vbox info always what selected prio full combo > bases > colour
This commit is contained in:
parent
9b6bf4442e
commit
b9e4eca8cf
@ -218,11 +218,10 @@
|
||||
margin-top: 1em;
|
||||
line-height: 1.3;
|
||||
font-size: 1.25em;
|
||||
|
||||
|
||||
letter-spacing: 0.1em;
|
||||
border: 0;
|
||||
transition-property: 0;
|
||||
&:hover {
|
||||
border: 2px solid @gray-hover;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
@ -1,195 +0,0 @@
|
||||
const preact = require('preact');
|
||||
const reactStringReplace = require('react-string-replace');
|
||||
|
||||
const specThresholds = require('./info.thresholds');
|
||||
const { INFO } = require('./../constants');
|
||||
const { convertItem, removeTier } = require('../utils');
|
||||
const { tutorialStage } = require('../tutorial.utils');
|
||||
const shapes = require('./shapes');
|
||||
|
||||
const Combiner = require('./vbox.combiner');
|
||||
|
||||
|
||||
class InfoComponent extends preact.Component {
|
||||
shouldComponentUpdate(newProps, newState) {
|
||||
if (newProps.vboxHighlight !== this.props.vboxHighlight) return true;
|
||||
if (newProps.tutorial !== this.props.tutorial) return true;
|
||||
// We don't care about info during tutorial
|
||||
if (newProps.tutorial && this.props.instance.time_control === 'Practice'
|
||||
&& this.props.instance.rounds.length === 1) return false;
|
||||
if (newProps.info !== this.props.info) return true;
|
||||
if (newState.comboItem !== this.state.comboItem) return true;
|
||||
|
||||
return false;
|
||||
}
|
||||
|
||||
componentDidUpdate(prevProps) {
|
||||
// Catch case where mouse events don't properly clear state and info changed
|
||||
if (prevProps.info !== this.props.info && this.state.comboItem) this.setState({ comboItem: null });
|
||||
}
|
||||
|
||||
render(args) {
|
||||
const {
|
||||
// Variables that will change
|
||||
info,
|
||||
tutorial,
|
||||
vboxHighlight,
|
||||
|
||||
// Static
|
||||
player, // Only used for colour calcs which will be update if info changes
|
||||
ws,
|
||||
itemInfo,
|
||||
instance, // Only used for instance id
|
||||
// functions
|
||||
setTutorialNull,
|
||||
} = args;
|
||||
const { comboItem } = this.state;
|
||||
function Info() {
|
||||
if (tutorial) {
|
||||
const tutorialStageInfo = tutorialStage(tutorial, ws, setTutorialNull, instance);
|
||||
if (tutorialStageInfo) return tutorialStageInfo;
|
||||
}
|
||||
if (!info) return false;
|
||||
if (info.includes('constructName')) {
|
||||
return (
|
||||
<div class='info-item'>
|
||||
<h2> {info.replace('constructName ', '')} </h2>
|
||||
<p> This is the name of your construct. <br />
|
||||
Names are randomly generated and are purely cosmetic. <br />
|
||||
You can change change your construct name in the <b>RESHAPE</b> tab outside of games.
|
||||
</p>
|
||||
</div>
|
||||
);
|
||||
}
|
||||
|
||||
if (info.includes('constructAvatar')) {
|
||||
return (
|
||||
<div class='info-item'>
|
||||
<h2> {info.replace('constructAvatar ', '')} </h2>
|
||||
<p> This is your construct avatar. <br />
|
||||
Avatars are randomly generated and are purely cosmetic. <br />
|
||||
You can change your construct avatar in the <b>RESHAPE</b> tab outside of games.
