Merge branch 'develop' into mobile-fixes
This commit is contained in:
commit
c19e8ac30e
52
WORKLOG.md
52
WORKLOG.md
@ -1,31 +1,27 @@
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# WORK WORK
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# WORK WORK
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## NOW
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## NOW (Before PAX)
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*PRODUCTION*
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*PRODUCTION*
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* mobile styles
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* mobile info page
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* Add TOS and accept to register page
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* can't reset password without knowing password =\
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## SOON (Before or After PAX)
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* bot game grind
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* ACP
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* ACP
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* essential
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* essential
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* serde serialize privatise
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* serde serialize privatise
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* mobile styles
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* msg pane / chatwheel
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* can't reset password without knowing password =\
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* audio
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* treats
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* treats
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* susbcriber gold name in instance
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* client animation bpm
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* client animation bpm
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* background colour changes depending on time of day
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* background colour changes depending on time of day
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* susbcriber gold name in instance
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* bot game grind
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* msg pane
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* audio
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## SOON
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*SERVER*
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* modules
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* troll life -> dmg
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* prince of peace
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* bonus healing / no damage
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* fuck magic
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* empower on ko
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* rework vecs into sets
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* rework vecs into sets
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* remove names so games/instances are copy
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* remove names so games/instances are copy
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@ -44,22 +40,17 @@
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* Industrial
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* Industrial
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|
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*CLIENT*
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*CLIENT*
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fix info highlighting
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theme toasts
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theme toasts
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mobile info page
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reconnect based on time delta
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reconnect based on time delta
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consolidate game and instance
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consolidate game and instance
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*SERVER*
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* elo + leaderboards
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* vbox drops chances
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* 50% spec, 25% colour etc
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* mnml tv
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* mnml tv
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## LATER
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## LATER
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* elo + leaderboards
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* constants
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* constants
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* change to ownership pattern
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$$$
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$$$
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* Items
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* Items
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@ -69,6 +60,13 @@ $$$
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* Highlight (dota) colour
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* Highlight (dota) colour
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* fx colours + styles
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* fx colours + styles
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|
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* modules
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* troll life -> dmg
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* prince of peace
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* bonus healing / no damage
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* fuck magic
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|
* empower on ko
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|
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# Mechanics
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# Mechanics
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* 10d chaos maths, not rock paper scissors
|
* 10d chaos maths, not rock paper scissors
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* phys is faster and chaotic
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* phys is faster and chaotic
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@ -145,7 +145,7 @@ impl ConstructStat {
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// self.recalculate(specs)
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// self.recalculate(specs)
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// }
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// }
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pub fn recalculate(&mut self, specs: &Vec<Spec>, construct_colours: &Colours, player_colours: &Colours) -> &mut ConstructStat {
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pub fn recalculate(&mut self, specs: &Vec<Spec>, player_colours: &Colours) -> &mut ConstructStat {
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let specs = specs
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let specs = specs
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.iter()
|
.iter()
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.filter(|s| s.affects().contains(&self.stat))
|
.filter(|s| s.affects().contains(&self.stat))
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@ -154,7 +154,7 @@ impl ConstructStat {
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|
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// applied with fold because it can be zeroed or multiplied
|
// applied with fold because it can be zeroed or multiplied
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// but still needs access to the base amount
|
// but still needs access to the base amount
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let value = specs.iter().fold(self.base, |acc, s| s.apply(acc, self.base, construct_colours, player_colours));
|
let value = specs.iter().fold(self.base, |acc, s| s.apply(acc, self.base, player_colours));
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self.value = value;
|
self.value = value;
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self.max = value;
|
self.max = value;
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|
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@ -223,7 +223,7 @@ impl Construct {
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red_life: ConstructStat { base: 0, value: 0, max: 0, stat: Stat::RedLife },
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red_life: ConstructStat { base: 0, value: 0, max: 0, stat: Stat::RedLife },
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blue_power: ConstructStat { base: 320, value: 320, max: 320, stat: Stat::BluePower },
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blue_power: ConstructStat { base: 320, value: 320, max: 320, stat: Stat::BluePower },
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blue_life: ConstructStat { base: 0, value: 0, max: 0, stat: Stat::BlueLife },
|
blue_life: ConstructStat { base: 0, value: 0, max: 0, stat: Stat::BlueLife },
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green_power: ConstructStat { base: 320, value: 300, max: 300, stat: Stat::GreenPower },
|
green_power: ConstructStat { base: 300, value: 300, max: 300, stat: Stat::GreenPower },
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green_life: ConstructStat { base: 950, value: 950, max: 950, stat: Stat::GreenLife },
|
green_life: ConstructStat { base: 950, value: 950, max: 950, stat: Stat::GreenLife },
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speed: ConstructStat { base: 100, value: 100, max: 100, stat: Stat::Speed },
|
speed: ConstructStat { base: 100, value: 100, max: 100, stat: Stat::Speed },
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// evasion: ConstructStat { base: 0, value: 0, max: 0, stat: Stat::Evasion },
|
// evasion: ConstructStat { base: 0, value: 0, max: 0, stat: Stat::Evasion },
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@ -325,14 +325,14 @@ impl Construct {
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pub fn apply_modifiers(&mut self, player_colours: &Colours) -> &mut Construct {
|
pub fn apply_modifiers(&mut self, player_colours: &Colours) -> &mut Construct {
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self.specs.sort_unstable();
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self.specs.sort_unstable();
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|
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self.red_power.recalculate(&self.specs, &self.colours, player_colours);
|
self.red_power.recalculate(&self.specs, player_colours);
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self.red_life.recalculate(&self.specs, &self.colours, player_colours);
|
self.red_life.recalculate(&self.specs, player_colours);
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self.blue_power.recalculate(&self.specs, &self.colours, player_colours);
|
self.blue_power.recalculate(&self.specs, player_colours);
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self.blue_life.recalculate(&self.specs, &self.colours, player_colours);
|
self.blue_life.recalculate(&self.specs, player_colours);
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// self.evasion.recalculate(&self.specs, &self.colours, player_colours);
|
// self.evasion.recalculate(&self.specs, &self.colours, player_colours);
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self.speed.recalculate(&self.specs, &self.colours, player_colours);
|
self.speed.recalculate(&self.specs, player_colours);
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self.green_power.recalculate(&self.specs, &self.colours, player_colours);
|
self.green_power.recalculate(&self.specs, player_colours);
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self.green_life.recalculate(&self.specs, &self.colours, player_colours);
|
self.green_life.recalculate(&self.specs, player_colours);
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|
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self
|
self
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}
|
}
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@ -737,8 +737,8 @@ impl Item {
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Item::Electrify|
|
Item::Electrify|
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Item::ElectrifyPlus |
|
Item::ElectrifyPlus |
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Item::ElectrifyPlusPlus => format!(
|
Item::ElectrifyPlusPlus => format!(
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"Self targetting defensive for {:?}T. Applies Electric to attackers dealing BlueDamage {:?}% \
|
"Applies electrify for {:?}T. If a construct with electrify takes damage they will apply an electrocute debuff to the caster dealing {:?}% \
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||||||
BluePower per turn for {:?}T.",
|
BluePower as BlueDamage per turn for {:?}T.",
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self.into_skill().unwrap().effect()[0].get_duration(),
|
self.into_skill().unwrap().effect()[0].get_duration(),
|
||||||
self.into_skill().unwrap().effect()[0].get_skill().unwrap().effect()[0].get_skill().unwrap().multiplier(),
|
self.into_skill().unwrap().effect()[0].get_skill().unwrap().effect()[0].get_skill().unwrap().multiplier(),
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self.into_skill().unwrap().effect()[0].get_skill().unwrap().effect()[0].get_duration()),
|
self.into_skill().unwrap().effect()[0].get_skill().unwrap().effect()[0].get_duration()),
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@ -790,20 +790,20 @@ impl Item {
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Item::Invert|
|
Item::Invert|
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Item::InvertPlus |
|
Item::InvertPlus |
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Item::InvertPlusPlus => format!(
|
Item::InvertPlusPlus => format!(
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"Reverse healing into damage and damage into healing.
