Added keybinds
This commit is contained in:
parent
99ff116e2d
commit
ab7de7d77d
@ -28,6 +28,14 @@ function registerEvents(registry, events) {
|
||||
registry.set('gameList', gameList);
|
||||
}
|
||||
|
||||
events.on('SET_ACTIVE_SKILL', function skillActive(skill) {
|
||||
const activeSkill = registry.get('activeSkill');
|
||||
if (activeSkill) {
|
||||
activeSkill.clearTint();
|
||||
} skill.setTint(0x00ff00);
|
||||
return setActiveSkill(skill);
|
||||
});
|
||||
|
||||
events.on('CRYP_ACTIVE', function crypActiveCb(cryp) {
|
||||
const cryps = registry.get('cryps');
|
||||
|
||||
|
||||
62
client/src/scenes/combat.cryps.js
Executable file → Normal file
62
client/src/scenes/combat.cryps.js
Executable file → Normal file
@ -37,16 +37,21 @@ const skillTextPosition = (crypIter, skillIter) => {
|
||||
return [skillTextX, skillTextY];
|
||||
};
|
||||
|
||||
const crypPosition = (team, iter) => {
|
||||
const { CRYP_MARGIN, TEAM_MARGIN, Y_PADDING } = calcMargin();
|
||||
const crypAvatarX = COMBAT.width() / 8 + TEAM_MARGIN * team;
|
||||
const crypAvatarY = Y_PADDING * 1.25 + CRYP_MARGIN * iter;
|
||||
return { crypAvatarX, crypAvatarY };
|
||||
};
|
||||
|
||||
class CrypImage extends Phaser.GameObjects.Image {
|
||||
constructor(scene, j, team, avatar, cryp, healthbar) {
|
||||
constructor(scene, team, iter, skills, avatar, cryp, healthbar) {
|
||||
// Avatar will be a property of cryp
|
||||
const {
|
||||
CRYP_MARGIN, TEAM_MARGIN, X_PADDING, Y_PADDING,
|
||||
} = calcMargin();
|
||||
super(scene, COMBAT.width() / 8 + TEAM_MARGIN * team, Y_PADDING * 1.25 + CRYP_MARGIN * j, avatar);
|
||||
const { crypAvatarX, crypAvatarY } = crypPosition(team, iter);
|
||||
super(scene, crypAvatarX, crypAvatarY, avatar);
|
||||
this.scene = scene;
|
||||
this.cryp = cryp;
|
||||
this.skills = skills;
|
||||
this.healthbar = healthbar;
|
||||
}
|
||||
|
||||
@ -61,28 +66,21 @@ class CrypImage extends Phaser.GameObjects.Image {
|
||||
} else if (game.phase === 'Target') {
|
||||
ws.sendGameTarget(game.id, this.cryp.id, activeSkill.skill.id);
|
||||
}
|
||||
} else {
|
||||
activeSkill.clearTint();
|
||||
this.scene.registry.set('activeSkill', null);
|
||||
}
|
||||
activeSkill.clearTint();
|
||||
this.scene.registry.set('activeSkill', null);
|
||||
this.scene.registry.set('activeCryp', null);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
class CrypSkill extends Phaser.GameObjects.Text {
|
||||
constructor(scene, x, y, team, skill, cryp) {
|
||||
console.log(skill, cryp);
|
||||
// Avatar will be a property of cryp
|
||||
super(scene, x, y, skill.skill, TEXT.NORMAL);
|
||||
this.cryp = cryp;
|
||||
this.skill = skill;
|
||||
this.setInteractive();
|
||||
const activeSkill = scene.registry.get('activeSkill');
|
||||
if (activeSkill) {
|
||||
if (activeSkill.skill === skill && activeSkill.cryp.id === cryp.id) {
|
||||
this.setTint(COLOURS.BLUE);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
clickHandler() {
|
||||
@ -135,7 +133,7 @@ class HealthBar extends Phaser.GameObjects.Graphics {
|
||||
}
|
||||
}
|
||||
|
||||
function renderCryp(scene, group, cryp, game, team, iter) {
