unlearn skills, just need rpc call
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c4453a6934
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@ -8,7 +8,34 @@ const WIDTH = MENU_MAIN.width();
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const HEIGHT = MENU_MAIN.height();
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const HEIGHT = MENU_MAIN.height();
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const TEXT_MARGIN = 24;
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const TEXT_MARGIN = 24;
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const SKILL_WIDTH = Math.floor(WIDTH / 20);
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const SKILL_WIDTH = Math.floor(WIDTH / 10);
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class DeleteHitBox extends Phaser.GameObjects.Rectangle {
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constructor(scene, x, y) {
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super(scene, x, y, SKILL_WIDTH, SKILL_WIDTH, 0x222222);
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this.setOrigin(0);
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this.itemSelect = () => this.setFillStyle(0xff0000);
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this.itemDeselect = () => this.setFillStyle(0x222222);
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}
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}
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const itemCheckHitbox = (scene, pointer) => {
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const { list } = scene.scene.get('MenuCrypList').children;
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const hitboxes = list.filter(c => c.cryp)
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.concat(scene.children.list.filter(c => c instanceof DeleteHitBox));
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let found;
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for (let i = 0; i < hitboxes.length; i += 1) {
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if (Phaser.Geom.Rectangle.ContainsPoint(hitboxes[i].getBounds(), pointer.position)) {
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found = hitboxes[i];
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} else {
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hitboxes[i].itemDeselect();
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}
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}
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return found;
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};
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class StatSheet extends Phaser.Scene {
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class StatSheet extends Phaser.Scene {
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constructor() {
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constructor() {
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@ -26,6 +53,11 @@ class StatSheet extends Phaser.Scene {
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create(cryp) {
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create(cryp) {
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this.registry.events.on('changedata', this.updateData, this);
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this.registry.events.on('changedata', this.updateData, this);
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this.cryp = cryp;
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this.cryp = cryp;
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const del = this.add.existing(new DeleteHitBox(this, X + WIDTH * 0.7, Y + HEIGHT * 0.6));
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this.add.text(del.getCenter().x, del.getCenter().y, 'Unlearn', TEXT.HEADER)
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.setOrigin(0.5, 0.5);
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this.add.text(X, Y, cryp.name, TEXT.HEADER);
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this.add.text(X, Y, cryp.name, TEXT.HEADER);
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const crypStat = (stat, i) => {
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const crypStat = (stat, i) => {
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@ -47,15 +79,34 @@ class StatSheet extends Phaser.Scene {
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CRYP_STATS.forEach(crypStat);
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CRYP_STATS.forEach(crypStat);
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this.add.text(X + WIDTH * 0.175, Y, 'Skills', TEXT.HEADER);
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this.add.text(X + WIDTH * 0.175, Y, 'Skills', TEXT.HEADER);
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const knownSkill = (skill, i) => {
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const knownSkill = (skill, i) => {
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const SKILL_X = X + WIDTH * 0.2 + WIDTH * 0.06 * i;
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const SKILL_X = X + WIDTH * 0.21 + WIDTH * 0.125 * i;
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const SKILL_Y = Y + HEIGHT * 0.15;
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const SKILL_Y = Y + HEIGHT * 0.15;
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const itemObj = new Item(this, skill.skill, i, SKILL_X, SKILL_Y, SKILL_WIDTH, SKILL_WIDTH);
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const itemObj = new Item(this, skill.skill, i, SKILL_X, SKILL_Y, SKILL_WIDTH, Math.floor(SKILL_WIDTH / 2));
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itemObj.on('pointerdown', () => {
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// itemObj.on('pointerdown', () => );
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console.log(skill.skill);
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this.input.setDraggable(itemObj);
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});
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this.add.existing(itemObj);
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this.add.existing(itemObj);
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};
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};
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cryp.skills.forEach(knownSkill);
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cryp.skills.forEach(knownSkill);
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this.input.on('drag', (pointer, item, dragX, dragY) => {
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if (!(item instanceof Item)) return false;
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item.setPosition(dragX, dragY);
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const hitBox = itemCheckHitbox(this, pointer);
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if (hitBox) hitBox.itemSelect();
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return true;
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});
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this.input.on('dragend', (pointer, item) => {
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if (!(item instanceof Item)) return false;
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item.setPosition(item.origX, item.origY);
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const hitBox = itemCheckHitbox(this, pointer);
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if (hitBox) {
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hitBox.itemDeselect();
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// add socket function for unlearn here
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console.log(`delete: ${item.item}`);
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}
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return true;
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});
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}
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}
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displaySkillText(x, y, description, pointer) {
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displaySkillText(x, y, description, pointer) {
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