rework combat animations cycle
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commit
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@ -13,6 +13,7 @@
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"license": "UNLICENSED",
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"license": "UNLICENSED",
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"dependencies": {
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"dependencies": {
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"@orange-games/phaser-input": "^2.0.5",
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"@orange-games/phaser-input": "^2.0.5",
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"async": "^2.6.1",
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"borc": "^2.0.3",
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"borc": "^2.0.3",
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"docco": "^0.7.0",
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"docco": "^0.7.0",
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"izitoast": "^1.4.0",
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"izitoast": "^1.4.0",
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@ -169,14 +169,18 @@ class DrawCrypTeams extends Phaser.GameObjects.Group {
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constructor(scene, game) {
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constructor(scene, game) {
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super(scene);
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super(scene);
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const account = scene.registry.get('account');
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const account = scene.registry.get('account');
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const allyTeam = game.teams.find(t => t.id === account.id);
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// in future there will be more than one
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const [enemyTeam] = game.teams.filter(t => t.id !== account.id);
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const renderTeam = (cryp, iter, team) => {
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const renderTeam = (cryp, iter, team) => {
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const skillsObj = renderSkills(scene, this, cryp, account, game, team, iter);
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const skillsObj = renderSkills(scene, this, cryp, account, game, team, iter);
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const crypObj = renderCryp(scene, this, cryp, skillsObj, game, team, iter);
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const crypObj = renderCryp(scene, this, cryp, skillsObj, game, team, iter);
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const addKeys = (game.phase === 'Skill' && !team) || (game.phase === 'Target' && team);
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const addKeys = (game.phase === 'Skill' && !team) || (game.phase === 'Target' && team);
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if (addKeys) scene.crypKeyHandler(crypObj, iter);
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if (addKeys) scene.crypKeyHandler(crypObj, iter);
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};
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};
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scene.allyTeam.cryps.forEach((cryp, i) => renderTeam(cryp, i, 0));
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allyTeam.cryps.forEach((cryp, i) => renderTeam(cryp, i, 0));
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scene.enemyTeam.cryps.forEach((cryp, i) => renderTeam(cryp, i, 1));
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enemyTeam.cryps.forEach((cryp, i) => renderTeam(cryp, i, 1));
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}
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}
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}
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}
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@ -3,8 +3,8 @@ const fs = require('fs');
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const { POSITIONS: { COMBAT }, TEXT } = require('./constants');
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const { POSITIONS: { COMBAT }, TEXT } = require('./constants');
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const { DrawCrypTeams, CrypImage, CrypSkill } = require('./combat.cryps');
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const { DrawCrypTeams, CrypImage, CrypSkill } = require('./combat.cryps');
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const combatRender = require('./combat.render');
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const CombatSkills = require('./combat.skills');
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const CombatSkills = require('./combat.skills');
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const renderResolutions = require('./combat.render');
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const CRYP_KEY_MAP = ['keydown_ONE', 'keydown_TWO', 'keydown_THREE'];
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const CRYP_KEY_MAP = ['keydown_ONE', 'keydown_TWO', 'keydown_THREE'];
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const SKILL_KEY_MAP = ['keydown_Q', 'keydown_W', 'keydown_E', 'keydown_R'];
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const SKILL_KEY_MAP = ['keydown_Q', 'keydown_W', 'keydown_E', 'keydown_R'];
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@ -45,9 +45,10 @@ class Combat extends Phaser.Scene {
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const logX = COMBAT.LOG.x();
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const logX = COMBAT.LOG.x();
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const logY = COMBAT.LOG.y();
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const logY = COMBAT.LOG.y();
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const logWidth = COMBAT.LOG.width();
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const logWidth = COMBAT.LOG.width();
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this.skills = new CombatSkills(this);
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// this.skills = new CombatSkills(this);
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this.logIter = 0; this.resolvedIter = 0;
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this.renderedResolves = 0;
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this.registry.set('resolve', false);
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this.registry.set('gameAnimating', false);
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this.account = this.registry.get('account');
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this.account = this.registry.get('account');
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this.log = this.add.text(logX, logY, '', TEXT.NORMAL);
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this.log = this.add.text(logX, logY, '', TEXT.NORMAL);
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this.log.setWordWrapWidth(logWidth);
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this.log.setWordWrapWidth(logWidth);
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@ -56,44 +57,39 @@ class Combat extends Phaser.Scene {
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updateData(parent, key, data) {
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updateData(parent, key, data) {
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if (key === 'game') {
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if (key === 'game') {
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if (!this.registry.get('activeSkill')
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this.redrawGame(data);
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&& !this.registry.get('resolve')) {
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this.renderLog(data);
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}
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}
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}
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return true;
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return true;
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}
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}
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renderLog(game) {
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redrawGame(game) {
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if (!game) return false;
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if (!game) return false;
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// Check game status first
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while (game.log.length !== this.logIter) {
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const updatedNeeded = !this.registry.get('activeSkill') && !this.registry.get('gameAnimating');
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if (game.log[this.logIter] === '<Resolve Phase>') {
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if (!updatedNeeded) return false;
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this.registry.set('resolve', true);
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this.logIter += 1;
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// do we need to render resolution animations?
