-
- {otherTeams.map(OpponentTeam)}
-
-
- {incoming}
-
+
+
+
+
+ {PlayerTeam(playerTeam, setActiveSkill)}
+
+
+
+ {otherTeams.map(OpponentTeam)}
+
+
+ {incoming}
+
+
+
- );
+ )
}
module.exports = GamePanel;
diff --git a/client/src/components/passive.container.jsx b/client/src/components/passive.container.jsx
new file mode 100755
index 00000000..f0fd037a
--- /dev/null
+++ b/client/src/components/passive.container.jsx
@@ -0,0 +1,56 @@
+const preact = require('preact');
+const { connect } = require('preact-redux');
+const Phaser = require('phaser');
+const PhaserPassives = require('./passive.phaser');
+
+const addState = connect(
+ function receiveState(state) {
+ const {
+ game, account,
+ } = state;
+ return {
+ game, account,
+ };
+ }
+);
+
+class PhaserInstance extends preact.Component {
+ constructor(props) {
+ super(props);
+ this.props = props;
+ }
+
+ componentWillReceiveProps(nextProps) {
+ // code here will update passive allocation from state
+ }
+
+ componentDidMount() {
+ // now mounted, can freely modify the DOM:
+ this.PhaserPassives = new PhaserPassives();
+ const config = {
+ type: Phaser.DOM.FILL,
+ width: 1200,
+ height: 900,
+ parent: 'passives',
+ physics: {
+ default: 'arcade',
+ arcade: {
+ gravity: { y: 0 },
+ },
+ },
+ scene: this.PhaserPassives,
+ };
+ const game = new Phaser.Game(config);
+ game.canvas.addEventListener('mousedown', () => this.PhaserPassives.camPan(true));
+ game.canvas.addEventListener('mouseup', () => this.PhaserPassives.camPan(false));
+
+ }
+
+ render() {
+ return (
+
+
+ );
+ }
+}
+module.exports = addState(PhaserInstance);
diff --git a/client/src/components/passive.data.edge.js b/client/src/components/passive.data.edge.js
new file mode 100755
index 00000000..fdbf2460
--- /dev/null
+++ b/client/src/components/passive.data.edge.js
@@ -0,0 +1,121 @@
+const passiveEdges = [
+ ['CMED1', 'CSTAT7'],
+ ['CSTAT7', 'CSTAT8'],
+ ['CSTAT8', 'CSTAT9'],
+ ['CSTAT9', 'CMED20'],
+ ['CMED20', 'CSTAT10'],
+ ['CSTAT10', 'CSTAT11'],
+ ['CSTAT11', 'CSTAT12'],
+ ['CSTAT12', 'CMED21'],
+ ['CMED21', 'CSTAT15'],
+ ['CSTAT15', 'CMED22'],
+ ['CMED21', 'CSTAT14'],
+ ['CSTAT14', 'CLRG4'],
+ ['CLRG4', 'CSTAT16'],
+ ['CSTAT16', 'CMED22'],
+ ['CMED22', 'CSTAT17'],
+ ['CMED23', 'CSTAT17'],
+ ['CMED23', 'CSTAT13'],
+ ['CSTAT13', 'CLRG4'],
+ ['CSTAT17', 'CSTAT18'],
+ ['CSTAT18', 'CSTAT19'],
+ ['CSTAT18', 'CSTAT20'],
+ ['CSTAT20', 'CSTAT21'],
+ ['CSTAT21', 'CSTAT22'],
+ ['CSTAT22', 'CMED9'],
+ ['CMED9', 'CSTAT23'],
+ ['CSTAT23', 'CSTAT24'],
+ ['CSTAT24', 'CLRG2'],
+ ['CLRG2', 'CSTAT25'],
+ ['CSTAT25', 'CMED8'],
+ ['CMED8', 'CSTAT26'],
+ ['CSTAT26', 'CLRG1'],
+ ['CLRG1', 'CSTAT27'],
+ ['CSTAT27', 'CSTAT28'],
+ ['CMED7', 'CSTAT28'],
+ ['CMED7', 'CSTAT29'],
+ ['CSTAT29', 'CSTAT30'],
+ ['CSTAT30', 'CSTAT31'],
+ ['CSTAT31', 'CSTAT32'],
+ ['CSTAT32', 'CSTAT33'],
+ ['CSTAT31', 'CSTAT34'],
+ ['CSTAT34', 'CSTAT35'],
+ ['CSTAT34', 'CSTAT36'],
+ ['CSTAT36', 'CSTAT37'],
+ ['CSTAT20', 'CSTAT36'],
+ ['CMED6', 'CSTAT33'],
+ ['CMED25', 'CSTAT18'],
+ ['CMED25', 'CMED24'],
+ ['CMED24', 'CLRG3'],
+ ['CSTAT6', 'CSTAT7'],
+ ['CSTAT6', 'CMED18'],
+ ['CMED2', 'CSDMG1'],
+ ['CSDMG1', 'CSDMG2'],
+ ['CSDMG2', 'CSDMG3'],
+ ['CMED18', 'CSDMG3'],
+ ['CMED2', 'CHEAL1'],
+ ['CHEAL1', 'CHEAL2'],
+ ['CHEAL2', 'CHEAL3'],
+ ['CHEAL3', 'CMED18'],
+ ['CMED18', 'CSDMG4'],
+ ['CSDMG4', 'CSDMG5'],
+ ['CSDMG5', 'CSDMG6'],
+ ['CSDMG5', 'CSTAT5'],
+ ['CSTAT5', 'CSTAT4'],
+ ['CSTAT4', 'CMED3'],
+ ['CMED3', 'CSTAT1'],
+ ['CSTAT1', 'CSTAT2'],
+ ['CSTAT1', 'CSTAT3'],
+ ['CSTAT2', 'CMED4'],
+ ['CMED4', 'CSDMG10'],
