Merge branch 'release/1.6.4'
This commit is contained in:
commit
b196053a92
@ -2,8 +2,11 @@
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All notable changes to this project will be documented in this file.
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This project adheres to [Semantic Versioning](http://semver.org/).
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## [1.6.3] - 2019-10-23
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## [1.6.4] - 2019-10-24
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### Changed
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- Animations processing on client side reduced.
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## [1.6.3] - 2019-10-23
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### Added
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- MNNI: the MNML guide
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- Delivers the message of the day
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@ -1,6 +1,6 @@
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{
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"name": "mnml-client",
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"version": "1.6.3",
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"version": "1.6.4",
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"description": "",
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"main": "index.js",
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"scripts": {
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@ -1,6 +1,6 @@
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{
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"name": "mnml-client",
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"version": "1.6.3",
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"version": "1.6.4",
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"description": "",
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"main": "index.js",
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"scripts": {
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@ -1,4 +1,5 @@
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const { TIMES } = require('./constants');
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const { removeTier } = require('./utils');
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function none() {
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return {
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@ -7,7 +8,7 @@ function none() {
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};
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}
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function getObjects(resolution, stages, game, account) {
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function getObjects(resolution, game, account) {
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if (!resolution) return none();
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if (!resolution.target) return none();
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@ -52,7 +53,7 @@ function getObjects(resolution, stages, game, account) {
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};
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};
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const skipSource = !stages.includes('START_SKILL')
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const skipSource = !resolution.stages.includes('START_SKILL')
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|| resolution.source.id === resolution.target.id;
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const animSource = skipSource
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@ -72,25 +73,6 @@ function getObjects(resolution, stages, game, account) {
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};
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}
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function getSequence(resolution) {
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if (!resolution.event) return [];
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if (resolution.event[0] === 'Inversion') return [];
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if (['TargetKo', 'Ko'].includes(resolution.event[0])) return [];
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if (['Skill', 'AoeSkill'].includes(resolution.event[0])) return ['START_SKILL', 'END_SKILL'];
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switch (resolution.stages) {
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case 'AllStages': return ['START_SKILL', 'END_SKILL', 'POST_SKILL'];
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case 'StartEnd': return ['START_SKILL', 'END_SKILL'];
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case 'StartPost': return ['START_SKILL', 'POST_SKILL'];
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case 'StartOnly': return ['START_SKILL'];
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case 'EndPost': return ['END_SKILL', 'POST_SKILL'];
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case 'EndOnly': return ['END_SKILL'];
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case 'PostOnly': return ['POST_SKILL'];
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case 'NoStages': return [];
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default: return ['START_SKILL', 'END_SKILL', 'POST_SKILL'];
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}
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}
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function getTime(stages) {
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let time = 0;
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if (stages.includes('START_SKILL') && stages.includes('END_SKILL')) {
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@ -121,10 +103,10 @@ function getFocusTargets(resolution, game) {
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return [target];
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}
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function getText(resolution, sequence) {
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function getText(resolution) {
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const nullText = { text: null, constructId: null, life: null };
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if (!resolution) return nullText;
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if (!sequence.includes('POST_SKILL')) return nullText;
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if (!resolution.stages.includes('POST_SKILL')) return nullText;
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function generatePostSkill() {
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const [type, event] = resolution.event;
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@ -202,14 +184,19 @@ function getText(resolution, sequence) {
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};
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}
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function isCbAnim(skill) {
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return ['Attack', 'Blast', 'Siphon', 'SiphonTick', 'Strike', 'Chaos', 'Slay', 'Heal',
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'Buff', 'Amplify', 'Haste', 'Triage', 'TriageTick', 'Link', 'Hybrid', 'Intercept',
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'Debuff', 'Curse', 'Decay', 'DecayTick', 'Purge', 'Silence', 'Restrict',
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'Stun', 'Bash', 'Absorb', 'Sleep', 'Break', 'Ruin',
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'Block', 'Sustain', 'Electrify', 'Electrocute', 'ElectrocuteTick',
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'Counter', 'CounterAttack', 'Purify', 'Recharge', 'Reflect'].includes(removeTier(skill));
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}
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module.exports = {
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getFocusTargets,
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getObjects,
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getTime,
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getSequence,
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getText,
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isCbAnim,
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};
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// if (!(resolution.target.id === construct.id)
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// && !(resolution.event[0] === 'AoeSkill' && targetTeam.includes(construct.id))) return false;
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@ -7,7 +7,7 @@ const sample = require('lodash/sample');
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const actions = require('./actions');
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const { TIMES } = require('./constants');
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const animations = require('./animations.utils');
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const { infoToast, errorToast, removeTier } = require('./utils');
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const { infoToast, errorToast } = require('./utils');
