Merge branch 'develop' into mobile-fixes

This commit is contained in:
ntr 2019-09-24 13:50:06 +10:00
commit c19e8ac30e
4 changed files with 125 additions and 136 deletions

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@ -1,65 +1,56 @@
# WORK WORK
## NOW
## NOW (Before PAX)
*PRODUCTION*
* mobile styles
* mobile info page
* Add TOS and accept to register page
* can't reset password without knowing password =\
## SOON (Before or After PAX)
* bot game grind
* ACP
* essential
* serde serialize privatise
* mobile styles
* can't reset password without knowing password =\
* msg pane / chatwheel
* audio
* treats
* susbcriber gold name in instance
* client animation bpm
* background colour changes depending on time of day
* susbcriber gold name in instance
* bot game grind
* msg pane
* audio
## SOON
*SERVER*
* modules
* troll life -> dmg
* prince of peace
* bonus healing / no damage
* fuck magic
* empower on ko
* rework vecs into sets
* remove names so games/instances are copy
*$$$*
* chatwheel
* eth adapter
* illusions
* vaporwave
* crop circles
* insects
* sacred geometry
* skulls / day of the dead
* Aztec
* youkai
* Industrial
* chatwheel
* eth adapter
* illusions
* vaporwave
* crop circles
* insects
* sacred geometry
* skulls / day of the dead
* Aztec
* youkai
* Industrial
*CLIENT*
fix info highlighting
theme toasts
mobile info page
reconnect based on time delta
consolidate game and instance
theme toasts
*SERVER*
* vbox drops chances
* 50% spec, 25% colour etc
reconnect based on time delta
consolidate game and instance
* mnml tv
* elo + leaderboards
* mnml tv
## LATER
* elo + leaderboards
* constants
* change to ownership pattern
$$$
* Items
@ -69,6 +60,13 @@ $$$
* Highlight (dota) colour
* fx colours + styles
* modules
* troll life -> dmg
* prince of peace
* bonus healing / no damage
* fuck magic
* empower on ko
# Mechanics
* 10d chaos maths, not rock paper scissors
* phys is faster and chaotic

View File

@ -145,7 +145,7 @@ impl ConstructStat {
// self.recalculate(specs)
// }
pub fn recalculate(&mut self, specs: &Vec<Spec>, construct_colours: &Colours, player_colours: &Colours) -> &mut ConstructStat {
pub fn recalculate(&mut self, specs: &Vec<Spec>, player_colours: &Colours) -> &mut ConstructStat {
let specs = specs
.iter()
.filter(|s| s.affects().contains(&self.stat))
@ -154,7 +154,7 @@ impl ConstructStat {
// applied with fold because it can be zeroed or multiplied
// but still needs access to the base amount
let value = specs.iter().fold(self.base, |acc, s| s.apply(acc, self.base, construct_colours, player_colours));
let value = specs.iter().fold(self.base, |acc, s| s.apply(acc, self.base, player_colours));
self.value = value;
self.max = value;
@ -223,7 +223,7 @@ impl Construct {
red_life: ConstructStat { base: 0, value: 0, max: 0, stat: Stat::RedLife },
blue_power: ConstructStat { base: 320, value: 320, max: 320, stat: Stat::BluePower },
blue_life: ConstructStat { base: 0, value: 0, max: 0, stat: Stat::BlueLife },
green_power: ConstructStat { base: 320, value: 300, max: 300, stat: Stat::GreenPower },
green_power: ConstructStat { base: 300, value: 300, max: 300, stat: Stat::GreenPower },
