let _x_block_id = game.add_skill(x_player.id, x_cryp.id, None, Skill::TestParry).unwrap();
|
||||
game.add_skill(y_player.id, y_cryp.id, Some(x_cryp.id), Skill::TestStun).unwrap();
|
||||
|
||||
game = game.resolve_phase_start();
|
||||
|
||||
// should not be stunned because of parry
|
||||
assert!(game.team_by_id(x_team.id).cryps[0].is_stunned() == false);
|
||||
assert!(game.player_by_id(x_player.id).unwrap().cryps[0].is_stunned() == false);
|
||||
// riposte
|
||||
assert!(game.team_by_id(y_team.id).cryps[0].green_life() == 768);
|
||||
assert!(game.player_by_id(y_player.id).unwrap().cryps[0].green_life() == 768);
|
||||
}
|
||||
|
||||
#[test]
|
||||
fn aoe_test() {
|
||||
let mut game = create_2v2_test_game();
|
||||
|
||||
let i_team = game.teams[0].clone();
|
||||
let x_team = game.teams[1].clone();
|
||||
let i_player = game.players[0].clone();
|
||||
let x_player = game.players[1].clone();
|
||||
|
||||
let i_cryp = i_team.cryps[0].clone();
|
||||
let j_cryp = i_team.cryps[1].clone();
|
||||
let x_cryp = x_team.cryps[0].clone();
|
||||
let y_cryp = x_team.cryps[1].clone();
|
||||
let i_cryp = i_player.cryps[0].clone();
|
||||
let j_cryp = i_player.cryps[1].clone();
|
||||
let x_cryp = x_player.cryps[0].clone();
|
||||
let y_cryp = x_player.cryps[1].clone();
|
||||
|
||||
game.cryp_by_id(x_cryp.id).unwrap().learn_mut(Skill::Ruin);
|
||||
|
||||
@ -1205,10 +1153,10 @@ mod tests {
|
||||
game.cryp_by_id(x_cryp.id).unwrap().reduce_cooldowns();
|
||||
}
|
||||
|
||||
game.add_skill(i_team.id, i_cryp.id, Some(x_cryp.id), Skill::TestTouch).unwrap();
|
||||
game.add_skill(i_team.id, j_cryp.id, Some(x_cryp.id), Skill::TestTouch).unwrap();
|
||||
game.add_skill(x_team.id, x_cryp.id, Some(i_cryp.id), Skill::Ruin).unwrap();
|
||||
game.add_skill(x_team.id, y_cryp.id, Some(i_cryp.id), Skill::TestTouch).unwrap();
|
||||
game.add_skill(i_player.id, i_cryp.id, Some(x_cryp.id), Skill::TestTouch).unwrap();
|
||||
game.add_skill(i_player.id, j_cryp.id, Some(x_cryp.id), Skill::TestTouch).unwrap();
|
||||
game.add_skill(x_player.id, x_cryp.id, Some(i_cryp.id), Skill::Ruin).unwrap();
|
||||
game.add_skill(x_player.id, y_cryp.id, Some(i_cryp.id), Skill::TestTouch).unwrap();
|
||||
|
||||
assert!(game.skill_phase_finished());
|
||||
game = game.resolve_phase_start();
|
||||
@ -1238,13 +1186,13 @@ mod tests {
|
||||
fn taunt_test() {
|
||||
let mut game = create_2v2_test_game();
|
||||
|
||||
let i_team = game.teams[0].clone();
|
||||
let x_team = game.teams[1].clone();
|
||||
let i_player = game.players[0].clone();
|
||||
let x_player = game.players[1].clone();
|
||||
|
||||
let i_cryp = i_team.cryps[0].clone();
|
||||
let j_cryp = i_team.cryps[1].clone();
|
||||
let x_cryp = x_team.cryps[0].clone();
|
||||
let y_cryp = x_team.cryps[1].clone();
|
||||
let i_cryp = i_player.cryps[0].clone();
|
||||
let j_cryp = i_player.cryps[1].clone();
|
||||
let x_cryp = x_player.cryps[0].clone();
|
||||
let y_cryp = x_player.cryps[1].clone();
|
||||
|
||||
game.cryp_by_id(x_cryp.id).unwrap().learn_mut(Skill::Taunt);
|
||||
|
||||
@ -1252,10 +1200,10 @@ mod tests {
|
||||
game.cryp_by_id(x_cryp.id).unwrap().reduce_cooldowns();
|
||||
}
|
||||
|
||||
game.add_skill(i_team.id, i_cryp.id, Some(x_cryp.id), Skill::TestTouch).unwrap();
|
||||
game.add_skill(i_team.id, j_cryp.id, Some(x_cryp.id), Skill::TestTouch).unwrap();
|
||||
game.add_skill(x_team.id, x_cryp.id, Some(i_cryp.id), Skill::Taunt).unwrap();
|
||||
game.add_skill(x_team.id, y_cryp.id, Some(i_cryp.id), Skill::TestTouch).unwrap();
|
||||
game.add_skill(i_player.id, i_cryp.id, Some(x_cryp.id), Skill::TestTouch).unwrap();
|
||||
game.add_skill(i_player.id, j_cryp.id, Some(x_cryp.id), Skill::TestTouch).unwrap();
|
||||
game.add_skill(x_player.id, x_cryp.id, Some(i_cryp.id), Skill::Taunt).unwrap();
|
||||
game.add_skill(x_player.id, y_cryp.id, Some(i_cryp.id), Skill::TestTouch).unwrap();
|
||||
|
||||
assert!(game.skill_phase_finished());
|
||||
game = game.resolve_phase_start();
|
||||
@ -1273,18 +1221,18 @@ mod tests {
|
||||
fn ko_pve_test() {
|
||||
let mut game = create_2v2_test_game();
|
||||
|
||||
let i_team = game.teams[0].clone();
|
||||
let x_team = game.teams[1].clone();
|
||||
let i_player = game.players[0].clone();
|
||||
let x_player = game.players[1].clone();
|
||||
|
||||
let i_cryp = i_team.cryps[0].clone();
|
||||
let j_cryp = i_team.cryps[1].clone();
|
||||
let x_cryp = x_team.cryps[0].clone();
|
||||
let y_cryp = x_team.cryps[1].clone();
|
||||
