Merge branch 'release/1.6.4'

This commit is contained in:
ntr 2019-10-24 18:04:02 +11:00
commit b196053a92
11 changed files with 66 additions and 67 deletions

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@ -2,8 +2,11 @@
All notable changes to this project will be documented in this file. All notable changes to this project will be documented in this file.
This project adheres to [Semantic Versioning](http://semver.org/). This project adheres to [Semantic Versioning](http://semver.org/).
## [1.6.3] - 2019-10-23 ## [1.6.4] - 2019-10-24
### Changed
- Animations processing on client side reduced.
## [1.6.3] - 2019-10-23
### Added ### Added
- MNNI: the MNML guide - MNNI: the MNML guide
- Delivers the message of the day - Delivers the message of the day

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@ -1 +1 @@
1.6.3 1.6.4

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@ -1,6 +1,6 @@
{ {
"name": "mnml-client", "name": "mnml-client",
"version": "1.6.3", "version": "1.6.4",
"description": "", "description": "",
"main": "index.js", "main": "index.js",
"scripts": { "scripts": {

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@ -1,6 +1,6 @@
{ {
"name": "mnml-client", "name": "mnml-client",
"version": "1.6.3", "version": "1.6.4",
"description": "", "description": "",
"main": "index.js", "main": "index.js",
"scripts": { "scripts": {

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@ -1,4 +1,5 @@
const { TIMES } = require('./constants'); const { TIMES } = require('./constants');
const { removeTier } = require('./utils');
function none() { function none() {
return { return {
@ -7,7 +8,7 @@ function none() {
}; };
} }
function getObjects(resolution, stages, game, account) { function getObjects(resolution, game, account) {
if (!resolution) return none(); if (!resolution) return none();
if (!resolution.target) return none(); if (!resolution.target) return none();
@ -52,7 +53,7 @@ function getObjects(resolution, stages, game, account) {
}; };
}; };
const skipSource = !stages.includes('START_SKILL') const skipSource = !resolution.stages.includes('START_SKILL')
|| resolution.source.id === resolution.target.id; || resolution.source.id === resolution.target.id;
const animSource = skipSource const animSource = skipSource
@ -72,25 +73,6 @@ function getObjects(resolution, stages, game, account) {
}; };
} }
function getSequence(resolution) {
if (!resolution.event) return [];
if (resolution.event[0] === 'Inversion') return [];
if (['TargetKo', 'Ko'].includes(resolution.event[0])) return [];
if (['Skill', 'AoeSkill'].includes(resolution.event[0])) return ['START_SKILL', 'END_SKILL'];
switch (resolution.stages) {
case 'AllStages': return ['START_SKILL', 'END_SKILL', 'POST_SKILL'];
case 'StartEnd': return ['START_SKILL', 'END_SKILL'];
case 'StartPost': return ['START_SKILL', 'POST_SKILL'];
case 'StartOnly': return ['START_SKILL'];
case 'EndPost': return ['END_SKILL', 'POST_SKILL'];
case 'EndOnly': return ['END_SKILL'];
case 'PostOnly': return ['POST_SKILL'];
case 'NoStages': return [];
default: return ['START_SKILL', 'END_SKILL', 'POST_SKILL'];
}
}
function getTime(stages) { function getTime(stages) {
let time = 0; let time = 0;
if (stages.includes('START_SKILL') && stages.includes('END_SKILL')) { if (stages.includes('START_SKILL') && stages.includes('END_SKILL')) {
@ -121,10 +103,10 @@ function getFocusTargets(resolution, game) {
return [target]; return [target];
} }
function getText(resolution, sequence) { function getText(resolution) {
const nullText = { text: null, constructId: null, life: null }; const nullText = { text: null, constructId: null, life: null };
if (!resolution) return nullText; if (!resolution) return nullText;
if (!sequence.includes('POST_SKILL')) return nullText; if (!resolution.stages.includes('POST_SKILL')) return nullText;
function generatePostSkill() { function generatePostSkill() {
const [type, event] = resolution.event; const [type, event] = resolution.event;
@ -202,14 +184,19 @@ function getText(resolution, sequence) {
}; };
} }
function isCbAnim(skill) {
return ['Attack', 'Blast', 'Siphon', 'SiphonTick', 'Strike', 'Chaos', 'Slay', 'Heal',
'Buff', 'Amplify', 'Haste', 'Triage', 'TriageTick', 'Link', 'Hybrid', 'Intercept',
'Debuff', 'Curse', 'Decay', 'DecayTick', 'Purge', 'Silence', 'Restrict',
'Stun', 'Bash', 'Absorb', 'Sleep', 'Break', 'Ruin',
'Block', 'Sustain', 'Electrify', 'Electrocute', 'ElectrocuteTick',
'Counter', 'CounterAttack', 'Purify', 'Recharge', 'Reflect'].includes(removeTier(skill));
}
module.exports = { module.exports = {
getFocusTargets, getFocusTargets,
getObjects, getObjects,
getTime, getTime,
getSequence,
getText, getText,
isCbAnim,
}; };
// if (!(resolution.target.id === construct.id)
// && !(resolution.event[0] === 'AoeSkill' && targetTeam.includes(construct.id))) return false;

