tutorial init
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@ -50,6 +50,8 @@ export const setTeam = value => ({ type: 'SET_TEAM', value: Array.from(value) })
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export const setTeamPage = value => ({ type: 'SET_TEAM_PAGE', value });
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export const setTeamSelect = value => ({ type: 'SET_TEAM_SELECT', value: Array.from(value) });
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export const setTutorial = value => ({ type: 'SET_TUTORIAL', value });
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export const setVboxHighlight = value => ({ type: 'SET_VBOX_HIGHLIGHT', value });
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export const setVboxSelected = value => ({ type: 'SET_VBOX_SELECTED', value });
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@ -4,19 +4,23 @@ const reactStringReplace = require('react-string-replace');
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const { INFO } = require('./../constants');
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const { convertItem, removeTier } = require('../utils');
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const { tutorialStage } = require('../tutorial.utils');
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const shapes = require('./shapes');
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function InfoComponent(args) {
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const {
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ws,
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itemInfo,
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player,
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instance,
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info,
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tutorial,
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clearTutorial,
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} = args;
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// args.info = 'Life';
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// const { info } = args;
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function Info() {
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if (tutorial) return tutorialStage(tutorial, ws, clearTutorial, instance);
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if (!info) {
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return (
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<div>
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@ -178,6 +182,7 @@ function InfoComponent(args) {
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function Combos() {
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if (!player) return false;
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if (!info) return false;
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if (tutorial) return false;
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const vboxCombos = itemInfo.combos.filter(c => c.components.includes(info));
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if (vboxCombos.length > 6) return false;
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@ -13,6 +13,7 @@ const addState = connect(
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instance,
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player,
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account,
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tutorial,
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} = state;
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return {
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@ -23,8 +24,18 @@ const addState = connect(
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instance,
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player,
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account,
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tutorial,
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};
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},
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function receiveDispatch(dispatch) {
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function clearTutorial() {
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dispatch(actions.setTutorial(null));
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}
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return { clearTutorial };
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}
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);
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module.exports = addState(Info);
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@ -20,6 +20,7 @@ const addState = connect(
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itemEquip,
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activeConstruct,
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navInstance,
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tutorial,
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} = state;
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function sendVboxApply(constructId, i) {
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@ -40,6 +41,7 @@ const addState = connect(
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navInstance,
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activeConstruct,
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sendUnequip,
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tutorial,
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};
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},
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@ -75,6 +77,7 @@ const addState = connect(
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function Construct(props) {
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const {
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iter,
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itemEquip,
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construct,
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player,
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@ -86,11 +89,22 @@ function Construct(props) {
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setInfo,
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sendUnequip,
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mobileVisible,
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tutorial,
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} = props;
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const { vbox } = player;
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const duplicateSkill = construct.skills.length !== 0 && construct.skills.every(sk => {
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if (!itemEquip && itemEquip !== 0) return false;
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if (!sk) return false;
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return sk.skill === vbox.bound[itemEquip];
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});
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const tutorialDisableEquip = tutorial && tutorial === 6 && iter === 0 && construct.skills.length !== 0;
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function onClick(e) {
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e.stopPropagation();
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e.preventDefault();
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if (duplicateSkill || tutorialDisableEquip) return true;
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if (itemEquip !== null) sendVboxApply(construct.id, itemEquip);
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setItemEquip(null);
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return setActiveConstruct(construct);
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@ -102,7 +116,6 @@ function Construct(props) {
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return setInfo(info);
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}
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const { vbox } = player;
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const skillList = itemInfo.items.filter(v => v.skill).map(v => v.item);
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const specList = itemInfo.items.filter(v => v.spec).map(v => v.item);
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@ -129,9 +142,9 @@ function Construct(props) {
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e.preventDefault();
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return true;
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}
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// const action = skill ? '' : 'action';
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const equipping = skillList.includes(vbox.bound[itemEquip]) && !skill;
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const equipping = skillList.includes(vbox.bound[itemEquip]) && !skill && !tutorialDisableEquip && !duplicateSkill;
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const border = () => {
