move buttons out of game.ctrl

This commit is contained in:
ntr 2019-09-13 12:36:32 +10:00
parent f894538c9b
commit ba48123fbc
3 changed files with 58 additions and 70 deletions

View File

@ -14,6 +14,10 @@ aside {
padding-left: 1em;
.game-controls {
grid-template-rows: 1fr 1fr 1fr min-content;
}
.controls {
grid-area: controls;

View File

@ -67,6 +67,8 @@ function Controls(args) {
if (!game) return false;
const { abandonState } = this.state;
const opponent = game.players.find(t => t.id !== account.id);
const player = game.players.find(t => t.id === account.id);
@ -104,13 +106,30 @@ function Controls(args) {
const readyBtn = <button disabled={animating} class="ready" onClick={() => sendReady()}>Ready</button>;
const quitBtn = <button disabled={animating} onClick={quitClick}>Back</button>;
const cancelAbandon = e => {
e.stopPropagation();
return this.setState({ abandonState: false });
};
const abandonStateTrue = e => {
e.stopPropagation();
this.setState({ abandonState: true });
};
const abandonClasses = `abandon ${abandonState ? 'confirming' : ''}`;
const abandonAction = abandonState ? sendAbandon : abandonStateTrue;
return (
<aside class="controls">
<aside onClick={cancelAbandon}>
{timer}
<div class="controls">
<div class="controls game-controls">
<PlayerBox player={opponent}/>
{game.phase === 'Finish' ? quitBtn : readyBtn}
<PlayerBox player={player} isPlayer={true} isGame={true} clear={sendGameSkillClear} abandon={sendAbandon}/>
<PlayerBox player={player} isPlayer={true} />
<div class="game-btns">
<button disabled={animating} onClick={sendGameSkillClear}>Clear</button>
<button class={abandonClasses} disabled={animating} onClick={abandonAction}>Abandon</button>
</div>
</div>
</aside>
);

View File

@ -1,36 +1,15 @@
const preact = require('preact');
const { Component } = require('preact')
const { connect } = require('preact-redux');
const addState = connect(
function receiveState(state) {
const { animating } = state;
return { animating };
}
);
class Scoreboard extends Component {
constructor(props) {
super(props);
this.state = {
abandonState: false,
};
}
render(args, state) {
function Scoreboard(args) {
const {
abandon,
animating,
isPlayer,
ready,
player,
isGame,
clear,
leave,
} = args;
const { abandonState } = state;
const scoreText = () => {
let scoreText = () => {
if (player.score === 'Zero') return '▫▫▫▫';
if (player.score === 'One') return '■▫▫▫';
if (player.score === 'Two') return '■■▫▫';
@ -40,15 +19,6 @@ class Scoreboard extends Component {
return '';
};
const divClick = e => {
e.stopPropagation();
return this.setState({ abandonState: false });
};
const abandonStateTrue = e => {
e.stopPropagation();
this.setState({ abandonState: true });
};
if (!isPlayer) {
return (
<div class={`player-box top ${player.ready ? 'ready' : ''}`}>
@ -60,23 +30,18 @@ class Scoreboard extends Component {
</div>
);
}
const abandonClasses = `abandon ${abandonState ? 'confirming' : ''}`;
const abandonAction = abandonState ? abandon : abandonStateTrue;
return (
<div onClick={divClick} class={`player-box bottom ${player.ready ? 'ready' : ''}`}>
<div class={`player-box bottom ${player.ready ? 'ready' : ''}`}>
<div class="score">{scoreText()}</div>
<div class="img">
<div>{player.name}</div>
</div>
<div>
{(isPlayer && isGame) ? <button disabled={animating} onClick={clear}>Clear</button> : null}
</div>
<div>
{(abandon) ? <button class={abandonClasses} disabled={animating} onClick={abandonAction}>Abandon</button> : null}
<div class="ctrl">
{leave ? <button onClick={leave}>Leave</button> : null}
</div>
</div>
);
}
}
module.exports = addState(Scoreboard);
module.exports = Scoreboard;