wip testing more anim stuff
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@ -1,6 +1,8 @@
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const preact = require('preact');
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const Attack = require('./anims/attack');
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const Strike = require('./anims/strike');
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const Test = require('./anims/test');
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function animations(props) {
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const { combatTextClass, combatText, stage, player, construct } = props;
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@ -8,6 +10,8 @@ function animations(props) {
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const anim = text => {
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switch (text) {
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case 'Attack': return <Attack id={construct.id} stage={stage} team={player}/>;
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case 'StrikeI': return <Strike id={construct.id} stage={stage} team={player}/>;
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default: return text;
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}
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};
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@ -18,7 +22,11 @@ function animations(props) {
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{combatAnim}
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</div>;
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}
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return (
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<div class={combatTextClass}>
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<Test id={construct.id} stage={stage} team={player}/>
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</div>
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);
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return (<div> </div>);
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}
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72
client/src/components/anims/strike.jsx
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72
client/src/components/anims/strike.jsx
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@ -0,0 +1,72 @@
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const preact = require('preact');
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const { Component } = require('preact');
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const anime = require('animejs').default;
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const { TIMES } = require('../../constants');
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const duration = TIMES.START_SKILL;
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class Strike extends Component {
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constructor(props) {
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super();
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this.props = props;
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const points = [];
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for (let i = 0; i <= 70; i += 1) {
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const x = Math.floor(300 * Math.random());
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const y = Math.floor(400 * Math.random());
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points.push([x, y]);
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this.circles = points.map((coord, j) => <circle key={j} cx={coord[0]} cy={coord[1]} r="7" stroke="#a52a2a" fill="#a52a2a" />);
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}
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}
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render() {
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return (
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<svg
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class={'skill-anim'}
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version="1.1"
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id="Layer_1"
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xmlns="http://www.w3.org/2000/svg"
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viewBox="0 0 300 400">
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{this.circles}
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</svg>
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);
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}
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componentDidMount() {
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let y = -100;
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const daggers = document.querySelectorAll('.skill-anim circle');
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if (this.props.stage === 'START_SKILL') {
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if (!this.props.team) {
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anime.set('.skill-anim', {
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rotate: 180,
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});
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} else {
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anime.set('.skill-anim', {
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rotate: 0,
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});
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}
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}
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if (this.props.stage === 'END_SKILL') {
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if (!this.props.team) {
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anime.set('.skill-anim', {
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rotate: 0,
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});
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} else {
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anime.set('.skill-anim', {
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rotate: 180,
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});
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}
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}
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anime({
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targets: daggers,
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cx: 150,
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cy: y,
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duration,
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easing: 'easeInQuad',
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});
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}
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}
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module.exports = Strike;
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116
client/src/components/anims/test.jsx
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116
client/src/components/anims/test.jsx
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@ -0,0 +1,116 @@
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const preact = require('preact');
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const { Component } = require('preact');
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const anime = require('animejs').default;
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const { TIMES } = require('../../constants');
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const duration = TIMES.START_SKILL;
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class Attack extends Component {
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constructor(props) {
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super();
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this.props = props;
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const points = [];
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for (let i = 0; i <= 2; i += 1) {
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const x = Math.floor(Math.random() * 200 + 50);
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const y = Math.floor(Math.random() * 300 + 50);
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points.push([x, y]);
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this.circles = points.map((coord, j) => (
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<svg key={j}>
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<polygon
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points={`
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${coord[0]},${coord[1] - 10}
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${coord[0] - 20},${coord[1] + 20}
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${coord[0] + 20},${coord[1] + 20}
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`}
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stroke="#a52a2a"
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stroke-width="2"
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id="charge"
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/>
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<polyline
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points={`
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${coord[0] + 20},${coord[1] + 20}
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${coord[0] + 35},${coord[1] + 10}
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${coord[0]},${coord[1] - 40}
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${coord[0] - 35},${coord[1] + 10}
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${coord[0] - 20},${coord[1] + 20}
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`}
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stroke="#a52a2a"
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stroke-width="2"
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id="charge"
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/>
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<polyline
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points={`
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${coord[0] + 35},${coord[1] + 10}
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${coord[0] + 50},${coord[1]}
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${coord[0]},${coord[1] - 70}
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${coord[0] - 50},${coord[1]}
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${coord[0] - 35},${coord[1] + 10}
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`}
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stroke="#a52a2a"
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stroke-width="2"
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id="charge"
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/>
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</svg>
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));
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}
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}
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render() {
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return (
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<svg
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class={'skill-anim'}
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version="1.1"
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id="Layer_1"
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xmlns="http://www.w3.org/2000/svg"
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viewBox="0 0 300 400">
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<filter id="blurMe">
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<feGaussianBlur in="SourceGraphic" stdDeviation="2" />
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</filter>
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{this.circles}
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</svg>
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);
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}
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componentDidMount() {
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if (this.props.stage === 'START_SKILL') {
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if (!this.props.team) {
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anime.set('.skill-anim', {
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rotate: 180,
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});
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} else {
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anime.set('.skill-anim', {
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rotate: 0,
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});
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}
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}
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if (this.props.stage === 'END_SKILL') {
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if (!this.props.team) {
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anime.set('.skill-anim', {
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rotate: 0,
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});
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} else {
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anime.set('.skill-anim', {
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rotate: 180,
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});
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}
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}
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const stageone = document.querySelectorAll('#charge');
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anime({
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targets: stageone,
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fill: '#a52a2a',
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delay: anime.stagger(100),
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loop: true,
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duration: 1000,
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easing: 'easeInQuad',
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});
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}
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}
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module.exports = Attack;
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