Merge branch 'develop' of ssh://git.mnml.gg:40022/~/mnml into develop
This commit is contained in:
commit
b6f6712444
@ -13,7 +13,6 @@ pub enum Effect {
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Sustain,
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Sustain,
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Curse,
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Curse,
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Haste,
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Haste,
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Hex,
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Hybrid,
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Hybrid,
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Invert,
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Invert,
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Counter,
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Counter,
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@ -73,9 +72,6 @@ impl Effect {
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Effect::Banish => true,
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Effect::Banish => true,
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Effect::Sustain => [
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Effect::Sustain => [
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Skill::Stun,
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Skill::Stun,
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Skill::Hex,
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Skill::HexPlus,
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Skill::HexPlusPlus,
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Skill::Silence,
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Skill::Silence,
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Skill::SilencePlus,
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Skill::SilencePlus,
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Skill::SilencePlusPlus,
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Skill::SilencePlusPlus,
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@ -97,7 +93,6 @@ impl Effect {
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match self {
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match self {
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Effect::Stun => true,
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Effect::Stun => true,
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Effect::Hex => true,
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Effect::Banish => true,
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Effect::Banish => true,
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Effect::Silence => skill.colours().contains(&Colour::Blue),
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Effect::Silence => skill.colours().contains(&Colour::Blue),
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Effect::Restrict => skill.colours().contains(&Colour::Red),
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Effect::Restrict => skill.colours().contains(&Colour::Red),
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@ -168,7 +163,6 @@ impl Effect {
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Effect::Intercept => Some(Colour::Green),
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Effect::Intercept => Some(Colour::Green),
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// magic
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// magic
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Effect::Hex => Some(Colour::Blue),
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Effect::Curse => Some(Colour::Blue),
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Effect::Curse => Some(Colour::Blue),
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Effect::Banish => None,
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Effect::Banish => None,
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// Effect::Banish => rng.gen_bool(0.5),
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// Effect::Banish => rng.gen_bool(0.5),
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@ -143,12 +143,6 @@ pub enum Item {
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#[serde(rename = "Decay++")]
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#[serde(rename = "Decay++")]
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DecayPlusPlus,
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DecayPlusPlus,
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Hex,
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#[serde(rename = "Hex+")]
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HexPlus,
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#[serde(rename = "Hex++")]
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HexPlusPlus,
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Haste,
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Haste,
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#[serde(rename = "Haste+")]
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#[serde(rename = "Haste+")]
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HastePlus,
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HastePlus,
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@ -726,12 +720,6 @@ impl Item {
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Item::HealPlus |