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if (!skill) return '';
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const borderFn = buttons[removeTier(skill.skill)];
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@ -246,30 +259,41 @@ function InstanceConstructs(props) {
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setItemEquip,
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sendUnequip,
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navInstance,
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tutorial,
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} = props;
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if (!player) return false;
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if (instance.phase === 'Lobby') return false;
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const constructs = player.constructs.map((c, i) => Construct({
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construct: c,
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activeConstruct,
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itemEquip,
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setItemUnequip,
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setItemEquip,
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player,
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sendVboxApply,
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setInfo,
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setActiveConstruct,
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itemInfo,
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setVboxHighlight,
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sendUnequip,
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mobileVisible: navInstance === i + 1,
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}));
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const constructs = range(0, 3).map(i => {
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if (tutorial && tutorial < 6) {
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if (tutorial <= 2 || (tutorial > 2 && i > 0)) {
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const mobileVisible = navInstance === i + 1;
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const classes = `instance-construct ${mobileVisible ? 'visible' : ''}`;
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return (<div key={player.constructs[i].id} class={classes}></div>);
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}
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}
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return Construct({
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iter: i,
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construct: player.constructs[i],
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activeConstruct,
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itemEquip,
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setItemUnequip,
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setItemEquip,
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player,
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sendVboxApply,
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setInfo,
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setActiveConstruct,
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itemInfo,
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setVboxHighlight,
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sendUnequip,
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tutorial,
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mobileVisible: navInstance === i + 1,
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});
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});
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const classes = `construct-list`;
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return (
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<div class={classes} onClick={() => setActiveConstruct(null)}>
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<div class='construct-list' onClick={() => setActiveConstruct(null)}>
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{constructs}
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</div>
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);
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@ -21,6 +21,7 @@ const addState = connect(
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itemUnequip,
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navInstance,
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info,
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tutorial,
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} = state;
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function sendVboxDiscard() {
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@ -57,6 +58,7 @@ const addState = connect(
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itemUnequip,
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sendItemUnequip,
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navInstance,
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tutorial,
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info,
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};
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},
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@ -113,6 +115,7 @@ function Vbox(args) {
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setVboxSelected,
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setItemEquip,
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tutorial,
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itemUnequip,
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sendItemUnequip,
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@ -161,16 +164,7 @@ function Vbox(args) {
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function availableBtn(v, group, index) {
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if (!v) return <button disabled class='empty' > </button>;
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const tutorial = instance.time_control === 'Practice'
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&& instance.rounds.length === 1
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&& group === 0
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&& combiner.length === 0
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&& vboxSelected.length === 0
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&& vbox.bits > 10
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&& vbox.free[0].filter(c => c).length > 4
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? 'combo-border' : null;
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const selected = vboxSelected[0] === group && vboxSelected[1] === index;
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const selected = vboxSelected[0] === group && vboxSelected[1] === index;
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// state not yet set in double click handler
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function onDblClick(e) {
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@ -203,7 +197,7 @@ function Vbox(args) {
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} return false;
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}) ? 'combo-border' : '';
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const classes = `${v.toLowerCase()} ${selected ? 'highlight' : ''} ${comboHighlight} ${tutorial}`;
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const classes = `${v.toLowerCase()} ${selected ? 'highlight' : ''} ${comboHighlight}`;
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if (shapes[v]) {
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return (
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@ -251,6 +245,7 @@ function Vbox(args) {
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<button
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class='vbox-btn'
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onMouseOver={e => hoverInfo(e, 'refill')}
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disabled={tutorial && tutorial < 7}
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onClick={e => e.stopPropagation()}
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onMouseDown={() => sendVboxDiscard()}>
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refill - 2b
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@ -276,16 +271,6 @@ function Vbox(args) {
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return <button disabled={!inventoryHighlight} class={inventoryHighlight ? 'receiving' : 'empty'} > </button>;
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}
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const tutorial = instance.time_control === 'Practice'
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&& instance.rounds.length === 1
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&& i === 0
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&& combiner.length === 0
