Merge branch 'anims-change' of ssh://mnml.gg:40022/~/mnml into anims-change
This commit is contained in:
commit
cd3634a692
@ -17,7 +17,7 @@ class Curse extends Component {
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return (
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return (
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<svg
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<svg
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id='curse'
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id='curse'
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class="skill-animation blue"
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class="skill-animation"
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version="1.1"
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version="1.1"
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xmlns="http://www.w3.org/2000/svg"
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xmlns="http://www.w3.org/2000/svg"
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viewBox="0 0 198 200">
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viewBox="0 0 198 200">
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@ -30,10 +30,16 @@ class Curse extends Component {
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</feMerge>
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</feMerge>
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</filter>
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</filter>
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</defs>
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</defs>
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<g filter="url(#curseFilter)">
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<g filter="url(#curseFilter)" class="blue" >
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<ellipse cx="100" cy="100" rx="30" ry="30"/>
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<circle cx="100" cy="100" r="30" />
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<ellipse cx="100" cy="100" rx="60" ry="60"/>
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<circle cx="100" cy="100" r="60" />
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<ellipse cx="100" cy="100" rx="90" ry="90"/>
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<circle cx="100" cy="100" r="90" />
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</g>
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<g class="white" style={{ strokeWidth: '2px' }}>
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<circle cx="100" cy="100" r="30" />
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<circle cx="100" cy="100" r="60" />
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<circle cx="100" cy="100" r="90" />
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</g>
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</g>
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</svg>
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</svg>
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);
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);
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@ -50,14 +56,12 @@ class Curse extends Component {
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}));
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}));
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this.animations.push(anime({
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this.animations.push(anime({
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targets: ['#curse'],
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targets: ['#curse circle'],
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scale: [0.5, 1],
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r: 0,
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stroke: [COLOURS.WHITE, COLOURS.BLUE],
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easing: 'easeInOutSine',
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strokeWidth: [8, 0],
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delay: TIMES.TARGET_DURATION_MS / 2,
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filter: [`drop-shadow(0 0 5px ${COLOURS.WHITE}`, `drop-shadow(0 0 5px ${COLOURS.BLUE}`],
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easing: 'easeOutSine',
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delay: TIMES.TARGET_DELAY_MS,
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duration: TIMES.TARGET_DURATION_MS,
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duration: TIMES.TARGET_DURATION_MS,
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direction: 'reverse',
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}));
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}));
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}
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}
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@ -1,6 +1,7 @@
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const preact = require('preact');
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const preact = require('preact');
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const { Component } = require('preact');
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const { Component } = require('preact');
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const anime = require('animejs').default;
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const anime = require('animejs').default;
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const times = require('lodash/times');
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const { TIMES, COLOURS } = require('../../constants');
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const { TIMES, COLOURS } = require('../../constants');
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@ -14,25 +15,17 @@ class Decay extends Component {
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return (
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return (
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<svg
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<svg
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id='decay'
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id='decay'
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class="skill-animation white"
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class="skill-animation"
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version="1.1"
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version="1.1"
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xmlns="http://www.w3.org/2000/svg"
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xmlns="http://www.w3.org/2000/svg"
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viewBox="0 0 300 300">
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viewBox="0 0 300 300">
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<g>
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<g>
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<rect x="135" y="135" width="30" height="30" />
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{times(15, () => (
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<rect x="135" y="135" width="30" height="30" />
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<g class="box">
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<rect x="135" y="135" width="30" height="30" />
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<rect class="blue" x="135" y="135" width="30" height="30" />
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<rect x="135" y="135" width="30" height="30" />
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<rect class="white" style={{ strokeWidth: '2px' }} x="135" y="135" width="30" height="30" />
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<rect x="135" y="135" width="30" height="30" />
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</g>
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<rect x="135" y="135" width="30" height="30" />
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))}
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<rect x="135" y="135" width="30" height="30" />