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Item::HealPlus |
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Item::HealPlusPlus => format!("Heals target for {:?}% GreenPower.", self.into_skill().unwrap().multiplier()),
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Item::HealPlusPlus => format!("Heals target for {:?}% GreenPower.", self.into_skill().unwrap().multiplier()),
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Item::Hex|
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Item::HexPlus |
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Item::HexPlusPlus => format!("Blue based skill that applies Hex for {:?}T. \
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Hexed targets cannot cast any skills.",
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self.into_skill().unwrap().effect()[0].get_duration()),
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Item::Hybrid|
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Item::Hybrid|
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Item::HybridPlus |
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Item::HybridPlus |
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Item::HybridPlusPlus => format!(
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Item::HybridPlusPlus => format!(
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@ -1066,9 +1054,6 @@ impl From<Skill> for Item {
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Skill::Heal => Item::Heal,
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Skill::Heal => Item::Heal,
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Skill::HealPlus => Item::HealPlus,
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Skill::HealPlus => Item::HealPlus,
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Skill::HealPlusPlus => Item::HealPlusPlus,
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Skill::HealPlusPlus => Item::HealPlusPlus,
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Skill::Hex => Item::Hex,
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Skill::HexPlus => Item::HexPlus,
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Skill::HexPlusPlus => Item::HexPlusPlus,
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Skill::Hybrid => Item::Hybrid,
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Skill::Hybrid => Item::Hybrid,
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Skill::HybridPlus => Item::HybridPlus,
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Skill::HybridPlus => Item::HybridPlus,
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Skill::HybridPlusPlus => Item::HybridPlusPlus,
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Skill::HybridPlusPlus => Item::HybridPlusPlus,
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@ -831,22 +831,22 @@ impl Skill {
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Skill::Buff => vec![ConstructEffect {effect: Effect::Buff, duration: 2,
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Skill::Buff => vec![ConstructEffect {effect: Effect::Buff, duration: 2,
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meta: Some(EffectMeta::Multiplier(125)), tick: None }],
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meta: Some(EffectMeta::Multiplier(125)), tick: None }],
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Skill::Electrify => vec![ConstructEffect {effect: Effect::Electric, duration: 2,
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Skill::Electrify => vec![ConstructEffect {effect: Effect::Electric, duration: 1,
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meta: Some(EffectMeta::Skill(Skill::Electrocute)), tick: None}],
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meta: Some(EffectMeta::Skill(Skill::Electrocute)), tick: None}],
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Skill::ElectrifyPlus => vec![ConstructEffect {effect: Effect::Electric, duration: 3,
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Skill::ElectrifyPlus => vec![ConstructEffect {effect: Effect::Electric, duration: 1,
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meta: Some(EffectMeta::Skill(Skill::ElectrocutePlus)), tick: None}],
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meta: Some(EffectMeta::Skill(Skill::ElectrocutePlus)), tick: None}],
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Skill::ElectrifyPlusPlus => vec![ConstructEffect {effect: Effect::Electric, duration: 4,
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Skill::ElectrifyPlusPlus => vec![ConstructEffect {effect: Effect::Electric, duration: 1,
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meta: Some(EffectMeta::Skill(Skill::ElectrocutePlusPlus)), tick: None}],
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meta: Some(EffectMeta::Skill(Skill::ElectrocutePlusPlus)), tick: None}],
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Skill::Electrocute => vec![ConstructEffect {effect: Effect::Electrocute, duration: 3,
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Skill::Electrocute => vec![ConstructEffect {effect: Effect::Electrocute, duration: 2,
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meta: Some(EffectMeta::Skill(Skill::ElectrocuteTick)), tick: None}],
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meta: Some(EffectMeta::Skill(Skill::ElectrocuteTick)), tick: None}],
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Skill::ElectrocutePlus => vec![ConstructEffect {effect: Effect::Electrocute, duration: 4,
