better demo

This commit is contained in:
ntr
2019-10-10 18:04:25 +11:00
parent c9abbf61cf
commit d134bc8cf3
3 changed files with 56 additions and 71 deletions
+35 -26
View File
@@ -84,7 +84,7 @@ function Demo(args) {
function inventoryElement() {
return (
<div class="vbox">
<div class="vbox visible">
<div class='vbox-section'>
<h2 class='colour-info'>
VBOX PHASE {shapes.Red()} {shapes.Green()} {shapes.Blue()}
@@ -116,39 +116,48 @@ function Demo(args) {
? 'equipping empty gray'
: 'empty gray';
return (
<div class='news construct-list'>
{players[0].constructs.map((c, i) => (
<div class="instance-construct" key={i}>
<h2 class="name" >{c.name}</h2>
<ConstructAvatar construct={c} />
<div class="skills">
{i === 0 && equipped
? <button>Strike</button>
: <button disabled={!equipping} class={btnClass}>SKILL</button>
}
<button disabled={!equipping} class={btnClass}>SKILL</button>
<button disabled={!equipping} class={btnClass}>SKILL</button>
</div>
<div class="specs">
</div>
<div class="stats">
</div>
</div>
))}
const constructEl = c => (
<div class="instance-construct visible">
<h2 class="name" >{c.name}</h2>
<ConstructAvatar construct={c} />
<div class="skills">
{equipped
? <button>Strike</button>
: <button disabled={!equipping} class={btnClass}>SKILL</button>
}
<button disabled={!equipping} class={btnClass}>SKILL</button>
<button disabled={!equipping} class={btnClass}>SKILL</button>
</div>
<div class="specs">
</div>
<div class="stats">
</div>
</div>
);
return (
<section class="construct-section">
<div>
<h2>CONSTRUCTS</h2>
<p><b>Constructs</b> are the units you control. They are reset every game and their initial appearance is randomly generated.</p>
<p><b>Skills</b> and <b>Specs</b> you create in the <b>VBOX Phase</b> are equipped to your constructs to create a build.</p>
</div>
<div class='construct-list'>
{constructEl(players[0].constructs[0])}
</div>
</section>
);
};
const gameDemo = () => {
return (
<div class="game-demo">
<section class="game-demo">
<div>
<h2>COMBAT PHASE</h2>
<p>Battle your opponent using dynamic team builds from the VBOX phase.</p>
<p>Crafted skills can be used to damage the opponent or support your team.</p>
<p>Turn based combat, each team picks targets for their skills during this phase.</p>
<p>The damage dealt by skills, cast order and construct life depend on your decisions in the VBOX phase. </p>
<p>The skills crafted can be used to damage the opponent or support your team.</p>
<p>Simultaneous turn based combat: each team picks targets for their skills during this phase.</p>
<p>The damage dealt by skills, cast order and construct life depend on your decisions in the VBOX phase.</p>
</div>
<div class="game">
<div class="game-construct">
@@ -165,7 +174,7 @@ function Demo(args) {
</div>
</div>
</div>
</div>
</section>
);
};