add delay info to client
This commit is contained in:
parent
45b38a73e5
commit
cb14b1c50f
@ -96,7 +96,7 @@ function genItemInfo(item, itemInfo, player) {
|
||||
itemSourceInfo = reactStringReplace(itemSourceInfo, itemRegEx, match => shapes[match]());
|
||||
}
|
||||
|
||||
const cooldown = isSkill && fullInfo.cooldown ? <div>{fullInfo.cooldown} Turn delay</div> : null;
|
||||
const cooldown = isSkill && fullInfo.cooldown ? <div>{fullInfo.delay} turn delay, {fullInfo.cooldown} turn cooldown</div> : null;
|
||||
|
||||
const speed = isSkill
|
||||
? <div> Speed {shapes.SpeedStat()} multiplier {fullInfo.speed * 4}% </div>
|
||||
|
||||
@ -1362,6 +1362,7 @@ pub struct ItemInfo {
|
||||
pub values: Option<SpecValues>,
|
||||
pub skill: bool,
|
||||
pub speed: Option<usize>,
|
||||
pub delay: Cooldown,
|
||||
pub cooldown: Cooldown,
|
||||
pub description: String,
|
||||
}
|
||||
@ -1406,6 +1407,10 @@ pub fn item_info() -> ItemInfoCtr {
|
||||
Some(s) => s.base_cd(),
|
||||
None => None
|
||||
},
|
||||
delay: match v.into_skill() {
|
||||
Some(s) => s.delay(),
|
||||
None => None
|
||||
},
|
||||
})
|
||||
.collect::<Vec<ItemInfo>>();
|
||||
|
||||
|
||||
@ -571,7 +571,7 @@ impl Skill {
|
||||
|
||||
Skill::Counter|
|
||||
Skill::CounterPlus |
|
||||
Skill::CounterPlusPlus => None, // avoid all damage
|
||||
Skill::CounterPlusPlus => None,
|
||||
|
||||
Skill::Restrict |
|
||||
Skill::RestrictPlus |
|
||||
|
||||
Loading…
x
Reference in New Issue
Block a user