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Skill::ElectrocutePlus => vec![ConstructEffect {effect: Effect::Electrocute, duration: 3,
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meta: Some(EffectMeta::Skill(Skill::ElectrocuteTickPlus)), tick: None}],
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meta: Some(EffectMeta::Skill(Skill::ElectrocuteTickPlus)), tick: None}],
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Skill::ElectrocutePlusPlus => vec![ConstructEffect {effect: Effect::Electrocute, duration: 5,
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Skill::ElectrocutePlusPlus => vec![ConstructEffect {effect: Effect::Electrocute, duration: 4,
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meta: Some(EffectMeta::Skill(Skill::ElectrocuteTickPlusPlus)), tick: None}],
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meta: Some(EffectMeta::Skill(Skill::ElectrocuteTickPlusPlus)), tick: None}],
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Skill::Sustain => vec![ConstructEffect {effect: Effect::Sustain, duration: 1, meta: None, tick: None }],
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Skill::Sustain => vec![ConstructEffect {effect: Effect::Sustain, duration: 1, meta: None, tick: None }],
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Skill::SustainPlus => vec![ConstructEffect {effect: Effect::Sustain, duration: 2, meta: None, tick: None }],
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Skill::SustainPlus => vec![ConstructEffect {effect: Effect::Sustain, duration: 1, meta: None, tick: None }],
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Skill::SustainPlusPlus => vec![ConstructEffect {effect: Effect::Sustain, duration: 3, meta: None, tick: None }],
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Skill::SustainPlusPlus => vec![ConstructEffect {effect: Effect::Sustain, duration: 1, meta: None, tick: None }],
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Skill::Curse => vec![ConstructEffect {effect: Effect::Curse, duration: 2,
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Skill::Curse => vec![ConstructEffect {effect: Effect::Curse, duration: 2,
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meta: Some(EffectMeta::Multiplier(150)), tick: None}],
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meta: Some(EffectMeta::Multiplier(150)), tick: None}],
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@ -858,13 +858,16 @@ impl Skill {
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Skill::Debuff => vec![ConstructEffect {effect: Effect::Slow, duration: 3,
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Skill::Debuff => vec![ConstructEffect {effect: Effect::Slow, duration: 3,
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meta: Some(EffectMeta::Multiplier(50)), tick: None }],
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meta: Some(EffectMeta::Multiplier(50)), tick: None }],
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Skill::Decay => vec![ConstructEffect {effect: Effect::Wither, duration: 3, meta: Some(EffectMeta::Multiplier(50)), tick: None },
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Skill::Decay => vec![ConstructEffect {effect: Effect::Wither, duration: 3,
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meta: Some(EffectMeta::Multiplier(50)), tick: None },
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ConstructEffect {effect: Effect::Decay, duration: 3,
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ConstructEffect {effect: Effect::Decay, duration: 3,
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meta: Some(EffectMeta::Skill(Skill::DecayTick)), tick: None}],
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meta: Some(EffectMeta::Skill(Skill::DecayTick)), tick: None}],
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Skill::DecayPlus => vec![ConstructEffect {effect: Effect::Wither, duration: 3, meta: Some(EffectMeta::Multiplier(35)), tick: None },
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Skill::DecayPlus => vec![ConstructEffect {effect: Effect::Wither, duration: 3,
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meta: Some(EffectMeta::Multiplier(35)), tick: None },
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ConstructEffect {effect: Effect::Decay, duration: 3,
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ConstructEffect {effect: Effect::Decay, duration: 3,
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meta: Some(EffectMeta::Skill(Skill::DecayTickPlus)), tick: None}],
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meta: Some(EffectMeta::Skill(Skill::DecayTickPlus)), tick: None}],
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Skill::DecayPlusPlus => vec![ConstructEffect {effect: Effect::Wither, duration: 4, meta: Some(EffectMeta::Multiplier(20)), tick: None },
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Skill::DecayPlusPlus => vec![ConstructEffect {effect: Effect::Wither, duration: 4,
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meta: Some(EffectMeta::Multiplier(20)), tick: None },
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ConstructEffect {effect: Effect::Decay, duration: 4,
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ConstructEffect {effect: Effect::Decay, duration: 4,
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meta: Some(EffectMeta::Skill(Skill::DecayTickPlusPlus)), tick: None}],
