get player state on back btn
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+5
-5
@@ -349,7 +349,7 @@ fn get_combos() -> Vec<Combo> {
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Combo { units: vec![Var::Block, Var::Green, Var::Green], var: Var::Reflect },
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Combo { units: vec![Var::Block, Var::Blue, Var::Blue], var: Var::Corrupt },
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Combo { units: vec![Var::Block, Var::Red, Var::Green], var: Var::Taunt },
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Combo { units: vec![Var::Block, Var::Green, Var::Blue], var: Var::Life },
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Combo { units: vec![Var::Block, Var::Green, Var::Blue], var: Var::Life },
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Combo { units: vec![Var::Block, Var::Red, Var::Blue], var: Var::Recharge },
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Combo { units: vec![Var::Stun, Var::Red, Var::Red], var: Var::Strangle },
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@@ -364,7 +364,7 @@ fn get_combos() -> Vec<Combo> {
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Combo { units: vec![Var::Attack, Var::Blue, Var::Blue], var: Var::Blast },
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Combo { units: vec![Var::Attack, Var::Red, Var::Green], var: Var::Purify },
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Combo { units: vec![Var::Attack, Var::Green, Var::Blue], var: Var::Decay },
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Combo { units: vec![Var::Attack, Var::Red, Var::Blue], var: Var::Blast }, // AAAAAAAAAAAAAAAAAA
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Combo { units: vec![Var::Attack, Var::Red, Var::Blue], var: Var::Blast }, // AAAAAAAAAAAAAAAAAA
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Combo { units: vec![Var::Damage, Var::Red, Var::Red], var: Var::RedDamageI },
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Combo { units: vec![Var::Damage, Var::Green, Var::Green], var: Var::GreenDamageI },
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@@ -373,9 +373,9 @@ fn get_combos() -> Vec<Combo> {
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Combo { units: vec![Var::Damage, Var::Green, Var::Blue], var: Var::GBDI },
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Combo { units: vec![Var::Damage, Var::Red, Var::Blue], var: Var::RBDI },
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Combo { units: vec![Var::Life, Var::Red, Var::Red], var: Var::RedLifeI },
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Combo { units: vec![Var::Life, Var::Green, Var::Green], var: Var::GreenLifeI },
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Combo { units: vec![Var::Life, Var::Blue, Var::Blue], var: Var::BlueLifeI },
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Combo { units: vec![Var::Life, Var::Red, Var::Red], var: Var::RedLifeI },
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Combo { units: vec![Var::Life, Var::Green, Var::Green], var: Var::GreenLifeI },
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Combo { units: vec![Var::Life, Var::Blue, Var::Blue], var: Var::BlueLifeI },
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Combo { units: vec![Var::Life, Var::Red, Var::Green], var: Var::GRLI },
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Combo { units: vec![Var::Life, Var::Green, Var::Blue], var: Var::GBLI },
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Combo { units: vec![Var::Life, Var::Red, Var::Blue], var: Var::RBLI },
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