team combos and green damage
This commit is contained in:
parent
1f39479085
commit
d19391ea27
@ -11,10 +11,6 @@
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## NOW
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## NOW
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combo specs
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combo specs
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fix global matchmaking
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startup checks
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scoreboard
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scoreboard
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constants
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constants
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@ -100,7 +100,7 @@ impl CrypStat {
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// self.recalculate(specs)
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// self.recalculate(specs)
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// }
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// }
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pub fn recalculate(&mut self, specs: &Vec<Spec>) -> &mut CrypStat {
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pub fn recalculate(&mut self, specs: &Vec<Spec>, team_colours: &Colours) -> &mut CrypStat {
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let specs = specs
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let specs = specs
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.iter()
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.iter()
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.filter(|s| s.affects().contains(&self.stat))
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.filter(|s| s.affects().contains(&self.stat))
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@ -109,7 +109,7 @@ impl CrypStat {
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// applied with fold because it can be zeroed or multiplied
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// applied with fold because it can be zeroed or multiplied
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// but still needs access to the base amount
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// but still needs access to the base amount
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let value = specs.iter().fold(self.base, |acc, s| s.apply(acc, self.base));
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let value = specs.iter().fold(self.base, |acc, s| s.apply(acc, self.base, team_colours));
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self.value = value;
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self.value = value;
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self.max = value;
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self.max = value;
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@ -149,6 +149,7 @@ pub struct Cryp {
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pub red_shield: CrypStat,
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pub red_shield: CrypStat,
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pub blue_shield: CrypStat,
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pub blue_shield: CrypStat,
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pub blue_damage: CrypStat,
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pub blue_damage: CrypStat,
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pub green_damage: CrypStat,
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pub speed: CrypStat,
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pub speed: CrypStat,
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pub hp: CrypStat,
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pub hp: CrypStat,
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pub evasion: CrypStat,
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pub evasion: CrypStat,
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@ -170,8 +171,9 @@ impl Cryp {
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red_shield: CrypStat { base: 0, value: 0, max: 0, stat: Stat::RedShield },
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red_shield: CrypStat { base: 0, value: 0, max: 0, stat: Stat::RedShield },
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blue_damage: CrypStat { base: 256, value: 256, max: 256, stat: Stat::BlueDamage },
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blue_damage: CrypStat { base: 256, value: 256, max: 256, stat: Stat::BlueDamage },
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blue_shield: CrypStat { base: 0, value: 0, max: 0, stat: Stat::BlueShield },
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blue_shield: CrypStat { base: 0, value: 0, max: 0, stat: Stat::BlueShield },
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speed: CrypStat { base: 128, value: 128, max: 128, stat: Stat::Speed },
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green_damage: CrypStat { base: 256, value: 256, max: 256, stat: Stat::GreenDamage },
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hp: CrypStat { base: 1024, value: 1024, max: 1024, stat: Stat::Hp },
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hp: CrypStat { base: 1024, value: 1024, max: 1024, stat: Stat::Hp },
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speed: CrypStat { base: 128, value: 128, max: 128, stat: Stat::Speed },
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evasion: CrypStat { base: 0, value: 0, max: 0, stat: Stat::Evasion },
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evasion: CrypStat { base: 0, value: 0, max: 0, stat: Stat::Evasion },
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skills: vec![],
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skills: vec![],
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effects: vec![],
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effects: vec![],
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@ -200,15 +202,14 @@ impl Cryp {
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pub fn learn_mut(&mut self, s: Skill) -> &mut Cryp {
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pub fn learn_mut(&mut self, s: Skill) -> &mut Cryp {
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self.skills.push(CrypSkill::new(s));
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self.skills.push(CrypSkill::new(s));
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self.colours = Colours::from_cryp(&self);
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self.calculate_colours()
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self
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}
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}
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pub fn forget(&mut self, skill: Skill) -> Result<&mut Cryp, Error> {
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pub fn forget(&mut self, skill: Skill) -> Result<&mut Cryp, Error> {
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match self.skills.iter().position(|s| s.skill == skill) {
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match self.skills.iter().position(|s| s.skill == skill) {
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Some(i) => {
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Some(i) => {
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self.skills.remove(i);
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self.skills.remove(i);
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return Ok(self);
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return Ok(self.calculate_colours());
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},
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},
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None => Err(format_err!("{:?} does not know {:?}", self.name, skill)),
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None => Err(format_err!("{:?} does not know {:?}", self.name, skill)),
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}
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}
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@ -216,7 +217,7 @@ impl Cryp {
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pub fn spec_add(&mut self, spec: Spec) -> Result<&mut Cryp, Error> {
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pub fn spec_add(&mut self, spec: Spec) -> Result<&mut Cryp, Error> {
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self.specs.push(spec);
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self.specs.push(spec);
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return Ok(self.recalculate_stats());
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return Ok(self.calculate_colours());
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}