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meta: Some(EffectMeta::Skill(Skill::DecayTickPlusPlus)), tick: None}],
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@ -874,6 +877,7 @@ impl Skill {
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meta: Some(EffectMeta::Multiplier(175)), tick: None }],
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meta: Some(EffectMeta::Multiplier(175)), tick: None }],
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Skill::HastePlusPlus => vec![ConstructEffect {effect: Effect::Haste, duration: 4,
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Skill::HastePlusPlus => vec![ConstructEffect {effect: Effect::Haste, duration: 4,
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meta: Some(EffectMeta::Multiplier(225)), tick: None }],
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meta: Some(EffectMeta::Multiplier(225)), tick: None }],
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Skill::Hex => vec![ConstructEffect {effect: Effect::Hex, duration: 2, meta: None, tick: None}],
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Skill::Hex => vec![ConstructEffect {effect: Effect::Hex, duration: 2, meta: None, tick: None}],
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Skill::HexPlus => vec![ConstructEffect {effect: Effect::Hex, duration: 3, meta: None, tick: None}],
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Skill::HexPlus => vec![ConstructEffect {effect: Effect::Hex, duration: 3, meta: None, tick: None}],
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Skill::HexPlusPlus => vec![ConstructEffect {effect: Effect::Hex, duration: 4, meta: None, tick: None}],
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Skill::HexPlusPlus => vec![ConstructEffect {effect: Effect::Hex, duration: 4, meta: None, tick: None}],
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@ -900,31 +904,34 @@ impl Skill {
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Skill::InvertPlus => vec![ConstructEffect {effect: Effect::Invert, duration: 3, meta: None, tick: None}],
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Skill::InvertPlus => vec![ConstructEffect {effect: Effect::Invert, duration: 3, meta: None, tick: None}],
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Skill::InvertPlusPlus => vec![ConstructEffect {effect: Effect::Invert, duration: 4, meta: None, tick: None}],
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Skill::InvertPlusPlus => vec![ConstructEffect {effect: Effect::Invert, duration: 4, meta: None, tick: None}],
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Skill::Counter => vec![ConstructEffect {effect: Effect::Counter, duration: 2,
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Skill::Counter => vec![ConstructEffect {effect: Effect::Counter, duration: 1,
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meta: Some(EffectMeta::Skill(Skill::CounterAttack)), tick: None}],
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meta: Some(EffectMeta::Skill(Skill::CounterAttack)), tick: None}],
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Skill::CounterPlus => vec![ConstructEffect {effect: Effect::Counter, duration: 2,
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Skill::CounterPlus => vec![ConstructEffect {effect: Effect::Counter, duration: 1,
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meta: Some(EffectMeta::Skill(Skill::CounterAttackPlus)), tick: None}],
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meta: Some(EffectMeta::Skill(Skill::CounterAttackPlus)), tick: None}],
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Skill::CounterPlusPlus => vec![ConstructEffect {effect: Effect::Counter, duration: 2,
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Skill::CounterPlusPlus => vec![ConstructEffect {effect: Effect::Counter, duration: 1,
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meta: Some(EffectMeta::Skill(Skill::CounterAttackPlusPlus)), tick: None}],
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meta: Some(EffectMeta::Skill(Skill::CounterAttackPlusPlus)), tick: None}],
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Skill::Reflect => vec![ConstructEffect {effect: Effect::Reflect, duration: 1, meta: None, tick: None }],
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Skill::Reflect => vec![ConstructEffect {effect: Effect::Reflect, duration: 1, meta: None, tick: None }],
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Skill::ReflectPlus => vec![ConstructEffect {effect: Effect::Reflect, duration: 2, meta: None, tick: None }],
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Skill::ReflectPlus => vec![ConstructEffect {effect: Effect::Reflect, duration: 1, meta: None, tick: None }],
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Skill::ReflectPlusPlus => vec![ConstructEffect {effect: Effect::Reflect, duration: 3, meta: None, tick: None }],
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Skill::ReflectPlusPlus => vec![ConstructEffect {effect: Effect::Reflect, duration: 1, meta: None, tick: None }],
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Skill::Break => vec![ConstructEffect {effect: Effect::Stun, duration: 1, meta: None, tick: None},
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Skill::Break => vec![ConstructEffect {effect: Effect::Stun, duration: 1, meta: None, tick: None},
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ConstructEffect {effect: Effect::Vulnerable, duration: 3, meta: Some(EffectMeta::Multiplier(150)), tick: None}],
