Client changes
This commit is contained in:
Regular → Executable
+13
-56
@@ -1,5 +1,6 @@
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const Phaser = require('phaser');
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const { POSITIONS: { MENU_MAIN }, TEXT, SKILLS } = require('./constants');
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const Item = require('./elements/item');
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const X = MENU_MAIN.x();
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const Y = MENU_MAIN.y();
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@@ -12,7 +13,6 @@ const menuY = Math.floor(HEIGHT * 0.8);
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const menuWidth = Math.floor(WIDTH / 10);
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const menuHeight = Math.floor(HEIGHT * 0.2);
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const X_LEARN = Math.floor(WIDTH * 2 / 4);
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const Y_SKILLS = Math.floor(HEIGHT * 0.5);
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@@ -32,36 +32,26 @@ class StatSheet extends Phaser.Scene {
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}
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create(cryp) {
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this.cameras.main.setViewport(X, Y, WIDTH, HEIGHT);
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this.registry.events.on('changedata', this.updateData, this);
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this.cryp = cryp;
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this.forget = false;
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this.add.text(WIDTH / 10, 0, cryp.name, TEXT.HEADER);
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// this.addStats(cryp);
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this.add.text(X + WIDTH / 10, Y, cryp.name, TEXT.HEADER);
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this.addStats(cryp);
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this.addKnownSkills(cryp);
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this.addLearnableSkills(cryp);
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addButton(this, menuX, menuY, () => this.registry.set('crypSpec', cryp), 'Spec');
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addButton(this, X + menuX, Y + menuY, () => this.registry.set('crypSpec', cryp), 'Spec');
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}
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updateData(parent, key, data) {
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if (key === 'cryps') {
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const cryp = data.find(c => c.id === this.cryp.id);
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this.cryp = cryp;
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this.addKnownSkills(cryp);
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// this.addStats(cryp);
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this.scene.restart(cryp);
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}
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}
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addStats(cryp) {
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if (this.stats) this.stats.destroy(true);
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this.stats = this.add.group();
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const crypStat = (stat, i) => {
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const STAT_X = WIDTH / 10;
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const STAT_Y = (i + 1) * TEXT_MARGIN;
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this.stats.add(this.add
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.text(STAT_X, STAT_Y, `${stat.stat}: ${stat.base}`, TEXT.NORMAL));
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const STAT_X = X + WIDTH / 10;
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const STAT_Y = Y + (i + 1) * TEXT_MARGIN;
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this.add.text(STAT_X, STAT_Y, `${stat.stat}: ${stat.base}`, TEXT.NORMAL);
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};
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const CRYP_STATS = [
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@@ -78,49 +68,16 @@ class StatSheet extends Phaser.Scene {
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}
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addKnownSkills(cryp) {
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if (this.knownSkills) this.knownSkills.destroy(true);
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this.knownSkills = this.add.group();
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this.add.text(menuX, Y_SKILLS, 'Skills', TEXT.HEADER);
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this.add.text(X + menuX, Y + Y_SKILLS, 'Skills', TEXT.HEADER);
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const knownSkill = (skill, i) => {
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const SKILL_X = menuX;
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const SKILL_Y = (i * TEXT_MARGIN) + Y_SKILLS + TEXT_MARGIN;
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this.knownSkills.add(this.add.text(SKILL_X, SKILL_Y, skill.skill, TEXT.NORMAL)
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.setInteractive()
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.on('pointerdown', () => {
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this.registry.get('ws').sendCrypForget(cryp.id, skill.skill);
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}));
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const SKILL_X = X + menuX + 250 + 100 * i;
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const SKILL_Y = Y + 25;
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const clickFn = console.log('grep');
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this.add.existing(new Item(this, skill.skill, i, SKILL_X, SKILL_Y, 75, 75, clickFn));
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};
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cryp.skills.forEach(knownSkill);
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}
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addLearnableSkills(cryp) {
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if (this.learnSkills) this.learnSkills.destroy(true);
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this.learnSkills = this.add.group();
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const learnable = (skill, i) => {
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const SKILL_X = i <= 10 ? X_LEARN : X_LEARN + WIDTH / 5;
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const SKILL_Y = i <= 10 ? (i + 1) * TEXT_MARGIN : (i - 10) * TEXT_MARGIN;
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this.learnSkills.add(this.add.text(SKILL_X, SKILL_Y, skill.name, TEXT.NORMAL)
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.setInteractive()
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.on('pointerdown', () => {
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this.registry.get('ws').sendCrypLearn(cryp.id, skill.name);
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})
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.on('pointerover', (pointer) => {
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if (!this.forget) {
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this.displaySkillText(SKILL_X, SKILL_Y, skill.description, pointer);
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}
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})
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.on('pointerout', () => {
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if (this.skillText) this.skillText.destroy();
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}));
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};
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this.learnSkills.add(this.add.text(X_LEARN, 0, 'Learnable', TEXT.HEADER));
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SKILLS.LEARNABLE.forEach(learnable);
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}
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displaySkillText(x, y, description, pointer) {
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if (this.skillText) this.skillText.destroy();
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this.skillText = this.add.text(x, y, description, TEXT.HOVER).setPadding(32);
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