let i_cryp = i_player.cryps[0].clone();
|
||||
let j_cryp = i_player.cryps[1].clone();
|
||||
let x_cryp = x_player.cryps[0].clone();
|
||||
let y_cryp = x_player.cryps[1].clone();
|
||||
|
||||
game.add_skill(i_team.id, i_cryp.id, Some(x_cryp.id), Skill::TestTouch).unwrap();
|
||||
game.add_skill(i_team.id, j_cryp.id, Some(x_cryp.id), Skill::TestTouch).unwrap();
|
||||
game.add_skill(x_team.id, x_cryp.id, Some(i_cryp.id), Skill::TestTouch).unwrap();
|
||||
game.add_skill(x_team.id, y_cryp.id, Some(i_cryp.id), Skill::TestTouch).unwrap();
|
||||
game.add_skill(i_player.id, i_cryp.id, Some(x_cryp.id), Skill::TestTouch).unwrap();
|
||||
game.add_skill(i_player.id, j_cryp.id, Some(x_cryp.id), Skill::TestTouch).unwrap();
|
||||
game.add_skill(x_player.id, x_cryp.id, Some(i_cryp.id), Skill::TestTouch).unwrap();
|
||||
game.add_skill(x_player.id, y_cryp.id, Some(i_cryp.id), Skill::TestTouch).unwrap();
|
||||
|
||||
assert!(game.skill_phase_finished());
|
||||
game = game.resolve_phase_start();
|
||||
@ -1292,22 +1240,22 @@ mod tests {
|
||||
assert!([Phase::Skill, Phase::Finish].contains(&game.phase));
|
||||
|
||||
// kill a cryp
|
||||
game.team_by_id(i_team.id).cryp_by_id(i_cryp.id).unwrap().green_life.reduce(u64::max_value());
|
||||
game.player_by_id(i_player.id).unwrap().cryp_by_id(i_cryp.id).unwrap().green_life.reduce(u64::max_value());
|
||||
|
||||
assert!(game.team_by_id(i_team.id).skills_required() == 1);
|
||||
assert!(game.team_by_id(x_team.id).skills_required() == 2);
|
||||
assert!(game.player_by_id(i_player.id).unwrap().skills_required() == 1);
|
||||
assert!(game.player_by_id(x_player.id).unwrap().skills_required() == 2);
|
||||
|
||||
// add some more skills
|
||||
game.add_skill(i_team.id, j_cryp.id, Some(x_cryp.id), Skill::TestTouch).unwrap();
|
||||
game.add_skill(x_team.id, x_cryp.id, Some(j_cryp.id), Skill::TestTouch).unwrap();
|
||||
game.add_skill(x_team.id, y_cryp.id, Some(j_cryp.id), Skill::TestTouch).unwrap();
|
||||
assert!(game.add_skill(x_team.id, x_cryp.id, Some(i_cryp.id), Skill::TestTouch).is_err());
|
||||
game.add_skill(i_player.id, j_cryp.id, Some(x_cryp.id), Skill::TestTouch).unwrap();
|
||||
game.add_skill(x_player.id, x_cryp.id, Some(j_cryp.id), Skill::TestTouch).unwrap();
|
||||
game.add_skill(x_player.id, y_cryp.id, Some(j_cryp.id), Skill::TestTouch).unwrap();
|
||||
assert!(game.add_skill(x_player.id, x_cryp.id, Some(i_cryp.id), Skill::TestTouch).is_err());
|
||||
|
||||
assert!(game.skill_phase_finished());
|
||||
game = game.resolve_phase_start();
|
||||
|
||||
assert!(game.team_by_id(i_team.id).skills_required() == 1);
|
||||
assert!(game.team_by_id(x_team.id).skills_required() == 2);
|
||||
assert!(game.player_by_id(i_player.id).unwrap().skills_required() == 1);
|
||||
assert!(game.player_by_id(x_player.id).unwrap().skills_required() == 2);
|
||||
return;
|
||||
}
|
||||
|
||||
|
||||
@ -11,10 +11,10 @@ use std::iter;
|
||||
|
||||
use rpc::{InstanceLobbyParams, InstanceJoinParams, InstanceReadyParams, InstanceStateParams};
|
||||
use account::Account;
|
||||
use player::{Player, Score, player_create, player_get, player_update};
|
||||
use player::{Player, player_create, player_get, player_global_update};
|
||||
use cryp::{Cryp, cryp_get};
|
||||
use mob::{instance_mobs};
|
||||
use game::{Game, Phase, Team, game_get, game_write, game_instance_new, game_instance_join, game_global_get, game_global_set};
|
||||
use game::{Game, Phase, game_get, game_write, game_instance_new, game_instance_join, game_global_get, game_global_set};
|
||||
use vbox::{Var};
|
||||
use rpc::{RpcResult};
|
||||
use names::{name};
|
||||
@ -99,7 +99,7 @@ impl Instance {
|
||||
self.players = iter::repeat_with(|| {
|
||||
let bot_id = Uuid::new_v4();
|
||||
let cryps = instance_mobs(bot_id);
|
||||
let mut p = Player::new(bot_id, self.id, &name(), cryps).set_bot(true);
|
||||
let mut p = Player::new(bot_id, &name(), cryps).set_bot(true);
|
||||
p.set_ready(true);
|
||||
p
|
||||
})
|
||||
@ -180,21 +180,13 @@ impl Instance {
|
||||
let mut game = Game::new();
|
||||
game.id = current_round.game_id;
|
||||
game
|
||||
.set_team_num(2)
|
||||
.set_team_size(3)
|
||||
.set_player_num(2)
|
||||
.set_player_cryps(3)
|
||||
.set_instance(self.id);
|
||||
|
||||
// add the players
|
||||
let mut plr_team = Team::new(plr.id);
|
||||
plr_team.set_cryps(plr.cryps);
|
||||
|
||||
let mut bot_team = Team::new(bot.id);
|
||||
bot_team.set_cryps(bot.cryps);
|
||||
bot_team.set_bot();
|
||||
|
||||
game
|
||||
.team_add(plr_team)?
