sheeeeeeeeeeeeeeeeeeeeeeeeeeit
This commit is contained in:
parent
fd518ba4e2
commit
c94b6f134c
@ -64,7 +64,6 @@ const addState = connect(
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function List(args) {
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const {
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team,
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constructs,
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constructRename,
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clearMtxRename,
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setConstructRename,
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@ -73,9 +72,7 @@ function List(args) {
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sendConstructAvatarReroll,
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} = args;
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const constructPanels = constructs
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.filter(c => team.includes(c.id))
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.sort(idSort)
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const constructPanels = team
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.map(construct => {
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const constructName = constructRename === construct.id
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? <input id='renameInput' type="text" style="text-align: center" placeholder="enter a new name"></input>
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@ -10,7 +10,6 @@ function registerEvents(store) {
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}
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function setTeam(team) {
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localStorage.setItem('team', JSON.stringify(team));
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store.dispatch(actions.setTeam(team));
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}
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@ -179,11 +178,6 @@ function registerEvents(store) {
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return store.dispatch(actions.setItemInfo(v));
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}
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const team = JSON.parse(localStorage.getItem('team'));
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if (team && team.every(t => t)) {
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store.dispatch(actions.setTeam(team));
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}
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// events.on('SET_PLAYER', setInstance);
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// events.on('SEND_SKILL', function skillActive(gameId, constructId, targetConstructId, skill) {
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@ -234,6 +228,7 @@ function registerEvents(store) {
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setItemInfo,
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setPing,
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setShop,
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setTeam,
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setWs,
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};
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}
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@ -113,10 +113,9 @@ function createSocket(events) {
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}
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function sendInstanceQueue() {
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send(['InstancePractice', {}]);
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send(['InstanceQueue', {}]);
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}
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function sendInstanceReady(instanceId) {
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send(['InstanceReady', { instance_id: instanceId }]);
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}
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@ -155,6 +154,10 @@ function createSocket(events) {
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events.setConstructList(constructs);
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}
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function onAccountTeam(constructs) {
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events.setTeam(constructs);
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}
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function onConstructSpawn(construct) {
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events.setNewConstruct(construct);
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}
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@ -186,6 +189,7 @@ function createSocket(events) {
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const handlers = {
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AccountState: onAccount,
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AccountConstructs: onAccountConstructs,
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AccountTeam: onAccountTeam,
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AccountInstances: onAccountInstances,
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AccountShop: onAccountShop,
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ConstructSpawn: onConstructSpawn,
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@ -193,6 +197,10 @@ function createSocket(events) {
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InstanceState: onInstanceState,
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ItemInfo: onItemInfo,
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Pong: onPong,
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QueueRequested: () => console.log('pvp queue request received'),
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QueueJoined: () => console.log('you have joined the pvp queue'),
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Error: errHandler,
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};
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@ -20,6 +20,9 @@ server {
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root /var/lib/mnml/public/current;
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index index.html;
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try_files $uri $uri/ index.html;
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add_header 'Cache-Control' 'no-store, no-cache, must-revalidate, proxy-revalidate, max-age=0';
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expires off;
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}
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location /imgs/ {
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@ -265,7 +265,7 @@ pub fn create(name: &String, password: &String, code: &String, tx: &mut Transact
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Ok(token)
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}
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pub fn account_constructs(tx: &mut Transaction, account: &Account) -> Result<Vec<Construct>, Error> {
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pub fn constructs(tx: &mut Transaction, account: &Account) -> Result<Vec<Construct>, Error> {
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let query = "
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SELECT data
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FROM constructs
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@ -5,7 +5,7 @@ use uuid::Uuid;
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use failure::Error;
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use crossbeam_channel::{unbounded, Sender, Receiver};
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use crossbeam_channel::{Sender, Receiver};
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use account;
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use account::Account;
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@ -19,12 +19,23 @@ use warden::{GameEvent};
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pub type EventsTx = Sender<Event>;
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type Id = usize;
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// this is pretty heavyweight
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// but it makes the ergonomics easy
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// and prevents message mania
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// good candidate to trim if the mm is slow
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#[derive(Debug, Clone)]
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pub struct PvpRequest {
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pub id: Id,
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pub tx: Sender<RpcMessage>,
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pub account: Account,
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}
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pub struct Events {
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pub tx: Sender<Event>,
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rx: Receiver<Event>,
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warden: Sender<GameEvent>,
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queue: Option<Uuid>,
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queue: Option<PvpRequest>,
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clients: HashMap<Id, WsClient>,
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}
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@ -41,7 +52,7 @@ pub enum Event {
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Push(Uuid, RpcMessage),
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// client events
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Queue(Id, Uuid),
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Queue(PvpRequest),
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}
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struct WsClient {
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@ -51,8 +62,7 @@ struct WsClient {
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}
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impl Events {
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pub fn new(warden: Sender<GameEvent>) -> Events {
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let (tx, rx) = unbounded();
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pub fn new(tx: Sender<Event>, rx: Receiver<Event>, warden: Sender<GameEvent>) -> Events {
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Events {
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tx,
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rx,
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@ -66,11 +76,14 @@ impl Events {
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loop {
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match self.rx.recv() {
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Ok(m) => {
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self.on_event(m)?;
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match self.event(m) {
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Ok(()) => (), // :)
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Err(e) => {
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warn!("err={:?}", e);
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}
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}
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},
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// idk if this is a good idea
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// possibly just log errors and continue...