|
||||
</p>
|
||||
</div>
|
||||
);
|
||||
}
|
||||
const fullInfo = comboItem
|
||||
? itemInfo.items.find(i => i.item === comboItem) || INFO[comboItem]
|
||||
: itemInfo.items.find(i => i.item === info) || INFO[info];
|
||||
if (!fullInfo) return false;
|
||||
const isSkill = fullInfo.skill;
|
||||
const isSpec = fullInfo.spec;
|
||||
|
||||
const itemDescription = () => {
|
||||
const regEx = /(RedPower|BluePower|GreenPower|RedLife|BlueLife|GreenLife|SpeedStat|LIFE|SPEED|POWER)/;
|
||||
const infoDescription = reactStringReplace(fullInfo.description, regEx, m => shapes[m]());
|
||||
return <div>{reactStringReplace(infoDescription, '\n', () => <br />)}</div>;
|
||||
};
|
||||
|
||||
if (isSkill || isSpec) {
|
||||
let infoName = fullInfo.item;
|
||||
while (infoName.includes('Plus')) infoName = infoName.replace('Plus', '+');
|
||||
|
||||
const itemSource = itemInfo.combos.filter(c => c.item === removeTier(fullInfo.item));
|
||||
|
||||
let itemSourceInfo = itemSource.length && !isSpec
|
||||
? `${itemSource[0].components[0]} ${itemSource[0].components[1]} ${itemSource[0].components[2]}`
|
||||
: false;
|
||||
|
||||
let header = null;
|
||||
if (!itemSource.length) header = isSkill ? <h3> SKILL </h3> : <h3> SPEC </h3>;
|
||||
if (itemSourceInfo) {
|
||||
while (itemSourceInfo.includes('Plus')) itemSourceInfo = itemSourceInfo.replace('Plus', '+');
|
||||
const itemRegEx = /(Red|Blue|Green)/;
|
||||
itemSourceInfo = reactStringReplace(itemSourceInfo, itemRegEx, match => shapes[match]());
|
||||
}
|
||||
|
||||
const cooldown = isSkill && fullInfo.cooldown ? <div>{fullInfo.cooldown} Turn delay</div> : null;
|
||||
|
||||
const speed = isSkill
|
||||
? <div> Speed {shapes.SpeedStat()} multiplier {fullInfo.speed * 4}% </div>
|
||||
: null;
|
||||
|
||||
const thresholds = isSpec ? specThresholds(player, fullInfo, info) : null;
|
||||
|
||||
return (
|
||||
<div class={isSkill ? 'info-item' : 'info-item'}>
|
||||
<h2>{infoName}</h2>
|
||||
{header}
|
||||
{itemSourceInfo}
|
||||
{cooldown}
|
||||
{itemDescription()}
|
||||
{speed}
|
||||
{thresholds}
|
||||
</div>
|
||||
);
|
||||
}
|
||||
|
||||
return (
|
||||
<div class="info-item">
|
||||
<h2>{fullInfo.item}</h2>
|
||||
{itemDescription()}
|
||||
</div>
|
||||
);
|
||||
}
|
||||
|
||||
const Combos = () => {
|
||||
if (tutorial && instance.time_control === 'Practice' && instance.rounds.length === 1) return false;
|
||||
/* const generalNotes = (
|
||||
<div>
|
||||
<h2> General </h2>
|
||||
<p>
|
||||
You can preview combos by clicking the combined item when it appears in this section. <br />
|
||||
Click the <b>READY</b> button to start the <b>GAME PHASE</b>.
