equip items from vbox
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commit
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@ -36,7 +36,6 @@
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- Strike + SpeedRR -> StrikeSpeed (strike has Y% more speed)
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- Strike + SpeedRR -> StrikeSpeed (strike has Y% more speed)
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- Strike + LifeRR -> StrikeLife (Strike recharges X% of damage as red life)
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- Strike + LifeRR -> StrikeLife (Strike recharges X% of damage as red life)
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* equip from shop (buy and equip without putting in your inventory) for bases
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* move item from one construct to another
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* move item from one construct to another
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* ACP
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* ACP
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@ -89,7 +88,6 @@ $$$
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* Highlight (dota) colour
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* Highlight (dota) colour
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* fx colours + styles
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* fx colours + styles
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* ??? (PROBS NOT) drag and drop buy / equip / unequip items ???
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* modules
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* modules
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* troll life -> dmg
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* troll life -> dmg
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* prince of peace
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* prince of peace
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@ -20,9 +20,14 @@ const addState = connect(
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itemInfo,
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itemInfo,
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itemEquip,
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itemEquip,
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navInstance,
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navInstance,
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vboxSelected,
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tutorial,
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tutorial,
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} = state;
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} = state;
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function sendVboxAcceptEquip(constructId) {
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return ws.sendVboxAcceptEquip(instance.id, vboxSelected[0], vboxSelected[1], constructId);
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}
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function sendVboxApply(constructId, i) {
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function sendVboxApply(constructId, i) {
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return ws.sendVboxApply(instance.id, constructId, i);
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return ws.sendVboxApply(instance.id, constructId, i);
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}
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}
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@ -35,11 +40,13 @@ const addState = connect(
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instance,
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instance,
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player,
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player,
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account,
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account,
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sendVboxAcceptEquip,
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sendVboxApply,
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sendVboxApply,
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itemInfo,
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itemInfo,
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itemEquip,
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itemEquip,
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navInstance,
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navInstance,
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sendUnequip,
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sendUnequip,
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vboxSelected,
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tutorial,
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tutorial,
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};
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};
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},
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},
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@ -79,11 +86,13 @@ function Construct(props) {
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instance,
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instance,
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mobileVisible,
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mobileVisible,
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player,
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player,
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vboxSelected,
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tutorial,
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tutorial,
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// Static Info
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// Static Info
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itemInfo,
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itemInfo,
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// Function Calls
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// Function Calls
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sendVboxApply,
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sendVboxApply,
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sendVboxAcceptEquip,
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sendUnequip,
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sendUnequip,
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setActiveConstruct,
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setActiveConstruct,
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setItemUnequip,
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setItemUnequip,
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@ -104,6 +113,7 @@ function Construct(props) {
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e.stopPropagation();
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e.stopPropagation();
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e.preventDefault();
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e.preventDefault();
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if (duplicateSkill || tutorialDisableEquip) return true;
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if (duplicateSkill || tutorialDisableEquip) return true;
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if (vboxSelected[0]) sendVboxAcceptEquip(construct.id);
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if (itemEquip !== null) sendVboxApply(construct.id, itemEquip);
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if (itemEquip !== null) sendVboxApply(construct.id, itemEquip);
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setItemEquip(null);
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setItemEquip(null);
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return setActiveConstruct(construct);
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return setActiveConstruct(construct);
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@ -254,6 +264,7 @@ class InstanceConstructs extends preact.Component {
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// JSON or Array objects
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// JSON or Array objects
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if (newProps.player !== this.props.player) return true;
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if (newProps.player !== this.props.player) return true;
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if (newProps.instance !== this.props.instance) return true;
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if (newProps.instance !== this.props.instance) return true;
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if (newProps.vboxSelected !== this.props.vboxSelected) return true;
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return false;
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return false;
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}
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}
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@ -265,12 +276,14 @@ class InstanceConstructs extends preact.Component {
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navInstance,
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navInstance,
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player,