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Err(e) => {
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return Err(format_err!("events error err={:?}", e));
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},
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@ -89,7 +102,7 @@ impl Events {
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self.clients.remove(&id);
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}
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fn on_event(&mut self, msg: Event) -> Result<(), Error> {
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fn event(&mut self, msg: Event) -> Result<(), Error> {
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match msg {
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Event::Connect(id, account, tx) => {
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info!("connect id={:?} account={:?}", id, account);
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@ -100,6 +113,7 @@ impl Events {
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info!("clients={:?}", self.clients.len());
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Ok(())
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},
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Event::Disconnect(id) => {
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info!("disconnect id={:?}", id);
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@ -107,7 +121,8 @@ impl Events {
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info!("clients={:?}", self.clients.len());
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Ok(())
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}
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},
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Event::Subscribe(id, obj) => {
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info!("subscribe id={:?} object={:?}", id, obj);
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@ -120,6 +135,7 @@ impl Events {
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None => return Err(format_err!("unknown client {:?}", id))
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}
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},
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Event::Unsubscribe(id, obj) => {
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info!("unsubscribe id={:?} object={:?}", id, obj);
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@ -162,17 +178,18 @@ impl Events {
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Ok(())
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},
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Event::Queue(id, account) => {
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info!("queue id={:?} account={:?}", id, account);
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Event::Queue(req) => {
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info!("queue id={:?} account={:?}", req.id, req.account);
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self.queue = match self.queue {
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Some(id) => {
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info!("game queue pair a={:?} b={:?}", account, id);
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Some(ref q_req) => {
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info!("game queue pair found a={:?} b={:?}", req.account, q_req.account);
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self.warden.send(GameEvent::Match((req, q_req.clone())))?;
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None
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},
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None => {
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info!("joined game queue id={:?} account={:?}", id, account);
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Some(account)
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info!("joined game queue id={:?} account={:?}", req.id, req.account);
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Some(req)
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},
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};
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@ -13,7 +13,7 @@ use chrono::Duration;
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use account::Account;
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use account;
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use events::EventsTx;
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use events::{EventsTx, Event};
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use player::{Player, player_create};
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use construct::{Construct, construct_get};
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use mob::{bot_player, instance_mobs};
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@ -692,7 +692,7 @@ pub fn instance_practice(tx: &mut Transaction, account: &Account) -> Result<Inst
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// pub fn instance_queue(tx: &mut Transaction, a: &Account, b: &Account) -> Result<Instance, Error> {
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// }
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pub fn instance_pvp(tx: &mut Transaction, a: &Account, b: &Account) -> Result<Instance, Error> {
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pub fn pvp(tx: &mut Transaction, a: &Account, b: &Account) -> Result<Instance, Error> {
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let mut instance = Instance::new()
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// TODO generate nice game names
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.set_name("PVP".to_string())?;
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@ -747,10 +747,6 @@ pub fn instance_game_finished(tx: &mut Transaction, game: &Game, instance_id: Uu
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Ok(())
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}
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pub fn instance_queue(events: &EventsTx, account: &Account) -> Result<RpcMessage, Error> {
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}
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#[cfg(test)]
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mod tests {
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use super::*;
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@ -49,11 +49,12 @@ mod spec;
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mod util;
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mod vbox;
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mod warden;
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mod websocket;