|
||||
</p>
|
||||
</div>
|
||||
);*/
|
||||
if (!player) return false;
|
||||
if (!info) return false;
|
||||
|
||||
const vboxCombos = itemInfo.combos.filter(c => c.components.includes(info));
|
||||
if (vboxCombos.length > 6 || vboxCombos.length === 0) return false;
|
||||
|
||||
const comboTable = vboxCombos.map((c, i) => {
|
||||
const mouseOver = e => {
|
||||
e.stopPropagation();
|
||||
this.setState({ comboItem: c.item });
|
||||
};
|
||||
const componentTable = (c.components.some(ci => ['Red', 'Blue', 'Green'].includes(ci)))
|
||||
? [<div key="0">{convertItem(c.components[0])} {convertItem(c.components[1])}</div>,
|
||||
<div key="1">{convertItem(c.components[2])}</div>]
|
||||
: c.components.map((u, j) => <div key={j} >{convertItem(u)}</div>);
|
||||
return (
|
||||
<div key={i} onMouseOver={mouseOver} class="table-button">
|
||||
<div class="item">
|
||||
{convertItem(c.item)}
|
||||
</div>
|
||||
{componentTable}
|
||||
</div>
|
||||
);
|
||||
});
|
||||
const comboList = comboTable.length > 0 ? <div class="combo-list">{comboTable}</div> : false;
|
||||
return (
|
||||
<div class="combos">
|
||||
<div class="combo-header">
|
||||
<h2>COMBOS</h2>
|
||||
Combine colours and items.
|
||||
</div>
|
||||
{comboList}
|
||||
</div>
|
||||
);
|
||||
};
|
||||
|
||||
return (
|
||||
<div class='info'>
|
||||
<div onMouseOver={() => this.setState({ comboItem: null })}>
|
||||
<Info />
|
||||
<Combiner vboxHighlight={vboxHighlight} />
|
||||
</div>
|
||||
<Combos />
|
||||
</div>
|
||||
);
|
||||
}
|
||||
}
|
||||
|
||||
module.exports = InfoComponent;
|
||||
@ -1,43 +0,0 @@
|
||||
const { connect } = require('preact-redux');
|
||||
|
||||
const actions = require('../actions');
|
||||
const Info = require('./info.component');
|
||||
|
||||
const addState = connect(
|
||||
function receiveState(state) {
|
||||
const {
|
||||
ws,
|
||||
info,
|
||||
itemInfo,
|
||||
instance,
|
||||
player,
|
||||
account,
|
||||
tutorial,
|
||||
} = state;
|
||||
|
||||
return {
|
||||
ws,
|
||||
info,
|
||||
itemInfo,
|
||||
instance,
|
||||
player,
|
||||
account,
|
||||
tutorial,
|
||||
};
|
||||
},
|
||||
|
||||
function receiveDispatch(dispatch) {
|
||||
function setTutorialNull() {
|
||||
dispatch(actions.setTutorial(null));
|
||||
}
|
||||
|
||||
function setInfo(info) {
|
||||
dispatch(actions.setInfo(info));
|
||||
}
|
||||
return { setTutorialNull, setInfo };
|
||||
}
|
||||
|
||||
|
||||
);
|
||||
|
||||
module.exports = addState(Info);
|
||||
@ -55,10 +55,6 @@ function Instance(args) {
|
||||
clearItems();
|
||||
}
|
||||
|
||||
function onTouchMove(e) {
|
||||
e.preventDefault();
|
||||
}
|
||||
|
||||
return (
|
||||
<main id="instance" class='instance' onClick={instanceClick}>
|
||||
<Vbox />
|
||||
|
||||
@ -1,6 +1,5 @@
|
||||
const preact = require('preact');
|
||||
const { connect } = require('preact-redux');
|
||||
const countBy = require('lodash/countBy');
|
||||
|
||||
const actions = require('../actions');
|
||||
|
||||
@ -27,19 +26,9 @@ const addState = connect(
|
||||
return {
|
||||
vbox,
|
||||
vboxSelected,
|
||||
itemInfo,
|
||||
sendVboxAccept,
|
||||
sendVboxCombine,
|
||||
};
|
||||
},
|
||||
function receiveDispatch(dispatch) {
|
||||
function setInfo(item) {
|
||||
return dispatch(actions.setInfo(item));
|
||||
}
|
||||
|
||||
return {
|
||||
setInfo,
|
||||
};
|
||||
}
|
||||
);
|
||||
|
||||
@ -47,22 +36,18 @@ class CombinerBtn extends preact.Component {
|
||||
