Added home page
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d0bc63a0de
commit
c6329de8ab
@ -20,7 +20,7 @@ function registerEvents(registry, events, tutorial) {
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function setAccount(account) {
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registry.set('account', account);
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registry.set('menu', true);
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registry.set('home', true);
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events.emit('ACCOUNT', account);
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}
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@ -28,10 +28,19 @@ function registerEvents(registry, events, tutorial) {
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registry.set('activeSkill', skill);
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}
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function setMenu() {
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registry.set('menu', true);
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}
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function setVbox(items) {
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registry.set('vbox', items);
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}
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function setInstance(instance) {
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registry.set('instance', instance);
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}
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function setZone(zone) {
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registry.set('zone', zone);
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}
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@ -177,6 +186,8 @@ function registerEvents(registry, events, tutorial) {
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setActiveSkill,
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setCryps,
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setGame,
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setInstance,
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setMenu,
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setVbox,
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setWs,
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setGameList,
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0
client/src/scenes/constants.js
Executable file → Normal file
0
client/src/scenes/constants.js
Executable file → Normal file
8
client/src/scenes/cryps.js
Executable file → Normal file
8
client/src/scenes/cryps.js
Executable file → Normal file
@ -1,9 +1,11 @@
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const Phaser = require('phaser');
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const Header = require('./header');
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const Home = require('./home');
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const Menu = require('./menu');
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const Combat = require('./combat');
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const Background = require('./background');
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// const Background = require('./background');
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function renderCryps() {
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const config = {
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@ -41,6 +43,10 @@ function renderCryps() {
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// Don't load other scenes if you're not logged in
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if (!game.registry.get('account')) return false;
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if (key === 'home') {
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if (data) return game.scene.add('Home', Home, true);
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}
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if (key === 'menu') {
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if (data) return game.scene.add('Menu', Menu, true);
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}
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0
client/src/scenes/elements/item.js
Executable file → Normal file
0
client/src/scenes/elements/item.js
Executable file → Normal file
150
client/src/scenes/home.cryps.js
Normal file
150
client/src/scenes/home.cryps.js
Normal file
@ -0,0 +1,150 @@
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const Phaser = require('phaser');
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const { remove } = require('lodash');
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const { TEXT, COLOURS, POSITIONS: { CRYP_LIST } } = require('./constants');
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const genAvatar = require('./avatar');
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const ROW_HEIGHT = CRYP_LIST.height() * 0.2;
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const ROW_WIDTH = CRYP_LIST.width();
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const TEXT_MARGIN = 24;
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const KEY_MAP = [
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'keydown-ONE',
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'keydown-TWO',
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'keydown-THREE',
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];
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const NULL_UUID = '00000000-0000-0000-0000-000000000000';
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class HomeCrypList extends Phaser.Scene {
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constructor() {
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super({ key: 'HomeCryps' });
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}
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updateData(parent, key, data) {
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if (key === 'cryps') {
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KEY_MAP.forEach(k => this.input.keyboard.removeListener(k));
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this.scene.restart();
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}
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}
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create() {
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// this.cameras.main.setViewport(CRYP_LIST.x(), CRYP_LIST.y(), CRYP_LIST.width(), CRYP_LIST.height());
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this.registry.events.on('changedata', this.updateData, this);
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this.registry.events.on('setdata', this.updateData, this);
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const cryps = this.registry.get('cryps');
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if (!cryps) return true;
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const ws = this.registry.get('ws');
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this.activeCryps = [];
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// We only display 3 cryps others can be viewed in cryp list (soon TM)
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for (let i = 0; i < cryps.length; i += 1) {
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const cryp = cryps[i];
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const BOX_WIDTH = Math.floor(ROW_WIDTH / 5);
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const ROW_X = i * BOX_WIDTH * 2;
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const ROW_Y = CRYP_LIST.y();
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const ACTIVE_FILL = 0.2;
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const FILL = Object.values(COLOURS)[i];
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// Selection of cryps