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use std::thread::{spawn};
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use std::path::{Path};
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use crossbeam_channel::{unbounded};
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fn setup_logger() -> Result<(), fern::InitError> {
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fern::Dispatch::new()
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.format(|out, message, record| {
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@ -80,20 +81,22 @@ fn main() {
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setup_logger().unwrap();
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let pool = pg::create_pool();
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let warden = warden::Warden::new(pool.clone());
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let warden_tx = warden.tx.clone();
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let warden_tick_tx = warden.tx.clone();
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let http_pool = pool.clone();
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let (events_tx, events_rx) = unbounded();
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let pg_events_tx = events_tx.clone();
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let rpc_events_tx = events_tx.clone();
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let (warden_tx, warden_rx) = unbounded();
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let events_warden_tx = warden_tx.clone();
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let warden_tick_tx = warden_tx.clone();
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// create a clone of the tx so ws handler can tell events
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// about connection status
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let events = events::Events::new(warden_tx);
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let ws_events_tx = events.tx.clone();
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let events = events::Events::new(events_tx, events_rx, events_warden_tx);
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let warden = warden::Warden::new(warden_tx, warden_rx, events.tx.clone(), pool.clone());
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let pg_pool = pool.clone();
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let pg_events_tx = events.tx.clone();
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spawn(move || net::start(http_pool));
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spawn(move || warden.listen());
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@ -102,6 +105,6 @@ fn main() {
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spawn(move || events.listen());
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// the main thread becomes this ws listener
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let ws_pool = pool.clone();
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websocket::start(ws_pool, ws_events_tx);
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let rpc_pool = pool.clone();
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rpc::start(rpc_pool, rpc_events_tx);
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}
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@ -159,7 +159,7 @@ pub fn apply(tx: &mut Transaction, account: &Account, variant: MtxVariant, const
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};
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construct_write(tx, construct)?;
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account::account_constructs(tx, account)
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account::constructs(tx, account)
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}
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pub fn select(tx: &mut Transaction, variant: MtxVariant, account: Uuid) -> Result<Mtx, Error> {
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@ -1,31 +1,38 @@
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use std::time::{Instant};
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use std::thread::spawn;
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use std::str;
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use serde_cbor::{from_slice};
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use uuid::Uuid;
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use rand::prelude::*;
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use failure::Error;
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use failure::err_msg;
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use crossbeam_channel::{Sender};
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use serde_cbor::{from_slice, to_vec};
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use cookie::Cookie;
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use crossbeam_channel::{unbounded, Sender as CbSender};
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use ws::{listen, CloseCode, Message, Handler, Request, Response};
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use account::{Account};
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use account;
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use pg::{Db};
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use events::{Event};
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use construct::{Construct};
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use events::{Event, PvpRequest};
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use game::{Game, game_state, game_skill, game_ready};
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use account::{Account, account_constructs};
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use skill::{Skill, dev_resolve, Resolutions};
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use instance::{Instance, instance_state, instance_practice, instance_ready, instance_queue};
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use vbox::{vbox_accept, vbox_apply, vbox_discard, vbox_combine, vbox_reclaim, vbox_unequip};
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use instance::{Instance, instance_state, instance_practice, instance_ready};
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use item::{Item, ItemInfoCtr, item_info};
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use websocket::{Connection};
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use mtx;
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use pg::{Db};
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use pg::{PgPool};