|
||||
function renderCryp(scene, group, cryp, skills, game, team, iter) {
|
||||
// Add Image Avatar Class
|
||||
const avatar = team ? 'magmar' : 'alk';
|
||||
// Add cryp hp
|
||||
@ -144,7 +142,7 @@ function renderCryp(scene, group, cryp, game, team, iter) {
|
||||
const crypHpText = scene.add.text(healthTextX, healthTextY, `${cryp.hp.base.toString()} / ${cryp.stamina.base.toString()} HP`, TEXT.NORMAL);
|
||||
const healthBar = scene.add.existing(new HealthBar(scene, cryp, team, iter, crypHpText));
|
||||
// Add cryp name
|
||||
const crypSpawn = scene.add.existing(new CrypImage(scene, iter, team, avatar, cryp, healthBar))
|
||||
const crypSpawn = scene.add.existing(new CrypImage(scene, team, iter, skills, avatar, cryp, healthBar))
|
||||
.setScale(0.5)
|
||||
.setInteractive();
|
||||
group.addMultiple([crypHpText, healthBar, crypSpawn, crypName]);
|
||||
@ -153,42 +151,50 @@ function renderCryp(scene, group, cryp, game, team, iter) {
|
||||
|
||||
function renderSkills(scene, group, cryp, account, game, team, iter) {
|
||||
const nameTextPosition = skillTextPosition(iter, 0);
|
||||
const skillList = [];
|
||||
if (scene.registry.get('resolve')) return true;
|
||||
if (game.phase === 'Skill' && cryp.account === account.id) {
|
||||
if (cryp.hp.base === 0) return true;
|
||||
const crypName = scene.add.text(nameTextPosition[0], nameTextPosition[1], cryp.name, TEXT.HEADER);
|
||||
group.add(crypName);
|
||||
crypName.text = cryp.name;
|
||||
cryp.skills.forEach((skill, i) => {
|
||||
const skillText = skillTextPosition(iter, i + 2);
|
||||
group.add(scene.add.existing(new CrypSkill(scene, skillText[0], skillText[1], team, skill, cryp)));
|
||||
const skillObj = new CrypSkill(scene, skillText[0], skillText[1], team, skill, cryp);
|
||||
scene.add.existing(skillObj);
|
||||
skillList.push(skillObj);
|
||||
group.addMultiple([crypName, skillObj]);
|
||||
});
|
||||
} else if (game.phase === 'Target' && cryp.account !== account.id) {
|
||||
const blockSkill = game.stack.find(skill => skill.source_cryp_id === cryp.id);
|
||||
// cryp not casting this turn
|
||||
if (!blockSkill) return false;
|
||||
const crypName = scene.add.text(nameTextPosition[0], nameTextPosition[1], cryp.name, TEXT.HEADER);
|
||||
group.add(crypName);
|
||||
const skillText = skillTextPosition(iter, 2);
|
||||
group.add(scene.add.existing(new CrypSkill(scene, skillText[0], skillText[1], team, blockSkill, cryp)));
|
||||
const skillObj = new CrypSkill(scene, skillText[0], skillText[1], team, blockSkill, cryp);
|
||||
scene.add.existing(skillObj);
|
||||
skillList.push(skillObj);
|
||||
group.addMultiple([crypName, skillObj]);
|
||||
}
|
||||
return true;
|
||||
return skillList;
|
||||
}
|
||||
|
||||
|
||||
class DrawCrypTeams extends Phaser.GameObjects.Group {
|
||||
constructor(scene, game) {
|
||||
super(scene);
|
||||
let allyCount = 0;
|
||||
let enemyCount = 0;
|
||||
this.scene = scene;
|
||||
this.keyboard = scene.input.keyboard;
|
||||
let allyCount = 0; let enemyCount = 0;
|
||||
const account = scene.registry.get('account');
|
||||
scene.cryps.forEach((cryp) => {
