autobuy merge
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@ -159,6 +159,7 @@ impl Player {
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// do we have any colours in store?
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let colours = self.vbox.store[&ItemType::Colours].keys()
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.cloned()
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.take(2)
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.collect::<Vec<String>>();
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// how about a base skill?
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@ -168,11 +169,13 @@ impl Player {
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};
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// if no: try to refill and start again
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match colours.len() < 2 || base.is_none() {
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true => match self.vbox_refill() {
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Ok(_) => continue,
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Err(_) => break, // give up
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},
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match colours.len() != 2 || base.is_none() {
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true => {
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match self.vbox_refill() {
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Ok(_) => continue,
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Err(_) => break, // give up
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};
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}
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false => {
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let mut vbox_items = HashMap::new();
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vbox_items.insert(ItemType::Colours, colours);
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@ -205,7 +208,7 @@ impl Player {
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// there's a bad bug here where if this apply fails
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// the item in question will be silently dropped
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let item = self.vbox.stash.remove(&i).unwrap();
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self.vbox_apply(item, construct_id).ok();
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self.vbox_apply(item, construct_id).unwrap();
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continue;
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}
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// need to buy one
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@ -213,6 +216,7 @@ impl Player {
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// do we have any colours in store?
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let colours = self.vbox.store[&ItemType::Colours].keys()
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.cloned()
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.take(2)
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.collect::<Vec<String>>();
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// how about a base spec?
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@ -222,7 +226,7 @@ impl Player {
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};
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// if no: try to refill and start again
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match colours.len() < 2 || base.is_none() {
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match colours.len() != 2 || base.is_none() {
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true => match self.vbox_refill() {
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Ok(_) => continue,
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Err(_) => break, // give up
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