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function registerEvents(store) {
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function notify(msg) {
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@ -63,27 +63,26 @@ function registerEvents(store) {
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if (game.resolved.length !== currentGame.resolved.length) {
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store.dispatch(actions.setAnimating(true));
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store.dispatch(actions.setGameSkillInfo(null));
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// stop fetching the game state til animations are done
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const newRes = game.resolved.slice(currentGame.resolved.length);
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return eachSeries(newRes, (r, cb) => {
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if (['Disable', 'TargetKo'].includes(r.event[0])) return cb();
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// convert server enum into anims keywords
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// todo make serersideonly
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const sequence = animations.getSequence(r);
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const timeout = animations.getTime(sequence);
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const anims = animations.getObjects(r, sequence, game, account);
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const text = animations.getText(r, sequence);
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if (!r.event || r.stages === '') return cb;
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const timeout = animations.getTime(r.stages);
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const anims = animations.getObjects(r, game, account);
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const text = animations.getText(r);
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store.dispatch(actions.setAnimFocus(animations.getFocusTargets(r, game)));
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if (anims.animSkill) store.dispatch(actions.setAnimSkill(anims.animSkill));
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if (sequence.includes('START_SKILL') && anims.animSource) store.dispatch(actions.setAnimSource(anims.animSource));
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if (sequence.includes('END_SKILL') && anims.animTarget) {
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store.dispatch(actions.setAnimTarget(anims.animTarget));
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if (!['Banish', 'Invert'].includes(removeTier(anims.animTarget.skill))) store.dispatch(actions.setAnimCb(cb));
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if (r.stages.includes('START_SKILL') && anims.animSource) {
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store.dispatch(actions.setAnimSource(anims.animSource));
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}
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if (sequence.includes('POST_SKILL') && text) {
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if (r.stages.includes('END_SKILL') && anims.animTarget) {
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store.dispatch(actions.setAnimTarget(anims.animTarget));
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if (animations.isCbAnim(anims.animSkill)) store.dispatch(actions.setAnimCb(cb));
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}
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if (r.stages.includes('POST_SKILL') && text) {
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// timeout to prevent text classes from being added too soon
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if (timeout === TIMES.POST_SKILL_DURATION_MS) {
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store.dispatch(actions.setAnimText(text));
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@ -94,14 +93,15 @@ function registerEvents(store) {
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);
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}
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}
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return setTimeout(() => {
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store.dispatch(actions.setAnimSkill(null));
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store.dispatch(actions.setAnimSource(null));
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store.dispatch(actions.setAnimTarget(null));
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store.dispatch(actions.setAnimText(null));
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store.dispatch(actions.setAnimFocus([]));
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if (!sequence.includes('END_SKILL') || (anims.animSkill && ['Banish', 'Invert'].includes(anims.animSkill))) return cb();
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return true;
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if (r.stages.includes('END_SKILL') && animations.isCbAnim(anims.animSkill)) return true;
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return cb();
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}, timeout);
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}, err => {
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if (err) return console.error(err);
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@ -142,6 +142,7 @@ function randomPoints(numPoints, radius, dimensions) {
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}
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const removeTier = skill => {
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if (!skill) return skill;
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if (skill.includes('SiphonTick')) return 'SiphonTick';
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if (skill.includes('TriageTick')) return 'TriageTick';
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if (skill.includes('DecayTick')) return 'DecayTick';
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@ -1,6 +1,6 @@
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{
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"name": "mnml-ops",
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"version": "1.6.3",
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"version": "1.6.4",
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"description": "",
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"main": "index.js",
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"scripts": {
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@ -1,6 +1,6 @@
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[package]
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name = "mnml"
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version = "1.6.3"
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version = "1.6.4"
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authors = ["ntr <ntr@smokestack.io>"]
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[dependencies]
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@ -606,7 +606,7 @@ impl Construct {
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});
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},
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true => {
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events.push(Event::Inversion { skill });
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// events.push(Event::Inversion { skill });
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// there is no green shield (yet)
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let current_green_life = self.green_life();
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@ -669,7 +669,7 @@ impl Construct {
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});
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},
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true => {
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events.push(Event::Inversion { skill });
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// events.push(Event::Inversion { skill });
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let current_green_life = self.green_life();
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self.green_life.increase(modified_power);
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@ -738,7 +738,7 @@ impl Construct {
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});
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},
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true => {
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events.push(Event::Inversion { skill });
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// events.push(Event::Inversion { skill });
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let current_green_life = self.green_life();
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self.green_life.increase(modified_power);
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@ -16,7 +16,7 @@ pub fn dev_resolve(a_id: Uuid, b_id: Uuid, skill: Skill) -> Resolutions {
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let mut b = Construct::new();
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b.id = b_id;