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// Cryp avatar and interaction box
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const crypInteract = this.add
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.rectangle(ROW_X, ROW_Y + ROW_HEIGHT * 0.2, BOX_WIDTH * 2, ROW_HEIGHT, FILL)
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.setInteractive()
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.setOrigin(0);
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crypInteract.setAlpha(0.2);
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crypInteract.on('pointerdown', () => {
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if (this.activeCryps.includes(crypInteract)) {
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remove(this.activeCryps, n => n === crypInteract);
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crypInteract.setAlpha(0.2);
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} else {
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this.activeCryps.push(crypInteract);
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crypInteract.setAlpha(1);
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}
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console.log(this.activeCryps);
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});
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crypInteract.itemSelect = () => {
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crypInteract.setFillStyle(COLOURS.SELECT);
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};
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crypInteract.itemDeselect = () => {
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crypInteract.setFillStyle(FILL, ACTIVE_FILL);
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};
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crypInteract.cryp = cryp;
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this.add.image(
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crypInteract.getCenter().x,
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crypInteract.getCenter().y,
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'aztec',
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genAvatar(cryp.name)
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);
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this.add.text(ROW_X + BOX_WIDTH, ROW_Y, cryp.name, TEXT.HEADER)
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.setOrigin(0.5, 0.5);
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}
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// Add Spawn Cryp Option
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const spawn = this.add
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.rectangle(ROW_WIDTH * 0.05, ROW_HEIGHT * 4, ROW_WIDTH * 0.2, ROW_HEIGHT * 0.5, 0x888888)
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.setInteractive()
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.setOrigin(0)
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.on('pointerdown', () => {
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this.game.events.emit('CRYP_SPAWN');
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});
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this.add
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.text(spawn.getCenter().x, spawn.getCenter().y, '+', TEXT.HEADER)
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.setOrigin(0.5, 0.5);
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const joinNormal = this.add
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.rectangle(ROW_WIDTH * 0.3, ROW_HEIGHT * 4, ROW_WIDTH * 0.4, ROW_HEIGHT * 0.5, 0x888888)
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.setInteractive()
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.setOrigin(0)
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.on('pointerdown', () => {
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const playerCryps = [];
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this.activeCryps.forEach(obj => playerCryps.push(obj.cryp.id));
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ws.sendPlayerCrypsSet(NULL_UUID, playerCryps);
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});
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this.add
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.text(joinNormal.getCenter().x, joinNormal.getCenter().y, 'Join Normal', TEXT.HEADER)
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.setOrigin(0.5, 0.5);
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const joinInstance = this.add
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.rectangle(ROW_WIDTH * 0.8, ROW_HEIGHT * 4, ROW_WIDTH * 0.4, ROW_HEIGHT * 0.5, 0x888888)
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.setInteractive()
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.setOrigin(0)
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.on('pointerdown', () => {
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const playerCryps = [];
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this.activeCryps.forEach(obj => playerCryps.push(obj.cryp.id));
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ws.sendInstanceJoin(playerCryps);
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});
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this.add
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.text(joinInstance.getCenter().x, joinInstance.getCenter().y, 'Join Instance', TEXT.HEADER)
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.setOrigin(0.5, 0.5);
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// Dialog to view all cryps
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// const crypList = this.add
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// .rectangle(ROW_WIDTH * 0.55, ROW_HEIGHT * 3.5, ROW_WIDTH * 0.4, ROW_HEIGHT, 0xff9215)
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// .setInteractive()
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// .setOrigin(0)
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// .on('pointerdown', () => {
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// // this.game.events.emit('CRYP_LIST');
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// // Placeholder will give a full list of all cryps in the center
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// });
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// this.add
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// .text(crypList.getCenter().x, crypList.getCenter().y, 'Cryp List (soon)', TEXT.NORMAL)
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// .setOrigin(0.5, 0.5);
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}
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cleanUp() {
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KEY_MAP.forEach(k => this.input.keyboard.removeListener(k));
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this.registry.events.off('changedata', this.updateData, this);
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this.registry.events.off('setdata', this.updateData, this);
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this.scene.remove();
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}
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}
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module.exports = HomeCrypList;
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48
client/src/scenes/home.js
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48
client/src/scenes/home.js
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@ -0,0 +1,48 @@
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const Phaser = require('phaser');
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const HomeCryps = require('./home.cryps');
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const FIXED_SCENES = [
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'HomeCryps',
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];
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const VAR_SCENES = [