|
"Reverse healing into damage and damage into healing. Any excess red or blue damage is converted into shield recharge. Lasts {:?}T.",
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Any excess red or blue damage is converted into shield recharge."),
|
self.into_skill().unwrap().effect()[0].get_duration()),
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|
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Item::Counter|
|
Item::Counter|
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Item::CounterPlus |
|
Item::CounterPlus |
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Item::CounterPlusPlus => format!("Self targetting skill. Recharges RedLife for {:?}% RedPower and blocks red skills for {:?}T.
|
Item::CounterPlusPlus => format!("Applies counter and block {:?}T. Block reduces incoming red damage by {:?}%.
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If a red skill is parried the construct will riposte the source dealing {:?}% RedPower as red damage.",
|
Red damage taken during counter will trigger a counter attack dealing {:?}% RedPower as red damage.",
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self.into_skill().unwrap().multiplier(),
|
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self.into_skill().unwrap().effect()[0].get_duration(),
|
self.into_skill().unwrap().effect()[0].get_duration(),
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|
100 - self.into_skill().unwrap().effect()[1].get_multiplier(),
|
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self.into_skill().unwrap().effect()[0].get_skill().unwrap().multiplier()),
|
self.into_skill().unwrap().effect()[0].get_skill().unwrap().multiplier()),
|
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|
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Item::Purge|
|
Item::Purge|
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Item::PurgePlus |
|
Item::PurgePlus |
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Item::PurgePlusPlus => format!("Remove buffs from target construct. Applies purge which disables target green skills for {:?}T.",
|
Item::PurgePlusPlus => format!("Remove buffs from target construct. Applies purge disabling target green skills for {:?}T.",
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self.into_skill().unwrap().effect()[0].get_duration()),
|
self.into_skill().unwrap().effect()[0].get_duration()),
|
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|
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Item::Purify|
|
Item::Purify|
|
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@ -19,7 +19,6 @@ impl SpecBonus {
|
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#[derive(Debug,Clone,Serialize,Deserialize)]
|
#[derive(Debug,Clone,Serialize,Deserialize)]
|
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pub struct SpecValues {
|
pub struct SpecValues {
|
||||||
pub base: u64,
|
pub base: u64,
|
||||||
pub multi: u64,
|
|
||||||
pub bonuses: Vec<SpecBonus>,
|
pub bonuses: Vec<SpecBonus>,
|
||||||
}
|
}
|
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|
|
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@ -31,12 +30,6 @@ impl SpecValues {
|
|||||||
pub fn base (self) -> u64 {
|
pub fn base (self) -> u64 {
|
||||||
self.base
|
self.base
|
||||||
}
|
}
|
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|
|
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/*
|
|
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pub fn calc_multi (&self, c: &Colours) -> u64 {
|
|
||||||
self.multi * (c.red + c.green + c.blue) as u64
|
|
||||||
}
|
|
||||||
*/
|
|
||||||
}
|
}
|
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|
|
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|
|
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@ -149,8 +142,6 @@ impl Spec {
|
|||||||
Spec::SpeedGBPlusPlus => vec![Stat::Speed],
|
Spec::SpeedGBPlusPlus => vec![Stat::Speed],
|
||||||
Spec::SpeedRBPlusPlus => vec![Stat::Speed],
|
Spec::SpeedRBPlusPlus => vec![Stat::Speed],
|
||||||
|
|
||||||
|
|
||||||
|
|
||||||
Spec::Life => vec![Stat::GreenLife],
|
Spec::Life => vec![Stat::GreenLife],
|
||||||
Spec::LifeRR => vec![Stat::RedLife],
|
Spec::LifeRR => vec![Stat::RedLife],
|
||||||
Spec::LifeBB => vec![Stat::BlueLife],
|
Spec::LifeBB => vec![Stat::BlueLife],
|
||||||
@ -176,12 +167,12 @@ impl Spec {
|
|||||||
pub fn values(&self) -> SpecValues {
|
pub fn values(&self) -> SpecValues {
|
||||||
match *self {
|
match *self {
|
||||||
Spec::Power => SpecValues {
|
Spec::Power => SpecValues {
|
||||||
multi: 0, base: 10,
|
base: 10,
|
||||||
bonuses: vec![]
|
bonuses: vec![]
|
||||||
},
|
},
|
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|
|
||||||
Spec::PowerRR=> SpecValues {
|
Spec::PowerRR=> SpecValues {
|
||||||
multi: 10, base: 25,
|
base: 25,
|
||||||
bonuses: vec![
|
bonuses: vec![
|
||||||
SpecBonus { req: Colours { red: 5, green: 0, blue: 0 }, bonus: 25 },
