cleanup
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c7120d795f
commit
af31803790
@ -212,6 +212,7 @@
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.combat-text svg {
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.combat-text svg {
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height: 7em;
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height: 7em;
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max-width: 100%;
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}
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}
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.combat-anim {
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.combat-anim {
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@ -220,10 +221,12 @@
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position: absolute;
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position: absolute;
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object-fit: contain;
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object-fit: contain;
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top: 15%;
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top: 15%;
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max-width: 100%;
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}
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}
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.combat-anim svg {
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.combat-anim svg {
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height: 7em;
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height: 7em;
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width: 100%;
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}
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}
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.game-construct.active-skill {
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.game-construct.active-skill {
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@ -13,27 +13,20 @@ class Block extends Component {
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render() {
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render() {
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return (
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return (
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<svg
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<svg
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class='skill-animation red'
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class='skill-animation white'
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version="1.1"
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version="1.1"
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id="block"
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id="block"
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xmlns="http://www.w3.org/2000/svg"
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xmlns="http://www.w3.org/2000/svg"
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style={{ transform: 'rotate(180deg)' }}
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transform="rotate(180)"
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viewBox="0 0 256 256">
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viewBox="0 0 256 256">
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<filter id='blockFilter'>
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<feTurbulence type="turbulence" baseFrequency="0.05" numOctaves="2" result="turbulence"></feTurbulence>
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<feDisplacementMap in2="turbulence" in="SourceGraphic" scale="15" xChannelSelector="R" yChannelSelector="G"></feDisplacementMap>
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</filter>
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<polygon
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<polygon
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points='128,168 80,240 176,240'
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points='128,168 80,240 176,240'
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style={{ filter: 'url("#blockFilter")' }}
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id="charge"/>
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id="charge"/>
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<polyline
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<polyline
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points='176,240 212,216 128,96 44,216 80,240'
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points='176,240 212,216 128,96 44,216 80,240'
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style={{ filter: 'url("#blockFilter")' }}
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id="charge"/>
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id="charge"/>
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<polyline
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<polyline
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points='212,216 248,192 128,24 8,192 44,216'
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points='212,216 248,192 128,24 8,192 44,216'
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style={{ filter: 'url("#blockFilter")' }}
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id="charge"/>
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id="charge"/>
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</svg>
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</svg>
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);
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);
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@ -47,16 +40,6 @@ class Block extends Component {
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delay: TIMES.TARGET_DELAY_MS,
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delay: TIMES.TARGET_DELAY_MS,
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duration: TIMES.TARGET_DELAY_MS,
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duration: TIMES.TARGET_DELAY_MS,
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}));
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}));
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this.animations.push(anime({
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targets: ['#blockFilter feTurbulence', ' #blockFilter feDisplacementMap'],
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baseFrequency: 0,
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scale: 1,
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easing: 'easeOutSine',
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delay: TIMES.TARGET_DELAY_MS,
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duration: TIMES.TARGET_DURATION_MS,
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}));
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}
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}
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// this is necessary because
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// this is necessary because
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@ -17,12 +17,8 @@ class Buff extends Component {
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class="skill-animation"
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class="skill-animation"
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version="1.1"
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version="1.1"
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xmlns="http://www.w3.org/2000/svg"
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xmlns="http://www.w3.org/2000/svg"
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viewBox="0 0 300 300">
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viewBox="0 0 200 200">
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<filter id='buffFilter'>
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<g>
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<feTurbulence type="turbulence" baseFrequency="0.05" numOctaves="2" result="turbulence"></feTurbulence>