|
||||
.team_add(bot_team)?;
|
||||
.player_add(plr)?
|
||||
.player_add(bot)?;
|
||||
|
||||
game = game.start();
|
||||
|
||||
@ -240,9 +232,9 @@ impl Instance {
|
||||
|
||||
let winner = game.winner().ok_or(err_msg("game not finished"))?;
|
||||
|
||||
for team in game.teams.iter() {
|
||||
let mut player = self.account_player(team.id)?;
|
||||
match team.id == winner.id {
|
||||
for player in game.players.iter() {
|
||||
let mut player = self.account_player(player.id)?;
|
||||
match player.id == winner.id {
|
||||
true => player.add_win(),
|
||||
false => player.add_loss(),
|
||||
};
|
||||
@ -293,21 +285,12 @@ impl Instance {
|
||||
|
||||
let mut game = Game::new();
|
||||
game
|
||||
.set_team_num(2)
|
||||
.set_team_size(3);
|
||||
|
||||
// add the players
|
||||
let mut a_team = Team::new(a.id);
|
||||
a_team.set_cryps(a.cryps);
|
||||
a_team.set_bot();
|
||||
|
||||
let mut b_team = Team::new(b.id);
|
||||
b_team.set_cryps(b.cryps);
|
||||
b_team.set_bot();
|
||||
.set_player_num(2)
|
||||
.set_player_cryps(3);
|
||||
|
||||
game
|
||||
.team_add(a_team).unwrap()
|
||||
.team_add(b_team).unwrap();
|
||||
.player_add(a).unwrap()
|
||||
.player_add(b).unwrap();
|
||||
|
||||
game = game.start();
|
||||
|
||||
@ -319,9 +302,9 @@ impl Instance {
|
||||
|
||||
round.finished = true;
|
||||
|
||||
for team in game.teams.iter() {
|
||||
let mut player = self.players.iter_mut().find(|p| p.id == team.id).unwrap();
|
||||
match team.id == winner.id {
|
||||
for player in game.players.iter() {
|
||||
let mut player = self.players.iter_mut().find(|p| p.id == player.id).unwrap();
|
||||
match player.id == winner.id {
|
||||
true => player.add_win(),
|
||||
false => player.add_loss(),
|
||||
};
|
||||
@ -611,10 +594,10 @@ pub fn instance_join(params: InstanceJoinParams, tx: &mut Transaction, account:
|
||||
.collect::<Result<Vec<Cryp>, Error>>()?;
|
||||
|
||||
if cryps.len() != 3 {
|
||||
return Err(format_err!("incorrect team size. ({:})", 3));
|
||||
return Err(format_err!("incorrect player size. ({:})", 3));
|
||||
}
|
||||
|
||||
let player = player_create(tx, Player::new(account.id, instance.id, &account.name, cryps), account)?;
|
||||
let player = player_create(tx, Player::new(account.id, &account.name, cryps), instance.id, account)?;
|
||||
|
||||
instance.add_player(player)?;
|
||||
|
||||
@ -667,8 +650,8 @@ pub fn instance_ready(params: InstanceReadyParams, tx: &mut Transaction, account
|
||||
|
||||
let a = instance.account_player(account.id)?.clone();
|
||||
let b = instance.account_player(opponent_id)?.clone();
|
||||
let teams = vec![a, b];
|
||||
game_instance_new(tx, teams, game_id, instance.id)?
|
||||
let players = vec![a, b];
|
||||
game_instance_new(tx, players, game_id, instance.id)?
|
||||
}
|
||||
};
|
||||
}
|
||||
@ -694,14 +677,14 @@ pub fn instance_state(params: InstanceStateParams, tx: &mut Transaction, account
|
||||
pub fn global_game_finished(tx: &mut Transaction, game: &Game) -> Result<(), Error> {
|
||||
let winner = game.winner().ok_or(err_msg("game not finished"))?;
|
||||
|
||||
for team in game.teams.iter() {
|
||||
let mut player = player_get(tx, team.id, Uuid::nil())?;
|
||||
match team.id == winner.id {
|
||||
for player in game.players.iter() {
|
||||
let mut player = player_get(tx, player.id, Uuid::nil())?;
|
||||
match player.id == winner.id {
|
||||
true => player.add_win(),
|
||||
false => player.add_loss(),
|
||||
};
|
||||
player.vbox.fill();
|
||||
player_update(tx, player, true)?;
|
||||
player_global_update(tx, player, true)?;
|
||||
}
|
||||
|
||||
Ok(())
|
||||
@ -729,7 +712,7 @@ mod tests {
|
||||
|
||||
let player_account = Uuid::new_v4();
|
||||
let cryps = instance_mobs(player_account);
|
||||
let player = Player::new(player_account, instance.id, &"test".to_string(), cryps).set_bot(true);
|
||||
let player = Player::new(player_account, &"test".to_string(), cryps).set_bot(true);
|
||||
let player_id = player.id;
|
||||
|
||||
instance.add_player(player).expect("could not add player");
|
||||
@ -759,7 +742,7 @@ mod tests {
|
||||
let instance = Instance::new();
|
||||
let player_account = Uuid::new_v4();
|
||||
let cryps = instance_mobs(player_account);
|
||||
let _player = Player::new(player_account, instance.id, &"test".to_string(), cryps).set_bot(true);
|
||||
let _player = Player::new(player_account, &"test".to_string(), cryps).set_bot(true);