green_life: ConstructStat { base: 950, value: 950, max: 950, stat: Stat::GreenLife },
speed: ConstructStat { base: 100, value: 100, max: 100, stat: Stat::Speed },
// evasion: ConstructStat { base: 0, value: 0, max: 0, stat: Stat::Evasion },
@ -325,14 +325,14 @@ impl Construct {
pub fn apply_modifiers(&mut self, player_colours: &Colours) -> &mut Construct {
self.specs.sort_unstable();
self.red_power.recalculate(&self.specs, &self.colours, player_colours);
self.red_life.recalculate(&self.specs, &self.colours, player_colours);
self.blue_power.recalculate(&self.specs, &self.colours, player_colours);
self.blue_life.recalculate(&self.specs, &self.colours, player_colours);
self.red_power.recalculate(&self.specs, player_colours);
self.red_life.recalculate(&self.specs, player_colours);
self.blue_power.recalculate(&self.specs, player_colours);
self.blue_life.recalculate(&self.specs, player_colours);
// self.evasion.recalculate(&self.specs, &self.colours, player_colours);
self.speed.recalculate(&self.specs, &self.colours, player_colours);
self.green_power.recalculate(&self.specs, &self.colours, player_colours);
self.green_life.recalculate(&self.specs, &self.colours, player_colours);
self.speed.recalculate(&self.specs, player_colours);
self.green_power.recalculate(&self.specs, player_colours);
self.green_life.recalculate(&self.specs, player_colours);
self
}

View File

@ -737,8 +737,8 @@ impl Item {
Item::Electrify|
Item::ElectrifyPlus |
Item::ElectrifyPlusPlus => format!(
"Self targetting defensive for {:?}T. Applies Electric to attackers dealing BlueDamage {:?}% \
BluePower per turn for {:?}T.",
"Applies electrify for {:?}T. If a construct with electrify takes damage they will apply an electrocute debuff to the caster dealing {:?}% \
BluePower as BlueDamage per turn for {:?}T.",
self.into_skill().unwrap().effect()[0].get_duration(),
self.into_skill().unwrap().effect()[0].get_skill().unwrap().effect()[0].get_skill().unwrap().multiplier(),
self.into_skill().unwrap().effect()[0].get_skill().unwrap().effect()[0].get_duration()),
@ -790,20 +790,20 @@ impl Item {
Item::Invert|
Item::InvertPlus |
Item::InvertPlusPlus => format!(
"Reverse healing into damage and damage into healing.
Any excess red or blue damage is converted into shield recharge."),
"Reverse healing into damage and damage into healing. Any excess red or blue damage is converted into shield recharge. Lasts {:?}T.",
self.into_skill().unwrap().effect()[0].get_duration()),
Item::Counter|
Item::CounterPlus |
Item::CounterPlusPlus => format!("Self targetting skill. Recharges RedLife for {:?}% RedPower and blocks red skills for {:?}T.
If a red skill is parried the construct will riposte the source dealing {:?}% RedPower as red damage.",
self.into_skill().unwrap().multiplier(),
Item::CounterPlusPlus => format!("Applies counter and block {:?}T. Block reduces incoming red damage by {:?}%.
Red damage taken during counter will trigger a counter attack dealing {:?}% RedPower as red damage.",
self.into_skill().unwrap().effect()[0].get_duration(),
100 - self.into_skill().unwrap().effect()[1].get_multiplier(),
self.into_skill().unwrap().effect()[0].get_skill().unwrap().multiplier()),