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<rect x="135" y="135" width="30" height="30" />
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<rect x="135" y="135" width="30" height="30" />
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<rect x="135" y="135" width="30" height="30" />
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<rect x="135" y="135" width="30" height="30" />
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<rect x="135" y="135" width="30" height="30" />
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<rect x="135" y="135" width="30" height="30" />
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<rect x="135" y="135" width="30" height="30" />
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</g>
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</g>
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</svg>
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</svg>
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);
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);
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@ -42,20 +35,18 @@ class Decay extends Component {
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this.animations.push(anime({
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this.animations.push(anime({
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targets: ['#decay'],
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targets: ['#decay'],
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opacity: [
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opacity: [
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{ value: 1, delay: TIMES.TARGET_FADE_IN_DELAY, duration: TIMES.TARGET_FADE_IN_DURATION },
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{ value: 1, delay: TIMES.TARGET_DELAY_MS, duration: TIMES.TARGET_DURATION_MS * 0.2 },
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{ value: 0, delay: TIMES.TARGET_DURATION_MS - 1000, duration: TIMES.FADE_OUT_DURATION },
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{ value: 0, delay: TIMES.TARGET_DURATION_MS * 0.6, duration: TIMES.TARGET_DURATION_MS * 0.2 },
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],
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],
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easing: 'easeInOutSine',
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easing: 'easeInOutSine',
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}));
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}));
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this.animations.push(anime({
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this.animations.push(anime({
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targets: ['#decay rect'],
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targets: ['#decay .box'],
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x: () => anime.random(50, 250),
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transform: () => `
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y: () => anime.random(50, 250),
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translate(${anime.random(-120, 120)} ${anime.random(-120, 120)})
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stroke: [COLOURS.WHITE, COLOURS.BLUE],
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rotate(${anime.random(-15, 15)})
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strokeWidth: [4, 2],
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`,
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transform: () => `rotate(${anime.random(-15, 15)})`,
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filter: [`drop-shadow(0 0 5px ${COLOURS.WHITE}`, `drop-shadow(0 0 5px ${COLOURS.BLUE}`],
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easing: 'easeOutSine',
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easing: 'easeOutSine',
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delay: TIMES.TARGET_DELAY_MS,
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delay: TIMES.TARGET_DELAY_MS,
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duration: TIMES.TARGET_DURATION_MS,
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duration: TIMES.TARGET_DURATION_MS,
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@ -58,16 +58,6 @@ class Heal extends Component {
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easing: 'easeInOutSine',
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easing: 'easeInOutSine',
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}));
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}));
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// this.animations.push(anime({
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// targets: '.skill-anim',
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// translateY: 0,
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// translateX: 0,
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// loop: false,
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// delay: TIMES.TARGET_DELAY_MS,
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// duration: (duration * 1 / 2),
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// easing: 'easeInQuad',
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// }));
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this.animations.push(anime({
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this.animations.push(anime({
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targets: ['#heal circle'],
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targets: ['#heal circle'],
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cx: 150,
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cx: 150,
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@ -44,7 +44,7 @@ class Parry extends Component {
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targets: ['#parry'],
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targets: ['#parry'],
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opacity: [
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opacity: [
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{ value: 1, delay: TIMES.TARGET_DELAY_MS, duration: TIMES.TARGET_DURATION_MS * 0.2 },
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{ value: 1, delay: TIMES.TARGET_DELAY_MS, duration: TIMES.TARGET_DURATION_MS * 0.2 },
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{ value: 0, delay: TIMES.TARGET_DURATION_MS * 0.6, duration: TIMES.TARGET_DURATION_MS * 0.3 },
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{ value: 0, delay: TIMES.TARGET_DURATION_MS * 0.6, duration: TIMES.TARGET_DURATION_MS * 0.2 },
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],
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],
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easing: 'easeInOutSine',
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easing: 'easeInOutSine',
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}));
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}));
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@ -52,7 +52,7 @@ class Parry extends Component {
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this.animations.push(anime({
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this.animations.push(anime({
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targets: ['#parry'],
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targets: ['#parry'],
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rotateX: 180,
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rotateX: 180,
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delay: TIMES.TARGET_DELAY_MS,
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delay: TIMES.TARGET_DELAY_MS * 2,
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duration: TIMES.TARGET_DURATION_MS / 2,
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duration: TIMES.TARGET_DURATION_MS / 2,
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easing: 'easeOutSine',
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easing: 'easeOutSine',
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}));
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}));
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