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player,
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tutorial,
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tutorial,
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vboxSelected,
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// Static data
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// Static data
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itemInfo,
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itemInfo,
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// Function calls
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// Function calls
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setInfo,
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setInfo,
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setActiveConstruct,
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setActiveConstruct,
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sendVboxApply,
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sendVboxApply,
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sendVboxAcceptEquip,
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setVboxHighlight,
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setVboxHighlight,
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setItemUnequip,
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setItemUnequip,
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setItemEquip,
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setItemEquip,
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@ -293,11 +306,13 @@ class InstanceConstructs extends preact.Component {
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setItemEquip,
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setItemEquip,
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player,
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player,
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sendVboxApply,
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sendVboxApply,
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sendVboxAcceptEquip,
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setInfo,
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setInfo,
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setActiveConstruct,
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setActiveConstruct,
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itemInfo,
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itemInfo,
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setVboxHighlight,
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setVboxHighlight,
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sendUnequip,
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sendUnequip,
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vboxSelected,
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tutorial,
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tutorial,
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mobileVisible: navInstance === i + 1,
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mobileVisible: navInstance === i + 1,
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});
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});
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@ -79,32 +79,30 @@ function createSocket(events) {
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function sendVboxAccept(instanceId, group, index) {
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function sendVboxAccept(instanceId, group, index) {
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send(['VboxAccept', { instance_id: instanceId, group, index }]);
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send(['VboxAccept', { instance_id: instanceId, group, index }]);
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events.clearInstance();
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}
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function sendVboxAcceptEquip(instanceId, group, index, constructId) {
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send(['VboxAcceptEquip', { instance_id: instanceId, group, index, construct_id: constructId }]);
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}
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}
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function sendVboxApply(instanceId, constructId, index) {
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function sendVboxApply(instanceId, constructId, index) {
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send(['VboxApply', { instance_id: instanceId, construct_id: constructId, index }]);
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send(['VboxApply', { instance_id: instanceId, construct_id: constructId, index }]);
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events.clearInstance();
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}
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}
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function sendVboxUnequip(instanceId, constructId, target) {
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function sendVboxUnequip(instanceId, constructId, target) {
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send(['VboxUnequip', { instance_id: instanceId, construct_id: constructId, target }]);
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send(['VboxUnequip', { instance_id: instanceId, construct_id: constructId, target }]);
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events.clearInstance();
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}
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}
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function sendVboxDiscard(instanceId) {
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function sendVboxDiscard(instanceId) {
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send(['VboxDiscard', { instance_id: instanceId }]);
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send(['VboxDiscard', { instance_id: instanceId }]);
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events.clearInstance();
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}
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}
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function sendVboxCombine(instanceId, indices) {
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function sendVboxCombine(instanceId, indices) {
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send(['VboxCombine', { instance_id: instanceId, indices }]);
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send(['VboxCombine', { instance_id: instanceId, indices }]);
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events.clearCombiner();
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}
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}
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function sendVboxReclaim(instanceId, index) {
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function sendVboxReclaim(instanceId, index) {
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send(['VboxReclaim', { instance_id: instanceId, index }]);
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send(['VboxReclaim', { instance_id: instanceId, index }]);
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events.clearInstance();
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}
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}
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function sendItemInfo() {
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function sendItemInfo() {
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@ -382,6 +380,7 @@ function createSocket(events) {
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sendInstanceChat,
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sendInstanceChat,
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sendVboxAccept,
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sendVboxAccept,
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sendVboxAcceptEquip,
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sendVboxApply,
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sendVboxApply,
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sendVboxReclaim,
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sendVboxReclaim,
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sendVboxCombine,
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sendVboxCombine,
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@ -473,10 +473,10 @@ impl Instance {
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Ok(self)
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Ok(self)
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}
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}
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pub fn vbox_accept(mut self, account: Uuid, group: usize, index: usize) -> Result<Instance, Error> {
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pub fn vbox_accept(mut self, account: Uuid, group: usize, index: usize, construct_id: Option<Uuid>) -> Result<Instance, Error> {
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self.vbox_action_allowed(account)?;
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self.vbox_action_allowed(account)?;
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self.account_player(account)?
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self.account_player(account)?