|
||||
}
|
||||
|
||||
#[test]
|
||||
@ -772,7 +755,7 @@ mod tests {
|
||||
|
||||
let player_account = Uuid::new_v4();
|
||||
let cryps = instance_mobs(player_account);
|
||||
let player = Player::new(player_account, instance.id, &"a".to_string(), cryps);
|
||||
let player = Player::new(player_account, &"a".to_string(), cryps);
|
||||
let a_id = player.id;
|
||||
|
||||
instance.add_player(player).expect("could not add player");
|
||||
@ -780,7 +763,7 @@ mod tests {
|
||||
|
||||
let player_account = Uuid::new_v4();
|
||||
let cryps = instance_mobs(player_account);
|
||||
let player = Player::new(player_account, instance.id, &"b".to_string(), cryps);
|
||||
let player = Player::new(player_account, &"b".to_string(), cryps);
|
||||
let b_id = player.id;
|
||||
|
||||
instance.add_player(player).expect("could not add player");
|
||||
|
||||
@ -21,19 +21,19 @@ pub fn generate_mob() -> Cryp {
|
||||
return mob;
|
||||
}
|
||||
|
||||
// fn quick_game(team_size: usize) -> Vec<Cryp> {
|
||||
// fn quick_game(player_size: usize) -> Vec<Cryp> {
|
||||
// iter::repeat_with(||
|
||||
// generate_mob()
|
||||
// .set_account(Uuid::nil())
|
||||
// .learn(Skill::Attack))
|
||||
// .take(team_size)
|
||||
// .take(player_size)
|
||||
// .collect::<Vec<Cryp>>()
|
||||
// }
|
||||
|
||||
pub fn instance_mobs(team_id: Uuid) -> Vec<Cryp> {
|
||||
pub fn instance_mobs(player_id: Uuid) -> Vec<Cryp> {
|
||||
iter::repeat_with(||
|
||||
generate_mob()
|
||||
.set_account(team_id))
|
||||
.set_account(player_id))
|
||||
// .learn(Skill::Attack))
|
||||
.take(3)
|
||||
.collect::<Vec<Cryp>>()
|
||||
@ -104,14 +104,14 @@ pub fn instance_mobs(team_id: Uuid) -> Vec<Cryp> {
|
||||
// }
|
||||
|
||||
|
||||
// pub fn generate_mob_team(mode: GameMode, cryps: &Vec<Cryp>) -> Team {
|
||||
// let mut mob_team = Team::new(Uuid::nil());
|
||||
// pub fn generate_mob_player(mode: GameMode, cryps: &Vec<Cryp>) -> Player {
|
||||
// let mut mob_player = Player::new(Uuid::nil());
|
||||
|
||||
// let cryp_lvl = cryps.iter().max_by_key(|c| c.lvl).unwrap().lvl;
|
||||
// let team_size = cryps.len();
|
||||
// let player_size = cryps.len();
|
||||
|
||||
// let mobs = match mode {
|
||||
// GameMode::Normal => quick_game(cryp_lvl, team_size),
|
||||
// GameMode::Normal => quick_game(cryp_lvl, player_size),
|
||||
// GameMode::Zone3v2Attack => zone_3v2_attack(cryp_lvl),
|
||||
// GameMode::Zone2v2Caster => zone_2v2_caster(cryp_lvl),
|
||||
// GameMode::Zone3v3MeleeMiniboss => zone_3v3_melee_miniboss(cryp_lvl),
|
||||
@ -119,8 +119,8 @@ pub fn instance_mobs(team_id: Uuid) -> Vec<Cryp> {
|
||||
// _ => panic!("{:?} not handled for pve mobs", mode),
|
||||
// };
|
||||
|
||||
// mob_team.set_cryps(mobs);
|
||||
// mob_player.set_cryps(mobs);
|
||||
|
||||
// return mob_team;
|
||||
// return mob_player;
|
||||
|
||||
// }
|
||||
|
||||
@ -13,6 +13,7 @@ use cryp::{Cryp, Colours, cryp_get};
|
||||
use vbox::{Vbox, Var, VarEffect};
|
||||
use rpc::{PlayerCrypsSetParams};
|
||||
use instance::{Instance, instance_get, instance_update};
|
||||
use skill::{Effect};
|
||||
|
||||
const DISCARD_COST: u16 = 5;
|
||||
|
||||
@ -25,7 +26,6 @@ pub struct Score {
|
||||
#[derive(Debug,Clone,Serialize,Deserialize)]
|
||||
pub struct Player {
|
||||
pub id: Uuid,
|
||||
pub instance: Uuid,
|
||||
pub name: String,
|
||||
pub vbox: Vbox,
|
||||
pub score: Score,
|
||||
@ -35,12 +35,11 @@ pub struct Player {
|
||||
}
|
||||
|
||||
impl Player {
|
||||
pub fn new(account: Uuid, instance: Uuid, name: &String, cryps: Vec<Cryp>) -> Player {
|
||||
pub fn new(account: Uuid, name: &String, cryps: Vec<Cryp>) -> Player {
|
||||
Player {
|
||||
id: account,
|
||||
instance,
|
||||
name: name.clone(),
|
||||
vbox: Vbox::new(account, instance),
|
||||
vbox: Vbox::new(),
|
||||
score: Score { wins: 0, losses: 0 },
|
||||
cryps,
|
||||
bot: false,
|
||||
@ -205,8 +204,8 @@ impl Player {
|
||||
}
|
||||
|
||||
// now the var has been applied
|
||||
// recalculate the stats of the whole team
|
||||
let team_colours = self.cryps.iter().fold(Colours::new(), |tc, c| {
|
||||
// recalculate the stats of the whole player
|
||||
let player_colours = self.cryps.iter().fold(Colours::new(), |tc, c| {
|
||||
Colours {
|
||||
red: tc.red + c.colours.red,
|
||||
green: tc.green + c.colours.green,
|
||||
@ -215,7 +214,7 @@ impl Player {
|
||||
});
|
||||