|
SpecBonus { req: Colours { red: 5, green: 0, blue: 0 }, bonus: 25 },
|
||||||
SpecBonus { req: Colours { red: 10, green: 0, blue: 0 }, bonus: 25 },
|
SpecBonus { req: Colours { red: 10, green: 0, blue: 0 }, bonus: 25 },
|
||||||
@ -190,7 +181,7 @@ impl Spec {
|
|||||||
},
|
},
|
||||||
|
|
||||||
Spec::PowerGG=> SpecValues {
|
Spec::PowerGG=> SpecValues {
|
||||||
multi: 10, base: 25,
|
base: 25,
|
||||||
bonuses: vec![
|
bonuses: vec![
|
||||||
SpecBonus { req: Colours { red: 0, green: 5, blue: 0 }, bonus: 25 },
|
SpecBonus { req: Colours { red: 0, green: 5, blue: 0 }, bonus: 25 },
|
||||||
SpecBonus { req: Colours { red: 0, green: 10, blue: 0 }, bonus: 25 },
|
SpecBonus { req: Colours { red: 0, green: 10, blue: 0 }, bonus: 25 },
|
||||||
@ -199,7 +190,7 @@ impl Spec {
|
|||||||
},
|
},
|
||||||
|
|
||||||
Spec::PowerBB=> SpecValues {
|
Spec::PowerBB=> SpecValues {
|
||||||
multi: 10, base: 25,
|
base: 25,
|
||||||
bonuses: vec![
|
bonuses: vec![
|
||||||
SpecBonus { req: Colours { red: 0, green: 0, blue: 5 }, bonus: 25 },
|
SpecBonus { req: Colours { red: 0, green: 0, blue: 5 }, bonus: 25 },
|
||||||
SpecBonus { req: Colours { red: 0, green: 0, blue: 10 }, bonus: 25 },
|
SpecBonus { req: Colours { red: 0, green: 0, blue: 10 }, bonus: 25 },
|
||||||
@ -208,7 +199,7 @@ impl Spec {
|
|||||||
},
|
},
|
||||||
|
|
||||||
Spec::PowerRG=> SpecValues {
|
Spec::PowerRG=> SpecValues {
|
||||||
multi: 5, base: 15,
|
base: 15,
|
||||||
bonuses: vec![
|
bonuses: vec![
|
||||||
SpecBonus { req: Colours { red: 2, green: 2, blue: 0 }, bonus: 15 },
|
SpecBonus { req: Colours { red: 2, green: 2, blue: 0 }, bonus: 15 },
|
||||||
SpecBonus { req: Colours { red: 5, green: 5, blue: 0 }, bonus: 15 },
|
SpecBonus { req: Colours { red: 5, green: 5, blue: 0 }, bonus: 15 },
|
||||||
@ -217,7 +208,7 @@ impl Spec {
|
|||||||
},
|
},
|
||||||
|
|
||||||
Spec::PowerGB=> SpecValues {
|
Spec::PowerGB=> SpecValues {
|
||||||
multi: 5, base: 15,
|
base: 15,
|
||||||
bonuses: vec![
|
bonuses: vec![
|
||||||
SpecBonus { req: Colours { red: 0, green: 2, blue: 2 }, bonus: 15 },
|
SpecBonus { req: Colours { red: 0, green: 2, blue: 2 }, bonus: 15 },
|
||||||
SpecBonus { req: Colours { red: 0, green: 5, blue: 5 }, bonus: 15 },
|
SpecBonus { req: Colours { red: 0, green: 5, blue: 5 }, bonus: 15 },
|
||||||
@ -226,7 +217,7 @@ impl Spec {
|
|||||||
},
|
},
|
||||||
|
|
||||||
Spec::PowerRB=> SpecValues {
|
Spec::PowerRB=> SpecValues {
|
||||||
multi: 5, base: 15,
|
base: 15,
|
||||||
bonuses: vec![
|
bonuses: vec![
|
||||||
SpecBonus { req: Colours { red: 2, green: 0, blue: 2 }, bonus: 15 },
|
SpecBonus { req: Colours { red: 2, green: 0, blue: 2 }, bonus: 15 },
|
||||||
SpecBonus { req: Colours { red: 5, green: 0, blue: 5 }, bonus: 15 },
|
SpecBonus { req: Colours { red: 5, green: 0, blue: 5 }, bonus: 15 },
|
||||||
@ -235,7 +226,7 @@ impl Spec {
|
|||||||
},
|
},
|
||||||
|
|
||||||
Spec::PowerRRPlus => SpecValues {
|
Spec::PowerRRPlus => SpecValues {
|
||||||
multi: 10, base: 40,
|
base: 40,
|
||||||
bonuses: vec![
|
bonuses: vec![
|
||||||
SpecBonus { req: Colours { red: 5, green: 0, blue: 0 }, bonus: 40 },
|
SpecBonus { req: Colours { red: 5, green: 0, blue: 0 }, bonus: 40 },
|
||||||
SpecBonus { req: Colours { red: 10, green: 0, blue: 0 }, bonus: 40 },
|
SpecBonus { req: Colours { red: 10, green: 0, blue: 0 }, bonus: 40 },
|
||||||
@ -244,7 +235,7 @@ impl Spec {
|
|||||||
},
|
},
|
||||||
|
|
||||||
Spec::PowerGGPlus => SpecValues {
|
Spec::PowerGGPlus => SpecValues {
|
||||||
multi: 10, base: 40,
|
base: 40,
|
||||||
bonuses: vec![
|
bonuses: vec![
|
||||||
SpecBonus { req: Colours { red: 0, green: 5, blue: 0 }, bonus: 40 },
|
SpecBonus { req: Colours { red: 0, green: 5, blue: 0 }, bonus: 40 },
|
||||||
SpecBonus { req: Colours { red: 0, green: 10, blue: 0 }, bonus: 40 },
|
SpecBonus { req: Colours { red: 0, green: 10, blue: 0 }, bonus: 40 },
|
||||||
@ -253,7 +244,7 @@ impl Spec {
|
|||||||
},
|
},
|
||||||
|
|
||||||
Spec::PowerBBPlus => SpecValues {
|
Spec::PowerBBPlus => SpecValues {
|
||||||
multi: 10, base: 40,
|
base: 40,
|
||||||
bonuses: vec![
|
bonuses: vec![
|
||||||
SpecBonus { req: Colours { red: 0, green: 0, blue: 5 }, bonus: 40 },
|
SpecBonus { req: Colours { red: 0, green: 0, blue: 5 }, bonus: 40 },
|
||||||
SpecBonus { req: Colours { red: 0, green: 0, blue: 10 }, bonus: 40 },
|
SpecBonus { req: Colours { red: 0, green: 0, blue: 10 }, bonus: 40 },
|
||||||
@ -262,7 +253,7 @@ impl Spec {
|
|||||||
},
|
},
|
||||||
|
|
||||||
Spec::PowerRGPlus => SpecValues {
|
Spec::PowerRGPlus => SpecValues {
|
||||||
multi: 7, base: 25,
|
base: 25,
|
||||||
bonuses: vec![
|
bonuses: vec![
|
||||||
SpecBonus { req: Colours { red: 2, green: 2, blue: 0 }, bonus: 25 },
|
SpecBonus { req: Colours { red: 2, green: 2, blue: 0 }, bonus: 25 },
|
||||||
SpecBonus { req: Colours { red: 5, green: 5, blue: 0 }, bonus: 25 },
|
SpecBonus { req: Colours { red: 5, green: 5, blue: 0 }, bonus: 25 },
