Added home page

This commit is contained in:
Mashy 2019-02-22 17:45:41 +10:00
parent d0bc63a0de
commit c6329de8ab
13 changed files with 222 additions and 15 deletions

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@ -20,7 +20,7 @@ function registerEvents(registry, events, tutorial) {
function setAccount(account) {
registry.set('account', account);
registry.set('menu', true);
registry.set('home', true);
events.emit('ACCOUNT', account);
}
@ -28,10 +28,19 @@ function registerEvents(registry, events, tutorial) {
registry.set('activeSkill', skill);
}
function setMenu() {
registry.set('menu', true);
}
function setVbox(items) {
registry.set('vbox', items);
}
function setInstance(instance) {
registry.set('instance', instance);
}
function setZone(zone) {
registry.set('zone', zone);
}
@ -177,6 +186,8 @@ function registerEvents(registry, events, tutorial) {
setActiveSkill,
setCryps,
setGame,
setInstance,
setMenu,
setVbox,
setWs,
setGameList,

0
client/src/scenes/constants.js Executable file → Normal file
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8
client/src/scenes/cryps.js Executable file → Normal file
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@ -1,9 +1,11 @@
const Phaser = require('phaser');
const Header = require('./header');
const Home = require('./home');
const Menu = require('./menu');
const Combat = require('./combat');
const Background = require('./background');
// const Background = require('./background');
function renderCryps() {
const config = {
@ -41,6 +43,10 @@ function renderCryps() {
// Don't load other scenes if you're not logged in
if (!game.registry.get('account')) return false;
if (key === 'home') {
if (data) return game.scene.add('Home', Home, true);
}
if (key === 'menu') {
if (data) return game.scene.add('Menu', Menu, true);
}

0
client/src/scenes/elements/item.js Executable file → Normal file
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@ -0,0 +1,150 @@
const Phaser = require('phaser');
const { remove } = require('lodash');
const { TEXT, COLOURS, POSITIONS: { CRYP_LIST } } = require('./constants');
const genAvatar = require('./avatar');
const ROW_HEIGHT = CRYP_LIST.height() * 0.2;
const ROW_WIDTH = CRYP_LIST.width();
const TEXT_MARGIN = 24;
const KEY_MAP = [
'keydown-ONE',
'keydown-TWO',
'keydown-THREE',
];
const NULL_UUID = '00000000-0000-0000-0000-000000000000';
class HomeCrypList extends Phaser.Scene {
constructor() {
super({ key: 'HomeCryps' });
}
updateData(parent, key, data) {
if (key === 'cryps') {
KEY_MAP.forEach(k => this.input.keyboard.removeListener(k));
this.scene.restart();
}
}
create() {
// this.cameras.main.setViewport(CRYP_LIST.x(), CRYP_LIST.y(), CRYP_LIST.width(), CRYP_LIST.height());
this.registry.events.on('changedata', this.updateData, this);
this.registry.events.on('setdata', this.updateData, this);
const cryps = this.registry.get('cryps');
if (!cryps) return true;
const ws = this.registry.get('ws');
this.activeCryps = [];
// We only display 3 cryps others can be viewed in cryp list (soon TM)
for (let i = 0; i < cryps.length; i += 1) {
const cryp = cryps[i];
const BOX_WIDTH = Math.floor(ROW_WIDTH / 5);
const ROW_X = i * BOX_WIDTH * 2;
const ROW_Y = CRYP_LIST.y();
const ACTIVE_FILL = 0.2;
const FILL = Object.values(COLOURS)[i];
// Selection of cryps
// Cryp avatar and interaction box
const crypInteract = this.add
.rectangle(ROW_X, ROW_Y + ROW_HEIGHT * 0.2, BOX_WIDTH * 2, ROW_HEIGHT, FILL)
.setInteractive()
.setOrigin(0);
crypInteract.setAlpha(0.2);
crypInteract.on('pointerdown', () => {
if (this.activeCryps.includes(crypInteract)) {
remove(this.activeCryps, n => n === crypInteract);
crypInteract.setAlpha(0.2);
} else {
this.activeCryps.push(crypInteract);
crypInteract.setAlpha(1);
}
console.log(this.activeCryps);
});
crypInteract.itemSelect = () => {
crypInteract.setFillStyle(COLOURS.SELECT);
};
crypInteract.itemDeselect = () => {
crypInteract.setFillStyle(FILL, ACTIVE_FILL);
};
crypInteract.cryp = cryp;
this.add.image(
crypInteract.getCenter().x,
crypInteract.getCenter().y,
'aztec',
genAvatar(cryp.name)
);
this.add.text(ROW_X + BOX_WIDTH, ROW_Y, cryp.name, TEXT.HEADER)
.setOrigin(0.5, 0.5);
}
// Add Spawn Cryp Option
const spawn = this.add
.rectangle(ROW_WIDTH * 0.05, ROW_HEIGHT * 4, ROW_WIDTH * 0.2, ROW_HEIGHT * 0.5, 0x888888)
.setInteractive()
.setOrigin(0)
.on('pointerdown', () => {
this.game.events.emit('CRYP_SPAWN');
});
this.add
.text(spawn.getCenter().x, spawn.getCenter().y, '+', TEXT.HEADER)
.setOrigin(0.5, 0.5);
const joinNormal = this.add
.rectangle(ROW_WIDTH * 0.3, ROW_HEIGHT * 4, ROW_WIDTH * 0.4, ROW_HEIGHT * 0.5, 0x888888)
.setInteractive()
.setOrigin(0)
.on('pointerdown', () => {
const playerCryps = [];
this.activeCryps.forEach(obj => playerCryps.push(obj.cryp.id));
ws.sendPlayerCrypsSet(NULL_UUID, playerCryps);
});
this.add
.text(joinNormal.getCenter().x, joinNormal.getCenter().y, 'Join Normal', TEXT.HEADER)
.setOrigin(0.5, 0.5);
const joinInstance = this.add
.rectangle(ROW_WIDTH * 0.8, ROW_HEIGHT * 4, ROW_WIDTH * 0.4, ROW_HEIGHT * 0.5, 0x888888)
.setInteractive()
.setOrigin(0)
.on('pointerdown', () => {
const playerCryps = [];
this.activeCryps.forEach(obj => playerCryps.push(obj.cryp.id));
ws.sendInstanceJoin(playerCryps);
});
this.add
.text(joinInstance.getCenter().x, joinInstance.getCenter().y, 'Join Instance', TEXT.HEADER)
.setOrigin(0.5, 0.5);
// Dialog to view all cryps
// const crypList = this.add
// .rectangle(ROW_WIDTH * 0.55, ROW_HEIGHT * 3.5, ROW_WIDTH * 0.4, ROW_HEIGHT, 0xff9215)
// .setInteractive()
// .setOrigin(0)
// .on('pointerdown', () => {
// // this.game.events.emit('CRYP_LIST');
// // Placeholder will give a full list of all cryps in the center
// });
// this.add
// .text(crypList.getCenter().x, crypList.getCenter().y, 'Cryp List (soon)', TEXT.NORMAL)
// .setOrigin(0.5, 0.5);
}
cleanUp() {
KEY_MAP.forEach(k => this.input.keyboard.removeListener(k));
this.registry.events.off('changedata', this.updateData, this);
this.registry.events.off('setdata', this.updateData, this);
this.scene.remove();
}
}
module.exports = HomeCrypList;