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use skill::{Skill, dev_resolve, Resolutions};
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use vbox::{vbox_accept, vbox_apply, vbox_discard, vbox_combine, vbox_reclaim, vbox_unequip};
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use net::TOKEN_HEADER;
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#[derive(Debug,Clone,Serialize,Deserialize)]
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pub enum RpcMessage {
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AccountState(Account),
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AccountConstructs(Vec<Construct>),
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AccountTeam(Vec<Construct>),
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AccountInstances(Vec<Instance>),
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AccountShop(mtx::Shop),
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ConstructSpawn(Construct),
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@ -38,9 +45,9 @@ pub enum RpcMessage {
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DevResolutions(Resolutions),
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QueueRequested,
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QueueJoined,
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QueueCancelled,
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QueueRequested(()),
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QueueJoined(()),
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QueueCancelled(()),
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Error(String),
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}
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@ -78,105 +85,271 @@ enum RpcRequest {
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VboxReclaim { instance_id: Uuid, index: usize },
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}
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pub fn receive(data: Vec<u8>, db: &Db, connection: &Connection, begin: Instant, account: &Option<Account>) -> Result<RpcMessage, Error> {
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// cast the msg to this type to receive method name
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match from_slice::<RpcRequest>(&data) {
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Ok(v) => {
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struct Connection {
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pub id: usize,
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pub ws: CbSender<RpcMessage>,
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pool: PgPool,
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account: Option<Account>,
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events: CbSender<Event>,
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}
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// non authenticated
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// non transactional reqs
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match v {
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RpcRequest::Ping {} => return Ok(RpcMessage::Pong(())),
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RpcRequest::ItemInfo {} => return Ok(RpcMessage::ItemInfo(item_info())),
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RpcRequest::DevResolve {a, b, skill } =>
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return Ok(RpcMessage::DevResolutions(dev_resolve(a, b, skill))),
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_ => (),
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};
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impl Connection {
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fn receive(&self, data: Vec<u8>, db: &Db, begin: Instant) -> Result<RpcMessage, Error> {
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// cast the msg to this type to receive method name
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match from_slice::<RpcRequest>(&data) {
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Ok(v) => {
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// check for authorization now
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let account = match account {
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Some(account) => account,
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None => return Err(err_msg("auth required")),
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};
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// non authenticated
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// non transactional reqs
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match v {
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RpcRequest::Ping {} => return Ok(RpcMessage::Pong(())),
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RpcRequest::ItemInfo {} => return Ok(RpcMessage::ItemInfo(item_info())),
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RpcRequest::DevResolve {a, b, skill } =>
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return Ok(RpcMessage::DevResolutions(dev_resolve(a, b, skill))),
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_ => (),
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};
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// all good, let's make a tx and process
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let mut tx = db.transaction()?;
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// check for authorization now
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let account = match self.account {
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Some(ref account) => account,
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None => return Err(err_msg("auth required")),
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};
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let request = v.clone();
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// evented but authorization required
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match v {
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RpcRequest::InstanceQueue {} => {
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let pvp = PvpRequest { id: self.id, account: account.clone(), tx: self.ws.clone() };
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self.events.send(Event::Queue(pvp))?;
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return Ok(RpcMessage::QueueRequested(()));
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},
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_ => (),
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};
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let response = match v {