|
||||||
@ -271,7 +262,7 @@ impl Spec {
|
|||||||
},
|
},
|
||||||
|
|
||||||
Spec::PowerGBPlus => SpecValues {
|
Spec::PowerGBPlus => SpecValues {
|
||||||
multi: 7, base: 25,
|
base: 25,
|
||||||
bonuses: vec![
|
bonuses: vec![
|
||||||
SpecBonus { req: Colours { red: 0, green: 2, blue: 2 }, bonus: 25 },
|
SpecBonus { req: Colours { red: 0, green: 2, blue: 2 }, bonus: 25 },
|
||||||
SpecBonus { req: Colours { red: 0, green: 5, blue: 5 }, bonus: 25 },
|
SpecBonus { req: Colours { red: 0, green: 5, blue: 5 }, bonus: 25 },
|
||||||
@ -280,7 +271,7 @@ impl Spec {
|
|||||||
},
|
},
|
||||||
|
|
||||||
Spec::PowerRBPlus => SpecValues {
|
Spec::PowerRBPlus => SpecValues {
|
||||||
multi: 7, base: 25,
|
base: 25,
|
||||||
bonuses: vec![
|
bonuses: vec![
|
||||||
SpecBonus { req: Colours { red: 2, green: 0, blue: 2 }, bonus: 25 },
|
SpecBonus { req: Colours { red: 2, green: 0, blue: 2 }, bonus: 25 },
|
||||||
SpecBonus { req: Colours { red: 5, green: 0, blue: 5 }, bonus: 25 },
|
SpecBonus { req: Colours { red: 5, green: 0, blue: 5 }, bonus: 25 },
|
||||||
@ -288,7 +279,7 @@ impl Spec {
|
|||||||
],
|
],
|
||||||
},
|
},
|
||||||
Spec::PowerRRPlusPlus => SpecValues {
|
Spec::PowerRRPlusPlus => SpecValues {
|
||||||
multi: 20, base: 60,
|
base: 60,
|
||||||
bonuses: vec![
|
bonuses: vec![
|
||||||
SpecBonus { req: Colours { red: 5, green: 0, blue: 0 }, bonus: 60 },
|
SpecBonus { req: Colours { red: 5, green: 0, blue: 0 }, bonus: 60 },
|
||||||
SpecBonus { req: Colours { red: 10, green: 0, blue: 0 }, bonus: 60 },
|
SpecBonus { req: Colours { red: 10, green: 0, blue: 0 }, bonus: 60 },
|
||||||
@ -297,7 +288,7 @@ impl Spec {
|
|||||||
},
|
},
|
||||||
|
|
||||||
Spec::PowerGGPlusPlus => SpecValues {
|
Spec::PowerGGPlusPlus => SpecValues {
|
||||||
multi: 20, base: 60,
|
base: 60,
|
||||||
bonuses: vec![
|
bonuses: vec![
|
||||||
SpecBonus { req: Colours { red: 0, green: 5, blue: 0 }, bonus: 60 },
|
SpecBonus { req: Colours { red: 0, green: 5, blue: 0 }, bonus: 60 },
|
||||||
SpecBonus { req: Colours { red: 0, green: 10, blue: 0 }, bonus: 60 },
|
SpecBonus { req: Colours { red: 0, green: 10, blue: 0 }, bonus: 60 },
|
||||||
@ -306,7 +297,7 @@ impl Spec {
|
|||||||
},
|
},
|
||||||
|
|
||||||
Spec::PowerBBPlusPlus => SpecValues {
|
Spec::PowerBBPlusPlus => SpecValues {
|
||||||
multi: 20, base: 60,
|
base: 60,
|
||||||
bonuses: vec![
|
bonuses: vec![
|
||||||
SpecBonus { req: Colours { red: 0, green: 0, blue: 5 }, bonus: 60 },
|
SpecBonus { req: Colours { red: 0, green: 0, blue: 5 }, bonus: 60 },
|
||||||
SpecBonus { req: Colours { red: 0, green: 0, blue: 10 }, bonus: 60 },
|
SpecBonus { req: Colours { red: 0, green: 0, blue: 10 }, bonus: 60 },
|
||||||
@ -315,7 +306,7 @@ impl Spec {
|
|||||||
},
|
},
|
||||||
|
|
||||||
Spec::PowerRGPlusPlus => SpecValues {
|
Spec::PowerRGPlusPlus => SpecValues {
|
||||||
multi: 20, base: 40,
|
base: 40,
|
||||||
bonuses: vec![
|
bonuses: vec![
|
||||||
SpecBonus { req: Colours { red: 2, green: 2, blue: 0 }, bonus: 40 },
|
SpecBonus { req: Colours { red: 2, green: 2, blue: 0 }, bonus: 40 },
|
||||||
SpecBonus { req: Colours { red: 5, green: 5, blue: 0 }, bonus: 40 },
|
SpecBonus { req: Colours { red: 5, green: 5, blue: 0 }, bonus: 40 },
|
||||||
@ -324,30 +315,30 @@ impl Spec {
|
|||||||
},
|
},
|
||||||
|
|
||||||
Spec::PowerGBPlusPlus => SpecValues {
|
Spec::PowerGBPlusPlus => SpecValues {
|
||||||
multi: 20, base: 40,
|
base: 40,
|
||||||
bonuses: vec![
|
bonuses: vec![
|
||||||
SpecBonus { req: Colours { red: 0, green: 2, blue: 2 }, bonus: 25 },
|
SpecBonus { req: Colours { red: 0, green: 2, blue: 2 }, bonus: 40 },
|
||||||
SpecBonus { req: Colours { red: 0, green: 5, blue: 5 }, bonus: 25 },
|
SpecBonus { req: Colours { red: 0, green: 5, blue: 5 }, bonus: 40 },
|
||||||
SpecBonus { req: Colours { red: 0, green: 10, blue: 10 }, bonus: 25 }
|
SpecBonus { req: Colours { red: 0, green: 10, blue: 10 }, bonus: 40 }
|
||||||
],
|
],
|
||||||
},
|
},
|
||||||
|
|
||||||
Spec::PowerRBPlusPlus => SpecValues {
|
Spec::PowerRBPlusPlus => SpecValues {
|
||||||
multi: 20, base: 40,
|
base: 40,
|
||||||
bonuses: vec![
|
bonuses: vec![
|
||||||
SpecBonus { req: Colours { red: 2, green: 0, blue: 2 }, bonus: 25 },
|
SpecBonus { req: Colours { red: 2, green: 0, blue: 2 }, bonus: 40 },
|
||||||
SpecBonus { req: Colours { red: 5, green: 0, blue: 5 }, bonus: 25 },
|
SpecBonus { req: Colours { red: 5, green: 0, blue: 5 }, bonus: 40 },
|
||||||
SpecBonus { req: Colours { red: 10, green: 0, blue: 10 }, bonus: 25 }
|
SpecBonus { req: Colours { red: 10, green: 0, blue: 10 }, bonus: 40 }
|
||||||
],
|
],
|
||||||
},
|
},
|
||||||
|
|
||||||
Spec::Speed => SpecValues {
|
Spec::Speed => SpecValues {
|
||||||
multi: 0, base: 40,
|
base: 40,
|
||||||
bonuses: vec![]
|
bonuses: vec![]
|
||||||
},
|
},
|
||||||
|
|
||||||
Spec::SpeedRR=> SpecValues {
|
Spec::SpeedRR=> SpecValues {
|
||||||
multi: 20, base: 80,
|
base: 80,
|