|
||||
for cryp in self.cryps.iter_mut() {
|
||||
cryp.apply_modifiers(&team_colours);
|
||||
cryp.apply_modifiers(&player_colours);
|
||||
}
|
||||
|
||||
Ok(self)
|
||||
@ -241,8 +240,8 @@ impl Player {
|
||||
}
|
||||
|
||||
// now the var has been applied
|
||||
// recalculate the stats of the whole team
|
||||
let team_colours = self.cryps.iter().fold(Colours::new(), |tc, c| {
|
||||
// recalculate the stats of the whole player
|
||||
let player_colours = self.cryps.iter().fold(Colours::new(), |tc, c| {
|
||||
Colours {
|
||||
red: tc.red + c.colours.red,
|
||||
green: tc.green + c.colours.green,
|
||||
@ -251,7 +250,7 @@ impl Player {
|
||||
});
|
||||
|
||||
for cryp in self.cryps.iter_mut() {
|
||||
cryp.apply_modifiers(&team_colours);
|
||||
cryp.apply_modifiers(&player_colours);
|
||||
}
|
||||
|
||||
self.vbox.bound.push(target);
|
||||
@ -259,6 +258,32 @@ impl Player {
|
||||
|
||||
Ok(self)
|
||||
}
|
||||
|
||||
// GAME METHODS
|
||||
pub fn skills_required(&self) -> usize {
|
||||
let required = self.cryps.iter()
|
||||
.filter(|c| !c.is_ko())
|
||||
.filter(|c| c.available_skills().len() > 0)
|
||||
.collect::<Vec<&Cryp>>().len();
|
||||
// println!("{:} requires {:} skills this turn", self.id, required);
|
||||
return required;
|
||||
}
|
||||
|
||||
pub fn taunting(&self) -> Option<&Cryp> {
|
||||
self.cryps.iter()
|
||||
.find(|c| c.affected(Effect::Taunt))
|
||||
}
|
||||
|
||||
pub fn set_cryps(&mut self, mut cryps: Vec<Cryp>) -> &mut Player {
|
||||
cryps.sort_unstable_by_key(|c| c.id);
|
||||
self.cryps = cryps;
|
||||
self
|
||||
}
|
||||
|
||||
pub fn cryp_by_id(&mut self, id: Uuid) -> Option<&mut Cryp> {
|
||||
self.cryps.iter_mut().find(|c| c.id == id)
|
||||
}
|
||||
|
||||
}
|
||||
|
||||
pub fn player_get(tx: &mut Transaction, account_id: Uuid, instance_id: Uuid) -> Result<Player, Error> {
|
||||
@ -285,7 +310,7 @@ pub fn player_get(tx: &mut Transaction, account_id: Uuid, instance_id: Uuid) ->
|
||||
return Ok(data);
|
||||
}
|
||||
|
||||
pub fn player_create(tx: &mut Transaction, player: Player, account: &Account) -> Result<Player, Error> {
|
||||
pub fn player_create(tx: &mut Transaction, player: Player, instance: Uuid, account: &Account) -> Result<Player, Error> {
|
||||
let player_bytes = to_vec(&player)?;
|
||||
|
||||
let query = "
|
||||
@ -295,27 +320,19 @@ pub fn player_create(tx: &mut Transaction, player: Player, account: &Account) ->
|
||||
";
|
||||
|
||||
let result = tx
|
||||
.query(query, &[&Uuid::new_v4(), &player.instance, &account.id, &player_bytes])?;
|
||||
.query(query, &[&Uuid::new_v4(), &instance, &account.id, &player_bytes])?;
|
||||
|
||||
let _returned = result.iter().next().expect("no row written");
|
||||
|
||||
println!("wrote player {:} joined instance: {:}", account.name, player.instance);
|
||||
println!("wrote player {:} joined instance: {:}", account.name, instance);
|
||||
|
||||
return Ok(player);
|
||||
}
|
||||
|
||||
pub fn player_update(tx: &mut Transaction, mut player: Player, ignore_phase: bool) -> Result<Player, Error> {
|
||||
pub fn player_global_update(tx: &mut Transaction, mut player: Player, ignore_phase: bool) -> Result<Player, Error> {
|
||||
// sort vbox for niceness
|
||||
player.vbox.bound.sort_unstable();
|
||||
|
||||
// update the instance this player is associated with
|
||||
// if not a global player
|
||||
if player.instance != Uuid::nil() {
|
||||
let instance = instance_get(tx, player.instance)?
|
||||
.player_update(player.clone(), ignore_phase)?;
|
||||
instance_update(tx, instance)?;
|
||||
}
|
||||
|
||||
let bytes = to_vec(&player)?;
|
||||
|
||||
let query = "
|
||||
@ -354,7 +371,7 @@ pub fn player_delete(tx: &mut Transaction, id: Uuid) -> Result<(), Error> {
|
||||
|
||||
pub fn player_mm_cryps_set(params: PlayerCrypsSetParams, tx: &mut Transaction, account: &Account) -> Result<Instance, Error> {
|
||||
if params.cryp_ids.len() != 3 {
|
||||
return Err(err_msg("team size is 3"));
|
||||
return Err(err_msg("player size is 3"));
|
||||
}
|
||||
|
||||
let cryps = params.cryp_ids
|
||||
@ -365,11 +382,11 @@ pub fn player_mm_cryps_set(params: PlayerCrypsSetParams, tx: &mut Transaction, a
|
||||
let player = match player_get(tx, account.id, Uuid::nil()) {
|
||||
Ok(mut p) => {
|
||||
p.cryps = cryps;
|
||||
p.vbox = Vbox::new(account.id, Uuid::nil());
|
||||
player_update(tx, p, false)?
