gross
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parent
f825b26b37
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d28d3df1ec
@ -1,10 +1,16 @@
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const { connect } = require('preact-redux');
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const InvStats = require('./invstats');
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const CrypPanel = require('./cryp.panel');
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// Add the incident from state as a property
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const addState = connect(
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state => ({ cryp: state.cryp })
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function receiveState(state) {
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const { ws, cryp } = state;
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function sendCombatPve() {
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return ws.sendCombatPve(cryp.id);
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}
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return { cryp, sendCombatPve };
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}
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);
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module.exports = addState(InvStats);
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module.exports = addState(CrypPanel);
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@ -1,54 +1,60 @@
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const preact = require('preact');
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function InvStats({ cryp }) {
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function CrypPanel({ cryp, sendCombatPve }) {
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if (!cryp) return <div>not ready</div>;
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return (
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<div className="tile is-ancestor has-text-centered has-background-grey is-dark is-10">
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<div className="tile is-6">
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<div className="tile is-parent is-vertical is-3">
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<article className="tile is-child notification is-success">
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<section className="tile is-child notification is-success">
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<p>Helm Slot</p>
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</article>
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<article className="tile is-child notification is-success">
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</section>
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<section className="tile is-child notification is-success">
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<p>Body Armor</p>
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</article>
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<article className="tile is-child notification is-success">
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</section>
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<section className="tile is-child notification is-success">
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<p>Gloves</p>
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</article>
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<article className="tile is-child notification is-success">
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</section>
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<section className="tile is-child notification is-success">
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<p>Boots</p>
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</article>
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</section>
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</div>
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<div className="tile is-parent is-6">
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<article className="tile is-child notification is-info">
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<section className="tile is-child notification is-info">
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<figure className="image">
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<svg width="160" height="160" data-jdenticon-value={cryp.name} />
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</figure>
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<p className="title">{cryp.name}</p>
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<p className="subtitle">The big boy</p>
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</article>
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</section>
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</div>
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<div className="tile is-parent is-vertical is-3">
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<article className="tile is-child notification is-dark">
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<section className="tile is-child notification is-dark">
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<p>Weapon</p>
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</article>
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<article className="tile is-child notification is-dark">
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</section>
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<section className="tile is-child notification is-dark">
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<p>Jewellery</p>
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</article>
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<article className="tile is-child notification is-dark">
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</section>
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<section className="tile is-child notification is-dark">
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<p>Artifact</p>
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</article>
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</section>
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</div>
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</div>
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<div className="tile is-parent is-6">
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<article className="tile is-child notification has-background-grey is-dark">
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<section className="tile is-child notification has-background-grey is-dark">
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<p className="title">Stat Area</p>
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<p>{JSON.stringify(cryp.def)}</p>
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<p>{JSON.stringify(cryp.dmg)}</p>
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<p>{JSON.stringify(cryp.hp)}</p>
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<p>{JSON.stringify(cryp.stam)}</p>
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</article>
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<button
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className="button is-success"
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type="submit"
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onClick={() => sendCombatPve()}>
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Start PVE
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</button>
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</section>
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</div>
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</div>
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);
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@ -57,4 +63,4 @@ function InvStats({ cryp }) {
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// that gets put into the dom
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}
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module.exports = InvStats;
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module.exports = CrypPanel;
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@ -10,7 +10,7 @@ const addState = connect(
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}
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return { account: state.account, submitLogin };
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},
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}
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);
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module.exports = addState(Login);
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@ -51,4 +51,4 @@ const Main = () => (
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preact.render(<Main />, document.body);
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// fizzyText('cryps.gg');
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fizzyText('cryps.gg');
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@ -23,11 +23,9 @@ function createSocket(store) {
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// https://www.christian-schneider.net/CrossSiteWebSocketHijacking.html
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let account = null;
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function send(msg) {
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msg.token = account && account.token;
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ws.send(cbor.encode(msg));
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}
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// -------------
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// Incoming
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// -------------
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function accountLogin(res) {
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const [struct, login] = res;
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@ -43,14 +41,37 @@ function createSocket(store) {
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return store.dispatch(actions.setCryp(cryp));
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}
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function combatPve(response) {
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const [structName, battle] = response;
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console.log('got a new battle', battle);
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}
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// -------------
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// Outgoing
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// -------------
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function send(msg) {
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msg.token = account && account.token;
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ws.send(cbor.encode(msg));
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}
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function sendAccountLogin(name, password) {
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send({ method: 'account_login', params: { name, password } });
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}
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function sendCombatPve(id) {
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send({ method: 'combat_pve', params: { id } });
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}
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// -------------
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// Handling
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// -------------