+ ['CSDMG10', 'CMED5'],
+ ['CMED5', 'CSDMG11'],
+ ['CSDMG11', 'CMED6'],
+ ['CMED4', 'CPHYS2'],
+ ['CPHYS2', 'CMED5'],
+ ['CMED5', 'CPHYS3'],
+ ['CPHYS3', 'CMED6'],
+ ['CSTAT3', 'CMED10'],
+ ['CMED10', 'CPHYS1'],
+ ['CPHYS1', 'CMED11'],
+ ['CMED10', 'CHEAL14'],
+ ['CHEAL14', 'CMED11'],
+ ['CMED11', 'CHEAL15'],
+ ['CHEAL15', 'CMED13'],
+ ['CMED13', 'CSDMG6'],
+ ['CPHYS4', 'CMED11'],
+ ['CPHYS4', 'CMED13'],
+ ['CPHYS4', 'CPHYS5'],
+ ['CPHYS5', 'CPHYS6'],
+ ['CPHYS6', 'CMED12'],
+ ['CPHYS6', 'CSTAT34'],
+ ['CMED12', 'CPHYS7'],
+ ['CPHYS7', 'CSTAT33'],
+ ['CMED13', 'CSDMG7'],
+ ['CSDMG7', 'CSDMG9'],
+ ['CSDMG7', 'CMED15'],
+ ['CSDMG9', 'CSTAT37'],
+ ['CSDMG9', 'CSTAT35'],
+ ['CMED18', 'CHEAL4'],
+ ['CHEAL4', 'CHEAL5'],
+ ['CHEAL5', 'CHEAL6'],
+ ['CHEAL6', 'CHEAL7'],
+ ['CHEAL7', 'CHEAL8'],
+ ['CHEAL7', 'CHEAL9'],
+ ['CHEAL8', 'CMED20'],
+ ['CHEAL9', 'CMED16'],
+ ['CHEAL5', 'CMED19'],
+ ['CMED16', 'CHEAL11'],
+ ['CHEAL11', 'CHEAL12'],
+ ['CHEAL12', 'CHEAL13'],
+ ['CHEAL13', 'CMED17'],
+ ['CHEAL13', 'CSTAT19'],
+ ['CMED15', 'CHEAL10'],
+ ['CHEAL10', 'CMED16'],
+ ['CMED15', 'CSDMG8'],
+ ['CSDMG8', 'CMED16'],
+ ['CMED14', 'CMED15'],
+ ['CMED8', 'CNOTE'],
+];
+
+module.exports = passiveEdges;
diff --git a/client/src/components/passive.data.node.js b/client/src/components/passive.data.node.js
new file mode 100755
index 00000000..f1da3ef7
--- /dev/null
+++ b/client/src/components/passive.data.node.js
@@ -0,0 +1,104 @@
+const passiveNodes = [
+ { x: 860, y: 1011, id: 'CMED1', alloc: false, text: '5% Increased Speed for Chaos Slow skills, 5% Increased Slow Effect'},
+ { x: 905, y: 970, id: 'CSTAT7', alloc: false, text: '+2 Chaos Stat'},
+ { x: 940, y: 917.5, id: 'CSTAT8', alloc: false, text: '+2 Chaos Stat'},
+ { x: 950, y: 1172.5, id: 'CMED2', alloc: false, text: '5% Increased Speed for Damaging Spells, 5% Increased Speed for Healing Skills'},
+ { x: 955, y: 1120, id: 'CSDMG1', alloc: false, text: '+5% Increased Spell Damage'},
+ { x: 965, y: 1082.5, id: 'CSDMG2', alloc: false, text: '+5% Increased Spell Damage'},
+ { x: 970, y: 872.5, id: 'CSTAT9', alloc: false, text: '+2 Chaos Stat'},
+ { x: 975, y: 1012.5, id: 'CSTAT6', alloc: false, text: '+2 Chaos Stat'},
+ { x: 995, y: 1062.5, id: 'CSDMG3', alloc: false, text: '+5% Increased Spell Damage'},
+ { x: 1000, y: 1150, id: 'CHEAL1', alloc: false, text: '+5% Increased Healing'},
+ { x: 1005, y: 812.5, id: 'CMED20', alloc: false, text: '5% Increased Speed for Healing skills, 5% Increased Stamina'},
+ { x: 1024.5, y: 1122.5, id: 'CHEAL2', alloc: false, text: '+5% Increased Healing'},
+ { x: 1036.5, y: 896.5, id: 'CMED19', alloc: false, text: '5% Increased Speed for Healing skills, 5% Increased Stamina'},
+ { x: 1036.5, y: 1042.5, id: 'CMED18', alloc: false, text: '5% Increased Speed for Damaging Spells, 5% Increased Speed for Healing Skills'},
+ { x: 1036.5, y: 1082.5, id: 'CHEAL3', alloc: false, text: '+5% Increased Healing'},
+ { x: 1041.5, y: 772.5, id: 'CSTAT10', alloc: false, text: '+2 Chaos Stat'},
+ { x: 1055, y: 1327.5, id: 'CMED3', alloc: false, text: '5% Increased Speed for Damaging Spells, 5% Increased Speed for Banish Skills'},
+ { x: 1066.5, y: 939.5, id: 'CHEAL5', alloc: false, text: '+5% Increased Healing'},
+ { x: 1067.5, y: 995, id: 'CHEAL4', alloc: false, text: '+5% Increased Healing'},
+ { x: 1070, y: 1250, id: 'CSTAT4', alloc: false, text: '+2 Chaos Stat'},
+ { x: 1072.5, y: 840.5, id: 'CHEAL8', alloc: false, text: '+5% Increased Healing'},
+ { x: 1087.5, y: 700, id: 'CSTAT11', alloc: false, text: '+2 Chaos Stat'},