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.vbox_accept(group, index)?;
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.vbox_accept(group, index, construct_id)?;
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Ok(self)
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Ok(self)
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}
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}
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@ -256,8 +256,12 @@ impl Player {
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Ok(self)
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Ok(self)
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}
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}
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pub fn vbox_accept(&mut self, group: usize, index: usize) -> Result<&mut Player, Error> {
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pub fn vbox_accept(&mut self, group: usize, index: usize, construct_id: Option<Uuid>) -> Result<&mut Player, Error> {
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self.vbox.accept(group, index)?;
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self.vbox.accept(group, index, construct_id)?;
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if construct_id.is_some() {
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let equip_index = self.vbox.bound.len() - 1;
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self.vbox_apply(equip_index, construct_id.expect("no construct"))?;
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}
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Ok(self)
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Ok(self)
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}
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}
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@ -113,6 +113,7 @@ pub enum RpcRequest {
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InstanceChat { instance_id: Uuid, index: usize },
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InstanceChat { instance_id: Uuid, index: usize },
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VboxAccept { instance_id: Uuid, group: usize, index: usize },
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VboxAccept { instance_id: Uuid, group: usize, index: usize },
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VboxAcceptEquip { instance_id: Uuid, group: usize, index: usize, construct_id: Uuid },
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VboxDiscard { instance_id: Uuid },
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VboxDiscard { instance_id: Uuid },
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VboxCombine { instance_id: Uuid, indices: Vec<usize> },
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VboxCombine { instance_id: Uuid, indices: Vec<usize> },
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VboxApply { instance_id: Uuid, construct_id: Uuid, index: usize },
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VboxApply { instance_id: Uuid, construct_id: Uuid, index: usize },
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@ -235,7 +236,10 @@ impl Connection {
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Ok(instance_abandon(&mut tx, account, instance_id)?),
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Ok(instance_abandon(&mut tx, account, instance_id)?),
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RpcRequest::VboxAccept { instance_id, group, index } =>
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RpcRequest::VboxAccept { instance_id, group, index } =>
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Ok(RpcMessage::InstanceState(vbox_accept(&mut tx, account, instance_id, group, index)?)),
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Ok(RpcMessage::InstanceState(vbox_accept(&mut tx, account, instance_id, group, index, None)?)),
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RpcRequest::VboxAcceptEquip { instance_id, group, index, construct_id } =>
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Ok(RpcMessage::InstanceState(vbox_accept(&mut tx, account, instance_id, group, index, Some(construct_id))?)),
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RpcRequest::VboxApply { instance_id, construct_id, index } =>
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RpcRequest::VboxApply { instance_id, construct_id, index } =>
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Ok(RpcMessage::InstanceState(vbox_apply(&mut tx, account, instance_id, construct_id, index)?)),
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Ok(RpcMessage::InstanceState(vbox_apply(&mut tx, account, instance_id, construct_id, index)?)),
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@ -99,8 +99,8 @@ impl Vbox {
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self
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self
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}
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}
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pub fn accept(&mut self, i: usize, j: usize) -> Result<&mut Vbox, Error> {
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pub fn accept(&mut self, i: usize, j: usize, construct_id: Option<Uuid>) -> Result<&mut Vbox, Error> {
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if self.bound.len() >= 9 {
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if self.bound.len() >= 9 && !construct_id.is_some() {
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return Err(err_msg("too many items bound"));
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return Err(err_msg("too many items bound"));
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}
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}
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@ -130,7 +130,7 @@ impl Vbox {
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pub fn bot_accept(&mut self, i: usize) -> Result<&mut Vbox, Error> {
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pub fn bot_accept(&mut self, i: usize) -> Result<&mut Vbox, Error> {
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let buy_index = self.free[i].iter().position(|item| item.is_some());
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let buy_index = self.free[i].iter().position(|item| item.is_some());
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self.accept(i, buy_index.expect("no valid buys"))
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self.accept(i, buy_index.expect("no valid buys"), None)
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}
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}
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pub fn reclaim(&mut self, i: usize) -> Result<&mut Vbox, Error> {
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pub fn reclaim(&mut self, i: usize) -> Result<&mut Vbox, Error> {
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@ -181,9 +181,9 @@ pub fn vbox_discard(tx: &mut Transaction, account: &Account, instance_id: Uuid)
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return instance_update(tx, instance);
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return instance_update(tx, instance);
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}
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}
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pub fn vbox_accept(tx: &mut Transaction, account: &Account, instance_id: Uuid, group: usize, index: usize) -> Result<Instance, Error> {
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pub fn vbox_accept(tx: &mut Transaction, account: &Account, instance_id: Uuid, group: usize, index: usize, construct_id: Option<Uuid>) -> Result<Instance, Error> {
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let instance = instance_get(tx, instance_id)?
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let instance = instance_get(tx, instance_id)?
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.vbox_accept(account.id, group, index)?;
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.vbox_accept(account.id, group, index, construct_id)?;
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return instance_update(tx, instance);
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return instance_update(tx, instance);
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}
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}
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