fix empty team bug

This commit is contained in:
ntr
2019-01-11 13:23:05 +11:00
parent 4d79f987d3
commit b91c1620e4
2 changed files with 6 additions and 5 deletions
+4 -4
View File
@@ -673,15 +673,15 @@ pub fn game_update(game: &Game, tx: &mut Transaction) -> Result<(), Error> {
}
pub fn game_pve_new(cryp_ids: Vec<Uuid>, mode: PveMode, tx: &mut Transaction, account: &Account) -> Result<Game, Error> {
if cryp_ids.len() == 0 {
return Err(err_msg("no cryps selected"));
}
let cryps = cryp_ids
.iter()
.map(|id| cryp_get(tx, *id, account.id))
.collect::<Result<Vec<Cryp>, Error>>()?;
if cryps.len() == 0 {
return Err(err_msg("no cryps selected"));
}
if cryps.len() > 3 {
return Err(err_msg("team size too large (3 max)"));
}