modified multis, cleaned up anims
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@@ -236,7 +236,10 @@ function getCombatSequence(event) {
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if (['Effect'].includes(event[0])
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&& event[1].skill === 'Decay' && event[1].effect === 'Wither') return ['POST_SKILL'];
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&& ((event[1].skill === 'Decay' && event[1].effect === 'Wither')
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|| event[1].skill === 'Ruin'
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|| event[1].skill === 'Taunt'
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|| event[1].skill === 'Strangling')) return ['POST_SKILL'];
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if (['Damage'].includes(event[0])
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&& ((event[1].skill === 'Chaos' && event[1].colour === 'RedDamage')
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