Added back my passives, f to show g to hide

This commit is contained in:
Mashy 2018-11-20 00:36:37 +10:00
parent 9327b4381c
commit ab0aebc49f
5 changed files with 17 additions and 11 deletions

9
client/src/scenes/cryp.list.js Normal file → Executable file
View File

@ -10,6 +10,7 @@ class CrypList extends Phaser.Scene {
create() {
this.registry.events.on('changedata', this.updateData, this);
this.input.on('gameobjectup', this.clickHandler, this);
this.CrypPage = this.scene.get('CrypPage');
console.log('creating');
return true;
}
@ -29,8 +30,8 @@ class CrypList extends Phaser.Scene {
renderCryps(cryps) {
if (!cryps) return true;
console.log(JSON.stringify(this.children.list));
console.log(this.children.length);
// console.log(JSON.stringify(this.children.list));
// console.log(this.children.length);
this.redraw();
cryps.forEach((cryp, i) => {
@ -42,8 +43,8 @@ class CrypList extends Phaser.Scene {
}
clickHandler(pointer, crypBox) {
console.log(crypBox);
this.registry.set('activeCryp', Object.create(crypBox.cryp));
this.CrypPage.redraw();
this.CrypPage.renderCryp(crypBox.cryp);
}
}

1
client/src/scenes/cryp.row.js Normal file → Executable file
View File

@ -12,7 +12,6 @@ const xPos = i => 0;
const yPos = i => (i * ROW_HEIGHT + ROW_MARGIN) + TOP_MARGIN;
function crypRow(list, cryp, i) {
console.log(i);
const X_ORIGIN = xPos(i);
const Y_ORIGIN = yPos(i);

5
client/src/scenes/cryps.js Normal file → Executable file
View File

@ -3,6 +3,7 @@ const Phaser = require('phaser');
const CrypList = require('./cryp.list');
const CrypPage = require('./cryp.page');
const Menu = require('./menu');
const Passives = require('./passives');
// const Passives = require('./passives');
function renderCryps(store) {
@ -24,6 +25,7 @@ function renderCryps(store) {
Menu,
CrypList,
CrypPage,
Passives,
],
};
@ -33,7 +35,8 @@ function renderCryps(store) {
const state = store.getState();
game.registry.set('cryps', state.cryps);
});
window.addEventListener('mouseup', () => game.registry.set('pan', false));
window.addEventListener('mousedown', () => game.registry.set('pan', true));
window.addEventListener('resize', () => game.resize(window.innerWidth, window.innerHeight), false);
return game;

4
client/src/scenes/menu.js Normal file → Executable file
View File

@ -6,7 +6,11 @@ class Menu extends Phaser.Scene {
}
create() {
this.scene.sleep('Passives');
this.add.text(0, 0, 'cryps.gg', { fontFamily: 'Arial', fontSize: 24, color: '#ffffff', fontStyle: 'bold' });
this.input.keyboard.on('keydown_F', () => {
this.scene.wake('Passives');
}, 0, this);
}
}

View File

@ -9,7 +9,7 @@ const passiveDataEdge = require('./passive.data.edge');
class PhaserPassives extends Phaser.Scene {
constructor() {
super('passives');
super({ key: 'Passives', active: true });
}
preload() {
@ -73,7 +73,7 @@ class PhaserPassives extends Phaser.Scene {
});
this.input.on('pointermove', (pointer) => {
const zoomFactor = 2 / this.cameras.main.zoom;
if (this.pan) {
if (this.registry.get('pan')) {
const points = pointer.getInterpolatedPosition(2);
this.cameras.main.scrollX -= zoomFactor * (points[1].x - points[0].x);
this.cameras.main.scrollY -= zoomFactor * (points[1].y - points[0].y);
@ -82,8 +82,8 @@ class PhaserPassives extends Phaser.Scene {
this.input.keyboard.on('keydown_A', () => {
this.updatePassives(); // Will update nodes from state
}, 0, this);
this.input.keyboard.on('keydown_S', () => {
this.scene.switch('combat');
this.input.keyboard.on('keydown_G', () => {
this.scene.sleep('Passives');
}, 0, this);
}
@ -98,7 +98,6 @@ class PhaserPassives extends Phaser.Scene {
} else {
this.graphics.lineStyle(2, 0xffffff, 0.2);
}
// console.log(drawEdge);
this.graphics.lineBetween(drawEdge[0].x, drawEdge[0].y, drawEdge[1].x, drawEdge[1].y);
});
}