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}
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pub fn spec_remove(&mut self, spec: Spec) -> Result<&mut Cryp, Error> {
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pub fn spec_remove(&mut self, spec: Spec) -> Result<&mut Cryp, Error> {
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@ -225,23 +226,25 @@ impl Cryp {
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None => return Err(err_msg("spec not found")),
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None => return Err(err_msg("spec not found")),
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};
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};
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Ok(self.recalculate_stats())
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Ok(self.calculate_colours())
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}
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}
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fn calculate_colours(&mut self) -> &mut Cryp {
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self.colours = Colours::from_cryp(&self);
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self
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}
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fn recalculate_stats(&mut self) -> &mut Cryp {
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pub fn apply_modifiers(&mut self, team_colours: &Colours) -> &mut Cryp {
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self.specs.sort_unstable();
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self.specs.sort_unstable();
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// recalculate the colours for the spec bonuses
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self.red_damage.recalculate(&self.specs, team_colours);
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self.colours = Colours::from_cryp(&self);
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self.red_shield.recalculate(&self.specs, team_colours);
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self.blue_damage.recalculate(&self.specs, team_colours);
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self.red_damage.recalculate(&self.specs);
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self.blue_shield.recalculate(&self.specs, team_colours);
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self.red_shield.recalculate(&self.specs);
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self.evasion.recalculate(&self.specs, team_colours);
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self.blue_damage.recalculate(&self.specs);
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self.speed.recalculate(&self.specs, team_colours);
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self.blue_shield.recalculate(&self.specs);
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self.green_damage.recalculate(&self.specs, team_colours);
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self.evasion.recalculate(&self.specs);
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self.hp.recalculate(&self.specs, team_colours);
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self.speed.recalculate(&self.specs);
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self.hp.recalculate(&self.specs);
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self
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self
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}
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}
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@ -393,6 +396,17 @@ impl Cryp {
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return modified_blue_damage;
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return modified_blue_damage;
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}
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}
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pub fn green_damage(&self) -> u64 {
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let green_damage_mods = self.effects.iter()
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.filter(|e| e.effect.modifications().contains(&Stat::GreenDamage))
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.map(|cryp_effect| cryp_effect.effect)
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.collect::<Vec<Effect>>();
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let modified_green_damage = green_damage_mods.iter().fold(self.green_damage.value, |acc, m| m.apply(acc));
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return modified_green_damage;
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}
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pub fn skill_speed(&self, s: Skill) -> u64 {
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pub fn skill_speed(&self, s: Skill) -> u64 {
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self.speed().saturating_mul(s.speed() as u64)
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self.speed().saturating_mul(s.speed() as u64)
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}
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}
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@ -648,7 +662,7 @@ pub fn cryp_recover(cryp_bytes: Vec<u8>, tx: &mut Transaction) -> Result<Cryp, E
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#[cfg(test)]
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#[cfg(test)]
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mod tests {
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mod tests {
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use cryp::*;
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use cryp::*;
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// use skill::*;
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use spec::IntPct;
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#[test]
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#[test]
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fn create_cryp_test() {
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fn create_cryp_test() {
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@ -677,4 +691,32 @@ mod tests {
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return;
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return;
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}
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}
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#[test]
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fn cryp_team_modifiers_test() {
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let mut cryp = Cryp::new()
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.named(&"team player".to_string());
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cryp.spec_add(Spec::RedDamageI).unwrap();
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cryp.spec_add(Spec::GreenDamageI).unwrap();
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cryp.spec_add(Spec::BlueDamageI).unwrap();
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let team_colours = Colours {
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red: 5,
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green: 15,
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blue: 25,
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};
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cryp.apply_modifiers(&team_colours);
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println!("{:?}", cryp.red_damage.value);
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println!("{:?}", cryp.blue_damage.value);
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assert_eq!(cryp.red_damage.value, cryp.red_damage.base + cryp.red_damage.base.pct(5));
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assert_eq!(cryp.green_damage.value, cryp.green_damage.base + cryp.green_damage.base.pct(15));
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assert_eq!(cryp.blue_damage.value, cryp.blue_damage.base + cryp.blue_damage.base.pct(20));
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return;
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}
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}
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}
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@ -728,7 +728,7 @@ fn empower(_cryp: &mut Cryp, target: &mut Cryp, mut resolution: Resolution) -> R
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}
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}
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fn heal(cryp: &mut Cryp, target: &mut Cryp, mut resolution: Resolution) -> Resolution {
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fn heal(cryp: &mut Cryp, target: &mut Cryp, mut resolution: Resolution) -> Resolution {