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@ -7,7 +7,7 @@ const sample = require('lodash/sample');
const actions = require('./actions'); const actions = require('./actions');
const { TIMES } = require('./constants'); const { TIMES } = require('./constants');
const animations = require('./animations.utils'); const animations = require('./animations.utils');
const { infoToast, errorToast, removeTier } = require('./utils'); const { infoToast, errorToast } = require('./utils');
function registerEvents(store) { function registerEvents(store) {
function notify(msg) { function notify(msg) {
@ -63,27 +63,26 @@ function registerEvents(store) {
if (game.resolved.length !== currentGame.resolved.length) { if (game.resolved.length !== currentGame.resolved.length) {
store.dispatch(actions.setAnimating(true)); store.dispatch(actions.setAnimating(true));
store.dispatch(actions.setGameSkillInfo(null)); store.dispatch(actions.setGameSkillInfo(null));
// stop fetching the game state til animations are done // stop fetching the game state til animations are done
const newRes = game.resolved.slice(currentGame.resolved.length); const newRes = game.resolved.slice(currentGame.resolved.length);
return eachSeries(newRes, (r, cb) => { return eachSeries(newRes, (r, cb) => {
if (['Disable', 'TargetKo'].includes(r.event[0])) return cb(); if (!r.event || r.stages === '') return cb;
const timeout = animations.getTime(r.stages);
// convert server enum into anims keywords const anims = animations.getObjects(r, game, account);
// todo make serersideonly const text = animations.getText(r);
const sequence = animations.getSequence(r);
const timeout = animations.getTime(sequence);
const anims = animations.getObjects(r, sequence, game, account);
const text = animations.getText(r, sequence);
store.dispatch(actions.setAnimFocus(animations.getFocusTargets(r, game))); store.dispatch(actions.setAnimFocus(animations.getFocusTargets(r, game)));
if (anims.animSkill) store.dispatch(actions.setAnimSkill(anims.animSkill)); if (anims.animSkill) store.dispatch(actions.setAnimSkill(anims.animSkill));
if (sequence.includes('START_SKILL') && anims.animSource) store.dispatch(actions.setAnimSource(anims.animSource)); if (r.stages.includes('START_SKILL') && anims.animSource) {
if (sequence.includes('END_SKILL') && anims.animTarget) { store.dispatch(actions.setAnimSource(anims.animSource));
store.dispatch(actions.setAnimTarget(anims.animTarget));
if (!['Banish', 'Invert'].includes(removeTier(anims.animTarget.skill))) store.dispatch(actions.setAnimCb(cb));
} }
if (sequence.includes('POST_SKILL') && text) {
if (r.stages.includes('END_SKILL') && anims.animTarget) {
store.dispatch(actions.setAnimTarget(anims.animTarget));
if (animations.isCbAnim(anims.animSkill)) store.dispatch(actions.setAnimCb(cb));
}
if (r.stages.includes('POST_SKILL') && text) {
// timeout to prevent text classes from being added too soon // timeout to prevent text classes from being added too soon
if (timeout === TIMES.POST_SKILL_DURATION_MS) { if (timeout === TIMES.POST_SKILL_DURATION_MS) {
store.dispatch(actions.setAnimText(text)); store.dispatch(actions.setAnimText(text));
@ -94,14 +93,15 @@ function registerEvents(store) {
); );
} }
} }
return setTimeout(() => { return setTimeout(() => {
store.dispatch(actions.setAnimSkill(null)); store.dispatch(actions.setAnimSkill(null));
store.dispatch(actions.setAnimSource(null)); store.dispatch(actions.setAnimSource(null));
store.dispatch(actions.setAnimTarget(null)); store.dispatch(actions.setAnimTarget(null));
store.dispatch(actions.setAnimText(null)); store.dispatch(actions.setAnimText(null));
store.dispatch(actions.setAnimFocus([])); store.dispatch(actions.setAnimFocus([]));
if (!sequence.includes('END_SKILL') || (anims.animSkill && ['Banish', 'Invert'].includes(anims.animSkill))) return cb(); if (r.stages.includes('END_SKILL') && animations.isCbAnim(anims.animSkill)) return true;
return true; return cb();
}, timeout); }, timeout);
}, err => { }, err => {
if (err) return console.error(err); if (err) return console.error(err);

