skill info on hover in effect box
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@@ -2,10 +2,12 @@ const { connect } = require('preact-redux');
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const { Component } = require('preact');
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const preact = require('preact');
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const range = require('lodash/range');
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const reactStringReplace = require('react-string-replace');
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const { STATS } = require('../utils');
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const { ConstructAvatar, ConstructText } = require('./construct');
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const shapes = require('./shapes');
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const { INFO } = require('./../constants');
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const SkillBtn = require('./skill.btn');
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@@ -19,6 +21,9 @@ const addState = connect(
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animFocus,
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animating,
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animText,
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gameInfo,
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itemInfo,
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} = state;
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function selectSkillTarget(targetConstructId) {
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@@ -40,6 +45,9 @@ const addState = connect(
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animText,
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activeSkill,
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selectSkillTarget,
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gameInfo,
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itemInfo,
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};
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}
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);
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@@ -77,6 +85,9 @@ class GameConstruct extends Component {
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selectSkillTarget,
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animFocus,
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animText,
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gameInfo,
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itemInfo,
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} = this.props;
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const ko = construct.green_life.value === 0 ? 'ko' : '';
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@@ -96,9 +107,23 @@ class GameConstruct extends Component {
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let crypSkills = <div></div>;
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if (player) crypSkills = (<div class="skills"> {skills} </div>);
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const effects = construct.effects.length
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? construct.effects.map(c => <div key={c.effect}>{c.effect} - {c.duration}T</div>)
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: null;
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const effectBox = () => {
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if (gameInfo && gameInfo.constructId === construct.id) {
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const fullInfo = itemInfo.items.find(k => k.item === gameInfo.skill) || INFO[gameInfo.skill];
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const regEx = /(RedPower|BluePower|GreenPower|RedLife|BlueLife|GreenLife|SpeedStat)/;
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const infoDescription = reactStringReplace(fullInfo.description, regEx, match => shapes[match]());
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return (
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<div class="skill-description">
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<h2> {gameInfo.skill} </h2>
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<div> {infoDescription} </div>
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</div>);
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}
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const effects = construct.effects.length
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? construct.effects.map(c => <div key={c.effect}>{c.effect} - {c.duration}T</div>)
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: null;
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return (<div class="effects"> {effects} </div>);
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}
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return (
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<div
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@@ -107,7 +132,7 @@ class GameConstruct extends Component {
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class={`game-construct ${ko} ${classes}`} >
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<div class="left">
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{crypSkills}
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<div class="effects"> {effects} </div>
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{effectBox()}
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</div>
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<div class="right">
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<div class="stats"> {stats} </div>
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@@ -23,7 +23,11 @@ const addState = connect(
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dispatch(actions.setActiveSkill(constructId, skill));
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}
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return { setActiveSkill };
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function setGameInfo(info) {
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dispatch(actions.setGameInfo(info));
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}
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return { setActiveSkill, setGameInfo };
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}
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);
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@@ -35,13 +39,18 @@ function Skill(props) {
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i,
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activeSkill,
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setActiveSkill,
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setGameInfo,
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} = props;
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if (!game) return false;
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const s = construct.skills[i];
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const ko = construct.green_life.value === 0 ? 'ko' : '';
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function hoverInfo(e, info) {
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e.stopPropagation();
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return setGameInfo(info);
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}
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if (!s || !game) {
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return (
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<button
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@@ -76,6 +85,8 @@ function Skill(props) {
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<button
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disabled={cdText || s.disabled || ko}
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class={`${(targeting || highlight) ? 'active' : ''} ${border}`}
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onMouseOver={e => hoverInfo(e, { skill: s.skill, constructId: construct.id })}
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onMouseOut={e => hoverInfo(e, null)}
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type="submit"
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onClick={onClick}>
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{s.skill} {cdText}
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