refactor scenes into classes
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9327b4381c
commit
d1f2676e0f
36
client/src/scenes/cryp.list.js
Normal file → Executable file
36
client/src/scenes/cryp.list.js
Normal file → Executable file
@ -1,6 +1,7 @@
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const Phaser = require('phaser');
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const crypRow = require('./cryp.row');
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const CrypRow = require('./cryp.row');
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const CrypPage = require('./cryp.page');
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class CrypList extends Phaser.Scene {
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constructor() {
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@ -10,40 +11,31 @@ class CrypList extends Phaser.Scene {
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create() {
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this.registry.events.on('changedata', this.updateData, this);
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this.input.on('gameobjectup', this.clickHandler, this);
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this.CrypPage = null;
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console.log('creating');
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return true;
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}
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updateData(parent, key, data) {
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if (key === 'cryps') {
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this.renderCryps(data);
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this.clearCryps();
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this.CrypRow = new CrypRow(this, data);
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}
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window.redraw = this.clearCryps.bind(this);
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return true;
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}
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redraw() {
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for (let i = this.children.list.length - 1; i >= 0; i--) {
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this.children.list[i].destroy();
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}
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}
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renderCryps(cryps) {
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if (!cryps) return true;
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console.log(JSON.stringify(this.children.list));
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console.log(this.children.length);
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this.redraw();
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cryps.forEach((cryp, i) => {
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crypRow(this, cryp, i);
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});
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window.redraw = this.redraw.bind(this);
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return true;
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clearCryps() {
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if (this.CrypRow) this.CrypRow.destroy(true);
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}
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clickHandler(pointer, crypBox) {
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console.log(crypBox);
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this.registry.set('activeCryp', Object.create(crypBox.cryp));
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if (this.CrypPage) {
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this.CrypPage.destroy(true);
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}
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this.CrypPage = new CrypPage(this, crypBox.cryp);
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return true;
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// this.registry.get('ws').sendGamePve(crypBox.cryp.id);
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}
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}
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48
client/src/scenes/cryp.page.js
Normal file → Executable file
48
client/src/scenes/cryp.page.js
Normal file → Executable file
@ -11,43 +11,17 @@ const TEXT_MARGIN = 24;
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const xPos = i => 0;
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const yPos = i => (i * ROW_HEIGHT + ROW_MARGIN) + TOP_MARGIN;
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function crypSkill(scene, skill, i) {
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scene.add.text(500, 500 + (TEXT_MARGIN * (i + 1)), skill.skill, { fontFamily: 'Arial', fontSize: 24, color: '#ffffff', fontStyle: 'bold' });
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return true;
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}
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class CrypPage extends Phaser.Scene {
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constructor() {
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super({ key: 'CrypPage', active: true });
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}
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create() {
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this.registry.events.on('changedata', this.updateData, this);
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return true;
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}
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updateData(parent, key, data) {
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if (key === 'activeCryp') {
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this.renderCryp(data);
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}
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return true;
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}
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redraw() {
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for (let i = this.children.list.length - 1; i >= 0; i--) {
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this.children.list[i].destroy();
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}
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}
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renderCryp(cryp) {
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if (!cryp) return true;
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this.redraw();
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this.add.text(500, 500, cryp.name, { fontFamily: 'Arial', fontSize: 24, color: '#ffffff', fontStyle: 'bold' });
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cryp.skills.forEach((skill, i) => crypSkill(this, skill, i));
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return true;
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class CrypPage extends Phaser.GameObjects.Group {
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constructor(scene, cryp) {
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super(scene);
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this.add(scene.add.text(500, 500, cryp.name, {
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fontFamily: 'Arial', fontSize: 24, color: '#ffffff', fontStyle: 'bold',
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}));
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cryp.skills.forEach((skill, i) => this.add(
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scene.add.text(500, 500 + (TEXT_MARGIN * (i + 1)), skill.skill, {
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fontFamily: 'Arial', fontSize: 24, color: '#ffffff', fontStyle: 'bold',
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})
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));