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RpcRequest::AccountState {} =>
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return Ok(RpcMessage::AccountState(account.clone())),
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RpcRequest::AccountConstructs {} =>
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Ok(RpcMessage::AccountConstructs(account_constructs(&mut tx, &account)?)),
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// all good, let's make a tx and process
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let mut tx = db.transaction()?;
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RpcRequest::AccountSetTeam { ids } =>
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Ok(RpcMessage::AccountConstructs(account::set_team(&mut tx, &account, ids)?)),
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let request = v.clone();
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// RpcRequest::AccountShop {} =>
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// Ok(RpcMessage::AccountShop(mtx::account_shop(&mut tx, &account)?)),
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let response = match v {
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RpcRequest::AccountState {} =>
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return Ok(RpcMessage::AccountState(account.clone())),
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RpcRequest::AccountConstructs {} =>
|
||||
Ok(RpcMessage::AccountConstructs(account::constructs(&mut tx, &account)?)),
|
||||
|
||||
// RpcRequest::ConstructDelete" => handle_construct_delete(data, &mut tx, account),
|
||||
RpcRequest::AccountSetTeam { ids } =>
|
||||
Ok(RpcMessage::AccountTeam(account::set_team(&mut tx, &account, ids)?)),
|
||||
|
||||
RpcRequest::GameState { id } =>
|
||||
Ok(RpcMessage::GameState(game_state(&mut tx, account, id)?)),
|
||||
// RpcRequest::AccountShop {} =>
|
||||
// Ok(RpcMessage::AccountShop(mtx::account_shop(&mut tx, &account)?)),
|
||||
|
||||
RpcRequest::GameSkill { game_id, construct_id, target_construct_id, skill } =>
|
||||
Ok(RpcMessage::GameState(game_skill(&mut tx, account, game_id, construct_id, target_construct_id, skill)?)),
|
||||
// RpcRequest::ConstructDelete" => handle_construct_delete(data, &mut tx, account),
|
||||
|
||||
RpcRequest::GameReady { id } =>
|
||||
Ok(RpcMessage::GameState(game_ready(&mut tx, account, id)?)),
|
||||
RpcRequest::GameState { id } =>
|
||||
Ok(RpcMessage::GameState(game_state(&mut tx, account, id)?)),
|
||||
|
||||
RpcRequest::InstanceQueue {} =>
|
||||
Ok(RpcMessage::QueueRequested),
|
||||
RpcRequest::InstancePractice {} =>
|
||||
Ok(RpcMessage::InstanceState(instance_practice(&mut tx, account)?)),
|
||||
RpcRequest::GameSkill { game_id, construct_id, target_construct_id, skill } =>
|
||||
Ok(RpcMessage::GameState(game_skill(&mut tx, account, game_id, construct_id, target_construct_id, skill)?)),
|
||||
|
||||
// these two can return GameState or InstanceState
|
||||
RpcRequest::InstanceReady { instance_id } =>
|
||||
Ok(instance_ready(&mut tx, account, instance_id)?),
|
||||
RpcRequest::InstanceState { instance_id } =>
|
||||
Ok(instance_state(&mut tx, account, instance_id)?),
|
||||
RpcRequest::GameReady { id } =>
|
||||
Ok(RpcMessage::GameState(game_ready(&mut tx, account, id)?)),
|
||||
|
||||
RpcRequest::VboxAccept { instance_id, group, index } =>
|
||||
Ok(RpcMessage::InstanceState(vbox_accept(&mut tx, account, instance_id, group, index)?)),
|
||||
RpcRequest::InstancePractice {} =>
|
||||
Ok(RpcMessage::InstanceState(instance_practice(&mut tx, account)?)),
|
||||
|
||||
RpcRequest::VboxApply { instance_id, construct_id, index } =>
|
||||
Ok(RpcMessage::InstanceState(vbox_apply(&mut tx, account, instance_id, construct_id, index)?)),
|
||||
// these two can return GameState or InstanceState
|
||||
RpcRequest::InstanceReady { instance_id } =>
|
||||
Ok(instance_ready(&mut tx, account, instance_id)?),
|
||||
RpcRequest::InstanceState { instance_id } =>
|
||||
Ok(instance_state(&mut tx, account, instance_id)?),
|
||||
|
||||
RpcRequest::VboxCombine { instance_id, indices } =>
|
||||
Ok(RpcMessage::InstanceState(vbox_combine(&mut tx, account, instance_id, indices)?)),
|
||||
RpcRequest::VboxAccept { instance_id, group, index } =>
|
||||
Ok(RpcMessage::InstanceState(vbox_accept(&mut tx, account, instance_id, group, index)?)),
|
||||
|
||||
RpcRequest::VboxDiscard { instance_id } =>
|
||||
Ok(RpcMessage::InstanceState(vbox_discard(&mut tx, account, instance_id)?)),
|
||||
RpcRequest::VboxApply { instance_id, construct_id, index } =>
|
||||
Ok(RpcMessage::InstanceState(vbox_apply(&mut tx, account, instance_id, construct_id, index)?)),
|
||||
|
||||
RpcRequest::VboxReclaim { instance_id, index } =>
|
||||
Ok(RpcMessage::InstanceState(vbox_reclaim(&mut tx, account, instance_id, index)?)),
|
||||
RpcRequest::VboxCombine { instance_id, indices } =>
|
||||
Ok(RpcMessage::InstanceState(vbox_combine(&mut tx, account, instance_id, indices)?)),
|
||||
|
||||
RpcRequest::VboxUnequip { instance_id, construct_id, target } =>
|
||||
Ok(RpcMessage::InstanceState(vbox_unequip(&mut tx, account, instance_id, construct_id, target)?)),
|
||||
RpcRequest::VboxDiscard { instance_id } =>
|
||||
Ok(RpcMessage::InstanceState(vbox_discard(&mut tx, account, instance_id)?)),
|
||||
|
||||
RpcRequest::MtxConstructSpawn {} =>
|
||||
Ok(RpcMessage::ConstructSpawn(mtx::new_construct(&mut tx, account)?)),
|
||||
RpcRequest::VboxReclaim { instance_id, index } =>
|
||||
Ok(RpcMessage::InstanceState(vbox_reclaim(&mut tx, account, instance_id, index)?)),
|
||||
|
||||
RpcRequest::MtxConstructApply { mtx, construct_id, name } =>
|
||||
Ok(RpcMessage::AccountConstructs(mtx::apply(&mut tx, account, mtx, construct_id, name)?)),
|
||||
RpcRequest::VboxUnequip { instance_id, construct_id, target } =>
|
||||
Ok(RpcMessage::InstanceState(vbox_unequip(&mut tx, account, instance_id, construct_id, target)?)),
|
||||
|
||||
RpcRequest::MtxBuy { mtx } =>
|
||||
Ok(RpcMessage::AccountShop(mtx::buy(&mut tx, account, mtx)?)),
|
||||
RpcRequest::MtxConstructSpawn {} =>
|
||||
Ok(RpcMessage::ConstructSpawn(mtx::new_construct(&mut tx, account)?)),
|
||||
|
||||
_ => Err(format_err!("unknown request request={:?}", request)),
|
||||
};
|
||||
RpcRequest::MtxConstructApply { mtx, construct_id, name } =>
|
||||
Ok(RpcMessage::AccountConstructs(mtx::apply(&mut tx, account, mtx, construct_id, name)?)),
|
||||
|
||||
tx.commit()?;
|
||||
RpcRequest::MtxBuy { mtx } =>
|
||||
Ok(RpcMessage::AccountShop(mtx::buy(&mut tx, account, mtx)?)),
|
||||
|
||||
info!("request={:?} account={:?} duration={:?}", request, account.name, begin.elapsed());
|
||||
_ => Err(format_err!("unknown request request={:?}", request)),
|
||||
};
|
||||
|
||||
return response;
|
||||
},
|
