log res
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@ -86,7 +86,6 @@ class GameList extends Phaser.GameObjects.Group {
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return ws.sendGameJoinableList();
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});
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return true;
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}
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@ -197,6 +197,8 @@ function createSocket(events) {
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const blob = new Uint8Array(event.data);
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const res = cbor.decode(blob);
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console.log(res);
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// check for error and split into response type and data
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if (res.err) return errorToast(res.err);
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const { method, params } = res;
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