Item::Purge|
Item::PurgePlus |
Item::PurgePlusPlus => format!("Remove buffs from target construct. Applies purge which disables target green skills for {:?}T.",
Item::PurgePlusPlus => format!("Remove buffs from target construct. Applies purge disabling target green skills for {:?}T.",
self.into_skill().unwrap().effect()[0].get_duration()),
Item::Purify|

View File

@ -19,7 +19,6 @@ impl SpecBonus {
#[derive(Debug,Clone,Serialize,Deserialize)]
pub struct SpecValues {
pub base: u64,
pub multi: u64,
pub bonuses: Vec<SpecBonus>,
}
@ -31,12 +30,6 @@ impl SpecValues {
pub fn base (self) -> u64 {
self.base
}
/*
pub fn calc_multi (&self, c: &Colours) -> u64 {
self.multi * (c.red + c.green + c.blue) as u64
}
*/
}
@ -149,8 +142,6 @@ impl Spec {
Spec::SpeedGBPlusPlus => vec![Stat::Speed],
Spec::SpeedRBPlusPlus => vec![Stat::Speed],
Spec::Life => vec![Stat::GreenLife],
Spec::LifeRR => vec![Stat::RedLife],
Spec::LifeBB => vec![Stat::BlueLife],
@ -176,12 +167,12 @@ impl Spec {
pub fn values(&self) -> SpecValues {
match *self {
Spec::Power => SpecValues {
multi: 0, base: 10,
base: 10,
bonuses: vec![]
},
Spec::PowerRR=> SpecValues {
multi: 10, base: 25,
base: 25,
bonuses: vec![
SpecBonus { req: Colours { red: 5, green: 0, blue: 0 }, bonus: 25 },
SpecBonus { req: Colours { red: 10, green: 0, blue: 0 }, bonus: 25 },
@ -190,7 +181,7 @@ impl Spec {
},
Spec::PowerGG=> SpecValues {
multi: 10, base: 25,
base: 25,
bonuses: vec![
SpecBonus { req: Colours { red: 0, green: 5, blue: 0 }, bonus: 25 },
SpecBonus { req: Colours { red: 0, green: 10, blue: 0 }, bonus: 25 },
@ -199,7 +190,7 @@ impl Spec {
},
Spec::PowerBB=> SpecValues {
multi: 10, base: 25,
base: 25,
bonuses: vec![
SpecBonus { req: Colours { red: 0, green: 0, blue: 5 }, bonus: 25 },
SpecBonus { req: Colours { red: 0, green: 0, blue: 10 }, bonus: 25 },
@ -208,7 +199,7 @@ impl Spec {
},
Spec::PowerRG=> SpecValues {
multi: 5, base: 15,
base: 15,
bonuses: vec![
SpecBonus { req: Colours { red: 2, green: 2, blue: 0 }, bonus: 15 },
SpecBonus { req: Colours { red: 5, green: 5, blue: 0 }, bonus: 15 },
@ -217,7 +208,7 @@ impl Spec {
},
Spec::PowerGB=> SpecValues {
multi: 5, base: 15,
base: 15,
bonuses: vec![
SpecBonus { req: Colours { red: 0, green: 2, blue: 2 }, bonus: 15 },
SpecBonus { req: Colours { red: 0, green: 5, blue: 5 }, bonus: 15 },
@ -226,7 +217,7 @@ impl Spec {
},
Spec::PowerRB=> SpecValues {
multi: 5, base: 15,
base: 15,
bonuses: vec![
SpecBonus { req: Colours { red: 2, green: 0, blue: 2 }, bonus: 15 },
SpecBonus { req: Colours { red: 5, green: 0, blue: 5 }, bonus: 15 },
@ -235,7 +226,7 @@ impl Spec {
},
Spec::PowerRRPlus => SpecValues {
multi: 10, base: 40,
base: 40,
bonuses: vec![
SpecBonus { req: Colours { red: 5, green: 0, blue: 0 }, bonus: 40 },
SpecBonus { req: Colours { red: 10, green: 0, blue: 0 }, bonus: 40 },
@ -244,7 +235,7 @@ impl Spec {
},
Spec::PowerGGPlus => SpecValues {
multi: 10, base: 40,
base: 40,
bonuses: vec![
SpecBonus { req: Colours { red: 0, green: 5, blue: 0 }, bonus: 40 },
SpecBonus { req: Colours { red: 0, green: 10, blue: 0 }, bonus: 40 },
@ -253,7 +244,7 @@ impl Spec {
},
Spec::PowerBBPlus => SpecValues {