||||||
bonuses: vec![
|
bonuses: vec![
|
||||||
SpecBonus { req: Colours { red: 5, green: 0, blue: 0 }, bonus: 80 },
|
SpecBonus { req: Colours { red: 5, green: 0, blue: 0 }, bonus: 80 },
|
||||||
SpecBonus { req: Colours { red: 10, green: 0, blue: 0 }, bonus: 80 },
|
SpecBonus { req: Colours { red: 10, green: 0, blue: 0 }, bonus: 80 },
|
||||||
@ -356,7 +347,7 @@ impl Spec {
|
|||||||
},
|
},
|
||||||
|
|
||||||
Spec::SpeedGG=> SpecValues {
|
Spec::SpeedGG=> SpecValues {
|
||||||
multi: 20, base: 80,
|
base: 80,
|
||||||
bonuses: vec![
|
bonuses: vec![
|
||||||
SpecBonus { req: Colours { red: 0, green: 5, blue: 0 }, bonus: 80 },
|
SpecBonus { req: Colours { red: 0, green: 5, blue: 0 }, bonus: 80 },
|
||||||
SpecBonus { req: Colours { red: 0, green: 10, blue: 0 }, bonus: 80 },
|
SpecBonus { req: Colours { red: 0, green: 10, blue: 0 }, bonus: 80 },
|
||||||
@ -365,7 +356,7 @@ impl Spec {
|
|||||||
},
|
},
|
||||||
|
|
||||||
Spec::SpeedBB=> SpecValues {
|
Spec::SpeedBB=> SpecValues {
|
||||||
multi: 20, base: 80,
|
base: 80,
|
||||||
bonuses: vec![
|
bonuses: vec![
|
||||||
SpecBonus { req: Colours { red: 0, green: 0, blue: 5 }, bonus: 80 },
|
SpecBonus { req: Colours { red: 0, green: 0, blue: 5 }, bonus: 80 },
|
||||||
SpecBonus { req: Colours { red: 0, green: 0, blue: 10 }, bonus: 80 },
|
SpecBonus { req: Colours { red: 0, green: 0, blue: 10 }, bonus: 80 },
|
||||||
@ -374,7 +365,7 @@ impl Spec {
|
|||||||
},
|
},
|
||||||
|
|
||||||
Spec::SpeedRG=> SpecValues {
|
Spec::SpeedRG=> SpecValues {
|
||||||
multi: 15, base: 60,
|
base: 60,
|
||||||
bonuses: vec![
|
bonuses: vec![
|
||||||
SpecBonus { req: Colours { red: 2, green: 2, blue: 0 }, bonus: 60 },
|
SpecBonus { req: Colours { red: 2, green: 2, blue: 0 }, bonus: 60 },
|
||||||
SpecBonus { req: Colours { red: 5, green: 5, blue: 0 }, bonus: 60 },
|
SpecBonus { req: Colours { red: 5, green: 5, blue: 0 }, bonus: 60 },
|
||||||
@ -383,7 +374,7 @@ impl Spec {
|
|||||||
},
|
},
|
||||||
|
|
||||||
Spec::SpeedGB=> SpecValues {
|
Spec::SpeedGB=> SpecValues {
|
||||||
multi: 15, base: 60,
|
base: 60,
|
||||||
bonuses: vec![
|
bonuses: vec![
|
||||||
SpecBonus { req: Colours { red: 0, green: 2, blue: 2 }, bonus: 60 },
|
SpecBonus { req: Colours { red: 0, green: 2, blue: 2 }, bonus: 60 },
|
||||||
SpecBonus { req: Colours { red: 0, green: 5, blue: 5 }, bonus: 60 },
|
SpecBonus { req: Colours { red: 0, green: 5, blue: 5 }, bonus: 60 },
|
||||||
@ -392,7 +383,7 @@ impl Spec {
|
|||||||
},
|
},
|
||||||
|
|
||||||
Spec::SpeedRB=> SpecValues {
|
Spec::SpeedRB=> SpecValues {
|
||||||
multi: 15, base: 60,
|
base: 60,
|
||||||
bonuses: vec![
|
bonuses: vec![
|
||||||
SpecBonus { req: Colours { red: 2, green: 0, blue: 2 }, bonus: 60 },
|
SpecBonus { req: Colours { red: 2, green: 0, blue: 2 }, bonus: 60 },
|
||||||
SpecBonus { req: Colours { red: 5, green: 0, blue: 5 }, bonus: 60 },
|
SpecBonus { req: Colours { red: 5, green: 0, blue: 5 }, bonus: 60 },
|
||||||
@ -401,7 +392,7 @@ impl Spec {
|
|||||||
},
|
},
|
||||||
|
|
||||||
Spec::SpeedRRPlus => SpecValues {
|
Spec::SpeedRRPlus => SpecValues {
|
||||||
multi: 20, base: 120,
|
base: 120,
|
||||||
bonuses: vec![
|
bonuses: vec![
|
||||||
SpecBonus { req: Colours { red: 5, green: 0, blue: 0 }, bonus: 120 },
|
SpecBonus { req: Colours { red: 5, green: 0, blue: 0 }, bonus: 120 },
|
||||||
SpecBonus { req: Colours { red: 10, green: 0, blue: 0 }, bonus: 120 },
|
SpecBonus { req: Colours { red: 10, green: 0, blue: 0 }, bonus: 120 },
|
||||||
@ -410,7 +401,7 @@ impl Spec {
|
|||||||
},
|
},
|
||||||
|
|
||||||
Spec::SpeedGGPlus => SpecValues {
|
Spec::SpeedGGPlus => SpecValues {
|
||||||
multi: 20, base: 120,
|
base: 120,
|
||||||
bonuses: vec![
|
bonuses: vec![
|
||||||
SpecBonus { req: Colours { red: 0, green: 5, blue: 0 }, bonus: 120 },
|
SpecBonus { req: Colours { red: 0, green: 5, blue: 0 }, bonus: 120 },
|
||||||
SpecBonus { req: Colours { red: 0, green: 10, blue: 0 }, bonus: 120 },
|
SpecBonus { req: Colours { red: 0, green: 10, blue: 0 }, bonus: 120 },
|
||||||
@ -419,7 +410,7 @@ impl Spec {
|
|||||||
},
|
},
|
||||||
|
|
||||||
Spec::SpeedBBPlus => SpecValues {
|
Spec::SpeedBBPlus => SpecValues {
|
||||||
multi: 20, base: 120,
|
base: 120,
|
||||||
bonuses: vec![
|
bonuses: vec![
|
||||||
SpecBonus { req: Colours { red: 0, green: 0, blue: 5 }, bonus: 120 },
|
SpecBonus { req: Colours { red: 0, green: 0, blue: 5 }, bonus: 120 },
|
||||||
SpecBonus { req: Colours { red: 0, green: 0, blue: 10 }, bonus: 120 },
|
SpecBonus { req: Colours { red: 0, green: 0, blue: 10 }, bonus: 120 },
|
||||||
@ -428,7 +419,7 @@ impl Spec {
|
|||||||
},
|
},
|
||||||
|
|
||||||
Spec::SpeedRGPlus => SpecValues {
|
Spec::SpeedRGPlus => SpecValues {
|
||||||
multi: 15, base: 80,
|
base: 80,
|
||||||
bonuses: vec![
|
bonuses: vec![
|
||||||
SpecBonus { req: Colours { red: 2, green: 2, blue: 0 }, bonus: 80 },
|
SpecBonus { req: Colours { red: 2, green: 2, blue: 0 }, bonus: 80 },