+ { x: 1097.5, y: 1052.5, id: 'CSDMG4', alloc: false, text: '+5% Increased Spell Damage'},
+ { x: 1102.5, y: 1140, id: 'CSTAT5', alloc: false, text: '+2 Chaos Stat'},
+ { x: 1102.5, y: 917.5, id: 'CHEAL6', alloc: false, text: '+5% Increased Healing'},
+ { x: 1115, y: 1332.5, id: 'CSTAT1', alloc: false, text: '+2 Chaos Stat'},
+ { x: 1115, y: 875, id: 'CHEAL7', alloc: false, text: '+5% Increased Healing'},
+ { x: 1130, y: 640, id: 'CSTAT12', alloc: false, text: '+2 Chaos Stat'},
+ { x: 1145, y: 1287.5, id: 'CSTAT3', alloc: false, text: '+2 Chaos Stat'},
+ { x: 1145, y: 1057.5, id: 'CSDMG5', alloc: false, text: '+5% Increased Spell Damage'},
+ { x: 1175, y: 1332.5, id: 'CSTAT2', alloc: false, text: '+2 Chaos Stat'},
+ { x: 1180, y: 1247.5, id: 'CMED10', alloc: false, text: '5% Increased Speed for Banish Spells, 5% Increased Stamina'},
+ { x: 1180, y: 950, id: 'CMED14', alloc: false, text: '5% Increased Speed for Chaos Slow skills, 5% Increased Speed for Banish Skills'},
+ { x: 1195, y: 875, id: 'CHEAL9', alloc: false, text: '+5% Increased Healing'},
+ { x: 1196.5, y: 635, id: 'CMED21', alloc: false, text: '5% Increased Effect of Slow, 5% Increased Stamina'},
+ { x: 1205, y: 1062.5, id: 'CSDMG6', alloc: false, text: '+5% Increased Spell Damage'},
+ { x: 1212.5, y: 1200, id: 'CHEAL14', alloc: false, text: '+5% Increased Healing'},
+ { x: 1231.5, y: 590, id: 'CSTAT14', alloc: false, text: '+2 Chaos Stat'},
+ { x: 1235, y: 772.5, id: 'CHEAL12', alloc: false, text: '+5% Increased Healing'},
+ { x: 1240, y: 1225, id: 'CPHYS1', alloc: false, text: '+2% Reduced Physical Damage Taken'},
+ { x: 1240, y: 1322.5, id: 'CMED4', alloc: false, text: '5% Increased Speed for Damaging Spells, 5% Increased Stamina'},
+ { x: 1258.5, y: 1107.5, id: 'CHEAL15', alloc: false, text: '+5% Increased Healing'},
+ { x: 1260, y: 917.5, id: 'CHEAL10', alloc: false, text: '+5% Increased Healing'},
+ { x: 1263, y: 520, id: 'CLRG4', alloc: false, text: 'Damaging spells have a 20% chance to inflict slow'},
+ { x: 1273.5, y: 1057.5, id: 'CMED13', alloc: false, text: '5% Increased Speed for Banish Spells, 5% Increased Speed for Damaging Spells'},
+ { x: 1275, y: 1167.5, id: 'CMED11', alloc: false, text: '5% Increased Speed for Banish Spells, 5% Increased Stamina'},
+ { x: 1275, y: 947.5, id: 'CMED15', alloc: false, text: '5% Increased Speed for Chaos Slow skills, 5% Increased Speed for Damaging Spells'},
+ { x: 1277.5, y: 872.5, id: 'CMED16', alloc: false, text: '5% Increased Speed for Damaging Spells, 5% Increased Speed for Healing Skills'},
+ { x: 1278.5, y: 812.5, id: 'CHEAL11', alloc: false, text: '+5% Increased Healing'},
+ { x: 1280, y: 732.5, id: 'CHEAL13', alloc: false, text: '+5% Increased Healing'},
+ { x: 1281.5, y: 1002.5, id: 'CSDMG7', alloc: false, text: '+5% Increased Spell Damage'},
+ { x: 1284, y: 640, id: 'CSTAT15', alloc: false, text: '+2 Chaos Stat'},
+ { x: 1298.5, y: 1107.5, id: 'CPHYS4', alloc: false, text: '+2% Reduced Physical Damage Taken'},
+ { x: 1302.5, y: 917.5, id: 'CSDMG8', alloc: false, text: '+5% Increased Spell Damage'},
+ { x: 1305, y: 1307.5, id: 'CPHYS2', alloc: false, text: '+2% Reduced Physical Damage Taken'},
+ { x: 1306, y: 1347.5, id: 'CSDMG10', alloc: false, text: '+5% Increased Spell Damage'},
+ { x: 1315, y: 762.5, id: 'CMED17', alloc: false, text: '5% Increased Speed for Healing skills, 5% Increased Stamina'},
+ { x: 1326.5, y: 590, id: 'CSTAT16', alloc: false, text: '+2 Chaos Stat'},
+ { x: 1346.5, y: 635, id: 'CMED22', alloc: false, text: '5% Increased Effect of Slow, 5% Increased Stamina'},