multi: 10, base: 40,
base: 40,
bonuses: vec![
SpecBonus { req: Colours { red: 0, green: 0, blue: 5 }, bonus: 40 },
SpecBonus { req: Colours { red: 0, green: 0, blue: 10 }, bonus: 40 },
@ -262,7 +253,7 @@ impl Spec {
},
Spec::PowerRGPlus => SpecValues {
multi: 7, base: 25,
base: 25,
bonuses: vec![
SpecBonus { req: Colours { red: 2, green: 2, blue: 0 }, bonus: 25 },
SpecBonus { req: Colours { red: 5, green: 5, blue: 0 }, bonus: 25 },
@ -271,7 +262,7 @@ impl Spec {
},
Spec::PowerGBPlus => SpecValues {
multi: 7, base: 25,
base: 25,
bonuses: vec![
SpecBonus { req: Colours { red: 0, green: 2, blue: 2 }, bonus: 25 },
SpecBonus { req: Colours { red: 0, green: 5, blue: 5 }, bonus: 25 },
@ -280,7 +271,7 @@ impl Spec {
},
Spec::PowerRBPlus => SpecValues {
multi: 7, base: 25,
base: 25,
bonuses: vec![
SpecBonus { req: Colours { red: 2, green: 0, blue: 2 }, bonus: 25 },
SpecBonus { req: Colours { red: 5, green: 0, blue: 5 }, bonus: 25 },
@ -288,7 +279,7 @@ impl Spec {
],
},
Spec::PowerRRPlusPlus => SpecValues {
multi: 20, base: 60,
base: 60,
bonuses: vec![
SpecBonus { req: Colours { red: 5, green: 0, blue: 0 }, bonus: 60 },
SpecBonus { req: Colours { red: 10, green: 0, blue: 0 }, bonus: 60 },
@ -297,7 +288,7 @@ impl Spec {
},
Spec::PowerGGPlusPlus => SpecValues {
multi: 20, base: 60,
base: 60,
bonuses: vec![
SpecBonus { req: Colours { red: 0, green: 5, blue: 0 }, bonus: 60 },
SpecBonus { req: Colours { red: 0, green: 10, blue: 0 }, bonus: 60 },
@ -306,7 +297,7 @@ impl Spec {
},
Spec::PowerBBPlusPlus => SpecValues {
multi: 20, base: 60,
base: 60,
bonuses: vec![
SpecBonus { req: Colours { red: 0, green: 0, blue: 5 }, bonus: 60 },
SpecBonus { req: Colours { red: 0, green: 0, blue: 10 }, bonus: 60 },
@ -315,7 +306,7 @@ impl Spec {
},
Spec::PowerRGPlusPlus => SpecValues {
multi: 20, base: 40,
base: 40,
bonuses: vec![
SpecBonus { req: Colours { red: 2, green: 2, blue: 0 }, bonus: 40 },
SpecBonus { req: Colours { red: 5, green: 5, blue: 0 }, bonus: 40 },
@ -324,30 +315,30 @@ impl Spec {
},
Spec::PowerGBPlusPlus => SpecValues {
multi: 20, base: 40,
base: 40,
bonuses: vec![
SpecBonus { req: Colours { red: 0, green: 2, blue: 2 }, bonus: 25 },
SpecBonus { req: Colours { red: 0, green: 5, blue: 5 }, bonus: 25 },
SpecBonus { req: Colours { red: 0, green: 10, blue: 10 }, bonus: 25 }
SpecBonus { req: Colours { red: 0, green: 2, blue: 2 }, bonus: 40 },
SpecBonus { req: Colours { red: 0, green: 5, blue: 5 }, bonus: 40 },
SpecBonus { req: Colours { red: 0, green: 10, blue: 10 }, bonus: 40 }
],
},
Spec::PowerRBPlusPlus => SpecValues {
multi: 20, base: 40,
base: 40,
bonuses: vec![
SpecBonus { req: Colours { red: 2, green: 0, blue: 2 }, bonus: 25 },
SpecBonus { req: Colours { red: 5, green: 0, blue: 5 }, bonus: 25 },
SpecBonus { req: Colours { red: 10, green: 0, blue: 10 }, bonus: 25 }
SpecBonus { req: Colours { red: 2, green: 0, blue: 2 }, bonus: 40 },
SpecBonus { req: Colours { red: 5, green: 0, blue: 5 }, bonus: 40 },
SpecBonus { req: Colours { red: 10, green: 0, blue: 10 }, bonus: 40 }
],
},
Spec::Speed => SpecValues {
multi: 0, base: 40,
base: 40,
bonuses: vec![]
},
Spec::SpeedRR=> SpecValues {
multi: 20, base: 80,
base: 80,