shouldComponentUpdate(newProps) {
|
||||
// Single variable props
|
||||
if (newProps.vbox !== this.props.vbox) return true;
|
||||
if (newProps.vboxHighlight !== this.props.vboxHighlight) return true;
|
||||
if (newProps.vboxSelected !== this.props.vboxSelected) return true;
|
||||
return false;
|
||||
}
|
||||
|
||||
render(props) {
|
||||
const {
|
||||
vboxHighlight,
|
||||
|
||||
vbox,
|
||||
vboxSelected,
|
||||
itemInfo,
|
||||
sendVboxAccept,
|
||||
sendVboxCombine,
|
||||
combinerCombo,
|
||||
|
||||
setInfo,
|
||||
} = props;
|
||||
|
||||
const { stashSelect, storeSelect } = vboxSelected;
|
||||
@ -73,31 +58,15 @@ class CombinerBtn extends preact.Component {
|
||||
sendVboxAccept(storeSelect[0][0], storeSelect[0][1]);
|
||||
return true;
|
||||
}
|
||||
|
||||
let text = '';
|
||||
let mouseEvent = false;
|
||||
const combineLength = stashSelect.length + storeSelect.length;
|
||||
if (vboxHighlight && vboxHighlight.length === 0) {
|
||||
// The selected items can't be combined with additional items therefore valid combo
|
||||
const stashItems = stashSelect.map(j => vbox.bound[j]);
|
||||
const shopItems = storeSelect.map(j => vbox.free[j[0]][j[1]]);
|
||||
const selectedItems = stashItems.concat(shopItems);
|
||||
const combinerCount = countBy(selectedItems, co => co);
|
||||
|
||||
const comboItemObj = itemInfo.combos.find(combo => selectedItems.every(c => {
|
||||
if (!combo.components.includes(c)) return false;
|
||||
const comboCount = countBy(combo.components, co => co);
|
||||
if (combinerCount[c] > comboCount[c]) return false;
|
||||
return true;
|
||||
}));
|
||||
let comboItem = comboItemObj ? comboItemObj.item : 'refine';
|
||||
setInfo(comboItem);
|
||||
comboItem = comboItem.replace('Plus', '+');
|
||||
if (combinerCombo) {
|
||||
const comboItem = combinerCombo.replace('Plus', '+');
|
||||
let bits = 0;
|
||||
storeSelect.forEach(item => bits += item[0] + 1);
|
||||
text = bits
|
||||
? `Buy ${comboItem} ${bits}b`
|
||||
: `Combine${comboItem}`;
|
||||
: `Combine ${comboItem}`;
|
||||
if (vbox.bits >= bits) mouseEvent = sendVboxCombine;
|
||||
} else if (stashSelect.length === 0 && storeSelect.length === 1) {
|
||||
const item = storeSelect[0];
|
||||
|
||||
@ -5,7 +5,7 @@ const forEach = require('lodash/forEach');
|
||||
|
||||
const actions = require('../actions');
|
||||
|
||||
const InfoContainer = require('./info.container');
|
||||
const InfoContainer = require('./vbox.info');
|
||||
const StashElement = require('./vbox.stash');
|
||||
const StoreElement = require('./vbox.store');
|
||||
|
||||
@ -149,11 +149,7 @@ class Vbox extends preact.Component {
|
||||
function vboxHover(e, v) {
|
||||
if (v) {
|
||||
e.stopPropagation();
|
||||
if (storeSelect.find(c => c[0])) return true; // There is a base skill or spec selected in the vbox
|
||||
if (stashSelect.length !== 0) {
|
||||
const base = stashSelect.find(c => !['Red', 'Blue', 'Green'].includes(vbox.bound[c]));
|
||||
if (base || base === 0) return true;
|
||||
}
|
||||
if (stashSelect.length !== 0 || storeSelect.length !== 0) return true;
|
||||
setInfo(v);
|
||||
}
|
||||
return true;
|
||||
|
||||
261
client/src/components/vbox.info.jsx
Normal file
261
client/src/components/vbox.info.jsx
Normal file
@ -0,0 +1,261 @@
|
||||
const preact = require('preact');
|
||||
const { connect } = require('preact-redux');
|
||||
const reactStringReplace = require('react-string-replace');
|
||||
const countBy = require('lodash/countBy');