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combatRender(this, game, this.crypTeamRender);
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if (game.resolved.length !== this.renderedResolves) {
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const newResolutions = game.resolved.slice(this.renderedResolves);
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renderResolutions(this, game, this.crypTeamRender, newResolutions);
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this.renderedResolves = game.resolved.length;
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return true;
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return true;
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} this.logIter += 1;
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}
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}
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game.teams.forEach((t) => {
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if (this.account.id === t.id) {
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// If not animating resolutions render static skill / block phase
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this.allyTeam = t;
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if (this.crypTeamRender) this.crypTeamRender.destroy(true);
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} else {
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this.crypTeamRender = new DrawCrypTeams(this, game);
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this.enemyTeam = t;
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}
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// update log
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});
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// If not animating render static skill / block phase
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if (this.crypTeamRender) {
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this.crypTeamRender.destroy(true);
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} this.crypTeamRender = new DrawCrypTeams(this, game);
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// shallow copy because reverse mutates
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// shallow copy because reverse mutates
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this.log.setText(Array.from(game.log).slice(0, this.logIter).reverse());
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this.log.setText(Array.from(game.log).slice(0, this.logIter).reverse());
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return true;
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return true;
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}
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}
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iterateLog(game) {
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iterateLog(game) {
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this.logIter += 1;
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this.logIter += 1;
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this.resolvedIter += 1;
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this.renderedResolves += 1;
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this.log.setText(Array.from(game.log).slice(0, this.logIter).reverse());
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this.log.setText(Array.from(game.log).slice(0, this.logIter).reverse());
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return this.resolvedIter === game.resolved.length;
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return this.resolvedIter === game.resolved.length;
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}
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}
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@ -1,84 +1,105 @@
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const { eachSeries } = require('async');
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const CombatSkills = require('./combat.skills');
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const { CrypImage } = require('./combat.cryps');
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const { CrypImage } = require('./combat.cryps');
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const { DELAYS, POSITIONS: { COMBAT } } = require('./constants');
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const {
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DELAYS: { ANIMATION_DURATION, MOVE_CREEP, DAMAGE_TICK },
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POSITIONS: { COMBAT },
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} = require('./constants');
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const randomSkill = () => {
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const randomSkill = () => {
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const skills = ['wall', 'spit', 'gravBlast', 'gravBomb', 'chargeBall'];
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const skills = ['wall', 'spit', 'gravBlast', 'gravBomb', 'chargeBall'];
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return skills[Math.floor(Math.random() * 5)];
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return skills[Math.floor(Math.random() * 5)];
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};
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};
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function findResolveCryps(scene, group, game) {