bonuses: vec![
SpecBonus { req: Colours { red: 5, green: 0, blue: 0 }, bonus: 80 },
SpecBonus { req: Colours { red: 10, green: 0, blue: 0 }, bonus: 80 },
@ -356,7 +347,7 @@ impl Spec {
},
Spec::SpeedGG=> SpecValues {
multi: 20, base: 80,
base: 80,
bonuses: vec![
SpecBonus { req: Colours { red: 0, green: 5, blue: 0 }, bonus: 80 },
SpecBonus { req: Colours { red: 0, green: 10, blue: 0 }, bonus: 80 },
@ -365,7 +356,7 @@ impl Spec {
},
Spec::SpeedBB=> SpecValues {
multi: 20, base: 80,
base: 80,
bonuses: vec![
SpecBonus { req: Colours { red: 0, green: 0, blue: 5 }, bonus: 80 },
SpecBonus { req: Colours { red: 0, green: 0, blue: 10 }, bonus: 80 },
@ -374,7 +365,7 @@ impl Spec {
},
Spec::SpeedRG=> SpecValues {
multi: 15, base: 60,
base: 60,
bonuses: vec![
SpecBonus { req: Colours { red: 2, green: 2, blue: 0 }, bonus: 60 },
SpecBonus { req: Colours { red: 5, green: 5, blue: 0 }, bonus: 60 },
@ -383,7 +374,7 @@ impl Spec {
},
Spec::SpeedGB=> SpecValues {
multi: 15, base: 60,
base: 60,
bonuses: vec![
SpecBonus { req: Colours { red: 0, green: 2, blue: 2 }, bonus: 60 },
SpecBonus { req: Colours { red: 0, green: 5, blue: 5 }, bonus: 60 },
@ -392,7 +383,7 @@ impl Spec {
},
Spec::SpeedRB=> SpecValues {
multi: 15, base: 60,
base: 60,
bonuses: vec![
SpecBonus { req: Colours { red: 2, green: 0, blue: 2 }, bonus: 60 },
SpecBonus { req: Colours { red: 5, green: 0, blue: 5 }, bonus: 60 },
@ -401,7 +392,7 @@ impl Spec {
},
Spec::SpeedRRPlus => SpecValues {
multi: 20, base: 120,
base: 120,
bonuses: vec![
SpecBonus { req: Colours { red: 5, green: 0, blue: 0 }, bonus: 120 },
SpecBonus { req: Colours { red: 10, green: 0, blue: 0 }, bonus: 120 },
@ -410,7 +401,7 @@ impl Spec {
},
Spec::SpeedGGPlus => SpecValues {
multi: 20, base: 120,
base: 120,
bonuses: vec![
SpecBonus { req: Colours { red: 0, green: 5, blue: 0 }, bonus: 120 },
SpecBonus { req: Colours { red: 0, green: 10, blue: 0 }, bonus: 120 },
@ -419,7 +410,7 @@ impl Spec {
},
Spec::SpeedBBPlus => SpecValues {
multi: 20, base: 120,
base: 120,
bonuses: vec![
SpecBonus { req: Colours { red: 0, green: 0, blue: 5 }, bonus: 120 },
SpecBonus { req: Colours { red: 0, green: 0, blue: 10 }, bonus: 120 },
@ -428,7 +419,7 @@ impl Spec {
},
Spec::SpeedRGPlus => SpecValues {
multi: 15, base: 80,
base: 80,
bonuses: vec![
SpecBonus { req: Colours { red: 2, green: 2, blue: 0 }, bonus: 80 },
SpecBonus { req: Colours { red: 5, green: 5, blue: 0 }, bonus: 80 },
@ -437,7 +428,7 @@ impl Spec {
},
Spec::SpeedGBPlus => SpecValues {
multi: 15, base: 80,
base: 80,
bonuses: vec![
SpecBonus { req: Colours { red: 0, green: 2, blue: 2 }, bonus: 80 },
SpecBonus { req: Colours { red: 0, green: 5, blue: 5 }, bonus: 80 },
@ -446,7 +437,7 @@ impl Spec {
},
Spec::SpeedRBPlus => SpecValues {
multi: 15, base: 80,
base: 80,
bonuses: vec![
SpecBonus { req: Colours { red: 2, green: 0, blue: 2 }, bonus: 80 },
SpecBonus { req: Colours { red: 5, green: 0, blue: 5 }, bonus: 80 },
@ -455,7 +446,7 @@ impl Spec {
},
Spec::SpeedRRPlusPlus => SpecValues {
multi: 20, base: 160,
base: 160,
bonuses: vec![
SpecBonus { req: Colours { red: 5, green: 0, blue: 0 }, bonus: 160 },
SpecBonus { req: Colours { red: 10, green: 0, blue: 0 }, bonus: 160 },