+ { x: 1348.5, y: 535, id: 'CSTAT13', alloc: false, text: '+2 Chaos Stat'},
+ { x: 1355, y: 1322.5, id: 'CMED5', alloc: false, text: '5% Increased Speed for Damaging Spells, 5% Increased Stamina'},
+ { x: 1360, y: 1002.5, id: 'CSDMG9', alloc: false, text: '+5% Increased Spell Damage'},
+ { x: 1399.5, y: 1107.5, id: 'CPHYS5', alloc: false, text: '+2% Reduced Physical Damage Taken'},
+ { x: 1400, y: 807.5, id: 'CMED24', alloc: false, text: '5% Increased Speed for Damaging Spells, 5% Increased Speed for Healing Skills'},
+ { x: 1409.5, y: 1312.5, id: 'CPHYS3', alloc: false, text: '+2% Reduced Physical Damage Taken'},
+ { x: 1410, y: 1347.5, id: 'CSDMG11', alloc: false, text: '+5% Increased Spell Damage'},
+ { x: 1410, y: 532.5, id: 'CMED23', alloc: false, text: '5% Increased Speed for Banish Spells, 5% Increased Effect of Slow'},
+ { x: 1420, y: 732.5, id: 'CSTAT19', alloc: false, text: '+2 Chaos Stat'},
+ { x: 1430, y: 1205, id: 'CPHYS7', alloc: false, text: '+2% Reduced Physical Damage Taken'},
+ { x: 1447.5, y: 765, id: 'CMED25', alloc: false, text: '5% Increased Speed for Damaging Spells, 5% Increased Speed for Healing Skills'},
+ { x: 1452.5, y: 1322.5, id: 'CMED6', alloc: false, text: '5% Increased Speed for Damaging Spells, 5% Increased Stamina'},
+ { x: 1455, y: 1267.5, id: 'CSTAT33', alloc: false, text: '+2 Chaos Stat'},
+ { x: 1455, y: 1147.5, id: 'CMED12', alloc: false, text: '5% Increased Speed for Banish Spells, 5% Increased Stamina'},
+ { x: 1455, y: 1042.5, id: 'CSTAT35', alloc: false, text: '+2 Chaos Stat'},
+ { x: 1457.5, y: 975, id: 'CSTAT37', alloc: false, text: '+2 Chaos Stat'},
+ { x: 1462.5, y: 825, id: 'CLRG3', alloc: false, text: '20% critical strike chance for spells'},
+ { x: 1485, y: 640, id: 'CSTAT17', alloc: false, text: '+2 Chaos Stat'},
+ { x: 1500, y: 1110, id: 'CPHYS6', alloc: false, text: '+2% Reduced Physical Damage Taken'},
+ { x: 1505, y: 1242.5, id: 'CSTAT32', alloc: false, text: '+2 Chaos Stat'},
+ { x: 1555, y: 1242.5, id: 'CSTAT31', alloc: false, text: '+2 Chaos Stat'},
+ { x: 1555, y: 1067.5, id: 'CSTAT34', alloc: false, text: '+2 Chaos Stat'},
+ { x: 1555, y: 962.5, id: 'CSTAT36', alloc: false, text: '+2 Chaos Stat'},
+ { x: 1555, y: 847.5, id: 'CSTAT20', alloc: false, text: '+2 Chaos Stat'},
+ { x: 1555, y: 732.5, id: 'CSTAT18', alloc: false, text: '+2 Chaos Stat'},
+ { x: 1597.5, y: 827.5, id: 'CSTAT21', alloc: false, text: '+2 Chaos Stat'},
+ { x: 1607.5, y: 1277.5, id: 'CSTAT30', alloc: false, text: '+2 Chaos Stat'},
+ { x: 1612.5, y: 1137.5, id: 'CLRG1', alloc: false, text: 'When you take physical damage there is a 20% chance to heal for 150% of physical damage taken'},
+ { x: 1612.5, y: 955, id: 'CLRG2', alloc: false, text: 'Your healing spells have a 20% chance to increase ally speed by 100%'},
+ { x: 1657.5, y: 822.5, id: 'CSTAT22', alloc: false, text: '+2 Chaos Stat'},
+ { x: 1657.5, y: 1312.5, id: 'CSTAT29', alloc: false, text: '+2 Chaos Stat'},
+ { x: 1685, y: 1187.5, id: 'CSTAT27', alloc: false, text: '+2 Chaos Stat'},
+ { x: 1685, y: 1022.5, id: 'CSTAT25', alloc: false, text: '+2 Chaos Stat'},
+ { x: 1690, y: 1117.5, id: 'CSTAT26', alloc: false, text: '+2 Chaos Stat'},
+ { x: 1705, y: 960, id: 'CSTAT24', alloc: false, text: '+2 Chaos Stat'},
+ { x: 1712.5, y: 850, id: 'CMED9', alloc: false, text: '5% Increased Speed for Healing skills, 5% Increased Stamina'},
+ { x: 1717.5, y: 1267.5, id: 'CMED7', alloc: false, text: '5% Increased Speed for Damaging Spells, 5% Increased Stamina'},