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function findResolutionCryps(scene, group, resolution, allyTeam, enemyTeam) {
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const resolved = game.resolved[scene.resolvedIter];
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const allyCryp = allyTeam.cryps.find(
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const allyCryp = scene.allyTeam.cryps.find(
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c => c.id === resolution.source_cryp_id || c.id === resolution.target_cryp_id
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c => c.id === resolved.source_cryp_id || c.id === resolved.target_cryp_id
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);
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const enemyCryp = scene.enemyTeam.cryps.find(
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c => c.id === resolved.source_cryp_id || c.id === resolved.target_cryp_id
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);
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);
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const allySpawn = group.children.entries
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const allySpawn = group.children.entries
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.filter(obj => obj instanceof CrypImage)
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.filter(obj => obj instanceof CrypImage)
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.find(c => c.cryp.id === allyCryp.id);
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.find(c => c.cryp.id === allyCryp.id);
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const enemyCryp = enemyTeam.cryps.find(
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c => c.id === resolution.source_cryp_id || c.id === resolution.target_cryp_id
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);
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const enemySpawn = group.children.entries
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const enemySpawn = group.children.entries
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.filter(obj => obj instanceof CrypImage)
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.filter(obj => obj instanceof CrypImage)
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.find(c => c.cryp.id === enemyCryp.id);
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.find(c => c.cryp.id === enemyCryp.id);
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const target = allyCryp.id === resolved.target_cryp_id ? allySpawn : enemySpawn;
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const target = allyCryp.id === resolution.target_cryp_id ? enemySpawn : allySpawn;
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return { allySpawn, enemySpawn, target };
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return { allySpawn, enemySpawn, target };
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}
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}
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function animatePhase(scene, group, game, delay) {
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function animatePhase(scene, group, game, resolution, cb) {
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scene.skills = new CombatSkills(scene);
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// Find cryps and targets
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// Find cryps and targets
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const tweenParams = (targets, centreSpot, enemy) => {
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const tweenParams = (targets, centreSpot, enemy) => {
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let x = centreSpot ? COMBAT.width() * 0.3 : targets.x;
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let x = centreSpot ? COMBAT.width() * 0.3 : targets.x;
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x = (enemy && centreSpot) ? x + COMBAT.width() * 0.4 : x;
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x = (enemy && centreSpot) ? x + COMBAT.width() * 0.4 : x;
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const y = centreSpot ? COMBAT.height() * 13.25 / 35 : targets.y;
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const y = centreSpot ? COMBAT.height() * 13.25 / 35 : targets.y;
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const ease = 'Power1';
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const ease = 'Power1';
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const duration = DELAYS.MOVE_CREEP;
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const duration = MOVE_CREEP;
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return { targets, x, y, ease, duration };
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return { targets, x, y, ease, duration };
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};
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};
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const { allySpawn, enemySpawn, target } = findResolveCryps(scene, group, game);
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// find the teams
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const account = scene.registry.get('account');
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const allyTeam = game.teams.find(t => t.id === account.id);