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@ -142,6 +142,7 @@ function randomPoints(numPoints, radius, dimensions) {
} }
const removeTier = skill => { const removeTier = skill => {
if (!skill) return skill;
if (skill.includes('SiphonTick')) return 'SiphonTick'; if (skill.includes('SiphonTick')) return 'SiphonTick';
if (skill.includes('TriageTick')) return 'TriageTick'; if (skill.includes('TriageTick')) return 'TriageTick';
if (skill.includes('DecayTick')) return 'DecayTick'; if (skill.includes('DecayTick')) return 'DecayTick';

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@ -1,6 +1,6 @@
{ {
"name": "mnml-ops", "name": "mnml-ops",
"version": "1.6.3", "version": "1.6.4",
"description": "", "description": "",
"main": "index.js", "main": "index.js",
"scripts": { "scripts": {

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@ -1,6 +1,6 @@
[package] [package]
name = "mnml" name = "mnml"
version = "1.6.3" version = "1.6.4"
authors = ["ntr <ntr@smokestack.io>"] authors = ["ntr <ntr@smokestack.io>"]
[dependencies] [dependencies]

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@ -606,7 +606,7 @@ impl Construct {
}); });
}, },
true => { true => {
events.push(Event::Inversion { skill }); // events.push(Event::Inversion { skill });
// there is no green shield (yet) // there is no green shield (yet)
let current_green_life = self.green_life(); let current_green_life = self.green_life();
@ -669,7 +669,7 @@ impl Construct {
}); });
}, },
true => { true => {
events.push(Event::Inversion { skill }); // events.push(Event::Inversion { skill });
let current_green_life = self.green_life(); let current_green_life = self.green_life();
self.green_life.increase(modified_power); self.green_life.increase(modified_power);
@ -738,7 +738,7 @@ impl Construct {
}); });
}, },
true => { true => {
events.push(Event::Inversion { skill }); // events.push(Event::Inversion { skill });
let current_green_life = self.green_life(); let current_green_life = self.green_life();
self.green_life.increase(modified_power); self.green_life.increase(modified_power);