|
||||
p.vbox = Vbox::new();
|
||||
player_global_update(tx, p, false)?
|
||||
},
|
||||
Err(_) => {
|
||||
player_create(tx, Player::new(account.id, Uuid::nil(), &account.name, cryps), &account)?
|
||||
player_create(tx, Player::new(account.id, &account.name, cryps), Uuid::nil(), &account)?
|
||||
}
|
||||
};
|
||||
|
||||
@ -386,7 +403,7 @@ mod tests {
|
||||
fn player_bot_vbox_test() {
|
||||
let player_account = Uuid::new_v4();
|
||||
let cryps = instance_mobs(player_account);
|
||||
let mut player = Player::new(player_account, Uuid::new_v4(), &"test".to_string(), cryps).set_bot(true);
|
||||
let mut player = Player::new(player_account, &"test".to_string(), cryps).set_bot(true);
|
||||
player.vbox.fill();
|
||||
|
||||
player.autobuy();
|
||||
|
||||
@ -125,7 +125,7 @@ pub fn resolve(skill: Skill, source: &mut Cryp, target: &mut Cryp, mut resolutio
|
||||
#[derive(Debug,Clone,PartialEq,Serialize,Deserialize)]
|
||||
pub struct Cast {
|
||||
pub id: Uuid,
|
||||
pub source_team_id: Uuid,
|
||||
pub source_player_id: Uuid,
|
||||
pub source_cryp_id: Uuid,
|
||||
pub target_cryp_id: Uuid,
|
||||
pub skill: Skill,
|
||||
@ -134,11 +134,11 @@ pub struct Cast {
|
||||
}
|
||||
|
||||
impl Cast {
|
||||
pub fn new(source_cryp_id: Uuid, source_team_id: Uuid, target_cryp_id: Uuid, skill: Skill) -> Cast {
|
||||
pub fn new(source_cryp_id: Uuid, source_player_id: Uuid, target_cryp_id: Uuid, skill: Skill) -> Cast {
|
||||
return Cast {
|
||||
id: Uuid::new_v4(),
|
||||
source_cryp_id,
|
||||
source_team_id,
|
||||
source_player_id,
|
||||
target_cryp_id,
|
||||
skill,
|
||||
speed: 0,
|
||||
|
||||
@ -68,94 +68,94 @@ impl Spec {
|
||||
}
|
||||
}
|
||||
|
||||
pub fn apply(&self, modified: u64, base: u64, team_colours: &Colours) -> u64 {
|
||||
pub fn apply(&self, modified: u64, base: u64, player_colours: &Colours) -> u64 {
|
||||
match *self {
|
||||
// Upgrades to Damage Spec
|
||||
Spec::Damage => modified + base.pct(5),
|
||||
Spec::RedDamageI => modified + {
|
||||
let mut pct = 10;
|
||||
if team_colours.red >= 5 { pct += 10 };
|
||||
if team_colours.red >= 10 { pct += 20 };
|
||||
if team_colours.red >= 20 { pct += 40 };
|
||||
if player_colours.red >= 5 { pct += 10 };
|
||||
if player_colours.red >= 10 { pct += 20 };
|
||||
if player_colours.red >= 20 { pct += 40 };
|
||||
base.pct(pct)
|
||||
},
|
||||
Spec::GreenDamageI => modified + {
|
||||
let mut pct = 10;
|
||||
if team_colours.green >= 5 { pct += 10 };
|
||||
if team_colours.green >= 10 { pct += 20 };
|
||||
if team_colours.green >= 20 { pct += 40 };
|
||||
if player_colours.green >= 5 { pct += 10 };
|
||||
if player_colours.green >= 10 { pct += 20 };
|
||||
if player_colours.green >= 20 { pct += 40 };
|
||||
base.pct(pct)
|
||||
},
|
||||
Spec::BlueDamageI => modified + {
|
||||
let mut pct = 10;
|
||||
if team_colours.blue >= 5 { pct += 10 };
|
||||
if team_colours.blue >= 10 { pct += 20 };
|
||||
if team_colours.blue >= 20 { pct += 40 };
|
||||
if player_colours.blue >= 5 { pct += 10 };
|
||||
if player_colours.blue >= 10 { pct += 20 };
|
||||
if player_colours.blue >= 20 { pct += 40 };
|
||||
base.pct(pct)
|
||||
},
|
||||
Spec::GRDI => modified + {
|
||||
let mut pct = 5;
|
||||
if team_colours.green >= 2 && team_colours.red >= 2 { pct += 10 };
|
||||
if team_colours.green >= 5 && team_colours.red >= 5 { pct += 15 };
|
||||
if team_colours.green >= 10 && team_colours.red >= 10 { pct += 30 };
|
||||
if player_colours.green >= 2 && player_colours.red >= 2 { pct += 10 };
|
||||
if player_colours.green >= 5 && player_colours.red >= 5 { pct += 15 };
|
||||
if player_colours.green >= 10 && player_colours.red >= 10 { pct += 30 };
|
||||
base.pct(pct)
|
||||
},
|
||||
Spec::GBDI => modified + {
|
||||
let mut pct = 5;
|
||||
if team_colours.green >= 2 && team_colours.blue >= 2 { pct += 10 };
|
||||
if team_colours.green >= 5 && team_colours.blue >= 5 { pct += 15 };
|
||||
if team_colours.green >= 10 && team_colours.blue >= 10 { pct += 30 };
|
||||
if player_colours.green >= 2 && player_colours.blue >= 2 { pct += 10 };
|
||||
if player_colours.green >= 5 && player_colours.blue >= 5 { pct += 15 };
|
||||
if player_colours.green >= 10 && player_colours.blue >= 10 { pct += 30 };
|
||||
base.pct(pct)
|
||||
},
|
||||
Spec::RBDI => modified + {
|
||||
let mut pct = 5;
|
||||