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// in future there will be more than one
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const [enemyTeam] = game.teams.filter(t => t.id !== account.id);
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const { allySpawn, enemySpawn, target } = findResolutionCryps(scene, group, resolution, allyTeam, enemyTeam);
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const moveAllyBattle = tweenParams(allySpawn, true, false);
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const moveAllyBattle = tweenParams(allySpawn, true, false);
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const moveAllyOrig = tweenParams(allySpawn, false, false);
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const moveAllyOrig = tweenParams(allySpawn, false, false);
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const moveEnemyBattle = tweenParams(enemySpawn, true, true);
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const moveEnemyBattle = tweenParams(enemySpawn, true, true);
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const moveEnemyOrig = tweenParams(enemySpawn, false, true);
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const moveEnemyOrig = tweenParams(enemySpawn, false, true);
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// Move cryps into posistion
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// Move cryps into posistion
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scene.tweens.add(moveAllyBattle);
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scene.tweens.add(moveAllyBattle);
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scene.tweens.add(moveEnemyBattle);
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scene.tweens.add(moveEnemyBattle);
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// Target cryp takes damage into posistion
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scene.time.delayedCall(delay + DELAYS.MOVE_CREEP, () => {
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// animate skill
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const skill = randomSkill();
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scene.time.delayedCall(MOVE_CREEP, () => {
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const isAlly = resolution.target_team_id === account.id;
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scene.skills[skill](isAlly);
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// Target cryp takes damage
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scene.time.delayedCall(ANIMATION_DURATION, () => {
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target.takeDamage(100);
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target.takeDamage(100);
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});
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// Move cryps back
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// Move cryps back
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scene.time.delayedCall(delay + DELAYS.MOVE_CREEP + DELAYS.DAMAGE_TICK, () => {
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scene.time.delayedCall(DAMAGE_TICK, () => {
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scene.tweens.add(moveAllyOrig);
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scene.tweens.add(moveAllyOrig);
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scene.tweens.add(moveEnemyOrig);
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scene.tweens.add(moveEnemyOrig);
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// all done
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scene.time.delayedCall(MOVE_CREEP, () => {
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scene.skills.cleanup();
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scene.skills.destroy();
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return cb();
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});
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});
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});
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});
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});
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}
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}
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function renderResolutions(scene, game, group, resolutions) {
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scene.registry.set('gameAnimating', true);
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function combatRender(scene, game, group) {
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eachSeries(
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const skill = randomSkill();
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resolutions,
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const resolved = game.resolved[scene.resolvedIter];
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(resolution, cb) => animatePhase(scene, group, game, resolution, cb),
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const account = scene.registry.get('account');
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(err) => {
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const target = resolved.source_team_id === account.id;
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if (err) return console.error(err);
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const delay = DELAYS[skill];
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scene.registry.set('gameAnimating', false);