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&& vboxSelected.length === 0
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&& vbox.bits === 16
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&& vbox.bound.length === 5
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&& vbox.free[0].filter(c => c).length === 4
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? 'combo-border' : null;
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const combinerItems = combiner.map(j => vbox.bound[j]);
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const combinerCount = countBy(combinerItems, co => co);
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@ -325,7 +310,7 @@ function Vbox(args) {
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const highlighted = combiner.indexOf(i) > -1;
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const border = buttons[removeTier(v)] ? buttons[removeTier(v)]() : '';
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const classes = `${highlighted ? 'highlight' : border} ${comboHighlight} ${tutorial}`;
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const classes = `${highlighted ? 'highlight' : border} ${comboHighlight}`;
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if (shapes[v]) {
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return (
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<button
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@ -400,11 +385,12 @@ function Vbox(args) {
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<div class={inventoryClass}
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onMouseDown={inventoryClick}
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onClick={e => e.stopPropagation()}
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style={vboxSelecting || itemUnequip.length ? { cursor: 'pointer' } : null}
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style={vboxSelecting || (itemUnequip.length) ? { cursor: 'pointer' } : null}
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onMouseOver={e => hoverInfo(e, 'inventory')}>
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<div class="vbox-hdr">
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<h3 onTouchStart={e => e.target.scrollIntoView(true)}>INVENTORY</h3>
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<button
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disabled={tutorial && tutorial < 8}
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class='vbox-btn reclaim'
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onMouseOver={e => hoverInfo(e, 'reclaim')}
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onClick={e => e.stopPropagation()}
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@ -8,6 +8,7 @@ const actions = require('./actions');
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const { TIMES } = require('./constants');
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const animations = require('./animations.utils');
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const { infoToast, errorToast } = require('./utils');
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const { tutorialVbox } = require('./tutorial.utils');
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function registerEvents(store) {
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function notify(msg) {
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@ -196,7 +197,7 @@ function registerEvents(store) {
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}
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function setInstance(v) {
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const { account, instance, ws } = store.getState();
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const { account, instance, ws, tutorial } = store.getState();
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if (v) {
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setInvite(null);
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const player = v.players.find(p => p.id === account.id);
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@ -207,10 +208,14 @@ function registerEvents(store) {
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const first = player.constructs[0];
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store.dispatch(actions.setActiveConstruct(first));
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}
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}
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if (v.phase === 'Finished') {
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setGame(null);
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ws.sendAccountInstances();
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if (v.phase === 'Finished') {
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setGame(null);
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ws.sendAccountInstances();
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}
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if (v.time_control === 'Practice' && v.rounds.length === 1 && tutorial) {
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tutorialVbox(player, store, tutorial);
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}
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}
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return store.dispatch(actions.setInstance(v));
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@ -59,6 +59,8 @@ module.exports = {
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teamPage: createReducer(0, 'SET_TEAM_PAGE'),
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teamSelect: createReducer([null, null, null], 'SET_TEAM_SELECT'),
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tutorial: createReducer(1, 'SET_TUTORIAL'),
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vboxSelected: createReducer([], 'SET_VBOX_SELECTED'),
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ws: createReducer(null, 'SET_WS'),
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198
client/src/tutorial.utils.jsx
Normal file
198
client/src/tutorial.utils.jsx
Normal file
@ -0,0 +1,198 @@
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const preact = require('preact');
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const actions = require('./actions');
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function tutorialVbox(player, store, tutorial) {
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let stage = tutorial;
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const { vbox } = player;
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if (stage === 1) {
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if (vbox.bits < 17) {
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stage += 1;
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} else {
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vbox.free[0] = vbox.free[0].slice(0, 2);
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vbox.free[1] = [];
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vbox.free[2] = [];
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vbox.bound.fill(null, 0, 3);
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}
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}
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if (stage === 2) {
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if (!(vbox.bound.slice(0, 3).every(i => i === 'Attack') && vbox.bound.length >= 3)) {
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stage += 1;
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} else {
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vbox.free[0] = vbox.free[0].slice(0, 2);
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vbox.free[1] = [];
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vbox.free[2] = [];
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vbox.bound.fill(null, 1, 3);
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}
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}
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if (stage === 3) {
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if (player.constructs[0].skills.length !== 0) {
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stage += 1;
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} else {
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vbox.free[0] = vbox.free[0].slice(0, 2);
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vbox.free[1] = [];
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vbox.free[2] = [];
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vbox.bound.fill(null, 0, 2);
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}
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}
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if (stage === 4) {
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if (!vbox.free[2][0] || vbox.bits < 12) {
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stage += 1;
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} else {
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vbox.free[0] = [];