if team_colours.blue >= 2 && team_colours.red >= 2 { pct += 10 };
|
||||
if team_colours.blue >= 5 && team_colours.red >= 5 { pct += 15 };
|
||||
if team_colours.blue >= 10 && team_colours.red >= 10 { pct += 30 };
|
||||
if player_colours.blue >= 2 && player_colours.red >= 2 { pct += 10 };
|
||||
if player_colours.blue >= 5 && player_colours.red >= 5 { pct += 15 };
|
||||
if player_colours.blue >= 10 && player_colours.red >= 10 { pct += 30 };
|
||||
base.pct(pct)
|
||||
},
|
||||
// Upgrades to speed Spec
|
||||
Spec::Speed => modified + base.pct(5),
|
||||
Spec::RedSpeedI => modified + {
|
||||
let mut pct = 5;
|
||||
if team_colours.red >= 5 { pct += 5 };
|
||||
if team_colours.red >= 10 { pct += 10 };
|
||||
if team_colours.red >= 20 { pct += 20 };
|
||||
if player_colours.red >= 5 { pct += 5 };
|
||||
if player_colours.red >= 10 { pct += 10 };
|
||||
if player_colours.red >= 20 { pct += 20 };
|
||||
base.pct(pct)
|
||||
},
|
||||
Spec::GreenSpeedI => modified + {
|
||||
let mut pct = 5;
|
||||
if team_colours.green >= 5 { pct += 5 };
|
||||
if team_colours.green >= 10 { pct += 10 };
|
||||
if team_colours.green >= 20 { pct += 20 };
|
||||
if player_colours.green >= 5 { pct += 5 };
|
||||
if player_colours.green >= 10 { pct += 10 };
|
||||
if player_colours.green >= 20 { pct += 20 };
|
||||
base.pct(pct)
|
||||
},
|
||||
Spec::BlueSpeedI => modified + {
|
||||
let mut pct = 5;
|
||||
if team_colours.blue >= 5 { pct += 5 };
|
||||
if team_colours.blue >= 10 { pct += 10 };
|
||||
if team_colours.blue >= 20 { pct += 20 };
|
||||
if player_colours.blue >= 5 { pct += 5 };
|
||||
if player_colours.blue >= 10 { pct += 10 };
|
||||
if player_colours.blue >= 20 { pct += 20 };
|
||||
base.pct(pct)
|
||||
},
|
||||
Spec::GRSpeedI => modified + {
|
||||
let mut pct = 5;
|
||||
if team_colours.green >= 2 && team_colours.red >= 2 { pct += 5 };
|
||||
if team_colours.green >= 5 && team_colours.red >= 5 { pct += 10 };
|
||||
if team_colours.green >= 10 && team_colours.red >= 10 { pct += 20 };
|
||||
if player_colours.green >= 2 && player_colours.red >= 2 { pct += 5 };
|
||||
if player_colours.green >= 5 && player_colours.red >= 5 { pct += 10 };
|
||||
if player_colours.green >= 10 && player_colours.red >= 10 { pct += 20 };
|
||||
base.pct(pct)
|
||||
},
|
||||
Spec::GBSpeedI => modified + {
|
||||
let mut pct = 5;
|
||||
if team_colours.green >= 2 && team_colours.blue >= 2 { pct += 5 };
|
||||
if team_colours.green >= 5 && team_colours.blue >= 5 { pct += 10 };
|
||||
if team_colours.green >= 10 && team_colours.blue >= 10 { pct += 20 };
|
||||
if player_colours.green >= 2 && player_colours.blue >= 2 { pct += 5 };
|
||||
if player_colours.green >= 5 && player_colours.blue >= 5 { pct += 10 };
|
||||
if player_colours.green >= 10 && player_colours.blue >= 10 { pct += 20 };
|
||||
base.pct(pct)
|
||||
},
|
||||
Spec::RBSpeedI => modified + {
|
||||
let mut pct = 5;
|
||||
if team_colours.blue >= 2 && team_colours.red >= 2 { pct += 5 };
|
||||
if team_colours.blue >= 5 && team_colours.red >= 5 { pct += 10 };
|
||||
if team_colours.blue >= 10 && team_colours.red >= 10 { pct += 20 };
|
||||
if player_colours.blue >= 2 && player_colours.red >= 2 { pct += 5 };
|
||||
if player_colours.blue >= 5 && player_colours.red >= 5 { pct += 10 };
|
||||
if player_colours.blue >= 10 && player_colours.red >= 10 { pct += 20 };
|
||||
base.pct(pct)
|
||||
},
|
||||
|
||||
@ -163,45 +163,45 @@ impl Spec {
|
||||
Spec::Life => modified + base.pct(5),
|
||||
Spec::GreenLifeI => modified + {
|
||||
let mut mult: u64 = 15;
|
||||
if team_colours.green >= 5 { mult += 25 };
|
||||
if team_colours.green >= 10 { mult += 50 };
|
||||
if team_colours.green >= 20 { mult += 75 };
|
||||
mult * team_colours.green as u64
|
||||
if player_colours.green >= 5 { mult += 25 };
|
||||
if player_colours.green >= 10 { mult += 50 };
|
||||
if player_colours.green >= 20 { mult += 75 };
|
||||
mult * player_colours.green as u64
|
||||
},
|
||||
Spec::RedLifeI => modified + {
|
||||
let mut mult: u64 = 15;
|
||||
if team_colours.red >= 5 { mult += 25 };
|
||||
if team_colours.red >= 10 { mult += 50 };
|
||||
if team_colours.red >= 20 { mult += 75 };
|
||||
mult * team_colours.red as u64
|
||||
if player_colours.red >= 5 { mult += 25 };
|
||||
if player_colours.red >= 10 { mult += 50 };
|
||||
if player_colours.red >= 20 { mult += 75 };