@ -464,7 +455,7 @@ impl Spec {
},
Spec::SpeedGGPlusPlus => SpecValues {
multi: 20, base: 160,
base: 160,
bonuses: vec![
SpecBonus { req: Colours { red: 0, green: 5, blue: 0 }, bonus: 160 },
SpecBonus { req: Colours { red: 0, green: 10, blue: 0 }, bonus: 160 },
@ -473,7 +464,7 @@ impl Spec {
},
Spec::SpeedBBPlusPlus => SpecValues {
multi: 20, base: 160,
base: 160,
bonuses: vec![
SpecBonus { req: Colours { red: 0, green: 0, blue: 5 }, bonus: 160 },
SpecBonus { req: Colours { red: 0, green: 0, blue: 10 }, bonus: 160 },
@ -482,7 +473,7 @@ impl Spec {
},
Spec::SpeedRGPlusPlus => SpecValues {
multi: 15, base: 120,
base: 120,
bonuses: vec![
SpecBonus { req: Colours { red: 2, green: 2, blue: 0 }, bonus: 120 },
SpecBonus { req: Colours { red: 5, green: 5, blue: 0 }, bonus: 120 },
@ -491,7 +482,7 @@ impl Spec {
},
Spec::SpeedGBPlusPlus => SpecValues {
multi: 15, base: 120,
base: 120,
bonuses: vec![
SpecBonus { req: Colours { red: 0, green: 2, blue: 2 }, bonus: 120 },
SpecBonus { req: Colours { red: 0, green: 5, blue: 5 }, bonus: 120 },
@ -500,7 +491,7 @@ impl Spec {
},
Spec::SpeedRBPlusPlus => SpecValues {
multi: 15, base: 120,
base: 120,
bonuses: vec![
SpecBonus { req: Colours { red: 2, green: 0, blue: 2 }, bonus: 120 },
SpecBonus { req: Colours { red: 5, green: 0, blue: 5 }, bonus: 120 },
@ -509,11 +500,11 @@ impl Spec {
},
Spec::Life => SpecValues {
multi: 0, base: 100,
base: 100,
bonuses: vec![]},
Spec::LifeRR=> SpecValues {
multi: 50, base: 200,
base: 200,
bonuses: vec![
SpecBonus { req: Colours { red: 5, green: 0, blue: 0 }, bonus: 100 },
SpecBonus { req: Colours { red: 10, green: 0, blue: 0 }, bonus: 100 },
@ -522,7 +513,7 @@ impl Spec {
},
Spec::LifeGG=> SpecValues {
multi: 50, base: 200,
base: 200,
bonuses: vec![
SpecBonus { req: Colours { red: 0, green: 5, blue: 0 }, bonus: 100 },
SpecBonus { req: Colours { red: 0, green: 10, blue: 0 }, bonus: 100 },
@ -531,7 +522,7 @@ impl Spec {
},
Spec::LifeBB=> SpecValues {
multi: 50, base: 200,
base: 200,
bonuses: vec![
SpecBonus { req: Colours { red: 0, green: 0, blue: 5 }, bonus: 100 },
SpecBonus { req: Colours { red: 0, green: 0, blue: 10 }, bonus: 100 },
@ -540,7 +531,7 @@ impl Spec {
},
Spec::LifeRG=> SpecValues {
multi: 40, base: 150,
base: 150,
bonuses: vec![
SpecBonus { req: Colours { red: 2, green: 2, blue: 0 }, bonus: 75 },
SpecBonus { req: Colours { red: 5, green: 5, blue: 0 }, bonus: 75 },
@ -549,7 +540,7 @@ impl Spec {
},
Spec::LifeGB=> SpecValues {
multi: 40, base: 150,
base: 150,
bonuses: vec![
SpecBonus { req: Colours { red: 0, green: 2, blue: 2 }, bonus: 75 },
SpecBonus { req: Colours { red: 0, green: 5, blue: 5 }, bonus: 75 },
@ -558,7 +549,7 @@ impl Spec {
},
Spec::LifeRB=> SpecValues {
multi: 40, base: 150,
base: 150,
bonuses: vec![
SpecBonus { req: Colours { red: 2, green: 0, blue: 2 }, bonus: 75 },
SpecBonus { req: Colours { red: 5, green: 0, blue: 5 }, bonus: 75 },
@ -567,7 +558,7 @@ impl Spec {
},
Spec::LifeRRPlus => SpecValues {
multi: 50, base: 300,
base: 300,
bonuses: vec![
SpecBonus { req: Colours { red: 5, green: 0, blue: 0 }, bonus: 150 },
SpecBonus { req: Colours { red: 10, green: 0, blue: 0 }, bonus: 150 },