+ { x: 1725, y: 1222.5, id: 'CSTAT28', alloc: false, text: '+2 Chaos Stat'},
+ { x: 1727.5, y: 1062.5, id: 'CMED8', alloc: false, text: '5% Increased Speed for Chaos Slow skills, 5% Increased Speed for Banish Skills'},
+ { x: 1737.5, y: 917.5, id: 'CSTAT23', alloc: false, text: '+2 Chaos Stat'},
+ { x: 1830, y: 1032.5, id: 'CNOTE', alloc: false, text: 'Increases duration of banish skills by 1 turn. Your chaos skills gain 20% increased speed for each successful banish. '},
+];
+
+module.exports = passiveNodes;
diff --git a/client/src/components/passive.node.js b/client/src/components/passive.node.js
new file mode 100755
index 00000000..b44f0b63
--- /dev/null
+++ b/client/src/components/passive.node.js
@@ -0,0 +1,58 @@
+const Phaser = require('phaser');
+
+class PassiveNode extends Phaser.GameObjects.Sprite {
+ constructor(scene, x, y, id, alloc, text) {
+ super(scene, x, y);
+ this.setTexture('eye');
+ this.scene = scene;
+ this.alloc = alloc;
+ this.text = text;
+ this.id = id;
+ this.setPosition(x, y);
+
+ const nodeNoDigits = this.id.replace(/[0-9]/g, '');
+ switch (nodeNoDigits) {
+ case 'CNOTE':
+ this.setScale(0.25);
+ break;
+ case 'CLRG':
+ this.setScale(0.15);
+ break;
+ case 'CMED':
+ this.setScale(0.1);
+ break;
+ default:
+ this.setScale(0.05);
+ }
+ if (this.alloc) {
+ this.setTint(0xff0000);
+ }
+ }
+
+ allocate(alloc) {
+ if (alloc !== undefined) {
+ this.alloc = alloc;
+ } else {
+ this.alloc = !this.alloc;
+ }
+ this.updateNode();
+ }
+
+ updateNode() {
+ if (!this.alloc) {
+ this.clearTint();
+ } else {
+ this.setTint(0xff0000);
+ }
+
+ for (let i = 0; i < this.scene.passiveNodeData.length; i += 1) {
+ if (this.scene.passiveNodeData[i].id === this.id) {
+ this.scene.passiveNodeData[i].alloc = this.alloc;
+ break;
+ }
+ }
+ this.scene.drawPassiveEdges();
+ }
+}
+
+module.exports = PassiveNode;
diff --git a/client/src/components/passive.phaser.js b/client/src/components/passive.phaser.js
new file mode 100755
index 00000000..0ba2fb38
--- /dev/null
+++ b/client/src/components/passive.phaser.js
@@ -0,0 +1,126 @@
+const Phaser = require('phaser');
+const PassiveNode = require('./passive.node');
+const passiveDataNode = require('./passive.data.node');
+const passiveDataEdge = require('./passive.data.edge');
+
+// Passive tree generator - proof of concept visuals need work
+// Mouse click hold to move, Q + E to zoom in and out
+// Press 'A' to reset allocated passive nodes
+
+class PhaserPassives extends Phaser.Scene {
+ preload() {
+ this.load.image('eye', 'https://labs.phaser.io/assets/particles/green-orb.png');
+ this.load.image('background', 'http://labs.phaser.io/assets/skies/nebula.jpg');
+ }
+
+ create() {
+ this.background = this.add.image(0, 0, 'background');
+ this.background.setScale(5);
+ this.background.setInteractive();
+ this.graphics = this.add.graphics();
+ this.nodeText = this.add.text(10000, 10000, 'grep', {
+ fontSize: '32px',
+ fontFamily: 'Arial',
+ color: '#ffffff',
+ backgroundColor: '#000000',
+ }).setPadding(32);
+
+ this.passiveNodeData = passiveDataNode;
+ this.passiveEdgeData = passiveDataEdge;
+ this.addPassiveNodes();
+ this.drawPassiveEdges();
+ this.addCanmeraControl();
+ }
+
+ addPassiveNodes() {
+ this.passiveNodes = [];
+ this.passiveNodeData.forEach((n) => {
+ this.passiveNodes[n.id] = this.add.existing(
+ new PassiveNode(this, n.x, n.y, n.id, n.alloc, n.text)
+ ).setInteractive();
+ });
+
+ this.input.on('pointerover', (pointer, gameObjects) => {
+ if (gameObjects[0] instanceof PassiveNode) {