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scene.time.delayedCall(DELAYS.MOVE_CREEP, () => {
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return true;
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scene.skills[skill](target);
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});
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animatePhase(scene, group, game, delay[0]);
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if (scene.iterateLog(game)) {
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scene.time.delayedCall(delay[1] + DELAYS.MOVE_CREEP * 2, () => {
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scene.registry.set('resolve', false);
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scene.skills.cleanup();
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scene.renderLog(game);
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});
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} else {
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scene.time.delayedCall(delay[1] + DELAYS.MOVE_CREEP * 2, () => {
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scene.skills.cleanup();
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combatRender(scene, game, group);
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});
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}
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}
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);
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return true;
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return true;
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}
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}
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module.exports = combatRender;
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module.exports = renderResolutions;
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@ -1,17 +1,17 @@
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const Phaser = require('phaser');
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const Phaser = require('phaser');
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const { POSITIONS: { COMBAT } } = require('./constants');
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const { POSITIONS: { COMBAT }, DELAYS } = require('./constants');
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const randomColour = () => {
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const randomColour = () => {
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const colours = ['green', 'blue', 'red', 'white', 'yellow'];
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const colours = ['green', 'blue', 'red', 'white', 'yellow'];
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return colours[Math.floor(Math.random() * 5)];
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return colours[Math.floor(Math.random() * 5)];
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};
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};
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const animationParams = (target) => {
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const animationParams = (isAlly) => {
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const spawnLocation = target ? COMBAT.width() * 0.35 : COMBAT.width() * 0.65;
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const spawnLocation = isAlly ? COMBAT.width() * 0.35 : COMBAT.width() * 0.65;
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const speed = target ? 250 : -250;
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const speed = isAlly ? 250 : -250;
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const img = randomColour();
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const img = randomColour();
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const angleMin = target ? 320 : 180;
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const angleMin = isAlly ? 320 : 180;
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const angleMax = target ? 360 : 220;
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const angleMax = isAlly ? 360 : 220;
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return { spawnLocation, speed, img, angleMin, angleMax };
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return { spawnLocation, speed, img, angleMin, angleMax };
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};
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};
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@ -21,44 +21,48 @@ class CombatSkills extends Phaser.GameObjects.Group {
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this.scene = scene;
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this.scene = scene;
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}
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}
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wall(target) {
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wall(isAlly) {
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const { spawnLocation, speed, img } = animationParams(target);
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const lifespan = DELAYS.EFFECT_DURATION;
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const { spawnLocation, speed, img } = animationParams(isAlly);
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const particles = this.scene.add.particles(img);