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let amount = cryp.blue_damage();
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let amount = cryp.green_damage();
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resolution.results.push(target.heal(Skill::Heal, amount));
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resolution.results.push(target.heal(Skill::Heal, amount));
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return resolution;
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return resolution;
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}
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}
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@ -1,6 +1,6 @@
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use rand::prelude::*;
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use rand::prelude::*;
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use cryp::{Stat};
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use cryp::{Stat, Colours};
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#[derive(Debug,Copy,Clone,Serialize,Deserialize,PartialEq,PartialOrd,Ord,Eq)]
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#[derive(Debug,Copy,Clone,Serialize,Deserialize,PartialEq,PartialOrd,Ord,Eq)]
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pub enum Spec {
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pub enum Spec {
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@ -20,6 +20,16 @@ pub enum Spec {
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BlueDamageI,
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BlueDamageI,
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}
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}
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pub trait IntPct {
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fn pct(self, pct: u64) -> u64;
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}
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impl IntPct for u64 {
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fn pct(self, pct: u64) -> u64 {
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self * pct / 100
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}
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}
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impl Spec {
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impl Spec {
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pub fn affects(&self) -> Vec<Stat> {
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pub fn affects(&self) -> Vec<Stat> {
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match *self {
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match *self {
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@ -39,25 +49,40 @@ impl Spec {
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}
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}
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}
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}
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pub fn apply(&self, modified: u64, base: u64) -> u64 {
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pub fn apply(&self, modified: u64, base: u64, team_colours: &Colours) -> u64 {
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let mut rng = thread_rng();
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let mut rng = thread_rng();
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let i_min = 32;
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let i_min = 32;
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let i_max = 64;
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let i_max = 64;
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match *self {
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match *self {
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Spec::RedDamageI => modified + (base * 5 / 100),
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Spec::RedDamageI => modified + match team_colours.red {
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Spec::GreenDamageI => modified + (base * 5 / 100),
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0...5 => base.pct(5),
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Spec::BlueDamageI => modified + (base * 5 / 100),
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6...10 => base.pct(10),
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11...15 => base.pct(15),
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_ => base.pct(20)
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},
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Spec::GreenDamageI => modified + match team_colours.green {
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0...5 => base.pct(5),
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6...10 => base.pct(10),
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11...15 => base.pct(15),
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_ => base.pct(20)
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},
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Spec::BlueDamageI => modified + match team_colours.blue {
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0...5 => base.pct(5),
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6...10 => base.pct(10),
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11...15 => base.pct(15),
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_ => base.pct(20)
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},
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Spec::SpeedI => modified + (base * 5 / 100),
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Spec::SpeedI => modified + base.pct(5),
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Spec::LifeI => modified + (base * 5 / 100),
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Spec::LifeI => modified + base.pct(5),
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Spec::RedShieldI => modified + rng.gen_range(i_min, i_max),
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Spec::RedShieldI => modified + rng.gen_range(i_min, i_max),
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Spec::BlueShieldI => modified + rng.gen_range(i_min, i_max),
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Spec::BlueShieldI => modified + rng.gen_range(i_min, i_max),
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Spec::LRSI => modified + (base * 5 / 100),
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Spec::LRSI => modified + base.pct(5),
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Spec::LBSI => modified + (base * 5 / 100),
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Spec::LBSI => modified + base.pct(5),
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Spec::RBSI => modified + (base * 5 / 100),
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Spec::RBSI => modified + base.pct(5),
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}
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}
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}
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}
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@ -516,6 +516,20 @@ pub fn vbox_apply(params: VboxApplyParams, tx: &mut Transaction, account: &Accou
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None => return Err(err_msg("var has no effect on cryps")),
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None => return Err(err_msg("var has no effect on cryps")),
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}
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}
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// now the var has been applied
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// recalculate the stats of the whole team
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let team_colours = player.cryps.iter().fold(Colours::new(), |tc, c| {
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Colours {
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red: tc.red + c.colours.red,
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green: tc.green + c.colours.green,
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blue: tc.blue + c.colours.blue
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}
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});
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for cryp in player.cryps.iter_mut() {
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cryp.apply_modifiers(&team_colours);
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}
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return player_update(tx, player, false);
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return player_update(tx, player, false);
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}
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}
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