more icons
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@ -3,6 +3,10 @@ const range = require('lodash/range');
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const molecule = require('./molecule');
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const { STATS } = require('../utils');
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console.log(STATS);
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// const SKILL_HOT_KEYS = ['Q', 'W', 'E', 'R'];
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function GamePanel(props) {
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@ -82,12 +86,9 @@ function GamePanel(props) {
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);
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});
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const stats = [
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{ stat: 'hp', colour: '#1FF01F' },
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{ stat: 'red_shield', colour: '#a52a2a' },
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{ stat: 'blue_shield', colour: '#3498db' },
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].map((s, i) => (
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const stats = Object.values(STATS).map((s, i) => (
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<figure key={i} alt={s.stat}>
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{s.svg(`stat-icon ${s.colour}`)}
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<figcaption>{cryp[s.stat].value} / {cryp[s.stat].max}</figcaption>
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</figure>
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));
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@ -127,12 +128,9 @@ function GamePanel(props) {
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}
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function OpponentCryp(cryp, i) {
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const stats = [
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{ stat: 'hp', colour: '#1FF01F' },
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{ stat: 'red_shield', colour: '#a52a2a' },
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{ stat: 'blue_shield', colour: '#3498db' },
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].map((s, j) => (
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const stats = [STATS.hp, STATS.redShield, STATS.blueShield].map((s, j) => (
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<figure key={j} alt={s.stat}>
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{s.svg(`stat-icon ${s.colour}`)}
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<figcaption>{cryp[s.stat].value} / {cryp[s.stat].max}</figcaption>
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</figure>
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));
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@ -30,7 +30,7 @@ function Cryp(cryp, sendVboxApply, setInfo) {
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return sendVboxApply(cryp.id, item);
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}
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const stats = STATS.map((s, i) => (
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const stats = Object.values(STATS).map((s, i) => (
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<figure key={i} alt={s.stat}>
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{s.svg(`stat-icon ${s.colour}`)}
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<figcaption>{cryp[s.stat].value}</figcaption>
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@ -54,15 +54,15 @@ function requestAvatar(name) {
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const NULL_UUID = '00000000-0000-0000-0000-000000000000';
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const STATS = [
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{ stat: 'hp', colour: 'green', svg: shapes.square },
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{ stat: 'green_damage', colour: 'green', svg: shapes.diamond },
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{ stat: 'red_shield', colour: 'red', svg: shapes.hexagon },
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{ stat: 'red_damage', colour: 'red', svg: shapes.pentagon },
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{ stat: 'blue_shield', colour: 'blue', svg: shapes.squircle },
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{ stat: 'blue_damage', colour: 'blue', svg: shapes.circle },
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{ stat: 'speed', colour: 'yellow', svg: shapes.triangle },
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];
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const STATS = {
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hp: { stat: 'hp', colour: 'green', svg: shapes.square },
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greenDamage: { stat: 'green_damage', colour: 'green', svg: shapes.diamond },
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redShield: { stat: 'red_shield', colour: 'red', svg: shapes.hexagon },
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redDamage: { stat: 'red_damage', colour: 'red', svg: shapes.pentagon },
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blueShield: { stat: 'blue_shield', colour: 'blue', svg: shapes.squircle },
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blueDamage: { stat: 'blue_damage', colour: 'blue', svg: shapes.circle },
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speed: { stat: 'speed', colour: 'yellow', svg: shapes.triangle },
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};
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module.exports = {
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stringSort,
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