|
||||
const team = cryp.account === account.id ? 0 : 1;
|
||||
const iter = cryp.account === account.id ? allyCount : enemyCount;
|
||||
renderCryp(scene, this, cryp, game, team, iter);
|
||||
renderSkills(scene, this, cryp, account, game, team, iter);
|
||||
const skillsObj = renderSkills(scene, this, cryp, account, game, team, iter);
|
||||
const crypObj = renderCryp(scene, this, cryp, skillsObj, game, team, iter);
|
||||
allyCount = cryp.account === account.id ? allyCount += 1 : enemyCount += 1;
|
||||
const addKeys = (game.phase === 'Skill' && !team) || (game.phase === 'Target' && team);
|
||||
if (addKeys) scene.crypKeyHandler(crypObj, iter);
|
||||
});
|
||||
}
|
||||
}
|
||||
|
||||
module.exports = { CrypImage, CrypSkill, DrawCrypTeams, renderCryp};
|
||||
module.exports = { CrypImage, CrypSkill, DrawCrypTeams, renderCryp };
|
||||
|
||||
23
client/src/scenes/combat.js
Executable file → Normal file
23
client/src/scenes/combat.js
Executable file → Normal file
@ -5,6 +5,9 @@ const { POSITIONS: { COMBAT }, TEXT } = require('./constants');
|
||||
const { DrawCrypTeams, CrypImage, CrypSkill } = require('./combat.cryps');
|
||||
const combatRender = require('./combat.render');
|
||||
const CombatSkills = require('./combat.skills');
|
||||
const CRYP_KEY_MAP = ['keydown_ONE', 'keydown_TWO', 'keydown_THREE'];
|
||||
const SKILL_KEY_MAP = ['keydown_Q', 'keydown_W', 'keydown_E', 'keydown_R'];
|
||||
|
||||
|
||||
class Combat extends Phaser.Scene {
|
||||
constructor() {
|
||||
@ -74,7 +77,6 @@ class Combat extends Phaser.Scene {
|
||||
}
|
||||
this.cryps = [];
|
||||
game.teams.forEach(t => t.cryps.forEach(cryp => this.cryps.push(cryp)));
|
||||
console.log(this.cryps);
|
||||
// If not animating render static skill / block phase
|
||||
if (this.crypTeamRender) {
|
||||
this.crypTeamRender.destroy(true);
|
||||
@ -90,6 +92,25 @@ class Combat extends Phaser.Scene {
|
||||
this.log.setText(Array.from(game.log).slice(0, this.logIter).reverse());
|
||||
return this.resolvedIter === game.resolved.length;
|
||||
}
|
||||
|
||||
crypKeyHandler(cryp, iter) {
|
||||
if (CRYP_KEY_MAP[iter]) {
|
||||
this.input.keyboard.removeListener(CRYP_KEY_MAP[iter]);
|
||||
if (cryp.skills.length > 0) { // check there are cryp skills
|
||||
this.input.keyboard.on(CRYP_KEY_MAP[iter], () => {
|
||||
this.registry.set('activeCryp', cryp);
|
||||
console.log(cryp.cryp.name);
|
||||
SKILL_KEY_MAP.forEach(k => this.input.keyboard.removeListener(k));
|
||||
cryp.skills.forEach((skill, i) => {
|
||||
this.input.keyboard.on(SKILL_KEY_MAP[i], () => {
|
||||
this.game.events.emit('SET_ACTIVE_SKILL', skill);
|
||||
skill.setActive();
|
||||
}, this);
|
||||
});
|
||||
}, this);
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
module.exports = Combat;
|
||||
|
||||
0
client/src/scenes/combat.render.js
Executable file → Normal file
0
client/src/scenes/combat.render.js
Executable file → Normal file
0
client/src/scenes/constants.js
Executable file → Normal file
0
client/src/scenes/constants.js
Executable file → Normal file
Loading…
x
Reference in New Issue
Block a user