|
||||
|
||||
const specThresholds = require('./vbox.info.thresholds');
|
||||
const { INFO } = require('./../constants');
|
||||
const { convertItem, removeTier } = require('../utils');
|
||||
const { tutorialStage } = require('../tutorial.utils');
|
||||
const shapes = require('./shapes');
|
||||
const Combiner = require('./vbox.combiner');
|
||||
|
||||
const actions = require('../actions');
|
||||
|
||||
const addState = connect(
|
||||
function receiveState(state) {
|
||||
const {
|
||||
ws,
|
||||
info,
|
||||
itemInfo,
|
||||
instance,
|
||||
player,
|
||||
account,
|
||||
tutorial,
|
||||
vboxSelected,
|
||||
} = state;
|
||||
|
||||
return {
|
||||
ws,
|
||||
info,
|
||||
itemInfo,
|
||||
instance,
|
||||
player,
|
||||
account,
|
||||
tutorial,
|
||||
vboxSelected,
|
||||
};
|
||||
},
|
||||
|
||||
function receiveDispatch(dispatch) {
|
||||
function setTutorialNull() {
|
||||
dispatch(actions.setTutorial(null));
|
||||
}
|
||||
|
||||
function setInfo(info) {
|
||||
dispatch(actions.setInfo(info));
|
||||
}
|
||||
return { setTutorialNull, setInfo };
|
||||
}
|
||||
);
|
||||
|
||||
class InfoComponent extends preact.Component {
|
||||
shouldComponentUpdate(newProps, newState) {
|
||||
if (newProps.vboxSelected !== this.props.vboxSelected) return true;
|
||||
if (newProps.vboxHighlight !== this.props.vboxHighlight) return true;
|
||||
if (newProps.tutorial !== this.props.tutorial) return true;
|
||||
// We don't care about info during tutorial
|
||||
if (newProps.tutorial && this.props.instance.time_control === 'Practice'
|
||||
&& this.props.instance.rounds.length === 1) return false;
|
||||
if (newProps.info !== this.props.info) return true;
|
||||
if (newState.comboItem !== this.state.comboItem) return true;
|
||||
|
||||
return false;
|
||||
}
|
||||
|
||||
componentDidUpdate(prevProps) {
|
||||
// Catch case where mouse events don't properly clear state and info changed
|
||||
if (prevProps.info !== this.props.info && this.state.comboItem) this.setState({ comboItem: null });
|
||||
}
|
||||
|
||||
render(args) {
|
||||
const {
|
||||
// Variables that will change
|
||||
info,
|
||||
tutorial,
|
||||
vboxHighlight,
|
||||
vboxSelected,
|
||||
// Static
|
||||
player, // Only used for colour calcs which will be update if info changes
|
||||
ws,
|
||||
itemInfo,
|
||||
instance, // Only used for instance id
|
||||
// functions
|
||||
setTutorialNull,
|
||||
} = args;
|
||||
const { comboItem } = this.state;
|
||||
|
||||
const { vbox } = player;
|
||||
const { stashSelect, storeSelect } = vboxSelected;
|
||||
|
||||
const vboxCombo = () => {
|
||||
if (!(vboxHighlight && vboxHighlight.length === 0)) return false;
|
||||
// The selected items can't be combined with additional items therefore valid combo
|
||||
const stashItems = stashSelect.map(j => vbox.bound[j]);
|
||||
const shopItems = storeSelect.map(j => vbox.free[j[0]][j[1]]);
|
||||
const selectedItems = stashItems.concat(shopItems);
|
||||
const combinerCount = countBy(selectedItems, co => co);
|
||||
|
||||
const comboItemObj = itemInfo.combos.find(combo => selectedItems.every(c => {
|
||||
if (!combo.components.includes(c)) return false;
|
||||
const comboCount = countBy(combo.components, co => co);
|
||||
if (combinerCount[c] > comboCount[c]) return false;
|
||||
return true;
|
||||
}));
|
||||
return comboItemObj.item;
|
||||
};
|
||||
|
||||
const combinerCombo = vboxCombo();
|
||||
const checkVboxInfo = () => {