|
||||||
SpecBonus { req: Colours { red: 5, green: 5, blue: 0 }, bonus: 80 },
|
SpecBonus { req: Colours { red: 5, green: 5, blue: 0 }, bonus: 80 },
|
||||||
@ -437,7 +428,7 @@ impl Spec {
|
|||||||
},
|
},
|
||||||
|
|
||||||
Spec::SpeedGBPlus => SpecValues {
|
Spec::SpeedGBPlus => SpecValues {
|
||||||
multi: 15, base: 80,
|
base: 80,
|
||||||
bonuses: vec![
|
bonuses: vec![
|
||||||
SpecBonus { req: Colours { red: 0, green: 2, blue: 2 }, bonus: 80 },
|
SpecBonus { req: Colours { red: 0, green: 2, blue: 2 }, bonus: 80 },
|
||||||
SpecBonus { req: Colours { red: 0, green: 5, blue: 5 }, bonus: 80 },
|
SpecBonus { req: Colours { red: 0, green: 5, blue: 5 }, bonus: 80 },
|
||||||
@ -446,7 +437,7 @@ impl Spec {
|
|||||||
},
|
},
|
||||||
|
|
||||||
Spec::SpeedRBPlus => SpecValues {
|
Spec::SpeedRBPlus => SpecValues {
|
||||||
multi: 15, base: 80,
|
base: 80,
|
||||||
bonuses: vec![
|
bonuses: vec![
|
||||||
SpecBonus { req: Colours { red: 2, green: 0, blue: 2 }, bonus: 80 },
|
SpecBonus { req: Colours { red: 2, green: 0, blue: 2 }, bonus: 80 },
|
||||||
SpecBonus { req: Colours { red: 5, green: 0, blue: 5 }, bonus: 80 },
|
SpecBonus { req: Colours { red: 5, green: 0, blue: 5 }, bonus: 80 },
|
||||||
@ -455,7 +446,7 @@ impl Spec {
|
|||||||
},
|
},
|
||||||
|
|
||||||
Spec::SpeedRRPlusPlus => SpecValues {
|
Spec::SpeedRRPlusPlus => SpecValues {
|
||||||
multi: 20, base: 160,
|
base: 160,
|
||||||
bonuses: vec![
|
bonuses: vec![
|
||||||
SpecBonus { req: Colours { red: 5, green: 0, blue: 0 }, bonus: 160 },
|
SpecBonus { req: Colours { red: 5, green: 0, blue: 0 }, bonus: 160 },
|
||||||
SpecBonus { req: Colours { red: 10, green: 0, blue: 0 }, bonus: 160 },
|
SpecBonus { req: Colours { red: 10, green: 0, blue: 0 }, bonus: 160 },
|
||||||
@ -464,7 +455,7 @@ impl Spec {
|
|||||||
},
|
},
|
||||||
|
|
||||||
Spec::SpeedGGPlusPlus => SpecValues {
|
Spec::SpeedGGPlusPlus => SpecValues {
|
||||||
multi: 20, base: 160,
|
base: 160,
|
||||||
bonuses: vec![
|
bonuses: vec![
|
||||||
SpecBonus { req: Colours { red: 0, green: 5, blue: 0 }, bonus: 160 },
|
SpecBonus { req: Colours { red: 0, green: 5, blue: 0 }, bonus: 160 },
|
||||||
SpecBonus { req: Colours { red: 0, green: 10, blue: 0 }, bonus: 160 },
|
SpecBonus { req: Colours { red: 0, green: 10, blue: 0 }, bonus: 160 },
|
||||||
@ -473,7 +464,7 @@ impl Spec {
|
|||||||
},
|
},
|
||||||
|
|
||||||
Spec::SpeedBBPlusPlus => SpecValues {
|
Spec::SpeedBBPlusPlus => SpecValues {
|
||||||
multi: 20, base: 160,
|
base: 160,
|
||||||
bonuses: vec![
|
bonuses: vec![
|
||||||
SpecBonus { req: Colours { red: 0, green: 0, blue: 5 }, bonus: 160 },
|
SpecBonus { req: Colours { red: 0, green: 0, blue: 5 }, bonus: 160 },
|
||||||
SpecBonus { req: Colours { red: 0, green: 0, blue: 10 }, bonus: 160 },
|
SpecBonus { req: Colours { red: 0, green: 0, blue: 10 }, bonus: 160 },
|
||||||
@ -482,7 +473,7 @@ impl Spec {
|
|||||||
},
|
},
|
||||||
|
|
||||||
Spec::SpeedRGPlusPlus => SpecValues {
|
Spec::SpeedRGPlusPlus => SpecValues {
|
||||||
multi: 15, base: 120,
|
base: 120,
|
||||||
bonuses: vec![
|
bonuses: vec![
|
||||||
SpecBonus { req: Colours { red: 2, green: 2, blue: 0 }, bonus: 120 },
|
SpecBonus { req: Colours { red: 2, green: 2, blue: 0 }, bonus: 120 },
|
||||||
SpecBonus { req: Colours { red: 5, green: 5, blue: 0 }, bonus: 120 },
|
SpecBonus { req: Colours { red: 5, green: 5, blue: 0 }, bonus: 120 },
|
||||||
@ -491,7 +482,7 @@ impl Spec {
|
|||||||
},
|
},
|
||||||
|
|
||||||
Spec::SpeedGBPlusPlus => SpecValues {
|
Spec::SpeedGBPlusPlus => SpecValues {
|
||||||
multi: 15, base: 120,
|
base: 120,
|
||||||
bonuses: vec![
|
bonuses: vec![
|
||||||
SpecBonus { req: Colours { red: 0, green: 2, blue: 2 }, bonus: 120 },
|
SpecBonus { req: Colours { red: 0, green: 2, blue: 2 }, bonus: 120 },
|
||||||
SpecBonus { req: Colours { red: 0, green: 5, blue: 5 }, bonus: 120 },
|
SpecBonus { req: Colours { red: 0, green: 5, blue: 5 }, bonus: 120 },
|
||||||
@ -500,7 +491,7 @@ impl Spec {
|
|||||||
},
|
},
|
||||||
|
|
||||||
Spec::SpeedRBPlusPlus => SpecValues {
|
Spec::SpeedRBPlusPlus => SpecValues {
|
||||||
multi: 15, base: 120,
|
base: 120,
|
||||||
bonuses: vec![
|
bonuses: vec![
|
||||||
SpecBonus { req: Colours { red: 2, green: 0, blue: 2 }, bonus: 120 },
|
SpecBonus { req: Colours { red: 2, green: 0, blue: 2 }, bonus: 120 },
|
||||||
SpecBonus { req: Colours { red: 5, green: 0, blue: 5 }, bonus: 120 },
|
SpecBonus { req: Colours { red: 5, green: 0, blue: 5 }, bonus: 120 },
|
||||||
@ -509,11 +500,11 @@ impl Spec {
|
|||||||
},
|
},
|
||||||
|
|
||||||
Spec::Life => SpecValues {
|
Spec::Life => SpecValues {
|
||||||
multi: 0, base: 100,
|
base: 100,
|
||||||
bonuses: vec![]},
|
bonuses: vec![]},
|
||||||
|
|
||||||
Spec::LifeRR=> SpecValues {
|
Spec::LifeRR=> SpecValues {
|
||||||
multi: 50, base: 200,
|
base: 200,
|
||||||
bonuses: vec![
|
bonuses: vec![
|
||||||
SpecBonus { req: Colours { red: 5, green: 0, blue: 0 }, bonus: 100 },