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if skill.aoe() { // Send an aoe skill event for anims
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resolutions.push(Resolution::new(&a, &b).event(Event::AoeSkill { skill }));
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resolutions.push(Resolution::new(&a, &b).event(Event::AoeSkill { skill }).stages(EventStages::StartEnd));
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}
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return resolve(skill, &mut a, &mut b, resolutions);
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}
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@ -36,7 +36,7 @@ pub fn pre_resolve(cast: &Cast, game: &mut Game, mut resolutions: Resolutions) -
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if skill.aoe() { // Send an aoe skill event for anims
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resolutions.push(Resolution::new(&source,
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&game.construct_by_id(cast.target_construct_id).unwrap().clone()).event(Event::AoeSkill { skill }));
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&game.construct_by_id(cast.target_construct_id).unwrap().clone()).event(Event::AoeSkill { skill }).stages(EventStages::StartEnd));
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}
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for target_id in targets {
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@ -68,13 +68,13 @@ pub fn pre_resolve(cast: &Cast, game: &mut Game, mut resolutions: Resolutions) -
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}
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pub fn resolve(skill: Skill, source: &mut Construct, target: &mut Construct, mut resolutions: Vec<Resolution>) -> Resolutions {
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if let Some(disable) = source.disabled(skill) {
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resolutions.push(Resolution::new(source, target).event(Event::Disable { disable, skill }));
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if let Some(_disable) = source.disabled(skill) {
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// resolutions.push(Resolution::new(source, target).event(Event::Disable { disable, skill }).stages(EventStages::PostOnly));
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return resolutions;
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}
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if target.is_ko() {
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resolutions.push(Resolution::new(source, target).event(Event::TargetKo { skill }));
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// resolutions.push(Resolution::new(source, target).event(Event::TargetKo { skill }).stages(EventStages::PostOnly));
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return resolutions;
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}
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@ -342,7 +342,7 @@ fn post_resolve(_skill: Skill, game: &mut Game, mut resolutions: Resolutions) ->
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};
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if target.is_ko() {
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resolutions.push(Resolution::new(&source, &target).event(Event::Ko()));
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resolutions.push(Resolution::new(&source, &target).event(Event::Ko()).stages(EventStages::PostOnly));
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target.effects.clear();
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}
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@ -408,13 +408,21 @@ pub struct EventConstruct {
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#[derive(Debug,Clone,PartialEq,Serialize,Deserialize)]
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pub enum EventStages {
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#[serde(rename = "START_SKILL END_SKILL POST_SKILL")]
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AllStages, // Anim Anim Anim
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#[serde(rename = "START_SKILL END_SKILL")]
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StartEnd, // Anim Anim Skip
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#[serde(rename = "START_SKILL POST_SKILL")]
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StartPost, // Anim Skip Anim
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#[serde(rename = "START_SKILL")]
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StartOnly, // Anim Skip Skip
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#[serde(rename = "END_SKILL POST_SKILL")]
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EndPost, // Skip Anim Anim
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#[serde(rename = "END_SKILL")]
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EndOnly, // Skip Anim Skip
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#[serde(rename = "POST_SKILL")]
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PostOnly, // Skip Skip Anim
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#[serde(rename = "")]
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NoStages, // Skip Skip Skip
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}
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@ -1811,7 +1819,7 @@ fn silence(source: &mut Construct, target: &mut Construct, mut results: Resoluti
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}
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fn purge(source: &mut Construct, target: &mut Construct, mut results: Resolutions, skill: Skill) -> Resolutions {
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results.push(Resolution::new(source, target).event(Event::Skill { skill }));
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results.push(Resolution::new(source, target).event(Event::Skill { skill }).stages(EventStages::StartEnd));
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while let Some(i) = target.effects
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.iter()
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.position(|ce| {
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@ -1845,7 +1853,7 @@ fn purge(source: &mut Construct, target: &mut Construct, mut results: Resolution
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}
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fn purify(source: &mut Construct, target: &mut Construct, mut results: Resolutions, skill: Skill) -> Resolutions {
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results.push(Resolution::new(source, target).event(Event::Skill { skill }));
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results.push(Resolution::new(source, target).event(Event::Skill { skill }).stages(EventStages::StartEnd));
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let amount = source.green_power().pct(skill.multiplier());
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while let Some(i) = target.effects
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.iter()
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@ -1869,7 +1877,7 @@ fn purify(source: &mut Construct, target: &mut Construct, mut results: Resolutio
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}
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fn banish(source: &mut Construct, target: &mut Construct, mut results: Resolutions, skill: Skill) -> Resolutions {
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results.push(Resolution::new(source, target).event(Event::Skill { skill }));
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results.push(Resolution::new(source, target).event(Event::Skill { skill }).stages(EventStages::StartEnd));
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let red_damage = target.red_life().pct(skill.multiplier());
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let blue_damage = target.blue_life().pct(skill.multiplier());
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@ -2004,10 +2012,10 @@ mod tests {
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// attack should heal and recharge red shield
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let mut results = attack(&mut x, &mut y, vec![], Skill::Attack);
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match results.remove(0).event {
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Event::Inversion { skill } => assert_eq!(skill, Skill::Attack),
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_ => panic!("not inversion"),
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};
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// match results.remove(0).event {
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// Event::Inversion { skill } => assert_eq!(skill, Skill::Attack),
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// _ => panic!("not inversion"),
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//};
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match results.remove(0).event {
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Event::Healing { skill: _, overhealing: _, amount } => assert!(amount > 0),
|
||||
|
||||
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Block a user