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@ -16,7 +16,7 @@ pub fn dev_resolve(a_id: Uuid, b_id: Uuid, skill: Skill) -> Resolutions {
let mut b = Construct::new(); let mut b = Construct::new();
b.id = b_id; b.id = b_id;
if skill.aoe() { // Send an aoe skill event for anims if skill.aoe() { // Send an aoe skill event for anims
resolutions.push(Resolution::new(&a, &b).event(Event::AoeSkill { skill })); resolutions.push(Resolution::new(&a, &b).event(Event::AoeSkill { skill }).stages(EventStages::StartEnd));
} }
return resolve(skill, &mut a, &mut b, resolutions); return resolve(skill, &mut a, &mut b, resolutions);
} }
@ -36,7 +36,7 @@ pub fn pre_resolve(cast: &Cast, game: &mut Game, mut resolutions: Resolutions) -
if skill.aoe() { // Send an aoe skill event for anims if skill.aoe() { // Send an aoe skill event for anims
resolutions.push(Resolution::new(&source, resolutions.push(Resolution::new(&source,
&game.construct_by_id(cast.target_construct_id).unwrap().clone()).event(Event::AoeSkill { skill })); &game.construct_by_id(cast.target_construct_id).unwrap().clone()).event(Event::AoeSkill { skill }).stages(EventStages::StartEnd));
} }
for target_id in targets { for target_id in targets {
@ -68,13 +68,13 @@ pub fn pre_resolve(cast: &Cast, game: &mut Game, mut resolutions: Resolutions) -
} }
pub fn resolve(skill: Skill, source: &mut Construct, target: &mut Construct, mut resolutions: Vec<Resolution>) -> Resolutions { pub fn resolve(skill: Skill, source: &mut Construct, target: &mut Construct, mut resolutions: Vec<Resolution>) -> Resolutions {
if let Some(disable) = source.disabled(skill) { if let Some(_disable) = source.disabled(skill) {
resolutions.push(Resolution::new(source, target).event(Event::Disable { disable, skill })); // resolutions.push(Resolution::new(source, target).event(Event::Disable { disable, skill }).stages(EventStages::PostOnly));
return resolutions; return resolutions;
} }
if target.is_ko() { if target.is_ko() {
resolutions.push(Resolution::new(source, target).event(Event::TargetKo { skill })); // resolutions.push(Resolution::new(source, target).event(Event::TargetKo { skill }).stages(EventStages::PostOnly));
return resolutions; return resolutions;
} }
@ -342,7 +342,7 @@ fn post_resolve(_skill: Skill, game: &mut Game, mut resolutions: Resolutions) ->
}; };
if target.is_ko() { if target.is_ko() {
resolutions.push(Resolution::new(&source, &target).event(Event::Ko())); resolutions.push(Resolution::new(&source, &target).event(Event::Ko()).stages(EventStages::PostOnly));
target.effects.clear(); target.effects.clear();
} }
@ -408,13 +408,21 @@ pub struct EventConstruct {
#[derive(Debug,Clone,PartialEq,Serialize,Deserialize)] #[derive(Debug,Clone,PartialEq,Serialize,Deserialize)]
pub enum EventStages { pub enum EventStages {
#[serde(rename = "START_SKILL END_SKILL POST_SKILL")]
AllStages, // Anim Anim Anim AllStages, // Anim Anim Anim
#[serde(rename = "START_SKILL END_SKILL")]
StartEnd, // Anim Anim Skip StartEnd, // Anim Anim Skip
#[serde(rename = "START_SKILL POST_SKILL")]
StartPost, // Anim Skip Anim StartPost, // Anim Skip Anim
#[serde(rename = "START_SKILL")]
StartOnly, // Anim Skip Skip StartOnly, // Anim Skip Skip
#[serde(rename = "END_SKILL POST_SKILL")]
EndPost, // Skip Anim Anim EndPost, // Skip Anim Anim
#[serde(rename = "END_SKILL")]
EndOnly, // Skip Anim Skip EndOnly, // Skip Anim Skip
#[serde(rename = "POST_SKILL")]
PostOnly, // Skip Skip Anim PostOnly, // Skip Skip Anim
#[serde(rename = "")]
NoStages, // Skip Skip Skip NoStages, // Skip Skip Skip
} }
@ -1811,7 +1819,7 @@ fn silence(source: &mut Construct, target: &mut Construct, mut results: Resoluti
} }
fn purge(source: &mut Construct, target: &mut Construct, mut results: Resolutions, skill: Skill) -> Resolutions { fn purge(source: &mut Construct, target: &mut Construct, mut results: Resolutions, skill: Skill) -> Resolutions {
results.push(Resolution::new(source, target).event(Event::Skill { skill })); results.push(Resolution::new(source, target).event(Event::Skill { skill }).stages(EventStages::StartEnd));
while let Some(i) = target.effects while let Some(i) = target.effects
.iter() .iter()
.position(|ce| { .position(|ce| {
@ -1845,7 +1853,7 @@ fn purge(source: &mut Construct, target: &mut Construct, mut results: Resolution
} }
fn purify(source: &mut Construct, target: &mut Construct, mut results: Resolutions, skill: Skill) -> Resolutions { fn purify(source: &mut Construct, target: &mut Construct, mut results: Resolutions, skill: Skill) -> Resolutions {
results.push(Resolution::new(source, target).event(Event::Skill { skill })); results.push(Resolution::new(source, target).event(Event::Skill { skill }).stages(EventStages::StartEnd));
let amount = source.green_power().pct(skill.multiplier()); let amount = source.green_power().pct(skill.multiplier());
while let Some(i) = target.effects while let Some(i) = target.effects
.iter() .iter()
@ -1869,7 +1877,7 @@ fn purify(source: &mut Construct, target: &mut Construct, mut results: Resolutio
} }
fn banish(source: &mut Construct, target: &mut Construct, mut results: Resolutions, skill: Skill) -> Resolutions { fn banish(source: &mut Construct, target: &mut Construct, mut results: Resolutions, skill: Skill) -> Resolutions {
results.push(Resolution::new(source, target).event(Event::Skill { skill })); results.push(Resolution::new(source, target).event(Event::Skill { skill }).stages(EventStages::StartEnd));
let red_damage = target.red_life().pct(skill.multiplier()); let red_damage = target.red_life().pct(skill.multiplier());
let blue_damage = target.blue_life().pct(skill.multiplier()); let blue_damage = target.blue_life().pct(skill.multiplier());
@ -2004,10 +2012,10 @@ mod tests {
// attack should heal and recharge red shield // attack should heal and recharge red shield
let mut results = attack(&mut x, &mut y, vec![], Skill::Attack); let mut results = attack(&mut x, &mut y, vec![], Skill::Attack);
match results.remove(0).event { // match results.remove(0).event {
Event::Inversion { skill } => assert_eq!(skill, Skill::Attack), // Event::Inversion { skill } => assert_eq!(skill, Skill::Attack),
_ => panic!("not inversion"), // _ => panic!("not inversion"),
}; //};
match results.remove(0).event { match results.remove(0).event {
Event::Healing { skill: _, overhealing: _, amount } => assert!(amount > 0), Event::Healing { skill: _, overhealing: _, amount } => assert!(amount > 0),