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+16
-16
@@ -8,12 +8,24 @@ Rare `Increased Stamina`
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Common `Increased Evasion rating`
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Common `Increased Spell Shield rating`
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Common `Increased Armour rating`
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Common `Increased Healing done`
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Common `Increased Healing received`
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Common `Increased Spell Damage`
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Common `Increased Physical Damage`
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Rare `Reduced hp loss penalty to evade chance`
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Rare `Increased base evasion chance per X evasion rating`
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Rare `Increased % mitigation from armour`
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Rare `Increased % mitigation from spell shield`
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Uncommon `Reduced hp loss penalty to evade chance`
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Uncommon `Increased base evasion chance per X evasion rating`
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Uncommon `Increased % mitigation from armour`
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Uncommon `Increased % mitigation from spell shield`
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Uncommon `Increased damage over time`
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Rare `gain empower on KO`
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Rare `cannot be snared`
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Rare `cannot be silenced`
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Rare `cannot be taunted`
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Rare `25% stun for attack`
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Rare `25% hex for blast`
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Rare `cooldown reduction`
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Rare `effect duration`
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@@ -27,18 +39,6 @@ Rare `increased spell dmg, snared`
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Rare `increased speed, increased durations`
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Rare `increased speed, increased cooldowns`
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### Spell Damage && Spell Healing ###
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Rare `Increased Spell Power`
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### Damage Only ###
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Uncommon `Increased Spell Damage`
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Uncommon `Increased Physical Damage`
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### Healing ###
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Uncommon `Increased Healing Received` Multiplier to spell damage roll
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Uncommon `Increased Healing Done` Multiplier to spell damage roll
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# Nature - Technology - Nonviolence - Destruction - Purity - Chaos #
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- Increased power
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@@ -29,6 +29,7 @@
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broken skills
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strangle
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taunt
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## NOW
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@@ -24,8 +24,13 @@ pub enum ItemAction {
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RerollArmour,
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RerollSpellShield,
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RerollEvasion,
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SpecPhysDmg5,
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SpecSpellDmg5,
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SpecArmour5,
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SpecSpellShield5,
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SpecSpellEvasion5,
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SpecSpellDmg5,
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}
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#[derive(Debug,Clone,Copy,PartialEq,Serialize,Deserialize)]
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