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ConstructEffect {effect: Effect::Vulnerable, duration: 3,
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meta: Some(EffectMeta::Multiplier(150)), tick: None}],
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Skill::BreakPlus => vec![ConstructEffect {effect: Effect::Stun, duration: 1, meta: None, tick: None},
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Skill::BreakPlus => vec![ConstructEffect {effect: Effect::Stun, duration: 1, meta: None, tick: None},
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ConstructEffect {effect: Effect::Vulnerable, duration: 4, meta: Some(EffectMeta::Multiplier(200)), tick: None}],
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ConstructEffect {effect: Effect::Vulnerable, duration: 4,
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meta: Some(EffectMeta::Multiplier(200)), tick: None}],
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Skill::BreakPlusPlus => vec![ConstructEffect {effect: Effect::Stun, duration: 2, meta: None, tick: None},
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Skill::BreakPlusPlus => vec![ConstructEffect {effect: Effect::Stun, duration: 2, meta: None, tick: None},
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ConstructEffect {effect: Effect::Vulnerable, duration: 4, meta: Some(EffectMeta::Multiplier(250)), tick: None}],
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ConstructEffect {effect: Effect::Vulnerable, duration: 4,
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meta: Some(EffectMeta::Multiplier(250)), tick: None}],
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Skill::Ruin => vec![ConstructEffect {effect: Effect::Stun, duration: 1, meta: None, tick: None}],
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Skill::Ruin => vec![ConstructEffect {effect: Effect::Stun, duration: 1, meta: None, tick: None}],
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Skill::RuinPlus => vec![ConstructEffect {effect: Effect::Stun, duration: 1, meta: None, tick: None}],
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Skill::RuinPlus => vec![ConstructEffect {effect: Effect::Stun, duration: 1, meta: None, tick: None}],
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Skill::RuinPlusPlus => vec![ConstructEffect {effect: Effect::Stun, duration: 2, meta: None, tick: None}],
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Skill::RuinPlusPlus => vec![ConstructEffect {effect: Effect::Stun, duration: 2, meta: None, tick: None}],
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Skill::Purge => vec![ConstructEffect {effect: Effect::Purge, duration: 1, meta: None, tick: None}],
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Skill::Purge => vec![ConstructEffect {effect: Effect::Purge, duration: 2, meta: None, tick: None}],
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Skill::PurgePlus => vec![ConstructEffect {effect: Effect::Purge, duration: 2, meta: None, tick: None}],
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Skill::PurgePlus => vec![ConstructEffect {effect: Effect::Purge, duration: 3, meta: None, tick: None}],
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Skill::PurgePlusPlus => vec![ConstructEffect {effect: Effect::Purge, duration: 3, meta: None, tick: None}],
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Skill::PurgePlusPlus => vec![ConstructEffect {effect: Effect::Purge, duration: 4, meta: None, tick: None}],
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Skill::Link => vec![ConstructEffect {effect: Effect::Stun, duration: 3, meta: None, tick: None}],
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Skill::Link => vec![ConstructEffect {effect: Effect::Stun, duration: 3, meta: None, tick: None}],
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Skill::LinkPlus => vec![ConstructEffect {effect: Effect::Stun, duration: 2, meta: None, tick: None}],
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Skill::LinkPlus => vec![ConstructEffect {effect: Effect::Stun, duration: 2, meta: None, tick: None}],
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@ -985,7 +992,7 @@ impl Skill {
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Skill::Block => None, // reduce damage
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Skill::Block => None, // reduce damage
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Skill::Counter|
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Skill::Counter|
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Skill::CounterPlus |
|
Skill::CounterPlus |
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Skill::CounterPlusPlus => Some(2), // avoid all damage
|
Skill::CounterPlusPlus => None, // avoid all damage
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Skill::Restrict=> Some(2),
|
Skill::Restrict=> Some(2),
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Skill::RestrictPlus => Some(2),
|
Skill::RestrictPlus => Some(2),
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@ -1045,8 +1052,8 @@ impl Skill {
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Skill::SilencePlus => Some(2),
|
Skill::SilencePlus => Some(2),
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Skill::SilencePlusPlus => Some(2),
|
Skill::SilencePlusPlus => Some(2),
|
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|
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Skill::Purify=> None,