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<feDisplacementMap in2="turbulence" in="SourceGraphic" scale="15" xChannelSelector="R" yChannelSelector="G"></feDisplacementMap>
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</filter>
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<g filter='url("#buffFilter")'>
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<polygon class='buff-one' points='0,190 100,300 190,190'/>
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<polygon class='buff-one' points='0,190 100,300 190,190'/>
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<polygon class='buff-two' points='40,170 100,300 160,170'/>
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<polygon class='buff-two' points='40,170 100,300 160,170'/>
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<polygon class='buff-three' points='70,150 100,300 130,150'/>
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<polygon class='buff-three' points='70,150 100,300 130,150'/>
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@ -44,34 +40,29 @@ class Buff extends Component {
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this.animations.push(anime({
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this.animations.push(anime({
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targets: ['#buff .buff-one'],
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targets: ['#buff .buff-one'],
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points: '0,190 100,10 190,190',
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points: '0,190 100,10 190,190',
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easing: 'easeOutExpo',
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easing: 'easeOutExpo',
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delay: TIMES.TARGET_DELAY_MS,
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duration: TIMES.START_SKILL,
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duration: TIMES.START_SKILL,
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}));
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}));
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this.animations.push(anime({
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this.animations.push(anime({
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targets: ['#buff .buff-two'],
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targets: ['#buff .buff-two'],
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points: '40,170 100,50 160,170',
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points: '40,170 100,50 160,170',
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easing: 'easeOutExpo',
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easing: 'easeOutExpo',
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delay: TIMES.TARGET_DELAY_MS,
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duration: TIMES.START_SKILL,
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duration: TIMES.START_SKILL,
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}));
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}));
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this.animations.push(anime({
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this.animations.push(anime({
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targets: ['#buff .buff-three'],
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targets: ['#buff .buff-three'],
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points: '70,150 100,90 130,150',
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points: '70,150 100,90 130,150',
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easing: 'easeOutExpo',
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easing: 'easeOutExpo',
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delay: TIMES.TARGET_DELAY_MS,
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duration: TIMES.START_SKILL,
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duration: TIMES.START_SKILL,
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}));
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}));
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this.animations.push(anime({
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targets: ['#buffFilter feTurbulence', ' #buffFilter feDisplacementMap'],
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baseFrequency: 0,
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scale: 1,
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easing: 'easeOutSine',
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delay: TIMES.TARGET_DELAY_MS,
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duration: TIMES.TARGET_DURATION_MS,
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}));
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}
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}
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// this is necessary because
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// this is necessary because
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@ -18,12 +18,8 @@ class Debuff extends Component {
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version="1.1"
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version="1.1"
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xmlns="http://www.w3.org/2000/svg"
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xmlns="http://www.w3.org/2000/svg"
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style={{ transform: 'rotate(180deg)' }}
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style={{ transform: 'rotate(180deg)' }}
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viewBox="0 0 300 300">
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viewBox="0 0 200 200">
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<filter id='debuffFilter'>
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<g>
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<feTurbulence type="turbulence" baseFrequency="0.05" numOctaves="2" result="turbulence"></feTurbulence>
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<feDisplacementMap in2="turbulence" in="SourceGraphic" scale="15" xChannelSelector="R" yChannelSelector="G"></feDisplacementMap>
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</filter>
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<g filter='url("#debuffFilter")'>
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<polygon class='debuff-one' points='0,190 100,300 190,190'/>
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<polygon class='debuff-one' points='0,190 100,300 190,190'/>
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<polygon class='debuff-two' points='40,170 100,300 160,170'/>
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<polygon class='debuff-two' points='40,170 100,300 160,170'/>
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<polygon class='debuff-three' points='70,150 100,300 130,150'/>
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<polygon class='debuff-three' points='70,150 100,300 130,150'/>
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@ -46,6 +42,7 @@ class Debuff extends Component {
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targets: ['#debuff .debuff-one'],
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targets: ['#debuff .debuff-one'],
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points: '0,190 100,10 190,190',
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points: '0,190 100,10 190,190',
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easing: 'easeOutExpo',
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easing: 'easeOutExpo',
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delay: TIMES.TARGET_DELAY_MS,
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duration: TIMES.START_SKILL,
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duration: TIMES.START_SKILL,
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}));
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}));