|
SpecBonus { req: Colours { red: 5, green: 0, blue: 0 }, bonus: 100 },
|
||||||
SpecBonus { req: Colours { red: 10, green: 0, blue: 0 }, bonus: 100 },
|
SpecBonus { req: Colours { red: 10, green: 0, blue: 0 }, bonus: 100 },
|
||||||
@ -522,7 +513,7 @@ impl Spec {
|
|||||||
},
|
},
|
||||||
|
|
||||||
Spec::LifeGG=> SpecValues {
|
Spec::LifeGG=> SpecValues {
|
||||||
multi: 50, base: 200,
|
base: 200,
|
||||||
bonuses: vec![
|
bonuses: vec![
|
||||||
SpecBonus { req: Colours { red: 0, green: 5, blue: 0 }, bonus: 100 },
|
SpecBonus { req: Colours { red: 0, green: 5, blue: 0 }, bonus: 100 },
|
||||||
SpecBonus { req: Colours { red: 0, green: 10, blue: 0 }, bonus: 100 },
|
SpecBonus { req: Colours { red: 0, green: 10, blue: 0 }, bonus: 100 },
|
||||||
@ -531,7 +522,7 @@ impl Spec {
|
|||||||
},
|
},
|
||||||
|
|
||||||
Spec::LifeBB=> SpecValues {
|
Spec::LifeBB=> SpecValues {
|
||||||
multi: 50, base: 200,
|
base: 200,
|
||||||
bonuses: vec![
|
bonuses: vec![
|
||||||
SpecBonus { req: Colours { red: 0, green: 0, blue: 5 }, bonus: 100 },
|
SpecBonus { req: Colours { red: 0, green: 0, blue: 5 }, bonus: 100 },
|
||||||
SpecBonus { req: Colours { red: 0, green: 0, blue: 10 }, bonus: 100 },
|
SpecBonus { req: Colours { red: 0, green: 0, blue: 10 }, bonus: 100 },
|
||||||
@ -540,7 +531,7 @@ impl Spec {
|
|||||||
},
|
},
|
||||||
|
|
||||||
Spec::LifeRG=> SpecValues {
|
Spec::LifeRG=> SpecValues {
|
||||||
multi: 40, base: 150,
|
base: 150,
|
||||||
bonuses: vec![
|
bonuses: vec![
|
||||||
SpecBonus { req: Colours { red: 2, green: 2, blue: 0 }, bonus: 75 },
|
SpecBonus { req: Colours { red: 2, green: 2, blue: 0 }, bonus: 75 },
|
||||||
SpecBonus { req: Colours { red: 5, green: 5, blue: 0 }, bonus: 75 },
|
SpecBonus { req: Colours { red: 5, green: 5, blue: 0 }, bonus: 75 },
|
||||||
@ -549,7 +540,7 @@ impl Spec {
|
|||||||
},
|
},
|
||||||
|
|
||||||
Spec::LifeGB=> SpecValues {
|
Spec::LifeGB=> SpecValues {
|
||||||
multi: 40, base: 150,
|
base: 150,
|
||||||
bonuses: vec![
|
bonuses: vec![
|
||||||
SpecBonus { req: Colours { red: 0, green: 2, blue: 2 }, bonus: 75 },
|
SpecBonus { req: Colours { red: 0, green: 2, blue: 2 }, bonus: 75 },
|
||||||
SpecBonus { req: Colours { red: 0, green: 5, blue: 5 }, bonus: 75 },
|
SpecBonus { req: Colours { red: 0, green: 5, blue: 5 }, bonus: 75 },
|
||||||
@ -558,7 +549,7 @@ impl Spec {
|
|||||||
},
|
},
|
||||||
|
|
||||||
Spec::LifeRB=> SpecValues {
|
Spec::LifeRB=> SpecValues {
|
||||||
multi: 40, base: 150,
|
base: 150,
|
||||||
bonuses: vec![
|
bonuses: vec![
|
||||||
SpecBonus { req: Colours { red: 2, green: 0, blue: 2 }, bonus: 75 },
|
SpecBonus { req: Colours { red: 2, green: 0, blue: 2 }, bonus: 75 },
|
||||||
SpecBonus { req: Colours { red: 5, green: 0, blue: 5 }, bonus: 75 },
|
SpecBonus { req: Colours { red: 5, green: 0, blue: 5 }, bonus: 75 },
|
||||||
@ -567,7 +558,7 @@ impl Spec {
|
|||||||
},
|
},
|
||||||
|
|
||||||
Spec::LifeRRPlus => SpecValues {
|
Spec::LifeRRPlus => SpecValues {
|
||||||
multi: 50, base: 300,
|
base: 300,
|
||||||
bonuses: vec![
|
bonuses: vec![
|
||||||
SpecBonus { req: Colours { red: 5, green: 0, blue: 0 }, bonus: 150 },
|
SpecBonus { req: Colours { red: 5, green: 0, blue: 0 }, bonus: 150 },
|
||||||
SpecBonus { req: Colours { red: 10, green: 0, blue: 0 }, bonus: 150 },
|
SpecBonus { req: Colours { red: 10, green: 0, blue: 0 }, bonus: 150 },
|
||||||
@ -576,7 +567,7 @@ impl Spec {
|
|||||||
},
|
},
|
||||||
|
|
||||||
Spec::LifeGGPlus => SpecValues {
|
Spec::LifeGGPlus => SpecValues {
|
||||||
multi: 50, base: 300,
|
base: 300,
|
||||||
bonuses: vec![
|
bonuses: vec![
|
||||||
SpecBonus { req: Colours { red: 0, green: 5, blue: 0 }, bonus: 150 },
|
SpecBonus { req: Colours { red: 0, green: 5, blue: 0 }, bonus: 150 },
|
||||||
SpecBonus { req: Colours { red: 0, green: 10, blue: 0 }, bonus: 150 },
|
SpecBonus { req: Colours { red: 0, green: 10, blue: 0 }, bonus: 150 },
|
||||||
@ -585,7 +576,7 @@ impl Spec {
|
|||||||
},
|
},
|
||||||
|
|
||||||
Spec::LifeBBPlus => SpecValues {
|
Spec::LifeBBPlus => SpecValues {
|
||||||
multi: 50, base: 300,
|
base: 300,
|
||||||
bonuses: vec![
|
bonuses: vec![
|
||||||
SpecBonus { req: Colours { red: 0, green: 0, blue: 5 }, bonus: 150 },
|
SpecBonus { req: Colours { red: 0, green: 0, blue: 5 }, bonus: 150 },
|
||||||
SpecBonus { req: Colours { red: 0, green: 0, blue: 10 }, bonus: 150 },
|
SpecBonus { req: Colours { red: 0, green: 0, blue: 10 }, bonus: 150 },
|
||||||
@ -594,7 +585,7 @@ impl Spec {
|
|||||||
},
|
},
|
||||||
|
|
||||||
Spec::LifeRGPlus => SpecValues {
|
Spec::LifeRGPlus => SpecValues {
|
||||||
multi: 40, base: 200,
|
base: 200,
|
||||||
bonuses: vec![
|
bonuses: vec![
|
||||||
SpecBonus { req: Colours { red: 2, green: 2, blue: 0 }, bonus: 100 },
|
SpecBonus { req: Colours { red: 2, green: 2, blue: 0 }, bonus: 100 },
|
||||||
SpecBonus { req: Colours { red: 5, green: 5, blue: 0 }, bonus: 100 },
|