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const particles = this.scene.add.particles(img);
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const emitter = particles.createEmitter({
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const emitter = particles.createEmitter({
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x: spawnLocation,
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x: spawnLocation,
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y: { min: COMBAT.height() * 0.2, max: COMBAT.height() * 0.5 },
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y: { min: COMBAT.height() * 0.2, max: COMBAT.height() * 0.5 },
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lifespan: 2000,
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speedX: { min: speed, max: speed * 2 },
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speedX: { min: speed, max: speed * 2 },
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scale: { start: 0.4, end: 0 },
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scale: { start: 0.4, end: 0 },
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quantity: 4,
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quantity: 4,
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blendMode: 'ADD',
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blendMode: 'ADD',
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lifespan,
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});
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});
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this.add(particles);
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this.add(particles);
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this.scene.time.delayedCall(1000, () => { emitter.stop(); }, [], this.scene);
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this.scene.time.delayedCall(lifespan, () => { emitter.stop(); }, [], this.scene);
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}
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}
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spit(target) {
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spit(isAlly) {
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||||||
const { spawnLocation, speed, img, angleMin, angleMax } = animationParams(target);
|
const lifespan = DELAYS.EFFECT_DURATION;
|
||||||
|
const { spawnLocation, speed, img, angleMin, angleMax } = animationParams(isAlly);
|
||||||
const particles = this.scene.add.particles(img);
|
const particles = this.scene.add.particles(img);
|
||||||
const emitter = particles.createEmitter({
|
const emitter = particles.createEmitter({
|
||||||
x: spawnLocation,
|
x: spawnLocation,
|
||||||
y: COMBAT.height() * 0.35,
|
y: COMBAT.height() * 0.35,
|
||||||
lifespan: 2000,
|
|
||||||
angle: { min: angleMin, max: angleMax },
|
angle: { min: angleMin, max: angleMax },
|
||||||
speed: speed * 2,
|
speed: speed * 2,
|
||||||
scale: { start: 0.4, end: 1 },
|
scale: { start: 0.4, end: 1 },
|
||||||
gravityY: 250,
|
gravityY: 250,
|
||||||
quantity: 4,
|
quantity: 4,
|
||||||
blendMode: 'ADD',
|
blendMode: 'ADD',
|
||||||
|
lifespan,
|
||||||
});
|
});
|
||||||
this.add(particles);
|
this.add(particles);
|
||||||
this.scene.time.delayedCall(1000, () => { emitter.stop(); }, [], this);
|
this.scene.time.delayedCall(lifespan, () => { emitter.stop(); }, [], this);
|
||||||
}
|
}
|
||||||
|
|
||||||
gravBomb(target) {
|
gravBomb(isAlly) {
|
||||||
const { spawnLocation, img } = animationParams(!target);
|
const lifespan = DELAYS.EFFECT_DURATION;
|
||||||
|
|
||||||
|
const { spawnLocation, img } = animationParams(isAlly);
|
||||||
const particles = this.scene.add.particles(img);
|
const particles = this.scene.add.particles(img);
|
||||||
const location = target ? COMBAT.width() * 0.65 : COMBAT.width() * 0.35;
|
const location = isAlly ? COMBAT.width() * 0.35 : COMBAT.width() * 0.65;
|
||||||
const well = particles.createGravityWell({
|
const well = particles.createGravityWell({
|
||||||
x: location,
|
x: location,
|
||||||
y: COMBAT.height() * 0.25,
|
y: COMBAT.height() * 0.25,
|
||||||
@ -68,21 +72,24 @@ class CombatSkills extends Phaser.GameObjects.Group {
|
|||||||
this.emitter = particles.createEmitter({
|
this.emitter = particles.createEmitter({
|
||||||
x: spawnLocation,
|
x: spawnLocation,
|
||||||
y: COMBAT.height() * 0.25,
|
y: COMBAT.height() * 0.25,
|
||||||
lifespan: 1500,
|
|
||||||
speed: 1000,
|
speed: 1000,
|
||||||
scale: { start: 0.7, end: 1 },
|
scale: { start: 0.7, end: 1 },
|
||||||
blendMode: 'ADD',
|
blendMode: 'ADD',
|
||||||
|
lifespan,
|
||||||
});
|
});
|
||||||
this.add(particles);
|
this.add(particles);
|
||||||
this.scene.time.delayedCall(1000, () => { this.emitter.stop(); well.active = false; }, [], this.scene);
|
this.scene.time.delayedCall(lifespan, () => { this.emitter.stop(); well.active = false; }, [], this.scene);
|
||||||
}
|
}
|
||||||
|
|
||||||
gravBlast(target) {
|
gravBlast(isAlly) {
|
||||||
|
const lifespan = DELAYS.EFFECT_DURATION;
|
||||||
|
const WELL_END = lifespan / 2;
|
||||||
|
|
||||||
const img = randomColour();
|
const img = randomColour();
|
||||||
const spawnLocation = target ? COMBAT.width() * 0.35 : COMBAT.width() * 0.65;
|
const spawnLocation = isAlly ? COMBAT.width() * 0.35 : COMBAT.width() * 0.65;
|
||||||
const targetLocation = target ? COMBAT.width() * 0.7 : COMBAT.width() * 0.3;
|
const isEnemyLocation = isAlly ? COMBAT.width() * 0.7 : COMBAT.width() * 0.3;
|
||||||
