Amplify increases greenpower

This commit is contained in:
Mashy 2019-11-06 17:04:40 +10:00
parent ec964de5f0
commit b737d91f58
3 changed files with 3 additions and 3 deletions

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@ -264,7 +264,7 @@ function effectInfo(i) {
} }
switch (i.effect) { switch (i.effect) {
case 'Amplify': return `Increases construct RedPower and BluePower by ${i.meta[1] - 100}%`; case 'Amplify': return `Increases construct RedPower BluePower GreenPower by ${i.meta[1] - 100}%`;
case 'Banish': return 'Banished construct cannot cast or take damage'; case 'Banish': return 'Banished construct cannot cast or take damage';
case 'Block': return `Reduces construct red damage and blue damage taken by ${100 - i.meta[1]}%`; case 'Block': return `Reduces construct red damage and blue damage taken by ${100 - i.meta[1]}%`;
case 'Buff': return `Increases construct RedPower BluePower SpeedStat by ${i.meta[1] - 100}%`; case 'Buff': return `Increases construct RedPower BluePower SpeedStat by ${i.meta[1] - 100}%`;

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@ -105,7 +105,7 @@ impl Effect {
Effect::Absorption => vec![Stat::RedPower, Stat::BluePower], Effect::Absorption => vec![Stat::RedPower, Stat::BluePower],
Effect::Amplify => vec![Stat::RedPower, Stat::BluePower], Effect::Amplify => vec![Stat::GreenPower, Stat::RedPower, Stat::BluePower],
Effect::Curse => vec![Stat::RedDamageTaken, Stat::BlueDamageTaken], Effect::Curse => vec![Stat::RedDamageTaken, Stat::BlueDamageTaken],
Effect::Hybrid => vec![Stat::GreenPower], Effect::Hybrid => vec![Stat::GreenPower],

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@ -712,7 +712,7 @@ impl Item {
// Skills <- need to move effect mulltipliers into skills // Skills <- need to move effect mulltipliers into skills
Item::Amplify| Item::Amplify|
Item::AmplifyPlus | Item::AmplifyPlus |
Item::AmplifyPlusPlus => format!("Increase RedPower and BluePower by {:?}%. Lasts {:?}T.", Item::AmplifyPlusPlus => format!("Increase RedPower BluePower GreenPower by {:?}%. Lasts {:?}T.",
self.into_skill().unwrap().effect()[0].get_multiplier() - 100, self.into_skill().unwrap().effect()[0].get_multiplier() - 100,
self.into_skill().unwrap().effect()[0].get_duration()), self.into_skill().unwrap().effect()[0].get_duration()),