should comp update for info / combos

This commit is contained in:
Mashy 2019-11-26 10:42:06 +10:00
parent 86a84cbcea
commit c10b68949c
5 changed files with 111 additions and 92 deletions

View File

@ -259,15 +259,15 @@
padding: 0.25em;
}
.info {
display: none;
}
.combos {
display: none;
}
.info-combiner {
.info {
display: none;
}
.combiner {
margin: 0;
width: 100%;

View File

@ -71,7 +71,7 @@
button {
line-height: 1.6;
letter-spacing: 0.15em;
border-width: 1px;
border-width: 0.1em;
}
}
@ -108,7 +108,7 @@
&[disabled] {
background: black;
border-width: 1px;
border-width: 0.1em;
};
}
@ -145,8 +145,6 @@
&.highlight {
color: black;
background: @silver;
// border: 1px solid @white; (this bangs around the vbox)
// overwrite the classes on white svg elements
svg {
stroke-width: 0.75em;

View File

@ -6,51 +6,61 @@ const { convertItem } = require('../utils');
const addState = connect(({ info, itemInfo, instance, tutorial, vboxInfo }) =>
({ info, itemInfo, instance, tutorial, vboxInfo }));
function Combos(args) {
const {
// Variables that will change
info,
tutorial,
vboxInfo,
// Static
itemInfo,
instance, // Only used for tutorial check
} = args;
if (tutorial && instance.time_control === 'Practice' && instance.rounds.length === 1) return false;
class Combos extends preact.Component {
shouldComponentUpdate(newProps) {
if (newProps.info !== this.props.info) return true;
if (newProps.tutorial !== this.props.tutorial) return true;
if (newProps.vboxInfo !== this.props.vboxInfo) return true;
return false;
}
const vboxCombos = itemInfo.combos.filter(c => c.components.includes(vboxInfo || info));
if (vboxCombos.length > 6 || vboxCombos.length === 0) return <div class="combos"></div>;
render(props) {
const {
// Variables that will change
info,
tutorial,
vboxInfo,
// Static
itemInfo,
instance, // Only used for tutorial check
} = props;
const comboTable = vboxCombos.map((c, i) => {
const mouseOver = e => {
e.stopPropagation();
this.setState({ comboItem: c.item });
};
const componentTable = (c.components.some(ci => ['Red', 'Blue', 'Green'].includes(ci)))
? [<div key="0">{convertItem(c.components[0])}&nbsp;{convertItem(c.components[1])}</div>,
<div key="1">{convertItem(c.components[2])}</div>]
: c.components.map((u, j) => <div key={j} >{convertItem(u)}</div>);
return (
<div key={i} onMouseOver={mouseOver} class="table-button">
<div class="item">
{convertItem(c.item)}
if (tutorial && instance.time_control === 'Practice' && instance.rounds.length === 1) return false;
const vboxCombos = itemInfo.combos.filter(c => c.components.includes(vboxInfo || info));
if (vboxCombos.length > 6 || vboxCombos.length === 0) return <div class="combos"></div>;
const comboTable = vboxCombos.map((c, i) => {
const mouseOver = e => {
e.stopPropagation();
this.setState({ comboItem: c.item });
};
const componentTable = (c.components.some(ci => ['Red', 'Blue', 'Green'].includes(ci)))
? [<div key="0">{convertItem(c.components[0])}&nbsp;{convertItem(c.components[1])}</div>,
<div key="1">{convertItem(c.components[2])}</div>]
: c.components.map((u, j) => <div key={j} >{convertItem(u)}</div>);
return (
<div key={i} onMouseOver={mouseOver} class="table-button">
<div class="item">
{convertItem(c.item)}
</div>
{componentTable}
</div>
);
});
return (
<div class="combos">
<div class="combo-header">
<h2>COMBOS</h2>
Combine colours and items.
</div>
<div class="combo-list">
{comboTable}
</div>
{componentTable}
</div>
);
});
return (
<div class="combos">
<div class="combo-header">
<h2>COMBOS</h2>
Combine colours and items.
</div>
<div class="combo-list">
{comboTable}
</div>
</div>
);
}
}
module.exports = addState(Combos);

View File

@ -6,54 +6,65 @@ const { genItemInfo } = require('./vbox.utils');
const addState = connect(({ info, player, tutorial, vboxInfo, ws, itemInfo, instance }) =>
({ info, player, tutorial, vboxInfo, ws, itemInfo, instance }));
function Info(args) {
const {
// Variables that will change
info,
player,
tutorial,
vboxInfo,
// Static
ws,
itemInfo,
instance,
} = args;
if (tutorial) {
const tutorialStageInfo = tutorialStage(tutorial, ws, instance);
if (tutorialStageInfo) return tutorialStageInfo;
class Info extends preact.Component {
shouldComponentUpdate(newProps) {
// Single variable props
if (newProps.info !== this.props.info) return true;
if (newProps.player !== this.props.player) return true;
if (newProps.tutorial !== this.props.tutorial) return true;
if (newProps.vboxInfo !== this.props.vboxInfo) return true;
return false;
}
// Prioritise the vbox info
if (vboxInfo) return genItemInfo(vboxInfo, itemInfo, player, info);
render(props) {
const {
// Variables that will change
info,
player,
tutorial,
vboxInfo,
// Static
ws,
itemInfo,
instance,
} = props;
// check normal info state
if (!info) return false;
if (info.includes('constructName')) {
return (
<div class='info info-item'>
<h2> {info.replace('constructName ', '')} </h2>
<p> This is the name of your construct. <br />
Names are randomly generated and are purely cosmetic. <br />
You can change change your construct name in the <b>RESHAPE</b> tab outside of games.
</p>
</div>
);
if (tutorial) {
const tutorialStageInfo = tutorialStage(tutorial, ws, instance);
if (tutorialStageInfo) return tutorialStageInfo;
}
// Prioritise the vbox info
if (vboxInfo) return genItemInfo(vboxInfo, itemInfo, player, info);
// check normal info state
if (!info) return false;
if (info.includes('constructName')) {
return (
<div class='info info-item'>
<h2> {info.replace('constructName ', '')} </h2>
<p> This is the name of your construct. <br />
Names are randomly generated and are purely cosmetic. <br />
You can change change your construct name in the <b>RESHAPE</b> tab outside of games.
</p>
</div>
);
}
if (info.includes('constructAvatar')) {
return (
<div class='info info-item'>
<h2> {info.replace('constructAvatar ', '')} </h2>
<p> This is your construct avatar. <br />
Avatars are randomly generated and are purely cosmetic. <br />
You can change your construct avatar in the <b>RESHAPE</b> tab outside of games.
</p>
</div>
);
}
return genItemInfo(info, itemInfo, player, info);
}
if (info.includes('constructAvatar')) {
return (
<div class='info info-item'>
<h2> {info.replace('constructAvatar ', '')} </h2>
<p> This is your construct avatar. <br />
Avatars are randomly generated and are purely cosmetic. <br />
You can change your construct avatar in the <b>RESHAPE</b> tab outside of games.
</p>
</div>
);
}
return genItemInfo(info, itemInfo, player, info);
}
module.exports = addState(Info);

View File

@ -66,7 +66,7 @@ function setVboxState(dispatch, vboxSelected, state) {
dispatch(actions.setVboxInfo(vboxInfo()));
dispatch(actions.setVboxCombiner(vboxCombiner));
return dispatch(actions.setVboxHighlight(vboxHighlight));
dispatch(actions.setVboxHighlight(vboxHighlight));
}
function genItemInfo(item, itemInfo, player, info) {