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];
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class Home extends Phaser.Scene {
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constructor() {
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super({ key: 'Home', active: true });
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}
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create() {
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this.registry.events.on('changedata', this.updateData, this);
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this.registry.events.on('setdata', this.updateData, this);
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this.scene.manager.add('HomeCryps', HomeCryps, true);
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return true;
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}
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updateData(parent, key, data) {
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if (!data) return false;
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if (key === 'menu') {
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this.cleanUp();
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} return true;
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}
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cleanUp() {
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this.registry.events.off('changedata', this.updateData, this);
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this.registry.events.off('setdata', this.updateData, this);
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// Delete scenes which could be showing before switching to battle scene
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const removeScenes = (sKey) => {
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if (this.scene.get(sKey)) this.scene.get(sKey).cleanUp();
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};
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FIXED_SCENES.forEach(removeScenes);
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VAR_SCENES.forEach(removeScenes);
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this.scene.remove();
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}
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}
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module.exports = Home;
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0
client/src/scenes/item.info.js
Executable file → Normal file
0
client/src/scenes/item.info.js
Executable file → Normal file
0
client/src/scenes/item.list.js
Executable file → Normal file
0
client/src/scenes/item.list.js
Executable file → Normal file
0
client/src/scenes/menu.cryps.list.js
Executable file → Normal file
0
client/src/scenes/menu.cryps.list.js
Executable file → Normal file
3
client/src/scenes/menu.js
Executable file → Normal file
3
client/src/scenes/menu.js
Executable file → Normal file
@ -23,8 +23,6 @@ const MAIN_MENU_SCENES = [
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'ItemInfo',
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];
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const NULL_UUID = '00000000-0000-0000-0000-000000000000';
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class Menu extends Phaser.Scene {
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constructor() {
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super({ key: 'Menu', active: true });
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@ -36,7 +34,6 @@ class Menu extends Phaser.Scene {
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// When we load the menu request the latest items
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// Item list will restart when the data comes in
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this.registry.get('ws').sendPlayerState(NULL_UUID);
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this.scene.manager.add('MenuCrypList', MenuCrypList, true);
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this.scene.manager.add('MenuNavigation', MenuNavigation, true);
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8
client/src/scenes/menu.navigation.js
Executable file → Normal file
8
client/src/scenes/menu.navigation.js
Executable file → Normal file
@ -27,12 +27,6 @@ class MenuNavigation extends Phaser.Scene {
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.text(play.getCenter().x, play.getCenter().y, 'Play Cryps', TEXT.HEADER)
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.setOrigin(0.5, 0.5);
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play.on('pointerdown', () => {
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const cryps = this.registry.get('cryps');
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const crypJoinList = [0, 0, 0];
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for (let i = 0; i <= 2; i += 1) {
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crypJoinList[i] = cryps[i].id;
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}
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ws.sendInstanceJoin(crypJoinList);
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this.selectMode(ws);
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play.destroy();
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playText.destroy();
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@ -59,12 +53,10 @@ class MenuNavigation extends Phaser.Scene {
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.setOrigin(0.5, 0.5);
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pve.on('pointerdown', () => {
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this.addPveModes(ws);
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pve.destroy();
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pveText.destroy();
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pvp.destroy();
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pvpText.destroy();
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ws.sendAccountZone();
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});
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pvp.on('pointerdown', () => {
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0
client/src/scenes/statsheet.js
Executable file → Normal file
0
client/src/scenes/statsheet.js
Executable file → Normal file
7
client/src/socket.js
Executable file → Normal file
7
client/src/socket.js
Executable file → Normal file
@ -81,8 +81,8 @@ function createSocket(events) {
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send({ method: 'cryp_unspec', params: { id, spec } });
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}
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function sendPlayerCrypsSet(instanceId) {
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send({ method: 'player_cryps_set', params: { instance_id: instanceId } });
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function sendPlayerCrypsSet(instanceId, crypIds) {
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send({ method: 'player_cryps_set', params: { instance_id: instanceId, cryp_ids: crypIds } });
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}
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function sendPlayerState(instanceId) {
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@ -177,6 +177,9 @@ function createSocket(events) {
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function playerState(response) {
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const [structName, player] = response;
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events.setMenu();
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events.setCryps(player.cryps);
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events.setInstance(player.instance);
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events.setVbox(player.vbox);
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}
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