||||
Err(e) => {
|
||||
warn!("{:?}", e);
|
||||
Err(err_msg("invalid message"))
|
||||
},
|
||||
tx.commit()?;
|
||||
|
||||
info!("request={:?} account={:?} duration={:?}", request, account.name, begin.elapsed());
|
||||
|
||||
return response;
|
||||
},
|
||||
Err(e) => {
|
||||
warn!("{:?}", e);
|
||||
Err(err_msg("invalid message"))
|
||||
},
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
// we unwrap everything in here cause really
|
||||
// we don't care if this panics
|
||||
// it's run in a thread so it's supposed to bail
|
||||
// when it encounters errors
|
||||
impl Handler for Connection {
|
||||
fn on_open(&mut self, _: ws::Handshake) -> ws::Result<()> {
|
||||
info!("websocket connected account={:?}", self.account);
|
||||
|
||||
// tell events we have connected
|
||||
self.events.send(Event::Connect(self.id, self.account.clone(), self.ws.clone())).unwrap();
|
||||
|
||||
// if user logged in do some prep work
|
||||
if let Some(ref a) = self.account {
|
||||
self.ws.send(RpcMessage::AccountState(a.clone())).unwrap();
|
||||
self.events.send(Event::Subscribe(self.id, a.id)).unwrap();
|
||||
|
||||
let db = self.pool.get().unwrap();
|
||||
let mut tx = db.transaction().unwrap();
|
||||
|
||||
// send account constructs
|
||||
let account_constructs = account::constructs(&mut tx, a).unwrap();
|
||||
self.ws.send(RpcMessage::AccountConstructs(account_constructs)).unwrap();
|
||||
|
||||
// get account instances
|
||||
// and send them to the client
|
||||
let account_instances = account::account_instances(&mut tx, a).unwrap();
|
||||
self.ws.send(RpcMessage::AccountInstances(account_instances)).unwrap();
|
||||
|
||||
let shop = mtx::account_shop(&mut tx, &a).unwrap();
|
||||
self.ws.send(RpcMessage::AccountShop(shop)).unwrap();
|
||||
|
||||
let team = account::account_team(&mut tx, &a).unwrap();
|
||||
self.ws.send(RpcMessage::AccountTeam(team)).unwrap();
|
||||
|
||||
// tx should do nothing
|
||||
tx.commit().unwrap();
|
||||
}
|
||||
|
||||
Ok(())
|
||||
}
|
||||
|
||||
fn on_message(&mut self, msg: Message) -> ws::Result<()> {
|
||||
match msg {
|
||||
Message::Binary(msg) => {
|
||||
let begin = Instant::now();
|
||||
let db_connection = self.pool.get().unwrap();
|
||||
|
||||
match self.receive(msg, &db_connection, begin) {
|
||||
Ok(reply) => {
|
||||
// if the user queries the state of something
|
||||
// we tell events to push updates to them
|
||||
match reply {
|
||||
RpcMessage::AccountState(ref v) =>
|
||||
self.events.send(Event::Subscribe(self.id, v.id)).unwrap(),
|
||||
RpcMessage::GameState(ref v) =>
|
||||
self.events.send(Event::Subscribe(self.id, v.id)).unwrap(),
|
||||
RpcMessage::InstanceState(ref v) =>
|
||||
self.events.send(Event::Subscribe(self.id, v.id)).unwrap(),
|
||||
_ => (),
|
||||
};
|
||||
|
||||
self.ws.send(reply).unwrap();
|
||||
},
|
||||
Err(e) => {
|
||||
warn!("{:?}", e);
|
||||
self.ws.send(RpcMessage::Error(e.to_string())).unwrap();
|
||||
},
|
||||
};
|
||||
},
|
||||
_ => (),
|
||||
};
|
||||
Ok(())
|
||||
}
|
||||
|
||||
fn on_close(&mut self, _: CloseCode, _: &str) {
|
||||
info!("websocket disconnected account={:?}", self.account);
|
||||
self.events.send(Event::Disconnect(self.id)).unwrap();
|
||||
}
|
||||
|
||||
fn on_request(&mut self, req: &Request) -> ws::Result<Response> {
|
||||
let res = Response::from_request(req)?;
|
||||
|
||||
if let Some(cl) = req.header("Cookie") {
|
||||
let unauth = || Ok(Response::new(401, "Unauthorized", b"401 - Unauthorized".to_vec()));
|
||||
let cookie_list = match str::from_utf8(cl) {
|
||||
Ok(cl) => cl,
|
||||
Err(_) => return unauth(),
|
||||
};
|
||||
|
||||
for s in cookie_list.split(";").map(|s| s.trim()) {
|
||||
let cookie = match Cookie::parse(s) {
|
||||
Ok(c) => c,
|
||||
Err(_) => return unauth(),
|
||||
};
|
||||
|
||||
// got auth token
|
||||
if cookie.name() == TOKEN_HEADER {
|
||||
let db = self.pool.get().unwrap();
|
||||
match account::from_token(&db, cookie.value().to_string()) {
|
||||
Ok(a) => self.account = Some(a),
|
||||
Err(_) => return unauth(),
|
||||
}
|
||||
}
|
||||
};
|
||||
};
|
||||
|
||||
Ok(res)
|
||||
}
|
||||
}
|
||||
|
||||
pub fn start(pool: PgPool, events_tx: CbSender<Event>) {
|
||||
let mut rng = thread_rng();
|
||||
listen("127.0.0.1:40055", move |out| {
|
||||
|
||||
// we give the tx half to the connection object
|
||||
// which in turn passes a clone to the events system
|
||||
// the rx half goes into a thread where it waits for messages
|
||||
// that need to be delivered to the client
|
||||
// both the ws message handler and the events thread must use
|
||||
// this channel to send messages
|
||||
let (tx, rx) = unbounded::<RpcMessage>();
|
||||
|
||||
spawn(move || {
|
||||
loop {
|
||||
match rx.recv() {
|
||||
Ok(n) => {
|
||||
let response = to_vec(&n).unwrap();
|
||||
out.send(Message::Binary(response)).unwrap();
|
||||
}
|
||||
// we done
|
||||
Err(_e) => {
|
||||
break;
|
||||
},
|
||||
};
|
||||
}
|
||||
});
|
||||
|
||||
Connection {
|
||||
id: rng.gen::<usize>(),
|
||||
account: None,
|
||||
ws: tx,
|
||||
pool: pool.clone(),
|
||||
events: events_tx.clone(),
|
||||
}
|
||||
}).unwrap();
|
||||
}
|
||||
|
||||
|
||||
@ -2,18 +2,21 @@ use std::time::{Duration};
|
||||
|
||||
use uuid::Uuid;
|
||||
|
||||
use crossbeam_channel::{unbounded, tick, Sender, Receiver};
|
||||
use crossbeam_channel::{tick, Sender, Receiver};
|
||||
|
||||
// Db Commons
|
||||
use postgres::transaction::Transaction;
|
||||
use failure::Error;
|
||||
|
||||
use game::{games_need_upkeep, game_update, game_write, game_delete};
|
||||
use instance;
|
||||
use instance::{instances_need_upkeep, instances_idle, instance_update, instance_delete};
|
||||
use pg::{Db, PgPool};
|
||||
use events::{Event, EventsTx, PvpRequest};
|
||||
use rpc::{RpcMessage};
|
||||
|
||||
type Id = usize;
|
||||
type Pair = ((Id, Uuid), (Id, Uuid));
|
||||
type Pair = (PvpRequest, PvpRequest);
|
||||
|
||||
pub enum GameEvent {
|
||||
Upkeep,
|
||||
@ -27,15 +30,16 @@ pub struct Warden {
|
||||
pub tx: Sender<GameEvent>,
|
||||
rx: Receiver<GameEvent>,
|
||||
|
||||
events: EventsTx,
|
||||
pool: PgPool,
|
||||
}
|
||||
|
||||
impl Warden {
|
||||
pub fn new(pool: PgPool) -> Warden {
|
||||
let (tx, rx) = unbounded();
|
||||
pub fn new(tx: Sender<GameEvent>, rx: Receiver<GameEvent>, events: EventsTx, pool: PgPool) -> Warden {
|
||||
Warden {
|
||||
tx,
|
||||
rx,
|
||||
events,
|
||||
pool,
|
||||
}
|
||||
}
|
||||
@ -44,13 +48,16 @@ impl Warden {
|
||||
loop {
|
||||
match self.rx.recv() {
|
||||
Ok(m) => {
|
||||
self.event(m)?;
|
||||
match self.event(m) {
|
||||
Ok(()) => (), // :)
|
||||
Err(e) => {
|
||||
warn!("err={:?}", e);
|
||||
}
|
||||
}
|
||||
},
|
||||
|
||||
// idk if this is a good idea
|
||||
// possibly just log errors and continue...