SpecBonus { req: Colours { red: 5, green: 5, blue: 0 }, bonus: 100 },
|
||||||
@ -603,7 +594,7 @@ impl Spec {
|
|||||||
},
|
},
|
||||||
|
|
||||||
Spec::LifeGBPlus => SpecValues {
|
Spec::LifeGBPlus => SpecValues {
|
||||||
multi: 40, base: 200,
|
base: 200,
|
||||||
bonuses: vec![
|
bonuses: vec![
|
||||||
SpecBonus { req: Colours { red: 0, green: 2, blue: 2 }, bonus: 100 },
|
SpecBonus { req: Colours { red: 0, green: 2, blue: 2 }, bonus: 100 },
|
||||||
SpecBonus { req: Colours { red: 0, green: 5, blue: 5 }, bonus: 100 },
|
SpecBonus { req: Colours { red: 0, green: 5, blue: 5 }, bonus: 100 },
|
||||||
@ -612,7 +603,7 @@ impl Spec {
|
|||||||
},
|
},
|
||||||
|
|
||||||
Spec::LifeRBPlus => SpecValues {
|
Spec::LifeRBPlus => SpecValues {
|
||||||
multi: 40, base: 200,
|
base: 200,
|
||||||
bonuses: vec![
|
bonuses: vec![
|
||||||
SpecBonus { req: Colours { red: 2, green: 0, blue: 2 }, bonus: 100 },
|
SpecBonus { req: Colours { red: 2, green: 0, blue: 2 }, bonus: 100 },
|
||||||
SpecBonus { req: Colours { red: 5, green: 0, blue: 5 }, bonus: 100 },
|
SpecBonus { req: Colours { red: 5, green: 0, blue: 5 }, bonus: 100 },
|
||||||
@ -620,7 +611,7 @@ impl Spec {
|
|||||||
],
|
],
|
||||||
},
|
},
|
||||||
Spec::LifeRRPlusPlus => SpecValues {
|
Spec::LifeRRPlusPlus => SpecValues {
|
||||||
multi: 40, base: 300,
|
base: 300,
|
||||||
bonuses: vec![
|
bonuses: vec![
|
||||||
SpecBonus { req: Colours { red: 5, green: 0, blue: 0 }, bonus: 300 },
|
SpecBonus { req: Colours { red: 5, green: 0, blue: 0 }, bonus: 300 },
|
||||||
SpecBonus { req: Colours { red: 10, green: 0, blue: 0 }, bonus: 300 },
|
SpecBonus { req: Colours { red: 10, green: 0, blue: 0 }, bonus: 300 },
|
||||||
@ -629,7 +620,7 @@ impl Spec {
|
|||||||
},
|
},
|
||||||
|
|
||||||
Spec::LifeGGPlusPlus => SpecValues {
|
Spec::LifeGGPlusPlus => SpecValues {
|
||||||
multi: 40, base: 300,
|
base: 300,
|
||||||
bonuses: vec![
|
bonuses: vec![
|
||||||
SpecBonus { req: Colours { red: 0, green: 5, blue: 0 }, bonus: 300 },
|
SpecBonus { req: Colours { red: 0, green: 5, blue: 0 }, bonus: 300 },
|
||||||
SpecBonus { req: Colours { red: 0, green: 10, blue: 0 }, bonus: 300 },
|
SpecBonus { req: Colours { red: 0, green: 10, blue: 0 }, bonus: 300 },
|
||||||
@ -638,7 +629,7 @@ impl Spec {
|
|||||||
},
|
},
|
||||||
|
|
||||||
Spec::LifeBBPlusPlus => SpecValues {
|
Spec::LifeBBPlusPlus => SpecValues {
|
||||||
multi: 40, base: 300,
|
base: 300,
|
||||||
bonuses: vec![
|
bonuses: vec![
|
||||||
SpecBonus { req: Colours { red: 0, green: 0, blue: 5 }, bonus: 300 },
|
SpecBonus { req: Colours { red: 0, green: 0, blue: 5 }, bonus: 300 },
|
||||||
SpecBonus { req: Colours { red: 0, green: 0, blue: 10 }, bonus: 300 },
|
SpecBonus { req: Colours { red: 0, green: 0, blue: 10 }, bonus: 300 },
|
||||||
@ -647,7 +638,7 @@ impl Spec {
|
|||||||
},
|
},
|
||||||
|
|
||||||
Spec::LifeRGPlusPlus => SpecValues {
|
Spec::LifeRGPlusPlus => SpecValues {
|
||||||
multi: 40, base: 200,
|
base: 200,
|
||||||
bonuses: vec![
|
bonuses: vec![
|
||||||
SpecBonus { req: Colours { red: 2, green: 2, blue: 0 }, bonus: 200 },
|
SpecBonus { req: Colours { red: 2, green: 2, blue: 0 }, bonus: 200 },
|
||||||
SpecBonus { req: Colours { red: 5, green: 5, blue: 0 }, bonus: 200 },
|
SpecBonus { req: Colours { red: 5, green: 5, blue: 0 }, bonus: 200 },
|
||||||
@ -656,7 +647,7 @@ impl Spec {
|
|||||||
},
|
},
|
||||||
|
|
||||||
Spec::LifeGBPlusPlus => SpecValues {
|
Spec::LifeGBPlusPlus => SpecValues {
|
||||||
multi: 40, base: 200,
|
base: 200,
|
||||||
bonuses: vec![
|
bonuses: vec![
|
||||||
SpecBonus { req: Colours { red: 0, green: 2, blue: 2 }, bonus: 200 },
|
SpecBonus { req: Colours { red: 0, green: 2, blue: 2 }, bonus: 200 },
|
||||||
SpecBonus { req: Colours { red: 0, green: 5, blue: 5 }, bonus: 200 },
|
SpecBonus { req: Colours { red: 0, green: 5, blue: 5 }, bonus: 200 },
|
||||||
@ -665,7 +656,7 @@ impl Spec {
|
|||||||
},
|
},
|
||||||
|
|
||||||
Spec::LifeRBPlusPlus => SpecValues {
|
Spec::LifeRBPlusPlus => SpecValues {
|
||||||
multi: 40, base: 200,
|
base: 200,
|
||||||
bonuses: vec![
|
bonuses: vec![
|
||||||
SpecBonus { req: Colours { red: 2, green: 0, blue: 2 }, bonus: 200 },
|
SpecBonus { req: Colours { red: 2, green: 0, blue: 2 }, bonus: 200 },
|
||||||
SpecBonus { req: Colours { red: 5, green: 0, blue: 5 }, bonus: 200 },
|
SpecBonus { req: Colours { red: 5, green: 0, blue: 5 }, bonus: 200 },
|
||||||
@ -675,7 +666,7 @@ impl Spec {
|
|||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
pub fn apply(&self, modified: u64, base: u64, construct_colours: &Colours, player_colours: &Colours) -> u64 {
|
pub fn apply(&self, modified: u64, base: u64, player_colours: &Colours) -> u64 {
|
||||||
match *self {
|
match *self {
|
||||||
// Percentage multipliers based on base value
|
// Percentage multipliers based on base value
|
||||||
Spec::Power |
|
Spec::Power |
|
||||||
|
|||||||
Loading…
x
Reference in New Issue
Block a user