+ if (!gameObjects[0].alloc) gameObjects[0].setTint(0xff00ff);
+ this.nodeText.x = pointer.x + this.cameras.main.scrollX;
+ this.nodeText.y = pointer.y + this.cameras.main.scrollY;
+ this.nodeText.text = gameObjects[0].text;
+ } else {
+ this.nodeText.text = '';
+ }
+ });
+ this.input.on('pointerout', (pointer, gameObjects) => {
+ if (gameObjects[0] instanceof PassiveNode) {
+ if (!gameObjects[0].alloc) gameObjects[0].clearTint();
+ }
+ });
+ this.input.on('pointerup', (pointer, gameObjects) => {
+ if (Math.abs(pointer.upX - pointer.downX) < 5
+ && Math.abs(pointer.upY - pointer.downY) < 5) {
+ // Check cursor hasn't significantly moved during point allocation
+ // If panning and mouse release is on node it won't allocate
+ if (gameObjects[0] instanceof PassiveNode) {
+ gameObjects[0].allocate();
+ }
+ }
+ });
+
+ this.input.keyboard.on('keydown_A', () => {
+ this.updatePassives(); // Will update nodes from state
+ }, 0, this);
+ }
+
+ drawPassiveEdges() {
+ this.graphics.clear();
+ this.passiveEdgeData.forEach((e) => {
+ const drawEdge = this.passiveNodeData.filter(n => (
+ e[0] === n.id || e[1] === n.id
+ ));
+ if (drawEdge[0].alloc && drawEdge[1].alloc) {
+ this.graphics.lineStyle(10, 0xfff00f, 0.2);
+ } else {
+ this.graphics.lineStyle(2, 0xffffff, 0.2);
+ }
+ // console.log(drawEdge);
+ this.graphics.lineBetween(drawEdge[0].x, drawEdge[0].y, drawEdge[1].x, drawEdge[1].y);
+ });
+ }
+
+ addCanmeraControl() {
+ this.input.on('pointermove', (pointer) => {
+ if (this.pan) {
+ const points = pointer.getInterpolatedPosition(2);
+ this.cameras.main.scrollX -= (points[1].x - points[0].x) * 2;
+ this.cameras.main.scrollY -= (points[1].y - points[0].y) * 2;
+ }
+ }, this);
+ this.controls = new Phaser.Cameras.Controls.SmoothedKeyControl({
+ camera: this.cameras.main,
+ zoomIn: this.input.keyboard.addKey(Phaser.Input.Keyboard.KeyCodes.Q),
+ zoomOut: this.input.keyboard.addKey(Phaser.Input.Keyboard.KeyCodes.E),
+ acceleration: 0.005,
+ drag: 0.0005,
+ maxSpeed: 0.001,
+ });
+ }
+
+ updatePassives() {
+ this.passiveNodeData.forEach((n) => {
+ this.passiveNodes[n.id].alloc = false;
+ this.passiveNodes[n.id].updateNode();
+ });
+ // This function will be modified to just update from state
+ // State will update n.alloc instead of false
+ }
+
+ camPan(bool) {
+ this.pan = bool;
+ }
+
+ update(delta) {
+ this.controls.update(delta);
+ }
+}
+
+module.exports = PhaserPassives;
diff --git a/client/src/components/phaser.combat.js b/client/src/components/phaser.combat.js
new file mode 100755
index 00000000..98afa3be
--- /dev/null
+++ b/client/src/components/phaser.combat.js
@@ -0,0 +1,74 @@
+const Phaser = require('phaser');
+const fs = require('fs');
+
+class PhaserCombat extends Phaser.Scene {
+ preload() {
+ /* Static Images */
+ this.textures.addBase64('alk', `data:image/png;base64,${new Buffer.from(fs.readFileSync('./assets/alakazam-f.png')).toString('base64')}`);
+ this.textures.addBase64('magmar', `data:image/png;base64,${new Buffer.from(fs.readFileSync('./assets/magmar.png')).toString('base64')}`);
+
+ this.load.image('sky', 'http://labs.phaser.io/assets/skies/nebula.jpg');
+ this.load.image('proj', 'http://labs.phaser.io/assets/sprites/bullet.png');
+ this.load.image('blue', 'http://labs.phaser.io/assets/particles/blue.png');
+ this.load.image('green', 'http://labs.phaser.io/assets/particles/green.png');
+ this.load.image('red', 'http://labs.phaser.io/assets/particles/red.png');
+ this.load.image('white', 'http://labs.phaser.io/assets/particles/white.png');
