good shit
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7437111cac
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@ -400,16 +400,22 @@
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}
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.player {
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width: calc(100% - 1em);
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bottom: 3em;
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height: calc(50% - 3em);
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}
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.opponent {
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width: calc(100% - 1em);
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.game-construct {
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display: grid;
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grid-template-columns: 1fr;
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grid-template-rows: min-content 1fr;
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}
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}
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#targeting, .resolving-skill {
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width: calc(100% - 1em);
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}
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}
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}
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@ -77,10 +77,10 @@ class Chaos extends Component {
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projectiles.forEach(proj => this.animations.push(anime({
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targets: proj,
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// cx: 150 + (Math.random() * 50 * (Math.random() < 0.5 ? -1 : 1)),
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// cy: 200 + (Math.random() * 50 * (Math.random() < 0.5 ? -1 : 1)),
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cx: 150,
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cy: 200,
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cx: 150 + (Math.random() * 50 * (Math.random() < 0.5 ? -1 : 1)),
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cy: 200 + (Math.random() * 50 * (Math.random() < 0.5 ? -1 : 1)),
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// cx: 150,
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// cy: 200,
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// opacity: 0,
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delay: TIMES.TARGET_DELAY_MS,
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@ -89,8 +89,8 @@ class SiphonTick extends Component {
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projectiles.forEach(proj => {
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anime({
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targets: proj,
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cx: 150 + (Math.random() * 50 * (Math.random() < 0.5 ? -1 : 1)),
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cy: 150 + (Math.random() * 50 * (Math.random() < 0.5 ? -1 : 1)),
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cx: 150 + (Math.random() * 300 * (Math.random() < 0.5 ? -1 : 1)),
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cy: 150 + (Math.random() * 300 * (Math.random() < 0.5 ? -1 : 1)),
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delay: (Math.random() * duration * 1 / 2),
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duration,
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easing: 'easeInQuad',
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