|
||||
if (combinerCombo) return combinerCombo;
|
||||
const stashBase = stashSelect.find(i => !(['Red', 'Blue', 'Green'].includes(vbox.bound[i])));
|
||||
if (stashBase > -1) return vbox.bound[stashBase];
|
||||
const storeBase = storeSelect.find(j => !(['Red', 'Blue', 'Green'].includes(vbox.free[j[0]][j[1]])));
|
||||
if (storeBase) return vbox.free[storeBase[0]][storeBase[1]];
|
||||
if (stashSelect.length > 0) return vbox.bound[stashSelect[0]];
|
||||
if (storeSelect.length > 0) return vbox.free[storeSelect[0][0]][storeSelect[0][1]];
|
||||
return false;
|
||||
};
|
||||
|
||||
const vboxInfo = (stashSelect.length > 0 || storeSelect.length > 0) ? checkVboxInfo() : false;
|
||||
|
||||
function Info() {
|
||||
if (tutorial) {
|
||||
const tutorialStageInfo = tutorialStage(tutorial, ws, setTutorialNull, instance);
|
||||
if (tutorialStageInfo) return tutorialStageInfo;
|
||||
}
|
||||
|
||||
function genItemInfo(item) {
|
||||
const fullInfo = itemInfo.items.find(i => i.item === item) || INFO[item];
|
||||
const isSkill = fullInfo.skill;
|
||||
const isSpec = fullInfo.spec;
|
||||
const itemDescription = () => {
|
||||
const regEx = /(RedPower|BluePower|GreenPower|RedLife|BlueLife|GreenLife|SpeedStat|LIFE|SPEED|POWER)/;
|
||||
const infoDescription = reactStringReplace(fullInfo.description, regEx, m => shapes[m]());
|
||||
return <div>{reactStringReplace(infoDescription, '\n', () => <br />)}</div>;
|
||||
};
|
||||
if (isSkill || isSpec) {
|
||||
let infoName = fullInfo.item;
|
||||
while (infoName.includes('Plus')) infoName = infoName.replace('Plus', '+');
|
||||
|
||||
const itemSource = itemInfo.combos.filter(c => c.item === removeTier(fullInfo.item));
|
||||
|
||||
let itemSourceInfo = itemSource.length && !isSpec
|
||||
? `${itemSource[0].components[0]} ${itemSource[0].components[1]} ${itemSource[0].components[2]}`
|
||||
: false;
|
||||
|
||||
let header = null;
|
||||
if (!itemSource.length) header = isSkill ? <h3> SKILL </h3> : <h3> SPEC </h3>;
|
||||
if (itemSourceInfo) {
|
||||
while (itemSourceInfo.includes('Plus')) itemSourceInfo = itemSourceInfo.replace('Plus', '+');
|
||||
const itemRegEx = /(Red|Blue|Green)/;
|
||||
itemSourceInfo = reactStringReplace(itemSourceInfo, itemRegEx, match => shapes[match]());
|
||||
}
|
||||
|
||||
const cooldown = isSkill && fullInfo.cooldown ? <div>{fullInfo.cooldown} Turn delay</div> : null;
|
||||
|
||||
const speed = isSkill
|
||||
? <div> Speed {shapes.SpeedStat()} multiplier {fullInfo.speed * 4}% </div>
|
||||
: null;
|
||||
|
||||
const thresholds = isSpec ? specThresholds(player, fullInfo, info) : null;
|
||||
|
||||
return (
|
||||
<div class={isSkill ? 'info-item' : 'info-item'}>
|
||||
<h2>{infoName}</h2>
|
||||
{header}
|
||||
{itemSourceInfo}
|
||||
{cooldown}
|
||||
{itemDescription()}
|
||||
{speed}
|
||||
{thresholds}
|
||||
</div>
|
||||
);
|
||||
}
|
||||
return (
|
||||
<div class="info-item">
|
||||
<h2>{fullInfo.item}</h2>
|
||||
{itemDescription()}
|
||||
</div>
|
||||
);
|
||||
}
|
||||
if (vboxInfo) return genItemInfo(vboxInfo);
|
||||
if (!info) return false;
|
||||
if (info.includes('constructName')) {
|
||||
return (
|
||||
<div class='info-item'>
|
||||
<h2> {info.replace('constructName ', '')} </h2>
|
||||
<p> This is the name of your construct. <br />
|
||||
Names are randomly generated and are purely cosmetic. <br />
|
||||
You can change change your construct name in the <b>RESHAPE</b> tab outside of games.