+ this.load.image('yellow', 'http://labs.phaser.io/assets/particles/yellow.png');
+
+
+ /* Spritesheets */
+ this.load.spritesheet({
+ key: 'explosion',
+ url: 'http://labs.phaser.io/assets/sprites/explosion.png',
+ frameConfig: { frameWidth: 64, frameHeight: 64, endFrame: 23 },
+ });
+ }
+
+ create() {
+ this.add.image(400, 300, 'sky');// Background image
+ this.createPlayers();
+ this.createAnim();
+ this.cursors = this.input.keyboard.createCursorKeys();
+ this.combat = false;
+ }
+
+ createPlayers() {
+ this.players = this.physics.add.staticGroup();
+ const img = this.players.create(100, 300, 'alk');
+ const imgTwo = this.players.create(500, 300, 'magmar');
+ img.setScale(0.5);
+ imgTwo.setScale(0.5);
+ this.playerOneHp = this.add.text(20, 200, 'HP', { fontFamily: 'Arial', fontSize: 24, color: '#00ff00' });
+ this.playerTwoHp = this.add.text(450, 200, 'HP', { fontFamily: 'Arial', fontSize: 24, color: '#00ff00' });
+ this.loaded = true;
+ }
+
+ createAnim() {
+ const config = {
+ key: 'explodeAnimation',
+ frames: this.anims.generateFrameNumbers('explosion', { start: 0, end: 23, first: 23 }),
+ frameRate: 20,
+ repeat: 0,
+ };
+ this.anims.create(config);
+ }
+
+ setPlayerOneHp(health) {
+ this.playerOneHp.text = health;
+ }
+
+ setPlayerTwoHp(health) {
+ this.playerTwoHp.text = health;
+ }
+
+
+ explode(proj) {
+ this.proj.disableBody(true, true);
+ this.emitter.stop();
+ const sprite = this.add.sprite(proj.x, proj.y, 'explosion').play('explodeAnimation');
+ sprite.setScale(3);
+ }
+}
+PhaserCombat.prototype.skills = require('./phaser.skills.js');
+
+module.exports = PhaserCombat;
diff --git a/client/src/components/phaser.container.jsx b/client/src/components/phaser.container.jsx
new file mode 100755
index 00000000..75460513
--- /dev/null
+++ b/client/src/components/phaser.container.jsx
@@ -0,0 +1,67 @@
+const preact = require('preact');
+const { connect } = require('preact-redux');
+const Phaser = require('phaser');
+const PhaserCombat = require('./phaser.combat');
+
+const addState = connect(
+ function receiveState(state) {
+ const {
+ game, activeSkill, activeIncoming, account,
+ } = state;
+ return {
+ game, activeSkill, activeIncoming, account,
+ };
+ }
+);
+
+class PhaserInstance extends preact.Component {
+ constructor(props) {
+ super(props);
+ this.props = props;
+ }
+
+ componentWillReceiveProps(nextProps) {
+ const playerTeam = nextProps.game.teams.find(t => t.id === nextProps.account.id);
+ const otherTeams = nextProps.game.teams.filter(t => t.id !== nextProps.account.id);
+
+ if (playerTeam && otherTeams[0] && this.PhaserCombat.loaded) {
+ this.PhaserCombat.setPlayerOneHp(`${playerTeam.cryps[0].hp.value.toString()} / ${playerTeam.cryps[0].stamina.value.toString()} HP`);
+ this.PhaserCombat.setPlayerTwoHp(`${otherTeams[0].cryps[0].hp.value.toString()} / ${otherTeams[0].cryps[0].stamina.value.toString()} HP`);
+
+ if (playerTeam.cryps[0].hp.value === 0) {
+ // this.PhaserCombat.skills('blast', 400, -150);
+ this.PhaserCombat.skills('chargeBall', 'green', 400, -250);
+ } else if (otherTeams[0].cryps[0].hp.value === 0) {
+ // this.PhaserCombat.skills('blast', 180, 150);
+ this.PhaserCombat.skills('chargeBall', 'green', 180, 250);
+ }
+ }
+ }
+
+ componentDidMount() {
+ // now mounted, can freely modify the DOM:
+ this.PhaserCombat = new PhaserCombat();
+ const config = {
+ type: Phaser.DOM.FILL,
+ width: 600,
+ height: 400,
+ parent: 'phaser-example',
+ physics: {
+ default: 'arcade',
+ arcade: {
+ gravity: { y: 0 },
+ },
+ },
+ scene: this.PhaserCombat,
+ };