48
client/src/scenes/home.js Normal file
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@ -0,0 +1,48 @@
const Phaser = require('phaser');
const HomeCryps = require('./home.cryps');
const FIXED_SCENES = [
'HomeCryps',
];
const VAR_SCENES = [
];
class Home extends Phaser.Scene {
constructor() {
super({ key: 'Home', active: true });
}
create() {
this.registry.events.on('changedata', this.updateData, this);
this.registry.events.on('setdata', this.updateData, this);
this.scene.manager.add('HomeCryps', HomeCryps, true);
return true;
}
updateData(parent, key, data) {
if (!data) return false;
if (key === 'menu') {
this.cleanUp();
} return true;
}
cleanUp() {
this.registry.events.off('changedata', this.updateData, this);
this.registry.events.off('setdata', this.updateData, this);
// Delete scenes which could be showing before switching to battle scene
const removeScenes = (sKey) => {
if (this.scene.get(sKey)) this.scene.get(sKey).cleanUp();
};
FIXED_SCENES.forEach(removeScenes);
VAR_SCENES.forEach(removeScenes);
this.scene.remove();
}
}
module.exports = Home;

0
client/src/scenes/item.info.js Executable file → Normal file
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0
client/src/scenes/item.list.js Executable file → Normal file
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0
client/src/scenes/menu.cryps.list.js Executable file → Normal file
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3
client/src/scenes/menu.js Executable file → Normal file
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@ -23,8 +23,6 @@ const MAIN_MENU_SCENES = [
'ItemInfo',
];
const NULL_UUID = '00000000-0000-0000-0000-000000000000';
class Menu extends Phaser.Scene {
constructor() {
super({ key: 'Menu', active: true });
@ -36,7 +34,6 @@ class Menu extends Phaser.Scene {
// When we load the menu request the latest items
// Item list will restart when the data comes in
this.registry.get('ws').sendPlayerState(NULL_UUID);
this.scene.manager.add('MenuCrypList', MenuCrypList, true);
this.scene.manager.add('MenuNavigation', MenuNavigation, true);

8
client/src/scenes/menu.navigation.js Executable file → Normal file
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@ -27,12 +27,6 @@ class MenuNavigation extends Phaser.Scene {
.text(play.getCenter().x, play.getCenter().y, 'Play Cryps', TEXT.HEADER)
.setOrigin(0.5, 0.5);
play.on('pointerdown', () => {
const cryps = this.registry.get('cryps');
const crypJoinList = [0, 0, 0];
for (let i = 0; i <= 2; i += 1) {
crypJoinList[i] = cryps[i].id;
}
ws.sendInstanceJoin(crypJoinList);
this.selectMode(ws);
play.destroy();
playText.destroy();
@ -59,12 +53,10 @@ class MenuNavigation extends Phaser.Scene {
.setOrigin(0.5, 0.5);
pve.on('pointerdown', () => {
this.addPveModes(ws);
pve.destroy();
pveText.destroy();
pvp.destroy();
pvpText.destroy();
ws.sendAccountZone();
});
pvp.on('pointerdown', () => {

0
client/src/scenes/statsheet.js Executable file → Normal file
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7
client/src/socket.js Executable file → Normal file
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@ -81,8 +81,8 @@ function createSocket(events) {
send({ method: 'cryp_unspec', params: { id, spec } });
}
function sendPlayerCrypsSet(instanceId) {
send({ method: 'player_cryps_set', params: { instance_id: instanceId } });
function sendPlayerCrypsSet(instanceId, crypIds) {
send({ method: 'player_cryps_set', params: { instance_id: instanceId, cryp_ids: crypIds } });
}
function sendPlayerState(instanceId) {
@ -177,6 +177,9 @@ function createSocket(events) {
function playerState(response) {
const [structName, player] = response;
events.setMenu();
events.setCryps(player.cryps);
events.setInstance(player.instance);
events.setVbox(player.vbox);
}