|
||||
Err(e) => {
|
||||
return Err(format_err!("events error err={:?}", e));
|
||||
return Err(format_err!("err={:?}", e));
|
||||
},
|
||||
};
|
||||
}
|
||||
@ -80,15 +87,24 @@ impl Warden {
|
||||
}
|
||||
|
||||
fn on_match(&mut self, pair: Pair) -> Result<(), Error> {
|
||||
let db = self.pool.get()?;
|
||||
let tx = db.transaction()?;
|
||||
|
||||
info!("received pair={:?}", pair);
|
||||
|
||||
let db = self.pool.get()?;
|
||||
let mut tx = db.transaction()?;
|
||||
let instance = instance::pvp(&mut tx, &pair.0.account, &pair.1.account)?;
|
||||
tx.commit()?;
|
||||
|
||||
// subscribe users to instance events
|
||||
self.events.send(Event::Subscribe(pair.0.id, instance.id))?;
|
||||
self.events.send(Event::Subscribe(pair.1.id, instance.id))?;
|
||||
|
||||
// send them the new instance state
|
||||
let msg = RpcMessage::InstanceState(instance);
|
||||
pair.0.tx.send(msg.clone())?;
|
||||
pair.1.tx.send(msg)?;
|
||||
|
||||
Ok(())
|
||||
}
|
||||
|
||||
|
||||
}
|
||||
|
||||
fn fetch_games(mut tx: Transaction) -> Result<Transaction, Error> {
|
||||
@ -131,4 +147,4 @@ pub fn upkeep_tick(warden: Sender<GameEvent>) {
|
||||
ticker.recv().unwrap();
|
||||
warden.send(GameEvent::Upkeep).unwrap();
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
@ -1,175 +0,0 @@
|
||||
use std::time::{Instant};
|
||||
use std::thread::spawn;
|
||||
use std::str;
|
||||
|
||||
use rand::prelude::*;
|
||||
|
||||
use serde_cbor::to_vec;
|
||||
|
||||
use cookie::Cookie;
|
||||
|
||||
use crossbeam_channel::{unbounded, Sender as CbSender};
|
||||
use ws::{ listen, CloseCode, Message, Handler, Result, Request, Response};
|
||||
|
||||
use account;
|
||||
use account::{Account};
|
||||
use pg::{PgPool};
|
||||
use events::Event;
|
||||
|
||||
use rpc::{RpcMessage};
|
||||
use rpc;
|
||||
use mtx;
|
||||
use net::TOKEN_HEADER;
|
||||
|
||||
struct Connection {
|
||||
pub id: usize,
|
||||
pub ws: CbSender<RpcMessage>,
|
||||
pool: PgPool,
|
||||
account: Option<Account>,
|
||||
events: CbSender<Event>,
|
||||
}
|
||||
|
||||
// we unwrap everything in here cause really
|
||||
// we don't care if this panics
|
||||
// it's run in a thread so it's supposed to bail
|
||||
// when it encounters errors
|
||||
impl Handler for Connection {
|
||||
fn on_open(&mut self, _: ws::Handshake) -> ws::Result<()> {
|
||||
info!("websocket connected account={:?}", self.account);
|
||||
|
||||
// tell events we have connected
|
||||
self.events.send(Event::Connect(self.id, self.account.clone(), self.ws.clone())).unwrap();
|
||||
|
||||
// if user logged in do some prep work
|
||||
if let Some(ref a) = self.account {
|
||||
self.ws.send(RpcMessage::AccountState(a.clone())).unwrap();
|
||||
self.events.send(Event::Subscribe(self.id, a.id)).unwrap();
|
||||
|
||||
let db = self.pool.get().unwrap();
|
||||
let mut tx = db.transaction().unwrap();
|
||||
|
||||
// send account constructs
|
||||
let account_constructs = account::account_constructs(&mut tx, a).unwrap();
|
||||
self.ws.send(rpc::RpcMessage::AccountConstructs(account_constructs)).unwrap();
|
||||
|
||||
// get account instances
|
||||
// and send them to the client
|
||||
let account_instances = account::account_instances(&mut tx, a).unwrap();
|
||||
self.ws.send(rpc::RpcMessage::AccountInstances(account_instances)).unwrap();
|
||||
|
||||
let shop = mtx::account_shop(&mut tx, &a).unwrap();
|
||||
