static size ;(
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@ -1,27 +1,27 @@
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// POSITIONING FNS
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// POSITIONING FNS
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// floors prevent subpixel rendering which looks trash
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// floors prevent subpixel rendering which looks trash
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const menuWidth = () => window.innerWidth;
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const menuWidth = () => 1600;
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const menuHeight = () => Math.floor(window.innerHeight * 0.05);
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const menuHeight = () => 25;
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const combatWidth = () => window.innerWidth;
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const combatWidth = () => 1600;
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const combatHeight = () => window.innerHeight - menuHeight();
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const combatHeight = () => 1000 - menuHeight();
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const combatY = () => menuHeight();
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const combatY = () => menuHeight();
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const combatX = () => 0;
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const combatX = () => 0;
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const crypListWidth = () => Math.floor(window.innerWidth * 0.2);
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const crypListWidth = () => Math.floor(1600 * 0.2);
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const crypListHeight = () => window.innerHeight - menuHeight();
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const crypListHeight = () => 1000 - menuHeight();
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const cryplistRowHeight = cryps => crypListHeight() / cryps.length;
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const cryplistRowHeight = cryps => crypListHeight() / cryps.length;
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const crypListY = () => menuHeight();
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const crypListY = () => menuHeight();
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const crypListX = () => 0;
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const crypListX = () => 0;
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const gameListWidth = () => Math.floor(window.innerWidth * 0.2);
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const gameListWidth = () => Math.floor(1600 * 0.2);
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const gameListHeight = () => Math.floor(window.innerHeight / 10);
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const gameListHeight = () => Math.floor(1000 / 10);
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const gameListX = () => crypListWidth();
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const gameListX = () => crypListWidth();
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const gameListY = i => menuHeight() + (gameListHeight() * i);
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const gameListY = i => menuHeight() + (gameListHeight() * i);
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const gameListRowY = i => menuHeight() + (gameListHeight() * (i + 2));
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const gameListRowY = i => menuHeight() + (gameListHeight() * (i + 2));
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const statsWidth = () => Math.floor(window.innerWidth - crypListWidth() - gameListWidth());
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const statsWidth = () => Math.floor(1600 - crypListWidth() - gameListWidth());
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const statsHeight = () => window.innerHeight - menuHeight();
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const statsHeight = () => 1000 - menuHeight();
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const statsY = () => menuHeight();
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const statsY = () => menuHeight();
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const statsX = () => crypListWidth() + gameListWidth();
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const statsX = () => crypListWidth() + gameListWidth();
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const statsKnownX = () => Math.floor(statsX() + statsWidth() / 4);
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const statsKnownX = () => Math.floor(statsX() + statsWidth() / 4);
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@ -33,6 +33,7 @@ const logHeight = () => combatHeight() * 0.3;
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const logY = () => menuHeight() + (combatHeight() * 0.7);
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const logY = () => menuHeight() + (combatHeight() * 0.7);
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const logX = () => combatWidth() * 0.6;
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const logX = () => combatWidth() * 0.6;
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module.exports = {
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module.exports = {
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TEXT: {
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TEXT: {
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NORMAL: { fontFamily: 'monospace', fontSize: 16, color: '#ffffff' },
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NORMAL: { fontFamily: 'monospace', fontSize: 16, color: '#ffffff' },
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@ -9,8 +9,8 @@ function renderCryps() {
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backgroundColor: '#181818',
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backgroundColor: '#181818',
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resolution: window.devicePixelRatio,
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resolution: window.devicePixelRatio,
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// antialias: true,
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// antialias: true,
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width: window.innerWidth,
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width: 1600,
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height: window.innerHeight,
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height: 1000,
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physics: {
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physics: {
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default: 'arcade',
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default: 'arcade',
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arcade: {
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arcade: {
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