diff --git a/client/assets/styles/game.less b/client/assets/styles/game.less
index bbe14129..88620afe 100644
--- a/client/assets/styles/game.less
+++ b/client/assets/styles/game.less
@@ -199,7 +199,7 @@
.combat-anim {
max-width: 100%;
max-height: 100%;
- height: 100%;
+ // height: 100%;
width: 100%;
display: flex;
flex-flow: column;
@@ -300,7 +300,7 @@
pointer-events: none;
}
-.resolving .skills button {
+.animating .skills {
opacity: 0;
}
diff --git a/client/src/components/game.construct.jsx b/client/src/components/game.construct.jsx
index 01d81cdf..ea4db106 100644
--- a/client/src/components/game.construct.jsx
+++ b/client/src/components/game.construct.jsx
@@ -94,7 +94,7 @@ class GameConstruct extends Component {
.map(j => );
let crypSkills =
;
- if (player && !animating) crypSkills = ( {skills}
);
+ if (player) crypSkills = ( {skills}
);
const effects = construct.effects.length
? construct.effects.map(c => {c.effect} - {c.duration}T
)
diff --git a/client/src/components/game.jsx b/client/src/components/game.jsx
index 95c34691..88cc3a1d 100644
--- a/client/src/components/game.jsx
+++ b/client/src/components/game.jsx
@@ -12,7 +12,7 @@ const addState = connect(
ws,
game,
account,
- resolution,
+ animating,
activeSkill,
activeConstruct,
} = state;
@@ -32,7 +32,7 @@ const addState = connect(
return {
game,
account,
- resolution,
+ animating,
activeSkill,
activeConstruct,
selectSkillTarget,
@@ -57,7 +57,7 @@ function Game(props) {
const {
game,
account,
- resolution,
+ animating,
setActiveSkill,
setActiveConstruct,
} = props;
@@ -87,7 +87,7 @@ function Game(props) {
);
}
- const gameClasses = `game ${resolution ? 'resolving': ''}`;
+ const gameClasses = `game ${animating ? 'animating' : ''}`;
function gameClick(e) {
e.stopPropagation();