@ -576,7 +567,7 @@ impl Spec {
},
Spec::LifeGGPlus => SpecValues {
multi: 50, base: 300,
base: 300,
bonuses: vec![
SpecBonus { req: Colours { red: 0, green: 5, blue: 0 }, bonus: 150 },
SpecBonus { req: Colours { red: 0, green: 10, blue: 0 }, bonus: 150 },
@ -585,7 +576,7 @@ impl Spec {
},
Spec::LifeBBPlus => SpecValues {
multi: 50, base: 300,
base: 300,
bonuses: vec![
SpecBonus { req: Colours { red: 0, green: 0, blue: 5 }, bonus: 150 },
SpecBonus { req: Colours { red: 0, green: 0, blue: 10 }, bonus: 150 },
@ -594,7 +585,7 @@ impl Spec {
},
Spec::LifeRGPlus => SpecValues {
multi: 40, base: 200,
base: 200,
bonuses: vec![
SpecBonus { req: Colours { red: 2, green: 2, blue: 0 }, bonus: 100 },
SpecBonus { req: Colours { red: 5, green: 5, blue: 0 }, bonus: 100 },
@ -603,7 +594,7 @@ impl Spec {
},
Spec::LifeGBPlus => SpecValues {
multi: 40, base: 200,
base: 200,
bonuses: vec![
SpecBonus { req: Colours { red: 0, green: 2, blue: 2 }, bonus: 100 },
SpecBonus { req: Colours { red: 0, green: 5, blue: 5 }, bonus: 100 },
@ -612,7 +603,7 @@ impl Spec {
},
Spec::LifeRBPlus => SpecValues {
multi: 40, base: 200,
base: 200,
bonuses: vec![
SpecBonus { req: Colours { red: 2, green: 0, blue: 2 }, bonus: 100 },
SpecBonus { req: Colours { red: 5, green: 0, blue: 5 }, bonus: 100 },
@ -620,7 +611,7 @@ impl Spec {
],
},
Spec::LifeRRPlusPlus => SpecValues {
multi: 40, base: 300,
base: 300,
bonuses: vec![
SpecBonus { req: Colours { red: 5, green: 0, blue: 0 }, bonus: 300 },
SpecBonus { req: Colours { red: 10, green: 0, blue: 0 }, bonus: 300 },
@ -629,7 +620,7 @@ impl Spec {
},
Spec::LifeGGPlusPlus => SpecValues {
multi: 40, base: 300,
base: 300,
bonuses: vec![
SpecBonus { req: Colours { red: 0, green: 5, blue: 0 }, bonus: 300 },
SpecBonus { req: Colours { red: 0, green: 10, blue: 0 }, bonus: 300 },
@ -638,7 +629,7 @@ impl Spec {
},
Spec::LifeBBPlusPlus => SpecValues {
multi: 40, base: 300,
base: 300,
bonuses: vec![
SpecBonus { req: Colours { red: 0, green: 0, blue: 5 }, bonus: 300 },
SpecBonus { req: Colours { red: 0, green: 0, blue: 10 }, bonus: 300 },
@ -647,7 +638,7 @@ impl Spec {
},
Spec::LifeRGPlusPlus => SpecValues {
multi: 40, base: 200,
base: 200,
bonuses: vec![
SpecBonus { req: Colours { red: 2, green: 2, blue: 0 }, bonus: 200 },
SpecBonus { req: Colours { red: 5, green: 5, blue: 0 }, bonus: 200 },
@ -656,7 +647,7 @@ impl Spec {
},
Spec::LifeGBPlusPlus => SpecValues {
multi: 40, base: 200,
base: 200,
bonuses: vec![
SpecBonus { req: Colours { red: 0, green: 2, blue: 2 }, bonus: 200 },
SpecBonus { req: Colours { red: 0, green: 5, blue: 5 }, bonus: 200 },
@ -665,7 +656,7 @@ impl Spec {
},
Spec::LifeRBPlusPlus => SpecValues {
multi: 40, base: 200,
base: 200,
bonuses: vec![
SpecBonus { req: Colours { red: 2, green: 0, blue: 2 }, bonus: 200 },
SpecBonus { req: Colours { red: 5, green: 0, blue: 5 }, bonus: 200 },
@ -675,7 +666,7 @@ impl Spec {
}
}
pub fn apply(&self, modified: u64, base: u64, construct_colours: &Colours, player_colours: &Colours) -> u64 {
pub fn apply(&self, modified: u64, base: u64, player_colours: &Colours) -> u64 {
match *self {
// Percentage multipliers based on base value
Spec::Power |