fixt button and other misc shit

This commit is contained in:
Mashy 2019-03-15 20:39:18 +10:00
parent 56e4c22e05
commit b83c824795
3 changed files with 8 additions and 6 deletions

View File

@ -26,7 +26,7 @@ const menuNavigationY = () => Math.floor(CANVAS_HEIGHT() * 0.7);
const menuMainWidth = () => Math.floor(CANVAS_WIDTH() * 0.4); const menuMainWidth = () => Math.floor(CANVAS_WIDTH() * 0.4);
const menuMainHeight = () => Math.floor(CANVAS_HEIGHT() * 0.5); const menuMainHeight = () => Math.floor(CANVAS_HEIGHT() * 0.5);
const menuMainX = () => Math.floor(CANVAS_WIDTH() * 0.6); const menuMainX = () => Math.floor(CANVAS_WIDTH() * 0.65);
const menuMainY = () => headerHeight(); const menuMainY = () => headerHeight();
const homeMainWidth = () => Math.floor(CANVAS_WIDTH() * 0.6); const homeMainWidth = () => Math.floor(CANVAS_WIDTH() * 0.6);

View File

@ -5,10 +5,10 @@ const { TEXT, COLOURS, POSITIONS: { CRYP_LIST } } = require('./constants');
const genAvatar = require('./avatar'); const genAvatar = require('./avatar');
const { LineGroup, LineBox } = require('./elements/outline.rotate'); const { LineGroup, LineBox } = require('./elements/outline.rotate');
const ROW_HEIGHT = CRYP_LIST.height() * 0.2; const ROW_HEIGHT = CRYP_LIST.height() * 0.1;
const ROW_WIDTH = CRYP_LIST.width(); const ROW_WIDTH = CRYP_LIST.width();
const menuY = CRYP_LIST.height() * 1.6; const menuY = CRYP_LIST.height() * 0.8;
const KEY_MAP = [ const KEY_MAP = [
'keydown-ONE', 'keydown-ONE',

View File

@ -44,8 +44,10 @@ class StatSheet extends Phaser.Scene {
updateData(parent, key, data) { updateData(parent, key, data) {
if (key === 'cryps') { if (key === 'player') {
const cryp = data.find(c => c.id === this.cryp.id); console.log('grep');
console.log(data);
const cryp = data.cryps.find(c => c.id === this.cryp.id);
this.scene.restart(cryp); this.scene.restart(cryp);
} }
} }
@ -83,7 +85,6 @@ class StatSheet extends Phaser.Scene {
]; ];
CRYP_STATS.forEach(crypStat); CRYP_STATS.forEach(crypStat);
this.add.text(X + WIDTH * 0.175, Y, 'Skills', TEXT.HEADER);
const knownSkill = (skill, i) => { const knownSkill = (skill, i) => {
const SKILL_X = X + WIDTH * 0.4 + WIDTH * 0.125 * i; const SKILL_X = X + WIDTH * 0.4 + WIDTH * 0.125 * i;
const SKILL_Y = Y + HEIGHT * 0.15; const SKILL_Y = Y + HEIGHT * 0.15;
@ -126,6 +127,7 @@ class StatSheet extends Phaser.Scene {
} }
return true; return true;
}); });
return this;
} }
displaySkillText(x, y, description, pointer) { displaySkillText(x, y, description, pointer) {