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}
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}
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31
client/src/scenes/cryp.row.js
Normal file → Executable file
31
client/src/scenes/cryp.row.js
Normal file → Executable file
@ -11,20 +11,23 @@ const TEXT_MARGIN = 24;
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const xPos = i => 0;
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const yPos = i => (i * ROW_HEIGHT + ROW_MARGIN) + TOP_MARGIN;
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function crypRow(list, cryp, i) {
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console.log(i);
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const X_ORIGIN = xPos(i);
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const Y_ORIGIN = yPos(i);
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class CrypRow extends Phaser.GameObjects.Group {
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constructor(list, cryps) {
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super(list);
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cryps.forEach((cryp, i) => {
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const X_ORIGIN = xPos(i);
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const Y_ORIGIN = yPos(i);
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const row = list.add.rectangle(X_ORIGIN, Y_ORIGIN, ROW_WIDTH, ROW_HEIGHT, ROW_FILL * Math.random())
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.setInteractive()
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.setOrigin(0);
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const row = list.add.rectangle(X_ORIGIN, Y_ORIGIN, ROW_WIDTH, ROW_HEIGHT, ROW_FILL * Math.random())
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.setInteractive()
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.setOrigin(0);
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row.cryp = cryp;
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list.add.text(X_ORIGIN, Y_ORIGIN + (TEXT_MARGIN * 0), cryp.name, { fontFamily: 'Arial', fontSize: 24, color: '#ffffff', fontStyle: 'bold' });
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list.add.text(X_ORIGIN, Y_ORIGIN + (TEXT_MARGIN * 1), cryp.stamina.base, { fontFamily: 'Arial', fontSize: 24, color: '#ffffff', fontStyle: 'bold' });
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return true;
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row.cryp = cryp;
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this.add(row);
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this.add(list.add.text(X_ORIGIN, Y_ORIGIN + (TEXT_MARGIN * 0), cryp.name, { fontFamily: 'Arial', fontSize: 24, color: '#ffffff', fontStyle: 'bold' }));
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this.add(list.add.text(X_ORIGIN, Y_ORIGIN + (TEXT_MARGIN * 1), cryp.stamina.base, { fontFamily: 'Arial', fontSize: 24, color: '#ffffff', fontStyle: 'bold' }));
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});
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return true;
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}
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}
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module.exports = crypRow;
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module.exports = CrypRow;
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6
client/src/scenes/cryps.js
Normal file → Executable file
6
client/src/scenes/cryps.js
Normal file → Executable file
@ -23,7 +23,7 @@ function renderCryps(store) {
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scene: [
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Menu,
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CrypList,
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CrypPage,
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// Passives,
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],
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};
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@ -32,8 +32,10 @@ function renderCryps(store) {
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store.subscribe(() => {
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const state = store.getState();
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game.registry.set('cryps', state.cryps);
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game.registry.set('ws', state.ws);
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});
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window.addEventListener('mouseup', () => game.registry.set('pan', false));
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window.addEventListener('mousedown', () => game.registry.set('pan', true));
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window.addEventListener('resize', () => game.resize(window.innerWidth, window.innerHeight), false);
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return game;
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0
client/src/scenes/menu.js
Normal file → Executable file
0
client/src/scenes/menu.js
Normal file → Executable file
@ -9,7 +9,7 @@ const passiveDataEdge = require('./passive.data.edge');
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class PhaserPassives extends Phaser.Scene {
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constructor() {
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super('passives');
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super({ key: 'Passives', active: true });
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}
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preload() {
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@ -73,7 +73,7 @@ class PhaserPassives extends Phaser.Scene {
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});
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this.input.on('pointermove', (pointer) => {
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const zoomFactor = 2 / this.cameras.main.zoom;
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if (this.pan) {
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if (this.registry.get('pan')) {
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const points = pointer.getInterpolatedPosition(2);
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this.cameras.main.scrollX -= zoomFactor * (points[1].x - points[0].x);
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this.cameras.main.scrollY -= zoomFactor * (points[1].y - points[0].y);
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@ -82,8 +82,8 @@ class PhaserPassives extends Phaser.Scene {
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this.input.keyboard.on('keydown_A', () => {
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this.updatePassives(); // Will update nodes from state
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}, 0, this);
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this.input.keyboard.on('keydown_S', () => {
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this.scene.switch('combat');
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this.input.keyboard.on('keydown_G', () => {
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this.scene.sleep('Passives');
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}, 0, this);
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}
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@ -98,7 +98,6 @@ class PhaserPassives extends Phaser.Scene {
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} else {
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this.graphics.lineStyle(2, 0xffffff, 0.2);
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}
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// console.log(drawEdge);
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this.graphics.lineBetween(drawEdge[0].x, drawEdge[0].y, drawEdge[1].x, drawEdge[1].y);
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});
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}
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