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// when the server sends a reply it will have one of these message types
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// this object wraps the reply types to a function
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const handlers = {
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cryp_spawn: crypSpawn,
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combat_pve: combatPve,
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account_login: accountLogin,
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account_create: accountLogin,
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};
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@ -66,6 +87,7 @@ function createSocket(store) {
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// check for error and split into response type and data
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if (res.err) return errorToast(res.err);
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const { method, params } = res;
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if (!handlers[method]) return errorToast(`${method} handler missing`);
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return handlers[method](params);
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}
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@ -90,6 +112,7 @@ function createSocket(store) {
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return {
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sendAccountLogin,
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sendCombatPve,
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};
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}
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@ -33,3 +33,6 @@ items give skills
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gem td style attr combinations
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stoney + spikey = jagged
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slimey
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ghostly
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@ -1,5 +1,6 @@
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use ws::{Sender};
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use rand::prelude::*;
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use serde_cbor::{from_slice};
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use serde_cbor::{from_slice, to_vec};
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// Db Commons
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use failure::Error;
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@ -78,7 +79,12 @@ pub fn keep_levelling(mut c: Cryp) -> Cryp {
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fn generate_mob(plr: &Cryp) -> Cryp {
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let mut rng = thread_rng();
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let mob_lvl: u8 = rng.gen_range(1, plr.lvl);
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// rng panics on min == max
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let mob_lvl: u8 = match plr.lvl {
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1 => 1,
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_ => rng.gen_range(1, plr.lvl)
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};
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return Cryp::new()
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.named(&"bamboo basher".to_string())
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@ -87,15 +93,18 @@ fn generate_mob(plr: &Cryp) -> Cryp {
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}
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pub fn pve(params: CombatPveParams, db: Db, account: Account) -> Result<Battle, Error> {
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pub fn pve<F>(params: CombatPveParams, db: Db, account: Account, send: F) -> Result<Battle, Error>
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where F: Fn(&Battle) -> Result<(), Error>
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{
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let query = "
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SELECT *
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FROM cryps
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WHERE id = $1;
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WHERE id = $1
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AND account = $2;
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";
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let result = db
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.query(query, &[¶ms.id])?;
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.query(query, &[¶ms.id, &account.id])?;
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let returned = match result.iter().next() {
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Some(row) => row,
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@ -107,7 +116,20 @@ pub fn pve(params: CombatPveParams, db: Db, account: Account) -> Result<Battle,
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let plr: Cryp = from_slice::<Cryp>(&cryp_bytes)?;
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let mob = generate_mob(&plr);
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return Ok(Battle::new(&plr, &mob));
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let mut battle = Battle::new(&plr, &mob);
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loop {
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battle.next();
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match send(&battle) {
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Err(e) => break Err(err_msg("could not reply")),
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_ => (),
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};
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if battle.finished() {
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break Ok(battle)
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}
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}
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}
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@ -32,7 +32,7 @@ impl Handler for Server {
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fn on_message(&mut self, msg: Message) -> Result<()> {
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let db = self.db.get().expect("unable to get db connection");
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match self.rpc.receive(msg, db) {
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match self.rpc.receive(msg, db, &self.out) {
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Ok(reply) => {
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let response = to_vec(&reply)
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.expect("failed to serialize response");
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@ -1,5 +1,5 @@
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use ws::{Message};
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use serde_cbor::{from_slice};
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use ws::{Message, Sender};
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use serde_cbor::{from_slice, to_vec};
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use uuid::Uuid;
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use failure::Error;
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use failure::err_msg;
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@ -10,10 +10,35 @@ use battle::{Battle};
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use combat::{pve};
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use account::{Account, create, login, from_token};
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// struct Replier<T> where T: Fn(RpcResponse) {
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// send: T,
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// msg: RpcResponse,
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// }
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// impl<T> Replier<T> where T: Fn(RpcResponse) {
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// fn new(send: T) -> Replier<T> {
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// Replier {
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// send,
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// msg: None,
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// }
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// }
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// fn msg(&mut self, arg: u32) -> u32 {
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// match self.msg {
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// Some(v) => v,
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// None => {
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// let v = (self.calculation)(arg);
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// self.msg = Some(v);
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// v
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// },
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// }
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// }
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// }
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pub struct Rpc;
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impl Rpc {
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pub fn receive(&self, msg: Message, db: Db) -> Result<RpcResponse, Error> {
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pub fn receive(&self, msg: Message, db: Db, out: &Sender) -> Result<RpcResponse, Error> {
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// consume the ws data into bytes
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let data = msg.into_data();
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@ -46,12 +71,24 @@ impl Rpc {
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}
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},
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"combat_pve" => {
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let send = |b: &Battle| -> Result<(), Error> {
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let reply = RpcResponse {
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method: "combat_pve".to_string(),
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params: RpcResult::Pve(b.clone())
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};
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let response = to_vec(&reply)?;
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match out.send(response) {
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Ok(()) => Ok(()),
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Err(e) => Err(err_msg(e))
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}
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};
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match from_slice::<CombatPveMsg>(&data) {
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Ok(v) => {
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match account {
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Some(u) => Ok(RpcResponse {
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method: v.method,
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params: RpcResult::Pve(pve(v.params, db, u)?)
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params: RpcResult::Pve(pve(v.params, db, u, send)?)
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}),
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None => Err(err_msg("auth required")),
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}
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