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Skill::Purify |
|
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Skill::PurifyPlus => None,
|
Skill::PurifyPlus |
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Skill::PurifyPlusPlus => None,
|
Skill::PurifyPlusPlus => None,
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|
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Skill::Purge=> None,
|
Skill::Purge=> None,
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@ -1065,13 +1072,13 @@ impl Skill {
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Skill::HastePlus => Some(2),
|
Skill::HastePlus => Some(2),
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Skill::HastePlusPlus => Some(2),
|
Skill::HastePlusPlus => Some(2),
|
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|
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Skill::Reflect=> Some(2),
|
Skill::Reflect |
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Skill::ReflectPlus => Some(2),
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Skill::ReflectPlus |
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Skill::ReflectPlusPlus => Some(2),
|
Skill::ReflectPlusPlus => None,
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Skill::Recharge=> Some(2),
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Skill::Recharge=> None,
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Skill::RechargePlus => Some(2),
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Skill::RechargePlus => None,
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Skill::RechargePlusPlus => Some(2),
|
Skill::RechargePlusPlus => None,
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Skill::Ruin=> Some(3),
|
Skill::Ruin=> Some(3),
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Skill::RuinPlus => Some(2),
|
Skill::RuinPlus => Some(2),
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@ -1085,17 +1092,17 @@ impl Skill {
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Skill::SleepPlus => Some(3),
|
Skill::SleepPlus => Some(3),
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Skill::SleepPlusPlus => Some(3),
|
Skill::SleepPlusPlus => Some(3),
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|
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Skill::Sustain=> Some(1),
|
Skill::Sustain |
|
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Skill::SustainPlus => Some(2),
|
Skill::SustainPlus |
|
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Skill::SustainPlusPlus => Some(3),
|
Skill::SustainPlusPlus => None,
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|
|
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Skill::Intercept=> Some(2),
|
Skill::Intercept=> Some(2),
|
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Skill::InterceptPlus => Some(2),
|
Skill::InterceptPlus => Some(2),
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Skill::InterceptPlusPlus => Some(2),
|
Skill::InterceptPlusPlus => Some(2),
|
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|
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Skill::Electrify=>Some(1),
|
Skill::Electrify |
|
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Skill::ElectrifyPlus =>Some(1),
|
Skill::ElectrifyPlus |
|
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Skill::ElectrifyPlusPlus =>Some(1),
|
Skill::ElectrifyPlusPlus => None,
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|
|
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|
|
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Skill::Absorb|
|
Skill::Absorb|
|
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@ -1717,7 +1724,9 @@ fn purge(source: &mut Construct, target: &mut Construct, mut results: Resolution
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.event(Event::Removal { effect: ce.effect, construct_effects: target.effects.clone() }));
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.event(Event::Removal { effect: ce.effect, construct_effects: target.effects.clone() }));
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}
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}
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|
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let mut turns = 1;
|
results.push(Resolution::new(source, target).event(target.add_effect(skill, effect)).stages(EventStages::PostOnly));
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|
|
||||||
|
/*let mut turns = 1;
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for cs in target.skills.iter_mut() {
|
for cs in target.skills.iter_mut() {
|
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if Effect::Purge.disables_skill(cs.skill) {
|
if Effect::Purge.disables_skill(cs.skill) {
|
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turns += 1;
|
turns += 1;
|
||||||
@ -1727,8 +1736,7 @@ fn purge(source: &mut Construct, target: &mut Construct, mut results: Resolution
|
|||||||
if turns > 1 {
|
if turns > 1 {
|
||||||
let mut effect = skill.effect()[0];
|
let mut effect = skill.effect()[0];
|
||||||
effect.duration = effect.duration * turns;
|
effect.duration = effect.duration * turns;
|
||||||
results.push(Resolution::new(source, target).event(target.add_effect(skill, effect)).stages(EventStages::PostOnly));
|
}*/
|
||||||
}
|
|
||||||
|
|
||||||
return results;
|
return results;
|
||||||
}
|
}
|
||||||
|
|||||||
Loading…
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Reference in New Issue
Block a user