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vbox.free[1] = [];
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vbox.free[2] = vbox.free[2].slice(0, 1);
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vbox.bound.fill(null, 0, 2);
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}
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}
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if (stage === 5) {
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if (player.constructs[0].specs.length !== 0) {
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stage += 1;
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} else {
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vbox.free[0] = [];
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vbox.free[1] = [];
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vbox.free[2] = vbox.free[2].slice(0, 1);
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vbox.bound.fill(null, 0, 2);
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}
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}
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if (stage === 6) {
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if (player.constructs.every(c => c.skills.length !== 0)) {
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stage += 1;
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} else {
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vbox.free[0] = [];
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vbox.free[1] = [];
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vbox.free[2] = [];
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}
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}
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if (stage === 7) {
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if (vbox.bits < 13) {
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stage += 1;
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} else {
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vbox.free[0] = [];
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vbox.free[1] = [];
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vbox.free[2] = [];
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}
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}
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console.log(stage);
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store.dispatch(actions.setTutorial(stage));
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}
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function tutorialStage(tutorial, ws, clearTutorial, instance) {
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const exit = () => {
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clearTutorial();
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ws.sendInstanceState(instance.id);
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};
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const tutorialText = () => {
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if (tutorial === 1) {
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return (
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<div>
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<h2>Tutorial</h2>
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<p>This is the vbox phase tutorial.</p>
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<p> The game revolves around combining colours with items to create skills and specs. </p>
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<p> Buy two colours from the vbox by double clicking or click the colour once and then the inventory. </p>
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</div>
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);
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}
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if (tutorial === 2) {
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return (
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<div>
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<h2>Tutorial</h2>
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<p> In a normal game you start with 3 Attack Skill items. </p>
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<p> These can be combined with colours to create powerful combinations. </p>
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<p> Select the Attack item along with two colours and press combine. </p>
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</div>
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);
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}
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if (tutorial === 3) {
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return (
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<div>
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<h2>Tutorial</h2>
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<p> Skill items can be equipped to your constructs to give them that ability for the combat phase. </p>
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<p> Click the newly combined skill item in the inventory and then the construct at the bottom to equip the skill. </p>
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</div>
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);
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}
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if (tutorial === 4) {
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return (
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<div>
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<h2>Tutorial</h2>
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<p> You can also buy spec items to increase the stats of your constructs. </p>
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<p> Buy the spec item by double clicking or click the spec once and then the inventory. </p>
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</div>
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);
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}
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if (tutorial === 5) {
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return (
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<div>
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<h2>Tutorial</h2>
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<p> Equipping spec items will increase the stats of your constructs. </p>
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<p> These can also be combined with colours for more specialisation. </p>
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<p> Click the spec item in the inventory followed by an empty inventory spec slot to equip the spec. </p>
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</div>
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);
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}
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|
||||
if (tutorial === 6) {
|
||||
const constructTwo = instance.players[0].constructs[1].name;
|
||||
const constructThree = instance.players[0].constructs[2].name;
|
||||
return (
|
||||
<div>
|
||||
<h2>Tutorial</h2>
|
||||
<p> You have now created a construct with an upgraded skill and base spec. </p>
|
||||
<p> You can unequip skills and specs back into the inventory by double clicking or clicking once and then the inventory. </p>
|
||||
<p> The goal is to create three powerful constructs for combat. </p>
|
||||
<p> Equip <b>{constructTwo}</b> and <b>{constructThree}</b> with the Attack skill. <br />
|
||||
Ensure each construct has a single skill to continue </p>
|
||||
</div>
|
||||
);
|
||||
}
|
||||
|
||||
if (tutorial === 7) {
|
||||
return (
|
||||
<div>
|
||||
<h2>Tutorial</h2>
|
||||
<p> Each round you start with a vbox full of different skills, specs and colours. </p>
|
||||
<p> Bits are your currency for buying skills, specs and colours from the vbox. <br />
|
||||
Colours cost 1b, Skills cost 2b and specs cost 3b. <br />
|
||||
You can refill the vbox by pressing the refill button for 2b. </p>
|
||||
<p> Press the <b>REFILL</b> button to get a new vbox and continue. </p>
|
||||
</div>
|
||||
);
|
||||
}
|
||||
|
||||
if (tutorial === 8) {
|
||||
return (
|
||||
<div>
|
||||
<h2>Tutorial</h2>
|
||||
<p> You can now freely create different skill and spec combos. </p>
|
||||
<p> Reclaim is used only if needed to refund items in your inventory. <br />
|
||||
If you click the exit tutorial button this section will be replaced with more information on selected items. <br /></p>
|
||||
<p> When ready, you can go into the combat phase by hitting ready in the bottom right. </p>
|
||||
</div>
|
||||
);
|
||||
}
|
||||
return false;
|
||||
};
|
||||
|
||||
const exitTutorial = <button onClick={e => e.stopPropagation()} onMouseDown={exit}> Exit Tutorial </button>;
|
||||
|
||||
return (
|
||||
<div>
|
||||
{tutorialText()}
|
||||
{exitTutorial}
|
||||
</div>);
|
||||
}
|
||||
|
||||
module.exports = {
|
||||
tutorialVbox,
|
||||
tutorialStage,
|
||||
};
|
||||
Loading…
x
Reference in New Issue
Block a user