|
||||
</p>
|
||||
</div>
|
||||
);
|
||||
}
|
||||
|
||||
if (info.includes('constructAvatar')) {
|
||||
return (
|
||||
<div class='info-item'>
|
||||
<h2> {info.replace('constructAvatar ', '')} </h2>
|
||||
<p> This is your construct avatar. <br />
|
||||
Avatars are randomly generated and are purely cosmetic. <br />
|
||||
You can change your construct avatar in the <b>RESHAPE</b> tab outside of games.
|
||||
</p>
|
||||
</div>
|
||||
);
|
||||
}
|
||||
const stateFullInfo = comboItem || info;
|
||||
if (!stateFullInfo) return false;
|
||||
return genItemInfo(stateFullInfo);
|
||||
}
|
||||
|
||||
const Combos = () => {
|
||||
if (tutorial && instance.time_control === 'Practice' && instance.rounds.length === 1) return false;
|
||||
if (!info && !vboxInfo) return false;
|
||||
const comboInfo = vboxInfo || info;
|
||||
const vboxCombos = itemInfo.combos.filter(c => c.components.includes(comboInfo));
|
||||
if (vboxCombos.length > 6 || vboxCombos.length === 0) return false;
|
||||
|
||||
const comboTable = vboxCombos.map((c, i) => {
|
||||
const mouseOver = e => {
|
||||
e.stopPropagation();
|
||||
this.setState({ comboItem: c.item });
|
||||
};
|
||||
const componentTable = (c.components.some(ci => ['Red', 'Blue', 'Green'].includes(ci)))
|
||||
? [<div key="0">{convertItem(c.components[0])} {convertItem(c.components[1])}</div>,
|
||||
<div key="1">{convertItem(c.components[2])}</div>]
|
||||
: c.components.map((u, j) => <div key={j} >{convertItem(u)}</div>);
|
||||
return (
|
||||
<div key={i} onMouseOver={mouseOver} class="table-button">
|
||||
<div class="item">
|
||||
{convertItem(c.item)}
|
||||
</div>
|
||||
{componentTable}
|
||||
</div>
|
||||
);
|
||||
});
|
||||
const comboList = comboTable.length > 0 ? <div class="combo-list">{comboTable}</div> : false;
|
||||
return (
|
||||
<div class="combos">
|
||||
<div class="combo-header">
|
||||
<h2>COMBOS</h2>
|
||||
Combine colours and items.
|
||||
</div>
|
||||
{comboList}
|
||||
</div>
|
||||
);
|
||||
};
|
||||
|
||||
return (
|
||||
<div class='info'>
|
||||
<div onMouseOver={() => this.setState({ comboItem: null })}>
|
||||
<Info />
|
||||
<Combiner vboxHighlight={vboxHighlight} combinerCombo={combinerCombo} />
|
||||
</div>
|
||||
<Combos />
|
||||
</div>
|
||||
);
|
||||
}
|
||||
}
|
||||
|
||||
module.exports = addState(InfoComponent);
|
||||
Loading…
x
Reference in New Issue
Block a user