self.ws.send(rpc::RpcMessage::AccountShop(shop)).unwrap();
|
||||
|
||||
// tx should do nothing
|
||||
tx.commit().unwrap();
|
||||
}
|
||||
|
||||
Ok(())
|
||||
}
|
||||
|
||||
fn on_message(&mut self, msg: Message) -> Result<()> {
|
||||
match msg {
|
||||
Message::Binary(msg) => {
|
||||
let begin = Instant::now();
|
||||
let db_connection = self.pool.get().unwrap();
|
||||
|
||||
match rpc::receive(msg, &db_connection, &self, begin, &self.account) {
|
||||
Ok(reply) => {
|
||||
// if the user queries the state of something
|
||||
// we tell events to push updates to them
|
||||
match reply {
|
||||
RpcMessage::AccountState(ref v) =>
|
||||
self.events.send(Event::Subscribe(self.id, v.id)).unwrap(),
|
||||
RpcMessage::GameState(ref v) =>
|
||||
self.events.send(Event::Subscribe(self.id, v.id)).unwrap(),
|
||||
RpcMessage::InstanceState(ref v) =>
|
||||
self.events.send(Event::Subscribe(self.id, v.id)).unwrap(),
|
||||
_ => (),
|
||||
};
|
||||
|
||||
self.ws.send(reply).unwrap();
|
||||
},
|
||||
Err(e) => {
|
||||
warn!("{:?}", e);
|
||||
self.ws.send(RpcMessage::Error(e.to_string())).unwrap();
|
||||
},
|
||||
};
|
||||
},
|
||||
_ => (),
|
||||
};
|
||||
Ok(())
|
||||
}
|
||||
|
||||
fn on_close(&mut self, _: CloseCode, _: &str) {
|
||||
info!("websocket disconnected account={:?}", self.account);
|
||||
self.events.send(Event::Disconnect(self.id)).unwrap();
|
||||
}
|
||||
|
||||
fn on_request(&mut self, req: &Request) -> Result<Response> {
|
||||
let res = Response::from_request(req)?;
|
||||
|
||||
if let Some(cl) = req.header("Cookie") {
|
||||
let unauth = || Ok(Response::new(401, "Unauthorized", b"401 - Unauthorized".to_vec()));
|
||||
let cookie_list = match str::from_utf8(cl) {
|
||||
Ok(cl) => cl,
|
||||
Err(_) => return unauth(),
|
||||
};
|
||||
|
||||
for s in cookie_list.split(";").map(|s| s.trim()) {
|
||||
let cookie = match Cookie::parse(s) {
|
||||
Ok(c) => c,
|
||||
Err(_) => return unauth(),
|
||||
};
|
||||
|
||||
// got auth token
|
||||
if cookie.name() == TOKEN_HEADER {
|
||||
let db = self.pool.get().unwrap();
|
||||
match account::from_token(&db, cookie.value().to_string()) {
|
||||
Ok(a) => self.account = Some(a),
|
||||
Err(_) => return unauth(),
|
||||
}
|
||||
}
|
||||
};
|
||||
};
|
||||
|
||||
Ok(res)
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
pub fn start(pool: PgPool, events_tx: CbSender<Event>) {
|
||||
let mut rng = thread_rng();
|
||||
listen("127.0.0.1:40055", move |out| {
|
||||
|
||||
// we give the tx half to the connection object
|
||||
// which in turn passes a clone to the events system
|
||||
// the rx half goes into a thread where it waits for messages
|
||||
// that need to be delivered to the client
|
||||
// both the ws message handler and the events thread must use
|
||||
// this channel to send messages
|
||||
let (tx, rx) = unbounded::<RpcMessage>();
|
||||
|
||||
spawn(move || {
|
||||
loop {
|
||||
match rx.recv() {
|
||||
Ok(n) => {
|
||||
let response = to_vec(&n).unwrap();
|
||||
out.send(Message::Binary(response)).unwrap();
|
||||
}
|
||||
// we done
|
||||
Err(_e) => {
|
||||
break;
|
||||
},
|
||||
};
|
||||
}
|
||||
});
|
||||
|
||||
Connection {
|
||||
id: rng.gen::<usize>(),
|
||||
account: None,
|
||||
ws: tx,
|
||||
pool: pool.clone(),
|
||||
events: events_tx.clone(),
|
||||
}
|
||||
}).unwrap();
|
||||
}
|
||||
Loading…
x
Reference in New Issue
Block a user