get player state on back btn

This commit is contained in:
ntr
2019-04-18 17:15:58 +10:00
parent 4ecc87259e
commit b839810815
3 changed files with 18 additions and 6 deletions
+5 -5
View File
@@ -349,7 +349,7 @@ fn get_combos() -> Vec<Combo> {
Combo { units: vec![Var::Block, Var::Green, Var::Green], var: Var::Reflect },
Combo { units: vec![Var::Block, Var::Blue, Var::Blue], var: Var::Corrupt },
Combo { units: vec![Var::Block, Var::Red, Var::Green], var: Var::Taunt },
Combo { units: vec![Var::Block, Var::Green, Var::Blue], var: Var::Life },
Combo { units: vec![Var::Block, Var::Green, Var::Blue], var: Var::Life },
Combo { units: vec![Var::Block, Var::Red, Var::Blue], var: Var::Recharge },
Combo { units: vec![Var::Stun, Var::Red, Var::Red], var: Var::Strangle },
@@ -364,7 +364,7 @@ fn get_combos() -> Vec<Combo> {
Combo { units: vec![Var::Attack, Var::Blue, Var::Blue], var: Var::Blast },
Combo { units: vec![Var::Attack, Var::Red, Var::Green], var: Var::Purify },
Combo { units: vec![Var::Attack, Var::Green, Var::Blue], var: Var::Decay },
Combo { units: vec![Var::Attack, Var::Red, Var::Blue], var: Var::Blast }, // AAAAAAAAAAAAAAAAAA
Combo { units: vec![Var::Attack, Var::Red, Var::Blue], var: Var::Blast }, // AAAAAAAAAAAAAAAAAA
Combo { units: vec![Var::Damage, Var::Red, Var::Red], var: Var::RedDamageI },
Combo { units: vec![Var::Damage, Var::Green, Var::Green], var: Var::GreenDamageI },
@@ -373,9 +373,9 @@ fn get_combos() -> Vec<Combo> {
Combo { units: vec![Var::Damage, Var::Green, Var::Blue], var: Var::GBDI },
Combo { units: vec![Var::Damage, Var::Red, Var::Blue], var: Var::RBDI },
Combo { units: vec![Var::Life, Var::Red, Var::Red], var: Var::RedLifeI },
Combo { units: vec![Var::Life, Var::Green, Var::Green], var: Var::GreenLifeI },
Combo { units: vec![Var::Life, Var::Blue, Var::Blue], var: Var::BlueLifeI },
Combo { units: vec![Var::Life, Var::Red, Var::Red], var: Var::RedLifeI },
Combo { units: vec![Var::Life, Var::Green, Var::Green], var: Var::GreenLifeI },
Combo { units: vec![Var::Life, Var::Blue, Var::Blue], var: Var::BlueLifeI },
Combo { units: vec![Var::Life, Var::Red, Var::Green], var: Var::GRLI },
Combo { units: vec![Var::Life, Var::Green, Var::Blue], var: Var::GBLI },
Combo { units: vec![Var::Life, Var::Red, Var::Blue], var: Var::RBLI },