const particles = this.scene.add.particles(img);
|
const particles = this.scene.add.particles(img);
|
||||||
const bounds = target
|
const bounds = isAlly
|
||||||
? { x: COMBAT.width() * 0.3, y: COMBAT.height() * 0.2, w: COMBAT.width() * 0.5, h: COMBAT.height() * 0.2 }
|
? { x: COMBAT.width() * 0.3, y: COMBAT.height() * 0.2, w: COMBAT.width() * 0.5, h: COMBAT.height() * 0.2 }
|
||||||
: { x: 0.2 * COMBAT.width(), y: COMBAT.height() * 0.2, w: COMBAT.width() * 0.5, h: COMBAT.height() * 0.2 };
|
: { x: 0.2 * COMBAT.width(), y: COMBAT.height() * 0.2, w: COMBAT.width() * 0.5, h: COMBAT.height() * 0.2 };
|
||||||
const well = particles.createGravityWell({
|
const well = particles.createGravityWell({
|
||||||
@ -94,25 +101,27 @@ class CombatSkills extends Phaser.GameObjects.Group {
|
|||||||
const emitter = particles.createEmitter({
|
const emitter = particles.createEmitter({
|
||||||
x: spawnLocation,
|
x: spawnLocation,
|
||||||
y: COMBAT.height() * 0.35,
|
y: COMBAT.height() * 0.35,
|
||||||
lifespan: 2000,
|
|
||||||
speed: 1000,
|
speed: 1000,
|
||||||
scale: { start: 0.7, end: 1 },
|
scale: { start: 0.7, end: 1 },
|
||||||
blendMode: 'ADD',
|
blendMode: 'ADD',
|
||||||
bounds,
|
bounds,
|
||||||
|
lifespan,
|
||||||
});
|
});
|
||||||
this.add(particles);
|
this.add(particles);
|
||||||
this.scene.time.delayedCall(1000, () => { emitter.stop(); well.x = targetLocation; }, [], this.scene);
|
this.scene.time.delayedCall(WELL_END, () => { emitter.stop(); well.x = isEnemyLocation; }, [], this.scene);
|
||||||
this.scene.time.delayedCall(3000, () => { well.active = false; }, [], this.scene);
|
this.scene.time.delayedCall(lifespan, () => { well.active = false; }, [], this.scene);
|
||||||
}
|
}
|
||||||
|
|
||||||
chargeBall(target) {
|
chargeBall(isAlly) {
|
||||||
const { img, spawnLocation } = animationParams(target);
|
const lifespan = DELAYS.EFFECT_DURATION;
|
||||||
const targetLocation = target ? 0.7 * COMBAT.width() : 0.25 * COMBAT.width();
|
const CHARGE_LIFESPAN = lifespan / 2;
|
||||||
|
|
||||||
|
const { img, spawnLocation } = animationParams(isAlly);
|
||||||
|
const targetLocation = isAlly ? 0.7 * COMBAT.width() : 0.25 * COMBAT.width();
|
||||||
const particles = this.scene.add.particles(img);
|
const particles = this.scene.add.particles(img);
|
||||||
const emitter = particles.createEmitter({
|
const emitter = particles.createEmitter({
|
||||||
x: 0,
|
x: 0,
|
||||||
y: 0,
|
y: 0,
|
||||||
lifespan: 1000,
|
|
||||||
moveToX: spawnLocation,
|
moveToX: spawnLocation,
|
||||||
moveToY: COMBAT.height() * 0.1,
|
moveToY: COMBAT.height() * 0.1,
|
||||||
scale: 0.75,
|
scale: 0.75,
|
||||||
@ -120,22 +129,23 @@ class CombatSkills extends Phaser.GameObjects.Group {
|
|||||||
_frequency: 20,
|
_frequency: 20,
|
||||||
blendMode: 'ADD',
|
blendMode: 'ADD',
|
||||||
emitZone: { source: new Phaser.Geom.Rectangle(0, 0, COMBAT.width(), COMBAT.height()) },
|
emitZone: { source: new Phaser.Geom.Rectangle(0, 0, COMBAT.width(), COMBAT.height()) },
|
||||||
|
lifespan: CHARGE_LIFESPAN,
|
||||||
});
|
});
|
||||||
const emitter2 = particles.createEmitter({
|
const emitter2 = particles.createEmitter({
|
||||||
radial: false,
|
radial: false,
|
||||||
x: { min: spawnLocation, max: targetLocation, steps: 256 },
|
x: { min: spawnLocation, max: targetLocation, steps: 256 },
|
||||||
y: { min: COMBAT.height() * 0.1, max: COMBAT.height() * 0.4, steps: 256 },
|
y: { min: COMBAT.height() * 0.1, max: COMBAT.height() * 0.4, steps: 256 },
|
||||||
lifespan: 1000,
|
|
||||||
quantity: 4,
|
quantity: 4,
|
||||||
gravityY: 0,
|
gravityY: 0,
|
||||||
scale: { start: 1.5, end: 0, ease: 'Power3' },
|
scale: { start: 1.5, end: 0, ease: 'Power3' },
|
||||||
blendMode: 'ADD',
|
blendMode: 'ADD',
|
||||||
active: false,
|
active: false,
|
||||||
|
lifespan,
|
||||||
});
|
});
|
||||||
this.add(particles);
|
this.add(particles);
|
||||||
this.scene.time.delayedCall(1000, () => { emitter.stop(); }, [], this.scene);
|
this.scene.time.delayedCall(CHARGE_LIFESPAN, () => { emitter.stop(); }, [], this.scene);
|
||||||
this.scene.time.delayedCall(2000, () => { emitter2.active = true; }, [], this.scene);
|
this.scene.time.delayedCall(CHARGE_LIFESPAN, () => { emitter2.active = true; }, [], this.scene);
|
||||||
this.scene.time.delayedCall(3000, () => { emitter2.stop(); }, [], this.scene);
|
this.scene.time.delayedCall(lifespan, () => { emitter2.stop(); }, [], this.scene);
|
||||||
}
|
}
|
||||||
|
|
||||||
cleanup() {
|
cleanup() {
|
||||||
|
|||||||
@ -104,13 +104,14 @@ module.exports = {
|
|||||||
},
|
},
|
||||||
|
|
||||||
DELAYS: {
|
DELAYS: {
|
||||||
MOVE_CREEP: 1000,
|
MOVE_CREEP: 500,
|
||||||
DAMAGE_TICK: 750,
|
DAMAGE_TICK: 500,
|
||||||
wall: [1500, 3000],
|
ANIMATION_DURATION: 1000,
|
||||||
spit: [1500, 3000],
|
// wall: [500],
|
||||||
gravBomb: [1500, 3000],
|
// spit: [300, 500],
|
||||||
gravBlast: [1500, 3000],
|
// gravBomb: [300, 500],
|
||||||
chargeBall: [3000, 4000],
|
// gravBlast: [300, 500],
|
||||||
|
// chargeBall: [300, 500],
|
||||||
},
|
},
|
||||||
|
|
||||||
SKILLS: {
|
SKILLS: {
|
||||||
|
|||||||
@ -29,7 +29,7 @@ function createSocket(events) {
|
|||||||
});
|
});
|
||||||
|
|
||||||
events.loginPrompt();
|
events.loginPrompt();
|
||||||
// send({ method: 'account_login', params: { name: 'ntr', password: 'grepgrepgrep' } });
|
send({ method: 'account_login', params: { name: 'ntr', password: 'grepgrepgrep' } });
|
||||||
});
|
});
|
||||||
|
|
||||||
// Listen for messages
|
// Listen for messages
|
||||||
|
|||||||
Loading…
x
Reference in New Issue
Block a user