more flava
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@ -30,21 +30,17 @@ resolve phase:
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| reduction | absorption? | durations |
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## Cryp Classes / Paths / Specialisations
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## Cryp Alignments
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Organic / Combat
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Natural Selection
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================
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Strength of the Individual / Attack & Defense
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--------------------------
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from viruses and bacteria to civilisations all organic cryps are contained within this group.
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they are the original form of cryps to inhabit the universe.
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Survival of the fittest / Strength of the Individual / Attack & Defense
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-----------------------------------------------------------------------
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they value individual strength and the ability to defend one's self.
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having undergone natural selection they are combative by nature and feel threatened from all sides.
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magic and advanced technology disturbs them as they are unable to understand it;
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their response is to try and crush it and restore their place at the apex.
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their fear is a manifestation of the emotions that are unique to organic cryps.
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can be social and cooperative (primates) as well as isolated and agressive (wolves / snow leopards)
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their fear is a manifestation of the emotions and prejudices they have grown in order to survive.
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* tactics and strategy
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* rally
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@ -56,90 +52,90 @@ can be social and cooperative (primates) as well as isolated and agressive (wolv
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* evasion and redirection
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* frenzy
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Artificial / Machines
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Machine Cult
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=====================
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Speed & Efficiency
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------------------
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Everything Connected / Speed & Efficiency
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-----------------------------------------
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members of the Machine Cult worship artificial machines of any sort, from simple spring powered devices to vast self-aware networks.
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they value speed and efficiency above all else.
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the individual has little significance for the machine cult, its members are rushing headlong into state of complete connectedness
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they long to transcend beyond their physical limitations and become vaster and more powerful than the sum of each part
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artificial cryps are machines of any sort, from simple spring powered devices to vast self-aware networks.
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whether created by organic cryps as tools or as ancient automated systems discovered deep in space,
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artificial cryps are ubiquitous.
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their artificial nature lends them to efficiency and instant reactions.
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artificial cryps do not think, they simply act.
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no motivation / emotions; just outcomes
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rigid, often serving a very specific purpose, not as adaptable as the other alignments
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they and their machinations do not think, they simply act.
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no motivation / no emotions / no tricks; just action.
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* efficiency
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* reduced cooldowns
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* increased speed
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* replication
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* drones / tokens
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* technology
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* information and analysis (other teams' makeup etc)
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Life / Vitality
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Non-Violence
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===============
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Enhancement & Preservation
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--------------------------
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life based cryps value the sanctity of life above all else
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they are defensive and gracious, seeking to minimise the damage done by others.
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healing cryps they have allied themselves with, preventing incoming damage and rendering enemies harmless
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the philosophy of nonviolence teaches that the sanctity of life is above all else
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its adherants are defensive and gracious, seeking to minimise the damage done by others and doing no direct harm themselves.
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they seek to prevent damage in any way possible
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* healing
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* hots
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* direct healing
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* buffs
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* defensive buffs
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* protection from effects
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* damage reduction
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Death / Destruction
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Path to Destruction
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===================
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Damage & Destruction
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-------------------------
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cryps that have given themselves over to death are obsessed with destruction in all of its forms
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no price is too high, death centred cryps will gladly harm themselves and amplify this sacrifice
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in the hopes of inflicting ruin on everything around them.
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cryps walking the path to destruction have forsaken themselves in order to gain ruinous power.
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no price is too high, they gladly harm themselves and allies to amplify the destruction they wreak on everything around them
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specialise in magical damage dealing
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* damage amplification
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* nukes
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* life leach
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* life exchange
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* poison
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* aoe
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Form / Matter
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The Tribunal
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=============
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Structure & Control
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Fuck Magic
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-------------------
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form focused cryps both enhance and exploit everything around them,
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seeking to improve their allies abilities and expose weaknesses in their opponents,
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they are builders and breakers, chasing perfection
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The Tribunal has decided that magic is an abomination.
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Its purpose is to seek out and suppress any magical activity.
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Additionally it purges magic from amongst its own ranks.
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* Dispel, removal
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*
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* Silence
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* Magic resistance
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* Information gathering
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* team composition
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* available skills etc
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Void
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=====
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Power from an alternate reality
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-------------------------------
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Universal Chaos
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===============
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The only constant is change.
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----------------------------
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The void cryps originally entered into our universe from alternate reality.
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their physical form is embedded with advanced technologies which allows manipulation of time and space.
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the void cryps have been evolving in form since their arrival into the universe
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they value power over all else, their goal is to convert all sentient life into their void form
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manipulate physical reality to control and disrupt the flow of battle
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can take physical and astral forms
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Cryps aligning themselves with the forces of chaos believe that constant change is the only truth in the universe.
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They harness this power to manipulate physical reality as well as control and disrupt the flow of battle
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They blend between physical and astral forms, constantly shifting throughout time and space.
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* Banish
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* Shadow damage
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* Chaos damage
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* Time control (reverse turn outcomes)
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* increase cooldowns
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* increase durations
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* Slow
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* damage redirection
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## Styles
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* Aztec
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