|
||||
mult * player_colours.red as u64
|
||||
},
|
||||
Spec::BlueLifeI => modified + {
|
||||
let mut mult: u64 = 15;
|
||||
if team_colours.blue >= 5 { mult += 25 };
|
||||
if team_colours.blue >= 10 { mult += 50 };
|
||||
if team_colours.blue >= 20 { mult += 75 };
|
||||
mult * team_colours.blue as u64
|
||||
if player_colours.blue >= 5 { mult += 25 };
|
||||
if player_colours.blue >= 10 { mult += 50 };
|
||||
if player_colours.blue >= 20 { mult += 75 };
|
||||
mult * player_colours.blue as u64
|
||||
},
|
||||
Spec::GRLI => modified + {
|
||||
let mut mult: u64 = 10;
|
||||
if team_colours.green >= 2 && team_colours.red >= 2 { mult += 10 };
|
||||
if team_colours.green >= 5 && team_colours.red >= 5 { mult += 25 };
|
||||
if team_colours.green >= 10 && team_colours.red >= 10 { mult += 50 };
|
||||
mult * (team_colours.green + team_colours.red) as u64
|
||||
if player_colours.green >= 2 && player_colours.red >= 2 { mult += 10 };
|
||||
if player_colours.green >= 5 && player_colours.red >= 5 { mult += 25 };
|
||||
if player_colours.green >= 10 && player_colours.red >= 10 { mult += 50 };
|
||||
mult * (player_colours.green + player_colours.red) as u64
|
||||
},
|
||||
Spec::GBLI => modified + {
|
||||
let mut mult: u64 = 10;
|
||||
if team_colours.green >= 2 && team_colours.red >= 2 { mult += 10 };
|
||||
if team_colours.green >= 5 && team_colours.red >= 5 { mult += 25 };
|
||||
if team_colours.green >= 10 && team_colours.red >= 10 { mult += 50 };
|
||||
mult * (team_colours.green + team_colours.red) as u64
|
||||
if player_colours.green >= 2 && player_colours.red >= 2 { mult += 10 };
|
||||
if player_colours.green >= 5 && player_colours.red >= 5 { mult += 25 };
|
||||
if player_colours.green >= 10 && player_colours.red >= 10 { mult += 50 };
|
||||
mult * (player_colours.green + player_colours.red) as u64
|
||||
},
|
||||
Spec::RBLI => modified + {
|
||||
let mut mult: u64 = 10;
|
||||
if team_colours.blue >= 2 && team_colours.red >= 2 { mult += 10 };
|
||||
if team_colours.blue >= 5 && team_colours.red >= 5 { mult += 25 };
|
||||
if team_colours.blue >= 10 && team_colours.red >= 10 { mult += 50 };
|
||||
mult * (team_colours.blue + team_colours.red) as u64
|
||||
if player_colours.blue >= 2 && player_colours.red >= 2 { mult += 10 };
|
||||
if player_colours.blue >= 5 && player_colours.red >= 5 { mult += 25 };
|
||||
if player_colours.blue >= 10 && player_colours.red >= 10 { mult += 50 };
|
||||
mult * (player_colours.blue + player_colours.red) as u64
|
||||
},
|
||||
}
|
||||
}
|
||||
|
||||
@ -15,7 +15,6 @@ use account::Account;
|
||||
use rpc::{VboxAcceptParams, VboxDiscardParams, VboxCombineParams, VboxApplyParams, VboxReclaimParams, VboxUnequipParams};
|
||||
use skill::{Skill};
|
||||
use spec::{Spec};
|
||||
use player::{Player};
|
||||
use instance::{Instance, instance_get, instance_update};
|
||||
use cryp::{Colours};
|
||||
|
||||
@ -397,16 +396,13 @@ fn get_combos() -> Vec<Combo> {
|
||||
|
||||
#[derive(Debug,Clone,Serialize,Deserialize)]
|
||||
pub struct Vbox {
|
||||
pub id: Uuid,
|
||||
pub bits: u16,
|
||||
pub free: Vec<Vec<Var>>,
|
||||
pub bound: Vec<Var>,
|
||||
pub instance: Uuid,
|
||||
pub account: Uuid,
|
||||
}
|
||||
|
||||
impl Vbox {
|
||||
pub fn new(account_id: Uuid, instance_id: Uuid) -> Vbox {
|
||||
pub fn new() -> Vbox {
|
||||
let starting_items = vec![
|
||||
Var::Attack,
|
||||
Var::Attack,
|
||||
@ -414,9 +410,6 @@ impl Vbox {
|
||||
];
|
||||
|
||||
Vbox {
|
||||
id: Uuid::new_v4(),
|
||||
account: account_id,
|
||||
instance: instance_id,
|
||||
free: vec![vec![], vec![], vec![]],
|
||||
bound: starting_items,
|
||||
bits: 18,
|
||||
@ -581,7 +574,7 @@ mod tests {
|
||||
|
||||
#[test]
|
||||
fn combine_test() {
|
||||
let mut vbox = Vbox::new(Uuid::new_v4(), Uuid::new_v4());
|
||||
let mut vbox = Vbox::new();
|
||||
vbox.bound = vec![Var::Attack, Var::Green, Var::Green];
|
||||
vbox.combine(vec![1,2,0]).unwrap();
|
||||
assert_eq!(vbox.bound[0], Var::Heal);
|
||||
@ -601,7 +594,7 @@ mod tests {
|
||||
|
||||
#[test]
|
||||
fn reclaim_test() {
|
||||
let mut vbox = Vbox::new(Uuid::new_v4(), Uuid::new_v4());
|
||||
let mut vbox = Vbox::new();
|
||||
vbox.bound = vec![Var::Strike];
|
||||
vbox.reclaim(0).unwrap();
|
||||
assert_eq!(vbox.bits, 22);
|
||||
|
||||
Loading…
x
Reference in New Issue
Block a user