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@ -53,6 +50,7 @@ class Debuff extends Component {
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targets: ['#debuff .debuff-two'],
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targets: ['#debuff .debuff-two'],
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points: '40,170 100,50 160,170',
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points: '40,170 100,50 160,170',
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easing: 'easeOutExpo',
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easing: 'easeOutExpo',
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delay: TIMES.TARGET_DELAY_MS,
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duration: TIMES.START_SKILL,
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duration: TIMES.START_SKILL,
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}));
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}));
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@ -60,17 +58,8 @@ class Debuff extends Component {
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targets: ['#debuff .debuff-three'],
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targets: ['#debuff .debuff-three'],
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points: '70,150 100,90 130,150',
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points: '70,150 100,90 130,150',
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easing: 'easeOutExpo',
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easing: 'easeOutExpo',
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duration: TIMES.START_SKILL,
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}));
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this.animations.push(anime({
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targets: ['#debuffFilter feTurbulence', ' #debuffFilter feDisplacementMap'],
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baseFrequency: 0,
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scale: 1,
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easing: 'easeOutSine',
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delay: TIMES.TARGET_DELAY_MS,
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delay: TIMES.TARGET_DELAY_MS,
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duration: TIMES.TARGET_DURATION_MS,
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duration: TIMES.START_SKILL,
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}));
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}));
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}
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}
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@ -29,6 +29,10 @@ class Decay extends Component {
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<rect x="135" y="135" width="30" height="30" />
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<rect x="135" y="135" width="30" height="30" />
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<rect x="135" y="135" width="30" height="30" />
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<rect x="135" y="135" width="30" height="30" />
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<rect x="135" y="135" width="30" height="30" />
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<rect x="135" y="135" width="30" height="30" />
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<rect x="135" y="135" width="30" height="30" />
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<rect x="135" y="135" width="30" height="30" />
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<rect x="135" y="135" width="30" height="30" />
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<rect x="135" y="135" width="30" height="30" />
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</g>
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</g>
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</svg>
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</svg>
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);
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);
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@ -46,7 +50,10 @@ class Decay extends Component {
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this.animations.push(anime({
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this.animations.push(anime({
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targets: ['#decay rect'],
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targets: ['#decay rect'],
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transform: () => `translate(${anime.random(-100, 100)} ${anime.random(-100, 100)}) rotate(${anime.random(-15, 15)})`,
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x: () => anime.random(30, 270),
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y: () => anime.random(30, 270),
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transform: `rotate(${anime.random(-15, 15)})`,
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filter: ['brightness(1)', 'brightness(1.5)'],
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opacity: 0,
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opacity: 0,
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easing: 'linear',
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easing: 'linear',
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delay: TIMES.TARGET_DELAY_MS,
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delay: TIMES.TARGET_DELAY_MS,
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@ -14,10 +14,10 @@ class Haste extends Component {
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return (
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return (
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<svg
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<svg
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id='haste'
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id='haste'
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class="skill-animation white"
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class="skill-animation"
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version="1.1"
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version="1.1"
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xmlns="http://www.w3.org/2000/svg"
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xmlns="http://www.w3.org/2000/svg"
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viewBox="0 0 300 300">
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viewBox="0 0 200 200">
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<filter id='hasteFilter'>
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<filter id='hasteFilter'>
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<feTurbulence type="turbulence"
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<feTurbulence type="turbulence"
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baseFrequency="0"
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baseFrequency="0"
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@ -1,7 +1,7 @@
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module.exports = {
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module.exports = {
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TIMES: {
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TIMES: {
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RESOLUTION_TOTAL_MS: 2000,
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RESOLUTION_TOTAL_MS: 2000,
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// RESOLUTION_TOTAL_MS: 20000,
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// RESOLUTION_TOTAL_MS: 200000,
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SOURCE_DURATION_MS: 1000,
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SOURCE_DURATION_MS: 1000,
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TARGET_DELAY_MS: 500,
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TARGET_DELAY_MS: 500,
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