+ const game = new Phaser.Game(config);
+ }
+
+ render() {
+ return (
+
+
+ );
+ }
+}
+module.exports = addState(PhaserInstance);
diff --git a/client/src/components/phaser.skills.js b/client/src/components/phaser.skills.js
new file mode 100755
index 00000000..16b6b1c5
--- /dev/null
+++ b/client/src/components/phaser.skills.js
@@ -0,0 +1,141 @@
+// Skill function called by phaser combat
+const Phaser = require('phaser');
+
+function skills(skill, img, location, spd) {
+ if (this.combat) {
+ return;
+ }
+ this.combat = true;
+ const particles = this.add.particles(img);
+
+ switch (skill) {
+ case 'blast':
+ this.proj = this.physics.add.image(-100, 300, 'proj');
+ this.emitter = particles.createEmitter({
+ speed: 25,
+ scale: { start: 1, end: 0 },
+ blendMode: 'ADD',
+ });
+ this.emitter.startFollow(this.proj);
+ this.physics.add.overlap(this.proj, this.players, this.explode, null, this);
+ this.proj.x = location;
+ this.proj.setVelocity(spd, 0);
+ break;
+
+ case 'wall':
+ this.emitter = particles.createEmitter({
+ x: location,
+ y: { min: 200, max: 350 },
+ lifespan: 2000,
+ speedX: { min: spd, max: spd * 2 },
+ scale: { start: 0.4, end: 0 },
+ quantity: 4,
+ blendMode: 'ADD',
+ });
+ this.time.delayedCall(1000, () => { this.emitter.stop(); }, [], this);
+ break;
+
+ case 'spit':
+ if (location > 250) {
+ this.angleMin = 180;
+ this.angleMax = 220;
+ } else {
+ this.angleMin = 320;
+ this.angleMax = 360;
+ }
+ this.emitter = particles.createEmitter({
+ x: location,
+ y: 300,
+ lifespan: 2000,
+ angle: { min: this.angleMin, max: this.angleMax },
+ speed: spd * 2,
+ scale: { start: 0.4, end: 1 },
+ gravityY: 250,
+ quantity: 4,
+ blendMode: 'ADD',
+ });
+ this.time.delayedCall(1000, () => { this.emitter.stop(); }, [], this);
+ break;
+ case 'gravBomb':
+ this.well = particles.createGravityWell({
+ x: 150,
+ y: 150,
+ power: 4,
+ gravity: 500,
+ });
+ this.emitter = particles.createEmitter({
+ x: 150,
+ y: 150,
+ lifespan: 1500,
+ speed: 1000,
+ scale: { start: 0.7, end: 1 },
+ blendMode: 'ADD',
+ });
+ this.time.delayedCall(1000, () => {
+ this.emitter.stop();
+ this.well.active = false;
+ }, [], this);
+ break;
+ case 'gravBlast':
+ this.well = particles.createGravityWell({
+ x: 400,
+ y: 300,
+ power: 4,
+ gravity: 500,
+ });
+ this.emitter = particles.createEmitter({
+ x: 400,
+ y: 300,
+ lifespan: 2000,
+ speed: 1000,
+ scale: { start: 0.7, end: 1 },
+ blendMode: 'ADD',
+ bounds: {
+ x: 0, y: 250, w: 450, h: 150,
+ },
+ });
+ this.time.delayedCall(1000, () => {
+ this.emitter.stop();
+ this.well.x = 100;
+ }, [], this);
+ this.time.delayedCall(3000, () => {
+ this.well.active = false;
+ }, [], this);
+ break;
+ case 'chargeBall':
+
+ this.emitter = particles.createEmitter({
+ x: -400,
+ y: -100,
+ lifespan: 1000,
+ moveToX: 450,
+ moveToY: 150,
+ scale: 0.75,
+ quantity: 4,
+ _frequency: 20,
+ blendMode: 'ADD',
+ emitZone: { source: new Phaser.Geom.Rectangle(0, 0, 1600, 700) },
+ });
+ this.emitter2 = particles.createEmitter({
+ radial: false,
+ x: { min: 450, max: 50, steps: 256 },
+ y: { min: 150, max: 300, steps: 256 },
+ lifespan: 1000,
+ speedX: { min: 200, max: 400 },
+ quantity: 4,
+ gravityY: 0,
+ scale: { start: 1.5, end: 0, ease: 'Power3' },
+ blendMode: 'ADD',
+ active: false,
+ });
+ this.time.delayedCall(1000, () => { this.emitter.stop(); }, [], this);
+ this.time.delayedCall(2000, () => { this.emitter2.active = true; }, [], this);
+ this.time.delayedCall(3000, () => { this.emitter2.stop(); }, [], this);
+ break;
+ default:
+ break;
+ }
+}
+
+
+module.exports = skills;